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490
Assets/1.unity
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490
Assets/1.unity
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|||||||
fileFormatVersion: 2
|
|
||||||
guid: 315f8d4589bf64343a7d4dabcba22331
|
|
||||||
AudioImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 8
|
|
||||||
defaultSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
loadType: 0
|
|
||||||
sampleRateSetting: 0
|
|
||||||
sampleRateOverride: 44100
|
|
||||||
compressionFormat: 1
|
|
||||||
quality: 1
|
|
||||||
conversionMode: 0
|
|
||||||
preloadAudioData: 0
|
|
||||||
platformSettingOverrides: {}
|
|
||||||
forceToMono: 0
|
|
||||||
normalize: 1
|
|
||||||
loadInBackground: 0
|
|
||||||
ambisonic: 0
|
|
||||||
3D: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 018181274a5e0dd4e94629d9bf4fc143
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
|
||||||
{
|
|
||||||
public int correctIndex;
|
|
||||||
public bool isInputLocked = false;
|
|
||||||
|
|
||||||
public string TaskID { get; set; }
|
|
||||||
|
|
||||||
public TaskType TaskType { get; set; }
|
|
||||||
|
|
||||||
public string TaskName { get; set; }
|
|
||||||
|
|
||||||
public (double, double) TaskLocation { get; set; }
|
|
||||||
public bool IsCompleted { get; private set; }
|
|
||||||
private Action<ITask> _onCompleted;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
correctIndex = UnityEngine.Random.Range(0, 9);
|
|
||||||
Debug.Log("The correct keyhole is: " + correctIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CheckKeyHole(int index)
|
|
||||||
{
|
|
||||||
return index == correctIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialize(System.Action<ITask> onCompleted)
|
|
||||||
{
|
|
||||||
IsCompleted = false;
|
|
||||||
_onCompleted = onCompleted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExitTask(System.Action<ITask> onExit)
|
|
||||||
{
|
|
||||||
onExit.Invoke(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Complete()
|
|
||||||
{
|
|
||||||
IsCompleted = true;
|
|
||||||
_onCompleted?.Invoke(this);
|
|
||||||
ExitTask(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using NUnit.Framework.Constraints;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Key : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool isSelected = false;
|
|
||||||
public Vector3 insertedRotation;
|
|
||||||
public Vector3 insertedOffset;
|
|
||||||
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
|
||||||
public Vector3 winRotation = new Vector3(0, 0, 180);
|
|
||||||
private Vector3 startPosition;
|
|
||||||
private Vector3 startRotation;
|
|
||||||
public float WinRotDuration = 1.0f;
|
|
||||||
public float lockoutDuration = 3;
|
|
||||||
|
|
||||||
public GameObject winText;
|
|
||||||
public AudioSource lockSound;
|
|
||||||
public InserKeysMinigameManager manager;
|
|
||||||
private Light keyLight;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
startPosition = transform.position;
|
|
||||||
startRotation = transform.eulerAngles;
|
|
||||||
keyLight = GetComponentInChildren<Light>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnMouseDown()
|
|
||||||
{
|
|
||||||
if (manager.isInputLocked) return;
|
|
||||||
isSelected = true;
|
|
||||||
keyLight.enabled = true;
|
|
||||||
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator HandleWrongAttempt()
|
|
||||||
{
|
|
||||||
manager.isInputLocked = true;
|
|
||||||
|
|
||||||
Vector3 baseRot = transform.eulerAngles;
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
transform.eulerAngles = baseRot + wiggleOffset;
|
|
||||||
yield return new WaitForSeconds(0.1f);
|
|
||||||
transform.eulerAngles = baseRot - wiggleOffset;
|
|
||||||
yield return new WaitForSeconds(0.1f);
|
|
||||||
}
|
|
||||||
transform.eulerAngles = baseRot;
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
|
||||||
|
|
||||||
transform.position = startPosition;
|
|
||||||
transform.eulerAngles = startRotation;
|
|
||||||
isSelected = false;
|
|
||||||
keyLight.enabled = false;
|
|
||||||
manager.isInputLocked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator HandleWin()
|
|
||||||
{
|
|
||||||
manager.isInputLocked = true;
|
|
||||||
if (lockSound != null) lockSound.Play();
|
|
||||||
|
|
||||||
Vector3 startRot = transform.eulerAngles;
|
|
||||||
Vector3 endRot = startRot + winRotation;
|
|
||||||
float elapsed = 0f;
|
|
||||||
|
|
||||||
while (elapsed < WinRotDuration)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
float t = elapsed / WinRotDuration;
|
|
||||||
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.eulerAngles = endRot;
|
|
||||||
|
|
||||||
Debug.Log("You win");
|
|
||||||
if (winText != null) winText.SetActive(true);
|
|
||||||
manager.Complete();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class KeyHole : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int index;
|
|
||||||
public Key key;
|
|
||||||
public InserKeysMinigameManager manager;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnMouseDown()
|
|
||||||
{
|
|
||||||
if (manager.isInputLocked) return;
|
|
||||||
|
|
||||||
Debug.Log("Keyhole " + index + " was tapped.");
|
|
||||||
|
|
||||||
if (key.isSelected)
|
|
||||||
{
|
|
||||||
key.transform.position = transform.position + key.insertedOffset;
|
|
||||||
key.transform.eulerAngles = key.insertedRotation;
|
|
||||||
Debug.Log("Key teleported to keyhole " + index);
|
|
||||||
|
|
||||||
if (manager.CheckKeyHole(index))
|
|
||||||
{
|
|
||||||
key.StartCoroutine(key.HandleWin());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Wrong");
|
|
||||||
key.StartCoroutine(key.HandleWrongAttempt());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b0bafb5095ab5f74bac503b56548b6c9
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: afd0db8912502274ea36978b07199362
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.4 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 213 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 125 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2005d7546a411924586e723d043decdd
|
guid: 0d2bf6fbc15c94c4db51c326dbaa84ee
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
2295
Assets/Scenes/Main Screen Scenes/host a join.unity
Normal file
2295
Assets/Scenes/Main Screen Scenes/host a join.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/host a join.unity.meta
Normal file
7
Assets/Scenes/Main Screen Scenes/host a join.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7555f1f2ac99b4e4f8a21ad9ca5fc1dc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1281
Assets/Scenes/MiniGame-insertkeys.unity
Normal file
1281
Assets/Scenes/MiniGame-insertkeys.unity
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1079
Assets/Scenes/loading_screen.unity
Normal file
1079
Assets/Scenes/loading_screen.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/loading_screen.unity.meta
Normal file
7
Assets/Scenes/loading_screen.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2df0edf87e5f52f4e958416765418027
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class KeyIDManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int KeyID;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
System.Random KeyID = new System.Random();
|
|
||||||
KeyID.Next(0,9);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4aa26e9ef84d88c4ebc0a9b29ac62e02
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class WindController : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("settings větru")]
|
|
||||||
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
|
||||||
public float maxWindTorque = 8f;
|
|
||||||
|
|
||||||
[Tooltip("Jak rychle se větr mění směrem/sílou")]
|
|
||||||
public float windChangeSpeed = 0.6f;
|
|
||||||
|
|
||||||
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
|
|
||||||
public float gustInterval = 4f;
|
|
||||||
|
|
||||||
[Tooltip("Multiplier pro sílu vichřice")]
|
|
||||||
public float gustMultiplier = 2.0f;
|
|
||||||
|
|
||||||
public float CurrentWindTorque { get; private set; }
|
|
||||||
|
|
||||||
private float targetTorque;
|
|
||||||
private float gustTimer;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
PickNewTargetTorque();
|
|
||||||
gustTimer = gustInterval;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
// Smoothly move wind toward target torque
|
|
||||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
|
||||||
|
|
||||||
// Occasional gusts
|
|
||||||
gustTimer -= Time.deltaTime;
|
|
||||||
if (gustTimer <= 0f)
|
|
||||||
{
|
|
||||||
// Apply a short gust by shifting target torque more aggressively
|
|
||||||
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
|
||||||
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
|
||||||
|
|
||||||
gustTimer = gustInterval;
|
|
||||||
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickNewTargetTorque()
|
|
||||||
{
|
|
||||||
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ae0db95c5de76e04aba3aac1ea3ee4d7
|
guid: f58705c1c4d76414abdfecdd1db84138
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
7245
Assets/Scripts/data_transfer/Data transfer obrazovky.unity
Normal file
7245
Assets/Scripts/data_transfer/Data transfer obrazovky.unity
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bdbf665e98e4784abc032b54fa6188b
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
202
Assets/Scripts/data_transfer/Data_transfer.cs
Normal file
202
Assets/Scripts/data_transfer/Data_transfer.cs
Normal file
