Compare commits
2 Commits
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b2c77e1c7f
| Author | SHA1 | Date | |
|---|---|---|---|
| b2c77e1c7f | |||
| 3c885df783 |
1079
Assets/Scenes/loading_screen.unity
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1079
Assets/Scenes/loading_screen.unity
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7
Assets/Scenes/loading_screen.unity.meta
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7
Assets/Scenes/loading_screen.unity.meta
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7245
Assets/Scripts/data_transfer/Data transfer obrazovky.unity
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7245
Assets/Scripts/data_transfer/Data transfer obrazovky.unity
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30
Assets/Scripts/data_transfer/LoadingScreen.cs
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30
Assets/Scripts/data_transfer/LoadingScreen.cs
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|||||||
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using UnityEngine;
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||||||
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||||||
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public class RevealObjects : MonoBehaviour
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||||||
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{
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||||||
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public List<GameObject> objects; // seznam objektů
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||||||
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public float delay = 1f; // čas mezi odkrýváním
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||||||
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||||||
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void Start()
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||||||
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{
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||||||
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// nejdřív všechny skryjeme
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||||||
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foreach (GameObject obj in objects)
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||||||
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{
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||||||
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obj.SetActive(false);
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||||||
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}
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||||||
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||||||
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// spustíme postupné odkrývání
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StartCoroutine(Reveal());
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}
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||||||
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IEnumerator Reveal()
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||||||
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{
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||||||
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foreach (GameObject obj in objects)
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||||||
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{
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yield return new WaitForSeconds(delay);
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||||||
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obj.SetActive(true);
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
2
Assets/Scripts/data_transfer/LoadingScreen.cs.meta
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2
Assets/Scripts/data_transfer/LoadingScreen.cs.meta
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Assets/Scripts/data_transfer/Materials.meta
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8
Assets/Scripts/data_transfer/Materials.meta
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84
Assets/Scripts/data_transfer/Materials/New Material 1.mat
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84
Assets/Scripts/data_transfer/Materials/New Material 1.mat
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84
Assets/Scripts/data_transfer/Materials/New Material 2.mat
Normal file
84
Assets/Scripts/data_transfer/Materials/New Material 2.mat
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@@ -0,0 +1,84 @@
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|||||||
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
|
||||||
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--- !u!21 &2100000
|
||||||
|
Material:
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|
serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material 2
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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84
Assets/Scripts/data_transfer/Materials/New Material.mat
Normal file
84
Assets/Scripts/data_transfer/Materials/New Material.mat
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!21 &2100000
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30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
Normal file
30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RevealObjectCopy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> objects; // seznam objekt?
|
||||||
|
public float delay = 1f; // ?as mezi odkrýváním
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// nejd?ív všechny skryjeme
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
obj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// spustíme postupné odkrývání
|
||||||
|
StartCoroutine(Reveal());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Reveal()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
Normal file
2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e02367e9acf49bc4ebb01bb44f47d312
|
||||||
@@ -84,7 +84,7 @@ public class ObjectSpawner : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < objectCount; i++)
|
for (int i = 0; i < objectCount; i++)
|
||||||
{
|
{
|
||||||
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
||||||
Vector2 pos = RandomPos(0.5f);
|
Vector2 pos = RandomPos(0.5f);
|
||||||
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
||||||
|
|
||||||
|
|||||||
73
Assets/Scripts/logikadatatransfer.cs
Normal file
73
Assets/Scripts/logikadatatransfer.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager Instance;
|
||||||
|
|
||||||
|
[Header("Kamery")]
|
||||||
|
public Camera kamera1;
|
||||||
|
public Camera kamera2;
|
||||||
|
public Camera kamera3;
|
||||||
|
|
||||||
|
[Header("Download animace")]
|
||||||
|
public List<GameObject> downloadObjects;
|
||||||
|
public float delay = 1f;
|
||||||
|
|
||||||
|
[Header("Kód")]
|
||||||
|
public Text feedbackText;
|
||||||
|
public InputField codeInput;
|
||||||
|
public Text successText;
|
||||||
|
|
||||||
|
private string generatedCode;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
kamera1.enabled = true;
|
||||||
|
kamera2.enabled = false;
|
||||||
|
kamera3.enabled = false;
|
||||||
|
StartCoroutine(DownloadAnimace());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ───── KAMERA 1 – animace + generování kódu ─────
|
||||||
|
IEnumerator DownloadAnimace()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in downloadObjects)
|
||||||
|
obj.SetActive(false);
|
||||||
|
|
||||||
|
foreach (GameObject obj in downloadObjects)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
generatedCode = "CODE" + Random.Range(1000, 9999);
|
||||||
|
feedbackText.text = "Kód: " + generatedCode;
|
||||||
|
|
||||||
|
kamera1.enabled = false;
|
||||||
|
kamera2.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ───── KAMERA 2 – ověření kódu ─────
|
||||||
|
public void VerifyCode()
|
||||||
|
{
|
||||||
|
if (codeInput.text == generatedCode)
|
||||||
|
{
|
||||||
|
kamera2.enabled = false;
|
||||||
|
kamera3.enabled = true;
|
||||||
|
successText.text = "Úspěch!";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
feedbackText.text = "Špatný kód, zkus znovu.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/logikadatatransfer.cs.meta
Normal file
2
Assets/Scripts/logikadatatransfer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e769308c478da9241a32192eeacf44bf
|
||||||
Reference in New Issue
Block a user