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10 Commits
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9f71b6a84a |
13
.claude/settings.local.json
Normal file
13
.claude/settings.local.json
Normal file
@@ -0,0 +1,13 @@
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{
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"permissions": {
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"allow": [
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"Bash(nul)",
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"Bash(mkdir:*)",
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"Bash(dir:*)",
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"Bash(findstr:*)",
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"Bash(move \"Assets\\Scripts\\TiltUI.cs\" \"Assets\\Scripts\\TiltUI.cs.DISABLED\")"
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],
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"deny": [],
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"ask": []
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}
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}
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -303,6 +303,7 @@ PublishScripts/
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*.nupkg
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# NuGet Symbol Packages
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,810 @@
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{
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"inputs" :
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[
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Binary file not shown.
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||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_C)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_C >= 0x5100
|
||||
/* __SUNPRO_C = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_cc)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_cc = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||
|
||||
#elif defined(__DECC)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECC_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# if defined(__PPC64__)
|
||||
# define ARCHITECTURE_ID "PPC64"
|
||||
|
||||
# elif defined(__ppc__)
|
||||
# define ARCHITECTURE_ID "PPC"
|
||||
|
||||
# elif defined(__ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__x86_64__)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(__i386__)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# if defined(__TI_ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__MSP430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__TMS320C28XX__)
|
||||
# define ARCHITECTURE_ID "TMS320C28x"
|
||||
|
||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||
# define ARCHITECTURE_ID "TMS320C6x"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number. */
|
||||
#ifdef COMPILER_VERSION
|
||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#elif defined(COMPILER_VERSION_MAJOR)
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||
|
||||
|
||||
|
||||
#if !defined(__STDC__) && !defined(__clang__)
|
||||
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
||||
# define C_VERSION "90"
|
||||
# else
|
||||
# define C_VERSION
|
||||
# endif
|
||||
#elif __STDC_VERSION__ > 201710L
|
||||
# define C_VERSION "23"
|
||||
#elif __STDC_VERSION__ >= 201710L
|
||||
# define C_VERSION "17"
|
||||
#elif __STDC_VERSION__ >= 201000L
|
||||
# define C_VERSION "11"
|
||||
#elif __STDC_VERSION__ >= 199901L
|
||||
# define C_VERSION "99"
|
||||
#else
|
||||
# define C_VERSION "90"
|
||||
#endif
|
||||
const char* info_language_standard_default =
|
||||
"INFO" ":" "standard_default[" C_VERSION "]";
|
||||
|
||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
||||
#if (defined(__clang__) || defined(__GNUC__) || \
|
||||
defined(__TI_COMPILER_VERSION__)) && \
|
||||
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
||||
"ON"
|
||||
#else
|
||||
"OFF"
|
||||
#endif
|
||||
"]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef ID_VOID_MAIN
|
||||
void main() {}
|
||||
#else
|
||||
# if defined(__CLASSIC_C__)
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
# else
|
||||
int main(int argc, char* argv[])
|
||||
# endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
require += info_arch[argc];
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
require += info_version[argc];
|
||||
#endif
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
require += info_version_internal[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_ID
|
||||
require += info_simulate[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
require += info_cray[argc];
|
||||
#endif
|
||||
require += info_language_standard_default[argc];
|
||||
require += info_language_extensions_default[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
#endif
|
||||
Binary file not shown.
@@ -0,0 +1,791 @@
|
||||
/* This source file must have a .cpp extension so that all C++ compilers
|
||||
recognize the extension without flags. Borland does not know .cxx for
|
||||
example. */
|
||||
#ifndef __cplusplus
|
||||
# error "A C compiler has been selected for C++."
|
||||
#endif
|
||||
|
||||
#if !defined(__has_include)
|
||||
/* If the compiler does not have __has_include, pretend the answer is
|
||||
always no. */
|
||||
# define __has_include(x) 0
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__COMO__)
|
||||
# define COMPILER_ID "Comeau"
|
||||
/* __COMO_VERSION__ = VRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||
|
||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||
except that a few beta releases use the old format with V=2021. */
|
||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||
/* The third version component from --version is an update index,
|
||||
but no macro is provided for it. */
|
||||
# define COMPILER_VERSION_PATCH DEC(0)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||
# define COMPILER_ID "IntelLLVM"
|
||||
#if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||
* VVVV is no smaller than the current year when a version is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||
#else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||
#endif
|
||||
#if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
#elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
#endif
|
||||
#if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
#endif
|
||||
#if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_CC)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_CC >= 0x5100
|
||||
/* __SUNPRO_CC = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_aCC)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_aCC = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||
|
||||
#elif defined(__DECCXX)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECCXX_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||
|
||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# if defined(__GNUC__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
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||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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Binary file not shown.