@@ -0,0 +1,202 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class GPSTaskManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Target Location")]
|
||||||
|
[SerializeField] private double targetLatitude = 48.8584;
|
||||||
|
[SerializeField] private double targetLongitude = 2.2945;
|
||||||
|
|
||||||
|
[Header("Task Settings")]
|
||||||
|
[SerializeField] private float completionRadius = 15f;
|
||||||
|
[SerializeField] private float updateInterval = 1f;
|
||||||
|
|
||||||
|
[Header("GPS Initialization")]
|
||||||
|
[SerializeField] private float gpsInitTimeout = 20f;
|
||||||
|
[SerializeField] private float desiredAccuracyMeters = 5f;
|
||||||
|
[SerializeField] private float updateDistanceMeters = 1f;
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
[SerializeField] private TMP_Text distanceText;
|
||||||
|
[SerializeField] private TMP_Text bearingText;
|
||||||
|
[SerializeField] private TMP_Text statusText;
|
||||||
|
|
||||||
|
public event Action OnTaskCompleted;
|
||||||
|
public event Action<float, float> OnLocationUpdated;
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private bool _gpsInitialized = false;
|
||||||
|
private bool _taskCompleted = false;
|
||||||
|
private bool _isRunning = false;
|
||||||
|
private Coroutine _trackingCoroutine;
|
||||||
|
|
||||||
|
private const double EarthRadiusMeters = 6_371_000.0;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetStatus("Initializing GPS…");
|
||||||
|
_trackingCoroutine = StartCoroutine(InitializeAndTrack());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
StopTracking();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(double latitude, double longitude)
|
||||||
|
{
|
||||||
|
targetLatitude = latitude;
|
||||||
|
targetLongitude = longitude;
|
||||||
|
_taskCompleted = false;
|
||||||
|
IsCompleted = false;
|
||||||
|
Debug.Log($"[GPS] New target → ({latitude:F6}, {longitude:F6})");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopTracking()
|
||||||
|
{
|
||||||
|
_isRunning = false;
|
||||||
|
if (_trackingCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(_trackingCoroutine);
|
||||||
|
_trackingCoroutine = null;
|
||||||
|
}
|
||||||
|
Input.location.Stop();
|
||||||
|
Debug.Log("[GPS] Tracking stopped.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
|
||||||
|
StopTracking();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator InitializeAndTrack()
|
||||||
|
{
|
||||||
|
if (!Input.location.isEnabledByUser)
|
||||||
|
{
|
||||||
|
SetStatus("ERROR: GPS disabled.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Input.location.Start(desiredAccuracyMeters, updateDistanceMeters);
|
||||||
|
SetStatus("Starting GPS…");
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
while (Input.location.status == LocationServiceStatus.Initializing && elapsed < gpsInitTimeout)
|
||||||
|
{
|
||||||
|
elapsed += 0.5f;
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.location.status != LocationServiceStatus.Running)
|
||||||
|
{
|
||||||
|
SetStatus("ERROR: GPS failed.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gpsInitialized = true;
|
||||||
|
_isRunning = true;
|
||||||
|
SetStatus("GPS Active ✓");
|
||||||
|
|
||||||
|
while (_isRunning)
|
||||||
|
{
|
||||||
|
LocationInfo loc = Input.location.lastData;
|
||||||
|
|
||||||
|
float distance = CalculateDistance(loc.latitude, loc.longitude,
|
||||||
|
targetLatitude, targetLongitude);
|
||||||
|
|
||||||
|
float bearing = CalculateBearing(loc.latitude, loc.longitude,
|
||||||
|
targetLatitude, targetLongitude);
|
||||||
|
|
||||||
|
UpdateUI(distance, bearing);
|
||||||
|
OnLocationUpdated?.Invoke(distance, bearing);
|
||||||
|
|
||||||
|
if (!_taskCompleted && distance <= completionRadius)
|
||||||
|
{
|
||||||
|
_taskCompleted = true;
|
||||||
|
HandleTaskCompleted(distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(updateInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleTaskCompleted(float finalDistance)
|
||||||
|
{
|
||||||
|
Debug.Log($"[GPS] TASK COMPLETED ({finalDistance:F1}m)");
|
||||||
|
SetStatus($" Done ({finalDistance:F1}m)");
|
||||||
|
|
||||||
|
OnTaskCompleted?.Invoke();
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateDistance(double lat1, double lon1, double lat2, double lon2)
|
||||||
|
{
|
||||||
|
double dLat = ToRadians(lat2 - lat1);
|
||||||
|
double dLon = ToRadians(lon2 - lon1);
|
||||||
|
|
||||||
|
double a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) +
|
||||||
|
Math.Cos(ToRadians(lat1)) * Math.Cos(ToRadians(lat2)) *
|
||||||
|
Math.Sin(dLon / 2) * Math.Sin(dLon / 2);
|
||||||
|
|
||||||
|
double c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
|
||||||
|
return (float)(EarthRadiusMeters * c);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateBearing(double lat1, double lon1, double lat2, double lon2)
|
||||||
|
{
|
||||||
|
double dLon = ToRadians(lon2 - lon1);
|
||||||
|
|
||||||
|
double y = Math.Sin(dLon) * Math.Cos(ToRadians(lat2));
|
||||||
|
double x = Math.Cos(ToRadians(lat1)) * Math.Sin(ToRadians(lat2)) -
|
||||||
|
Math.Sin(ToRadians(lat1)) * Math.Cos(ToRadians(lat2)) * Math.Cos(dLon);
|
||||||
|
|
||||||
|
double brng = ToDegrees(Math.Atan2(y, x));
|
||||||
|
return (float)((brng + 360) % 360);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUI(float distance, float bearing)
|
||||||
|
{
|
||||||
|
if (distanceText != null)
|
||||||
|
distanceText.text = $"Distance: {distance:F1} m";
|
||||||
|
|
||||||
|
if (bearingText != null)
|
||||||
|
bearingText.text = $"Bearing: {bearing:F1}°";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string message)
|
||||||
|
{
|
||||||
|
if (statusText != null)
|
||||||
|
statusText.text = message;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static double ToRadians(double deg) => deg * Math.PI / 180.0;
|
||||||
|
private static double ToDegrees(double rad) => rad * 180.0 / Math.PI;
|
||||||
|
}
|
||||||
2
Assets/Scripts/data_transfer/Data_transfer.cs.meta
Normal file
2
Assets/Scripts/data_transfer/Data_transfer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3ce561d9b4708f40855570fb194929d
|
||||||
30
Assets/Scripts/data_transfer/LoadingScreen.cs
Normal file
30
Assets/Scripts/data_transfer/LoadingScreen.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RevealObjects : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> objects; // seznam objektů
|
||||||
|
public float delay = 1f; // čas mezi odkrýváním
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// nejdřív všechny skryjeme
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
obj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// spustíme postupné odkrývání
|
||||||
|
StartCoroutine(Reveal());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Reveal()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/data_transfer/LoadingScreen.cs.meta
Normal file
2
Assets/Scripts/data_transfer/LoadingScreen.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d5937cb3c7de55489de1036ddfff719
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: 0e54d21010e6a1540ad7c8947bbbbac1
|
guid: f6d58bdce1c60554086c57919ccd14fa
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -7,7 +7,7 @@ Material:
|
|||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
m_Name: Texture - Key
|
m_Name: New Material 1
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
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||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
@@ -44,7 +44,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: c275383f4ebe5cf4e9a189c70d5506f7, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 7dfdaf4b8e44aea4f8977b529dfbc5a4
|
guid: 389d2c972015a094fb15cf4e78f3cf00
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
84
Assets/Scripts/data_transfer/Materials/New Material 2.mat
Normal file
84
Assets/Scripts/data_transfer/Materials/New Material 2.mat
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: New Material 2
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
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||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _DetailAlbedoMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
- _MainTex:
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||||||
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m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _MetallicGlossMap:
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|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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||||||
|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
- _Parallax: 0.02
|
||||||
|
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|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0, g: 0, b: 0, a: 1}
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|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
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|
||||||
|
m_AllowLocking: 1
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|
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|
fileFormatVersion: 2
|
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|
guid: bc9ffa0d8d471fe43be6f9f49eadcc57
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||||||
|
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|
externalObjects: {}
|
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|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
84
Assets/Scripts/data_transfer/Materials/New Material.mat
Normal file
84
