HappyWheelMinigame #11

Merged
Trubkokrtek merged 15 commits from HappyWheelMinigame into main 2026-05-24 11:29:37 +02:00
7 changed files with 49 additions and 28 deletions
Showing only changes of commit d2e3adbacc - Show all commits

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@@ -0,0 +1,21 @@
//using GeoSus.Client;
using System;
using UnityEngine;
public enum TaskType
{
Task
}
public interface ITask
{
public string TaskID { get; set; } // Unikátní ID úkolu pro server
public TaskType TaskType { get; set; } // Typ úkolu
public string TaskName { get; set; } // Viditelný název úkolu
public (double, double) TaskLocation { get; set; } // Poloha na mapě
public bool IsCompleted { get; } // Stav dokončení úkolu
void Initialize(Action<ITask> onCompleted); // Vytvoření tasku
void ExitTask(Action<ITask> onExit); // Při opuštění úkolu
void Complete(); // Označit úkol jako dokončený
}

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@@ -11,10 +11,30 @@ public class TimingWheelShooter : MonoBehaviour, ITask
[SerializeField] private TaskType taskType = TaskType.Task;
[SerializeField] private Vector2 taskLocation = Vector2.zero;
public string TaskID => taskID;
public TaskType TaskType => taskType;
public string TaskName => taskName;
public (double, double) TaskLocation => (taskLocation.x, taskLocation.y);
public string TaskID
{
get => taskID;
set => taskID = value;
}
public TaskType TaskType
{
get => taskType;
set => taskType = value;
}
public string TaskName
{
get => taskName;
set => taskName = value;
}
public (double, double) TaskLocation
{
get => (taskLocation.x, taskLocation.y);
set => taskLocation = new Vector2((float)value.Item1, (float)value.Item2);
}
public bool IsCompleted { get; private set; }
[Header("Wheel")]

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@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 2
m_Name: bramboracolor1
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0

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@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 1
m_Name: bramboracolor2
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0

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@@ -20,7 +20,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glasss
m_Name: diamant
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0

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@@ -1,20 +0,0 @@
using System;
using UnityEngine;
public enum TaskType
{
Task
}
public interface ITask
{
string TaskID { get; }
TaskType TaskType { get; }
string TaskName { get; }
(double, double) TaskLocation { get; }
bool IsCompleted { get; }
void Initialize(Action<ITask> onCompleted);
void ExitTask(Action<ITask> onExit);
void Complete();
}

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@@ -20,7 +20,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Name: sklo
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0