Assets/Scripts/data_transfer/Materials/New Material.mat
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_Name: New Material
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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|
m_Parent: {fileID: 0}
|
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|
m_ModifiedSerializedProperties: 0
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||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
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|
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|
||||||
|
stringTagMap: {}
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|
disabledShaderPasses: []
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|
serializedVersion: 3
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
- _Color: {r: 0, g: 1, b: 0.06817293, a: 1}
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|
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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|
assetBundleVariant:
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30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
Normal file
30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RevealObjectCopy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> objects; // seznam objekt?
|
||||||
|
public float delay = 1f; // ?as mezi odkrýváním
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// nejd?ív všechny skryjeme
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
obj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// spustíme postupné odkrývání
|
||||||
|
StartCoroutine(Reveal());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Reveal()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in objects)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
Normal file
2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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guid: e02367e9acf49bc4ebb01bb44f47d312
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fileFormatVersion: 2
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guid: 90fff9b6ab80fd944a66bc5413a9a0aa
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folderAsset: yes
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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113
Assets/Scripts/flakni_krtka/Eda.prefab
Normal file
113
Assets/Scripts/flakni_krtka/Eda.prefab
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1 &3482803472994744189
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4606145862438615571}
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- component: {fileID: 8159852936948661382}
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- component: {fileID: 3709715220609332040}
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|
- component: {fileID: 837426559564388989}
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|
m_Layer: 0
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m_Name: Eda
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
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|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &4606145862438615571
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|
Transform:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3482803472994744189}
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serializedVersion: 2
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m_LocalPosition: {x: 0.5, y: 0.35, z: 0.5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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--- !u!33 &8159852936948661382
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3482803472994744189}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &3709715220609332040
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MeshRenderer:
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3482803472994744189}
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||||||
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|
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|
m_DynamicOccludee: 1
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||||||
|
m_StaticShadowCaster: 0
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||||||
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m_MotionVectors: 1
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||||||
|
m_LightProbeUsage: 1
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|
m_ReflectionProbeUsage: 1
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||||||
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m_RayTracingAccelStructBuildFlags: 1
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- {fileID: 2100000, guid: b82ca45325e26014eb975de2543510c7, type: 2}
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firstSubMesh: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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|
m_IgnoreNormalsForChartDetection: 0
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||||||
|
m_ImportantGI: 0
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|
m_StitchLightmapSeams: 1
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|
m_SelectedEditorRenderState: 3
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|
m_MinimumChartSize: 4
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|
m_AutoUVMaxDistance: 0.5
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|
m_AutoUVMaxAngle: 89
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|
m_LightmapParameters: {fileID: 0}
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|
m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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|
m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &837426559564388989
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|
BoxCollider:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3482803472994744189}
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m_Material: {fileID: 0}
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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7
Assets/Scripts/flakni_krtka/Eda.prefab.meta
Normal file
7
Assets/Scripts/flakni_krtka/Eda.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 88289d3d214349c418f4309a8f66557f
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|
PrefabImporter:
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|
externalObjects: {}
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userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
175
Assets/Scripts/flakni_krtka/Flakni_krtka.cs
Normal file
175
Assets/Scripts/flakni_krtka/Flakni_krtka.cs
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class WhackTheMoleTask : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Game Settings")]
|
||||||
|
public float moleAppearTime = 1.5f;
|
||||||
|
public float spawnInterval = 0.8f;
|
||||||
|
public int gameDuration = 30;
|
||||||
|
public int scoreThreshold = 5;
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
public List<Button> holes;
|
||||||
|
public TMP_Text scoreText;
|
||||||
|
public TMP_Text timerText;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
private int _score;
|
||||||
|
private float _timer;
|
||||||
|
private bool _gameRunning;
|
||||||
|
private Button _activeMole;
|
||||||
|
private int _lastHoleIndex = -1;
|
||||||
|
private Coroutine _hideMoleCoroutine;
|
||||||
|
private Coroutine _gameLoopCoroutine;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Initialize(null);
|
||||||
|
_gameLoopCoroutine = StartCoroutine(GameLoop());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
_score = 0;
|
||||||
|
_gameRunning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
Debug.Log("[WhackTheMole] Task completed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_gameRunning = false;
|
||||||
|
StopGameCoroutines();
|
||||||
|
SetAllHolesInactive();
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GameLoop()
|
||||||
|
{
|
||||||
|
_timer = gameDuration;
|
||||||
|
_score = 0;
|
||||||
|
_gameRunning = true;
|
||||||
|
RefreshScore();
|
||||||
|
RefreshTimer();
|
||||||
|
|
||||||
|
float nextSpawn = 0f;
|
||||||
|
|
||||||
|
while (_timer > 0f && _gameRunning)
|
||||||
|
{
|
||||||
|
_timer -= Time.deltaTime;
|
||||||
|
nextSpawn -= Time.deltaTime;
|
||||||
|
RefreshTimer();
|
||||||
|
|
||||||
|
if (nextSpawn <= 0f)
|
||||||
|
{
|
||||||
|
SpawnMole();
|
||||||
|
nextSpawn = spawnInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gameRunning = false;
|
||||||
|
EndGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnMole()
|
||||||
|
{
|
||||||
|
if (_hideMoleCoroutine != null) StopCoroutine(_hideMoleCoroutine);
|
||||||
|
if (_activeMole != null) _activeMole.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
int index = PickHoleIndex();
|
||||||
|
_lastHoleIndex = index;
|
||||||
|
_activeMole = holes[index];
|
||||||
|
|
||||||
|
_activeMole.gameObject.SetActive(true);
|
||||||
|
Button thisHole = _activeMole;
|
||||||
|
_activeMole.onClick.RemoveAllListeners();
|
||||||
|
_activeMole.onClick.AddListener(() => OnMoleHit(thisHole));
|
||||||
|
|
||||||
|
_hideMoleCoroutine = StartCoroutine(AutoHideMole(thisHole, moleAppearTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
private int PickHoleIndex()
|
||||||
|
{
|
||||||
|
if (holes.Count == 1) return 0;
|
||||||
|
int index;
|
||||||
|
int attempts = 0;
|
||||||
|
const int maxAttempts = 10;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
index = UnityEngine.Random.Range(0, holes.Count);
|
||||||
|
attempts++;
|
||||||
|
} while (index == _lastHoleIndex && attempts < maxAttempts);
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AutoHideMole(Button mole, float delay)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
if (mole == _activeMole) mole.gameObject.SetActive(false);
|
||||||
|
_activeMole = null;
|
||||||
|
_hideMoleCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMoleHit(Button mole)
|
||||||
|
{
|
||||||
|
if (!_gameRunning) return;
|
||||||
|
if (_hideMoleCoroutine != null) StopCoroutine(_hideMoleCoroutine);
|
||||||
|
mole.gameObject.SetActive(false);
|
||||||
|
if (mole == _activeMole) _activeMole = null;
|
||||||
|
_score++;
|
||||||
|
RefreshScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndGame()
|
||||||
|
{
|
||||||
|
SetAllHolesInactive();
|
||||||
|
Debug.Log($"[WhackTheMole] Game ended. Score: {_score} / Threshold: {scoreThreshold}");
|
||||||
|
if (_score >= scoreThreshold) Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopGameCoroutines()
|
||||||
|
{
|
||||||
|
if (_hideMoleCoroutine != null) { StopCoroutine(_hideMoleCoroutine); _hideMoleCoroutine = null; }
|
||||||
|
if (_gameLoopCoroutine != null) { StopCoroutine(_gameLoopCoroutine); _gameLoopCoroutine = null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAllHolesInactive()
|
||||||
|
{
|
||||||
|
if (holes == null) return;
|
||||||
|
foreach (var hole in holes)
|
||||||
|
if (hole != null) hole.gameObject.SetActive(false);
|
||||||
|
_activeMole = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshScore() { if (scoreText != null) scoreText.text = $"Score: {_score}"; }
|
||||||
|
private void RefreshTimer() { if (timerText != null) timerText.text = $"Time: {Mathf.CeilToInt(_timer)}"; }
|
||||||
|
}
|
||||||
2
Assets/Scripts/flakni_krtka/Flakni_krtka.cs.meta
Normal file
2
Assets/Scripts/flakni_krtka/Flakni_krtka.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 47db745d0b3a1d94b8b60c34e8860151
|
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BIN
Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg
Normal file
BIN
Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 473 KiB |
@@ -1,5 +1,5 @@
|
|||||||
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Assets/Scripts/flappy_bird - přejmenovat/flappy bird.cs
Normal file
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using System;
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|
using UnityEngine;
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||||||
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using UnityEngine.SceneManagement;
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using TMPro;
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||||||
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public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||||
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{
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[Header("Player")]
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||||||
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public Rigidbody2D rb;
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||||||
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public float jumpForce = 5f;
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||||||
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public bool isDead = false;
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||||||
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||||||
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[Header("Pipes")]
|
||||||
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public GameObject pipePrefab;
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||||||
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public Transform spawnPoint;
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||||||
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public float spawnRate = 2f;
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||||||
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public float heightOffset = 2f;
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public float pipeSpeed = 2f;
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||||||
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||||||
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private float timer = 0;
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||||||
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[Header("UI")]
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public TextMeshProUGUI scoreText;
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public GameObject gameOverPanel;
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private int score = 0;
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private Action<ITask> _onCompleted;
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private Action<ITask> _onExit;
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public string TaskID { get; set; }
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public TaskType TaskType { get; set; }
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public string TaskName { get; set; }
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public (double, double) TaskLocation { get; set; }
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public bool IsCompleted { get; private set; }
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void Start()
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{
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Time.timeScale = 1f;
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score = 0;
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UpdateScore();
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}
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void Update()
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{
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if (isDead) return;
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HandleInput();
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HandleSpawning();
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}
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||||||
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void HandleInput()
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{
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if (Input.GetMouseButtonDown(0))
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{
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Jump();
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}
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}
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void Jump()
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||||||
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{
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rb.linearVelocity = Vector2.zero;
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||||||
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rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
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}
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void HandleSpawning()
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{
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timer += Time.deltaTime;
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if (timer >= spawnRate)
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{
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SpawnPipe();
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timer = 0;
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}
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}
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void SpawnPipe()
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{
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float yOffset = UnityEngine.Random.Range(-heightOffset, heightOffset);
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||||||
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GameObject pipe = Instantiate(
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||||||
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pipePrefab,
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spawnPoint.position + new Vector3(0, yOffset, 0),
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Quaternion.identity
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);
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pipe.AddComponent<PipeMover>().Init(pipeSpeed, this);
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}
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public void AddScore()
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{
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score++;
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UpdateScore();
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}
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void UpdateScore()
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{
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scoreText.text = score.ToString();
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}
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public void GameOver()
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{
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isDead = true;
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gameOverPanel.SetActive(true);
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Time.timeScale = 0f;
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}
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public void Restart()
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{
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Time.timeScale = 1f;
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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||||||
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GameOver();
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}
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public void Initialize(Action<ITask> onCompleted)
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{
|
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IsCompleted = false;
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_onCompleted = onCompleted;
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||||||
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}
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public void Complete()
|
||||||
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{
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||||||
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if (IsCompleted) return;
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||||||
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||||||
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IsCompleted = true;
|
||||||
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_onCompleted?.Invoke(this);
|
||||||
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ExitTask(_onExit);
|
||||||
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}
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||||||
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||||||
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public void ExitTask(Action<ITask> onExit)
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||||||
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{
|
||||||
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onExit?.Invoke(this);
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||||||
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}
|
||||||
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}
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public class PipeMover : MonoBehaviour
|
||||||
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{
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||||||
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private float speed;
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||||||
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private FlappyBirdAllInOne game;
|
||||||
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||||||
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public void Init(float moveSpeed, FlappyBirdAllInOne gm)
|
||||||
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{
|
||||||
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speed = moveSpeed;
|
||||||
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game = gm;
|
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}
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||||||
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|
||||||
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void Update()
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||||||
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{
|
||||||
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transform.position += Vector3.left * speed * Time.deltaTime;
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||||||
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if (transform.position.x < -10f)
|
||||||
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{
|
||||||
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Destroy(gameObject);
|
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}
|
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}
|
||||||
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}
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||||||
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|
||||||
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public class ScoreTrigger : MonoBehaviour
|
||||||
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{
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||||||
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private void OnTriggerEnter2D(Collider2D collision)
|
||||||
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{
|
||||||
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FlappyBirdAllInOne gm = FindObjectOfType<FlappyBirdAllInOne>();
|
||||||
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|
||||||
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if (collision.CompareTag("Player") && gm != null)
|
||||||
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{
|
||||||
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gm.AddScore();
|
||||||
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}
|
||||||
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}
|
||||||
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}
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||||||
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||||||
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// =====================
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||||||
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// navod pro desing t<>m
|
||||||
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// =====================
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||||||
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/*
|
||||||
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1. Player:
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||||||
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- Sprite + Rigidbody2D (Gravity ~2-3)
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||||||
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- BoxCollider2D
|
||||||
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- PlayerController script
|
||||||
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- Tag = Player
|
||||||
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||||||
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2. Pipes:
|
||||||
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- Prefab se 2 kolidery (top/bottom)
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||||||
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- Mezera mezi nimi
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||||||
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- PipeMove script
|
||||||
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||||||
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3. Score Zone:
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||||||
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- Trigger collider mezi trubkami
|
||||||
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- ScoreZone script
|
||||||
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||||||
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4. Spawner:
|
||||||
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- Empty GameObject
|
||||||
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- PipeSpawner script
|
||||||
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|
||||||
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5. UI:
|
||||||
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- TextMeshPro pro score
|
||||||
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- GameOver panel + restart button
|
||||||
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|
||||||
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6. Mobile:
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||||||
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- Input.GetMouseButtonDown funguje i na tap
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||||||
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*/
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@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
|
||||||
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guid: 19096191e142d154e956c7169cca9a1e
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8
Assets/Scripts/hod_veci_do_diry.meta
Normal file
8
Assets/Scripts/hod_veci_do_diry.meta
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fileFormatVersion: 2
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||||||
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guid: 9bee8d2d15f48de4c86e3b983e5d1ca6
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||||||
|
folderAsset: yes
|
||||||
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DefaultImporter:
|
||||||
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externalObjects: {}
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||||||
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userData:
|
||||||
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assetBundleName:
|
||||||
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assetBundleVariant:
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||||||
133
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs
Normal file
133
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs
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using UnityEngine;
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||||||
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||||||
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[RequireComponent(typeof(Rigidbody2D))]
|
||||||
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[RequireComponent(typeof(Collider2D))]
|
||||||
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public class DraggableObject : MonoBehaviour
|
||||||
|
{
|
||||||
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[Header("Přetahování")]
|
||||||
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public float dragSmoothness = 15f;
|
||||||
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|
||||||
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[Header("Vizuální zpětná vazba")]
|
||||||
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public SpriteRenderer spriteRenderer;
|
||||||
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public Color normalColor = Color.white;
|
||||||
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public Color dragColor = new Color(1f, 1f, 0.5f);
|
||||||
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public float scaleOnDrag = 1.15f;
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
private Camera mainCamera;
|
||||||
|
private bool isDragging = false;
|
||||||
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private Vector3 targetPosition;
|
||||||
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private Vector3 originalScale;
|
||||||
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private bool hasBeenScored = false;
|
||||||
|
|
||||||
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void Awake()
|
||||||
|
{
|
||||||
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rb = GetComponent<Rigidbody2D>();
|
||||||
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mainCamera = Camera.main;
|
||||||
|
originalScale = transform.localScale;
|
||||||
|
|
||||||
|
if (spriteRenderer == null)
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb.gravityScale = 0f;
|
||||||
|
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
|
||||||
|
targetPosition = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
HandleInput();
|
||||||
|
|
||||||
|
if (isDragging)
|
||||||
|
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleInput()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Input.touchCount > 0)
|
||||||
|
{
|
||||||
|
Touch touch = Input.GetTouch(0);
|
||||||
|
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
|
||||||
|
|
||||||
|
if (touch.phase == TouchPhase.Began) TryStartDrag(worldPos);
|
||||||
|
else if (touch.phase == TouchPhase.Moved ||
|
||||||
|
touch.phase == TouchPhase.Stationary) { if (isDragging) targetPosition = worldPos; }
|
||||||
|
else if (touch.phase == TouchPhase.Ended ||
|
||||||
|
touch.phase == TouchPhase.Canceled) { if (isDragging) EndDrag(); }
|
||||||
|
}
|
||||||
|
// na twest pro myŠ
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0)) TryStartDrag(worldPos);
|
||||||
|
else if (Input.GetMouseButton(0) && isDragging) targetPosition = worldPos;
|
||||||
|
else if (Input.GetMouseButtonUp(0) && isDragging) EndDrag();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TryStartDrag(Vector3 worldPos)
|
||||||
|
{
|
||||||
|
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
|
||||||
|
StartDrag(worldPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartDrag(Vector3 worldPos)
|
||||||
|
{
|
||||||
|
isDragging = true;
|
||||||
|
rb.linearVelocity = Vector2.zero;
|
||||||
|
targetPosition = worldPos;
|
||||||
|
|
||||||
|
transform.localScale = originalScale * scaleOnDrag;
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
{
|
||||||
|
spriteRenderer.color = dragColor;
|
||||||
|
spriteRenderer.sortingOrder = 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndDrag()
|
||||||
|
{
|
||||||
|
isDragging = false;
|
||||||
|
transform.localScale = originalScale;
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
{
|
||||||
|
spriteRenderer.color = normalColor;
|
||||||
|
spriteRenderer.sortingOrder = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnScored()
|
||||||
|
{
|
||||||
|
if (hasBeenScored) return;
|
||||||
|
hasBeenScored = true;
|
||||||
|
isDragging = false;
|
||||||
|
|
||||||
|
StartCoroutine(SinkIntoHole());
|
||||||
|
}
|
||||||
|
|
||||||
|
System.Collections.IEnumerator SinkIntoHole()
|
||||||
|
{
|
||||||
|
float duration = 0.35f;
|
||||||
|
float elapsed = 0f;
|
||||||
|
Vector3 startScale = transform.localScale;
|
||||||
|
|
||||||
|
while (elapsed < duration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / duration;
|
||||||
|
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
LevelManager.Instance?.RegisterItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb5157d7cd78450439c40cd6f5afe6ac
|
||||||
105
Assets/Scripts/hod_veci_do_diry/Hole.cs
Normal file
105
Assets/Scripts/hod_veci_do_diry/Hole.cs
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Hole : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Nastavení")]
|
||||||
|
[Tooltip("Poloměr zachycení – do kolika jednotek od středu se item 'vtáhne'")]
|
||||||
|
public float catchRadius = 0.6f;
|
||||||
|
|
||||||
|
[Tooltip("Síla vtahování itemu k díře")]
|
||||||
|
public float pullForce = 4f;
|
||||||
|
|
||||||
|
[Header("Pohyb díry (volitelné)")]
|
||||||
|
public bool hasMovement = false;
|
||||||
|
public float moveSpeed = 2f;
|
||||||
|
public Vector2 moveRange = new Vector2(1.5f, 0f);
|
||||||
|
|
||||||
|
[Header("Vizuál")]
|
||||||
|
public SpriteRenderer glowRenderer;
|
||||||
|
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private bool isGlowing = false;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
|
||||||
|
CircleCollider2D col = GetComponent<CircleCollider2D>();
|
||||||
|
if (col != null)
|
||||||
|
{
|
||||||
|
col.isTrigger = true;
|
||||||
|
col.radius = catchRadius;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (hasMovement)
|
||||||
|
{
|
||||||
|
float x = startPosition.x + Mathf.Sin(Time.time * moveSpeed) * moveRange.x;
|
||||||
|
float y = startPosition.y + Mathf.Cos(Time.time * moveSpeed * 0.7f) * moveRange.y;
|
||||||
|
transform.position = new Vector3(x, y, transform.position.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D other)
|
||||||
|
{
|
||||||
|
DraggableObject draggable = other.GetComponent<DraggableObject>();
|
||||||
|
if (draggable == null) return;
|
||||||
|
|
||||||
|
float dist = Vector2.Distance(transform.position, other.transform.position);
|
||||||
|
|
||||||
|
|
||||||
|
Rigidbody2D rb = other.GetComponent<Rigidbody2D>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
Vector2 dir = ((Vector2)transform.position - rb.position).normalized;
|
||||||
|
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (dist < catchRadius * 0.4f)
|
||||||
|
{
|
||||||
|
draggable.OnScored();
|
||||||
|
SetGlow(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetGlow(bool active)
|
||||||
|
{
|
||||||
|
isGlowing = active;
|
||||||
|
if (glowRenderer == null) return;
|
||||||
|
glowRenderer.enabled = active;
|
||||||
|
if (active) StartCoroutine(PulseGlow());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator PulseGlow()
|
||||||
|
{
|
||||||
|
while (isGlowing && glowRenderer != null)
|
||||||
|
{
|
||||||
|
float t = Mathf.PingPong(Time.time * 3f, 1f);
|
||||||
|
Color c = glowRenderer.color;
|
||||||
|
glowRenderer.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, catchRadius);
|
||||||
|
Gizmos.color = Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, catchRadius * 0.4f);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/Hole.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/Hole.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca7423fcca5f83249a2574cd84b7f806
|
||||||
41
Assets/Scripts/hod_veci_do_diry/LevelManager.cs
Normal file
41
Assets/Scripts/hod_veci_do_diry/LevelManager.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class LevelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static LevelManager Instance;
|
||||||
|
|
||||||
|
[Header("Nastavení levelu")]
|
||||||
|
[Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")]
|
||||||
|
public int itemsToScore = 3;
|
||||||
|
|
||||||
|
[Header("Event – vyvolá se po trefení všech itemů")]
|
||||||
|
public UnityEvent OnAllItemsScored;
|
||||||
|
|
||||||
|
private int scoredCount = 0;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterItem()
|
||||||
|
{
|
||||||
|
scoredCount++;
|
||||||
|
Debug.Log($"Trefeno: {scoredCount} / {itemsToScore}");
|
||||||
|
|
||||||
|
if (scoredCount >= itemsToScore)
|
||||||
|
{
|
||||||
|
OnAllItemsScored?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetCounter()
|
||||||
|
{
|
||||||
|
scoredCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetScoredCount() => scoredCount;
|
||||||
|
public int GetTotalCount() => itemsToScore;
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/LevelManager.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/LevelManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a819c02c3679b5a449b41052d2e6b3c9
|
||||||
113
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs
Normal file
113
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class ObjectSpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static ObjectSpawner Instance;
|
||||||
|
|
||||||
|
[Header("Prefaby")]
|
||||||
|
public GameObject[] objectPrefabs;
|
||||||
|
public GameObject holePrefab;
|
||||||
|
|
||||||
|
[Header("Počty")]
|
||||||
|
[Tooltip("Kolik předmětů spawnovat")]
|
||||||
|
public int objectCount = 3;
|
||||||
|
[Tooltip("Kolik děr spawnovat")]
|
||||||
|
public int holeCount = 1;
|
||||||
|
|
||||||
|
[Header("Pohyb děr")]
|
||||||
|
public bool holesMove = false;
|
||||||
|
public float holeMoveSpeed = 2f;
|
||||||
|
|
||||||
|
[Header("Spawn hranice (odpovídají kameře)")]
|
||||||
|
public float minX = -3.5f;
|
||||||
|
public float maxX = 3.5f;
|
||||||
|
public float minY = -5f;
|
||||||
|
public float maxY = 4f;
|
||||||
|
|
||||||
|
[Header("Rodiče pro přehlednost (volitelné)")]
|
||||||
|
public Transform objectParent;
|
||||||
|
public Transform holeParent;
|
||||||
|
|
||||||
|
private List<GameObject> spawnedObjects = new List<GameObject>();
|
||||||
|
private List<GameObject> spawnedHoles = new List<GameObject>();
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Spawn();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Spawn()
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
|
||||||
|
// LevelManager na aktuální počet
|
||||||
|
if (LevelManager.Instance != null)
|
||||||
|
{
|
||||||
|
LevelManager.Instance.itemsToScore = objectCount;
|
||||||
|
LevelManager.Instance.ResetCounter();
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnHoles();
|
||||||
|
SpawnObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnHoles()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < holeCount; i++)
|
||||||
|
{
|
||||||
|
Vector2 pos = RandomPos(1f);
|
||||||
|
GameObject hole = Instantiate(holePrefab, pos, Quaternion.identity, holeParent);
|
||||||
|
|
||||||
|
Hole h = hole.GetComponent<Hole>();
|
||||||
|
if (h != null && holesMove)
|
||||||
|
{
|
||||||
|
h.hasMovement = true;
|
||||||
|
h.moveSpeed = holeMoveSpeed;
|
||||||
|
h.moveRange = new Vector2(Random.Range(0.8f, 1.8f), 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnedHoles.Add(hole);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnObjects()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < objectCount; i++)
|
||||||
|
{
|
||||||
|
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
||||||
|
Vector2 pos = RandomPos(0.5f);
|
||||||
|
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
||||||
|
|
||||||
|
// Náhodná barva
|
||||||
|
SpriteRenderer sr = obj.GetComponent<SpriteRenderer>();
|
||||||
|
if (sr != null)
|
||||||
|
sr.color = Random.ColorHSV(0f, 1f, 0.7f, 1f, 0.9f, 1f);
|
||||||
|
|
||||||
|
spawnedObjects.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
foreach (var o in spawnedObjects) if (o != null) Destroy(o);
|
||||||
|
foreach (var h in spawnedHoles) if (h != null) Destroy(h);
|
||||||
|
spawnedObjects.Clear();
|
||||||
|
spawnedHoles.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 RandomPos(float margin) =>
|
||||||
|
new Vector2(
|
||||||
|
Random.Range(minX + margin, maxX - margin),
|
||||||
|
Random.Range(minY + margin, maxY - margin)
|
||||||
|
);
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 071f79f81861c2741a92d8b044457d94
|
||||||
8
Assets/Scripts/insert key.meta
Normal file
8
Assets/Scripts/insert key.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 25326dbbba644974d81eaf9bddc8f76b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,6 +12,7 @@ public class DraggableKey : MonoBehaviour,
|
|||||||
public string correctSlotID;
|
public string correctSlotID;
|
||||||
public string previousSceneName;
|
public string previousSceneName;
|
||||||
|
|
||||||
|
|
||||||
[Header("Visual")]
|
[Header("Visual")]
|
||||||
public Color wrongAttemptColor = Color.red;
|
public Color wrongAttemptColor = Color.red;
|
||||||
public float blinkDuration = 0.2f;
|
public float blinkDuration = 0.2f;
|
||||||
28
Assets/Scripts/insert key/keyslot.cs
Normal file
28
Assets/Scripts/insert key/keyslot.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class KeySlot : MonoBehaviour, IDropHandler
|
||||||
|
{
|
||||||
|
public string correctKeyID;
|
||||||
|
|
||||||
|
public void OnDrop(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
DraggableKey key = eventData.pointerDrag.GetComponent<DraggableKey>();
|
||||||
|
|
||||||
|
if (key != null)
|
||||||
|
{
|
||||||
|
if (key.keyID == correctKeyID)
|
||||||
|
{
|
||||||
|
key.transform.position = transform.position;
|
||||||
|
key.enabled = false;
|
||||||
|
|
||||||
|
KeyminigameManager.Instance.CheckWin();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KeyminigameManager.Instance.Fail();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/insert key/keyslot.cs.meta
Normal file
2
Assets/Scripts/insert key/keyslot.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f5eef97f16bb6b47ba88f96f9d051e9
|
||||||
8
Assets/Scripts/kabely.meta
Normal file
8
Assets/Scripts/kabely.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 488d6eb84e65aa94b8b3c77dcb2e21a3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
73
Assets/Scripts/logikadatatransfer.cs
Normal file
73
Assets/Scripts/logikadatatransfer.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager Instance;
|
||||||
|
|
||||||
|
[Header("Kamery")]
|
||||||
|
public Camera kamera1;
|
||||||
|
public Camera kamera2;
|
||||||
|
public Camera kamera3;
|
||||||
|
|
||||||
|
[Header("Download animace")]
|
||||||
|
public List<GameObject> downloadObjects;
|
||||||
|
public float delay = 1f;
|
||||||
|
|
||||||
|
[Header("Kód")]
|
||||||
|
public Text feedbackText;
|
||||||
|
public InputField codeInput;
|
||||||
|
public Text successText;
|
||||||
|
|
||||||
|
private string generatedCode;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
kamera1.enabled = true;
|
||||||
|
kamera2.enabled = false;
|
||||||
|
kamera3.enabled = false;
|
||||||
|
StartCoroutine(DownloadAnimace());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ───── KAMERA 1 – animace + generování kódu ─────
|
||||||
|
IEnumerator DownloadAnimace()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in downloadObjects)
|
||||||
|
obj.SetActive(false);
|
||||||
|
|
||||||
|
foreach (GameObject obj in downloadObjects)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
generatedCode = "CODE" + Random.Range(1000, 9999);
|
||||||
|
feedbackText.text = "Kód: " + generatedCode;
|
||||||
|
|
||||||
|
kamera1.enabled = false;
|
||||||
|
kamera2.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ───── KAMERA 2 – ověření kódu ─────
|
||||||
|
public void VerifyCode()
|
||||||
|
{
|
||||||
|
if (codeInput.text == generatedCode)
|
||||||
|
{
|
||||||
|
kamera2.enabled = false;
|
||||||
|
kamera3.enabled = true;
|
||||||
|
successText.text = "Úspěch!";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
feedbackText.text = "Špatný kód, zkus znovu.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/logikadatatransfer.cs.meta
Normal file
2
Assets/Scripts/logikadatatransfer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e769308c478da9241a32192eeacf44bf
|
||||||
8
Assets/Scripts/satelity.meta
Normal file
8
Assets/Scripts/satelity.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1df04c245c361e941955db9527a21afe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
77
Assets/Scripts/satelity/WindController.cs
Normal file
77
Assets/Scripts/satelity/WindController.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class WindController : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Settings větru")]
|
||||||
|
public float maxWindTorque = 8f;
|
||||||
|
public float windChangeSpeed = 0.6f;
|
||||||
|
public float gustInterval = 4f;
|
||||||
|
public float gustMultiplier = 2.0f;
|
||||||
|
|
||||||
|
public float CurrentWindTorque { get; private set; }
|
||||||
|
|
||||||
|
private float targetTorque;
|
||||||
|
private float gustTimer;
|
||||||
|
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PickNewTargetTorque();
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||||
|
|
||||||
|
gustTimer -= Time.deltaTime;
|
||||||
|
if (gustTimer <= 0f)
|
||||||
|
{
|
||||||
|
float gust = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||||
|
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||||
|
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
Invoke(nameof(PickNewTargetTorque), 0.8f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickNewTargetTorque()
|
||||||
|
{
|
||||||
|
targetTorque = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,20 +2,24 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2180264
|
--- !u!21 &2180264
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: LiberationSans SDF Material
|
m_Name: LiberationSans SDF Material
|
||||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||||
m_ShaderKeywords:
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 1
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@@ -67,6 +71,7 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Ambient: 0.5
|
- _Ambient: 0.5
|
||||||
- _Bevel: 0.5
|
- _Bevel: 0.5
|
||||||
@@ -148,6 +153,8 @@ Material:
|
|||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -161,11 +168,6 @@ MonoBehaviour:
|
|||||||
m_Name: LiberationSans SDF - Fallback
|
m_Name: LiberationSans SDF - Fallback
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Version: 1.1.0
|
m_Version: 1.1.0
|
||||||
m_Material: {fileID: 2180264}
|
|
||||||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
|
||||||
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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|
||||||
m_AtlasPopulationMode: 1
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InternalDynamicOS: 0
|
|
||||||
m_FaceInfo:
|
m_FaceInfo:
|
||||||
m_FaceIndex: 0
|
m_FaceIndex: 0
|
||||||
m_FamilyName: Liberation Sans
|
m_FamilyName: Liberation Sans
|
||||||
@@ -188,57 +190,8 @@ MonoBehaviour:
|
|||||||
m_StrikethroughOffset: 18
|
m_StrikethroughOffset: 18
|
||||||
m_StrikethroughThickness: 6.298828
|
m_StrikethroughThickness: 6.298828
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||||||
m_TabWidth: 24
|
m_TabWidth: 24
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||||||
m_GlyphTable: []
|
m_Material: {fileID: 2180264}
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||||||
m_CharacterTable: []
|
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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||||||
m_AtlasTextures:
|
|
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- {fileID: 28268798066460806}
|
|
||||||
m_AtlasTextureIndex: 0
|
|
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m_IsMultiAtlasTexturesEnabled: 1
|
|
||||||
m_ClearDynamicDataOnBuild: 1
|
|
||||||
m_UsedGlyphRects: []
|
|
||||||
m_FreeGlyphRects:
|
|
||||||
- m_X: 0
|
|
||||||
m_Y: 0
|
|
||||||
m_Width: 511
|
|
||||||
m_Height: 511
|
|
||||||
m_fontInfo:
|
|
||||||
Name: Liberation Sans
|
|
||||||
PointSize: 86
|
|
||||||
Scale: 1
|
|
||||||
CharacterCount: 250
|
|
||||||
LineHeight: 98.90625
|
|
||||||
Baseline: 0
|
|
||||||
Ascender: 77.84375
|
|
||||||
CapHeight: 59.1875
|
|
||||||
Descender: -18.21875
|
|
||||||
CenterLine: 0
|
|
||||||
SuperscriptOffset: 77.84375
|
|
||||||
SubscriptOffset: -12.261719
|
|
||||||
SubSize: 0.5
|
|
||||||
Underline: -12.261719
|
|
||||||
UnderlineThickness: 6.298828
|
|
||||||
strikethrough: 23.675
|
|
||||||
strikethroughThickness: 0
|
|
||||||
TabWidth: 239.0625
|
|
||||||
Padding: 9
|
|
||||||
AtlasWidth: 1024
|
|
||||||
AtlasHeight: 1024
|
|
||||||
atlas: {fileID: 0}
|
|
||||||
m_AtlasWidth: 512
|
|
||||||
m_AtlasHeight: 512
|
|
||||||
m_AtlasPadding: 9
|
|
||||||
m_AtlasRenderMode: 4169
|
|
||||||
m_glyphInfoList: []
|
|
||||||
m_KerningTable:
|
|
||||||
kerningPairs: []
|
|
||||||
m_FontFeatureTable:
|
|
||||||
m_MultipleSubstitutionRecords: []
|
|
||||||
m_LigatureSubstitutionRecords: []
|
|
||||||
m_GlyphPairAdjustmentRecords: []
|
|
||||||
m_MarkToBaseAdjustmentRecords: []
|
|
||||||
m_MarkToMarkAdjustmentRecords: []
|
|
||||||
fallbackFontAssets: []
|
|
||||||
m_FallbackFontAssetTable: []
|
|
||||||
m_CreationSettings:
|
m_CreationSettings:
|
||||||
sourceFontFileName:
|
sourceFontFileName:
|
||||||
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||||
@@ -258,6 +211,36 @@ MonoBehaviour:
|
|||||||
fontStyleModifier: 0
|
fontStyleModifier: 0
|
||||||
renderMode: 4169
|
renderMode: 4169
|
||||||
includeFontFeatures: 1
|
includeFontFeatures: 1
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||||||
|
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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||||||
|
m_SourceFontFilePath:
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||||||
|
m_AtlasPopulationMode: 1
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||||||
|
InternalDynamicOS: 0
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||||||
|
m_GlyphTable: []
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||||||
|
m_CharacterTable: []
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||||||
|
m_AtlasTextures:
|
||||||
|
- {fileID: 28268798066460806}
|
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|
m_AtlasTextureIndex: 0
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||||||
|
m_IsMultiAtlasTexturesEnabled: 1
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|
m_GetFontFeatures: 1
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||||||
|
m_ClearDynamicDataOnBuild: 1
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||||||
|
m_AtlasWidth: 512
|
||||||
|
m_AtlasHeight: 512
|
||||||
|
m_AtlasPadding: 9
|
||||||
|
m_AtlasRenderMode: 4169
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||||||
|
m_UsedGlyphRects: []
|
||||||
|
m_FreeGlyphRects:
|
||||||
|
- m_X: 0
|
||||||
|
m_Y: 0
|
||||||
|
m_Width: 511
|
||||||
|
m_Height: 511
|
||||||
|
m_FontFeatureTable:
|
||||||
|
m_MultipleSubstitutionRecords: []
|
||||||
|
m_LigatureSubstitutionRecords: []
|
||||||
|
m_GlyphPairAdjustmentRecords: []
|
||||||
|
m_MarkToBaseAdjustmentRecords: []
|
||||||
|
m_MarkToMarkAdjustmentRecords: []
|
||||||
|
m_ShouldReimportFontFeatures: 0
|
||||||
|
m_FallbackFontAssetTable: []
|
||||||
m_FontWeightTable:
|
m_FontWeightTable:
|
||||||
- regularTypeface: {fileID: 0}
|
- regularTypeface: {fileID: 0}
|
||||||
italicTypeface: {fileID: 0}
|
italicTypeface: {fileID: 0}
|
||||||
@@ -306,6 +289,33 @@ MonoBehaviour:
|
|||||||
boldSpacing: 7
|
boldSpacing: 7
|
||||||
italicStyle: 35
|
italicStyle: 35
|
||||||
tabSize: 10
|
tabSize: 10
|
||||||
|
m_fontInfo:
|
||||||
|
Name: Liberation Sans
|
||||||
|
PointSize: 86
|
||||||
|
Scale: 1
|
||||||
|
CharacterCount: 250
|
||||||
|
LineHeight: 98.90625
|
||||||
|
Baseline: 0
|
||||||
|
Ascender: 77.84375
|
||||||
|
CapHeight: 59.1875
|
||||||
|
Descender: -18.21875
|
||||||
|
CenterLine: 0
|
||||||
|
SuperscriptOffset: 77.84375
|
||||||
|
SubscriptOffset: -12.261719
|
||||||
|
SubSize: 0.5
|
||||||
|
Underline: -12.261719
|
||||||
|
UnderlineThickness: 6.298828
|
||||||
|
strikethrough: 23.675
|
||||||
|
strikethroughThickness: 0
|
||||||
|
TabWidth: 239.0625
|
||||||
|
Padding: 9
|
||||||
|
AtlasWidth: 1024
|
||||||
|
AtlasHeight: 1024
|
||||||
|
m_glyphInfoList: []
|
||||||
|
m_KerningTable:
|
||||||
|
kerningPairs: []
|
||||||
|
fallbackFontAssets: []
|
||||||
|
atlas: {fileID: 0}
|
||||||
--- !u!28 &28268798066460806
|
--- !u!28 &28268798066460806
|
||||||
Texture2D:
|
Texture2D:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -316,17 +326,21 @@ Texture2D:
|
|||||||
m_ImageContentsHash:
|
m_ImageContentsHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 00000000000000000000000000000000
|
Hash: 00000000000000000000000000000000
|
||||||
m_ForcedFallbackFormat: 4
|
m_IsAlphaChannelOptional: 0
|
||||||
m_DownscaleFallback: 0
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serializedVersion: 4
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||||||
serializedVersion: 2
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m_Width: 1
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||||||
m_Width: 0
|
m_Height: 1
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||||||
m_Height: 0
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m_CompleteImageSize: 1
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||||||
m_CompleteImageSize: 0
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m_MipsStripped: 0
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m_TextureFormat: 1
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m_TextureFormat: 1
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||||||
m_MipCount: 1
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m_MipCount: 1
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||||||
m_IsReadable: 1
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m_IsReadable: 1
|
||||||
|
m_IsPreProcessed: 0
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||||||
|
m_IgnoreMipmapLimit: 0
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||||||
|
m_MipmapLimitGroupName:
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||||||
m_StreamingMipmaps: 0
|
m_StreamingMipmaps: 0
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||||||
m_StreamingMipmapsPriority: 0
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m_StreamingMipmapsPriority: 0
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||||||
|
m_VTOnly: 0
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||||||
m_AlphaIsTransparency: 0
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m_AlphaIsTransparency: 0
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||||||
m_ImageCount: 1
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m_ImageCount: 1
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||||||
m_TextureDimension: 2
|
m_TextureDimension: 2
|
||||||
@@ -340,9 +354,11 @@ Texture2D:
|
|||||||
m_WrapW: 0
|
m_WrapW: 0
|
||||||
m_LightmapFormat: 0
|
m_LightmapFormat: 0
|
||||||
m_ColorSpace: 0
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m_ColorSpace: 0
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||||||
image data: 0
|
m_PlatformBlob:
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||||||
_typelessdata:
|
image data: 1
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||||||
|
_typelessdata: 00
|
||||||
m_StreamData:
|
m_StreamData:
|
||||||
|
serializedVersion: 2
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||||||
offset: 0
|
offset: 0
|
||||||
size: 0
|
size: 0
|
||||||
path:
|
path:
|
||||||
|
|||||||
BIN
Assets/Untitled.blend1
Normal file
BIN
Assets/Untitled.blend1
Normal file
Binary file not shown.
7
Assets/Untitled.blend1.meta
Normal file
7
Assets/Untitled.blend1.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 8d0023474f1164c4e835fdc05225724d
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Untitled.stl
Normal file
BIN
Assets/Untitled.stl
Normal file
Binary file not shown.
7
Assets/Untitled.stl.meta
Normal file
7
Assets/Untitled.stl.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e08eb760a4a90e44db96fb32fcf574c6
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user