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C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAMotionEventCallbacks.h
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|
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]
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"buildFiles": [
|
||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
||||
],
|
||||
"cleanCommandsComponents": [
|
||||
[
|
||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||
"-C",
|
||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||
"clean"
|
||||
]
|
||||
],
|
||||
"buildTargetsCommandComponents": [
|
||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||
"-C",
|
||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||
"{LIST_OF_TARGETS_TO_BUILD}"
|
||||
],
|
||||
"libraries": {
|
||||
"game::@d02bb112ea9f9c2ed29f": {
|
||||
"artifactName": "game",
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||||
"abi": "arm64-v8a",
|
||||
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
||||
"runtimeFiles": []
|
||||
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|
||||
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|
||||
}
|
||||
260
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/build.ninja
Normal file
260
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/build.ninja
Normal file
File diff suppressed because one or more lines are too long
@@ -0,0 +1,2 @@
|
||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
|
||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
|
||||
60
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/cmake_install.cmake
Normal file
60
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/cmake_install.cmake
Normal file
@@ -0,0 +1,60 @@
|
||||
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
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||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
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||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Install shared libraries without execute permission?
|
||||
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
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||||
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||
# Include the install script for each subdirectory.
|
||||
include("C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/cmake_install.cmake")
|
||||
|
||||
endif()
|
||||
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
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||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
@@ -0,0 +1,42 @@
|
||||
[
|
||||
{
|
||||
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||
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|
||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
|
||||
"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAConfiguration.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp",
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||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp"
|
||||
},
|
||||
{
|
||||
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGADebug.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp",
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||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp"
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},
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{
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"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAEntry.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp",
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"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp"
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},
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{
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"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInput.cpp"
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||||
},
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{
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"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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|
||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputKeyEvent.cpp"
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||||
},
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||||
{
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"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||
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|
||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputMotionEvent.cpp"
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||||
},
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||||
{
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||||
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGASoftKeyboard.cpp"
|
||||
}
|
||||
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Binary file not shown.
@@ -0,0 +1,30 @@
|
||||
C/C++ Structured Log\
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|
||||
XC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\additional_project_files.txtC
|
||||
A
|
||||
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|
||||
W
|
||||
UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\android_gradle_build.json µÝÖ½¨3À
|
||||
ª¼»º¨3^
|
||||
\
|
||||
ZC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\android_gradle_build_mini.json µÝÖ½¨3ª м»º¨3K
|
||||
I
|
||||
GC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build.ninja µÝÖ½¨3¬Ÿ ׺»º¨3O
|
||||
M
|
||||
KC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build.ninja.txt µÝÖ½¨3T
|
||||
R
|
||||
PC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build_file_index.txt µÝÖ½¨3Ó ×¼»º¨3U
|
||||
S
|
||||
QC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json µÝÖ½¨3ÛS Ôº»º¨3Y
|
||||
W
|
||||
UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json.bin µÝÖ½¨3 ‡ Ôº»º¨3_
|
||||
]
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||||
[C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\metadata_generation_command.txt ¶ÝÖ½¨3
|
||||
Á Ö¼»º¨3R
|
||||
P
|
||||
NC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\prefab_config.json ¶ÝÖ½¨3á Ö¼»º¨3W
|
||||
U
|
||||
SC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\symbol_folder_index.txt ¶ÝÖ½¨3„ ×¼»º¨3f
|
||||
d
|
||||
bC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt ¶ÝÖ½¨3
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
-HC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp
|
||||
-DCMAKE_SYSTEM_NAME=Android
|
||||
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
-DCMAKE_ANDROID_NDK=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
|
||||
-DCMAKE_TOOLCHAIN_FILE=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\build\cmake\android.toolchain.cmake
|
||||
-DCMAKE_MAKE_PROGRAM=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe
|
||||
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||
-DCMAKE_FIND_ROOT_PATH=C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\prefab\arm64-v8a\prefab
|
||||
-BC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a
|
||||
-GNinja
|
||||
-DANDROID_STL=c++_shared
|
||||
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||
Build command args: []
|
||||
Version: 2
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"enabled": true,
|
||||
"prefabPath": "C:\\Users\\gravi\\.gradle\\caches\\modules-2\\files-2.1\\com.google.prefab\\cli\\2.1.0\\aa32fec809c44fa531f01dcfb739b5b3304d3050\\cli-2.1.0-all.jar",
|
||||
"packages": [
|
||||
"C:\\Users\\gravi\\.gradle\\caches\\8.13\\transforms\\1e7cc65d4e74b23bd94dca9ec0ac2eb3\\transformed\\jetified-games-activity-3.0.5\\prefab"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||
28
.utmp/RelWithDebInfo/f3u1w6u2/hash_key.txt
Normal file
28
.utmp/RelWithDebInfo/f3u1w6u2/hash_key.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
# Values used to calculate the hash in this folder name.
|
||||
# Should not depend on the absolute path of the project itself.
|
||||
# - AGP: 8.10.0.
|
||||
# - $NDK is the path to NDK 27.2.12479018.
|
||||
# - $PROJECT is the path to the parent folder of the root Gradle build file.
|
||||
# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
|
||||
# - $HASH is the hash value computed from this text.
|
||||
# - $CMAKE is the path to CMake 3.22.1.
|
||||
# - $NINJA is the path to Ninja.
|
||||
-H$PROJECT/unityLibrary/src/main/cpp
|
||||
-DCMAKE_SYSTEM_NAME=Android
|
||||
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
-DCMAKE_SYSTEM_VERSION=24
|
||||
-DANDROID_PLATFORM=android-24
|
||||
-DANDROID_ABI=$ABI
|
||||
-DCMAKE_ANDROID_ARCH_ABI=$ABI
|
||||
-DANDROID_NDK=$NDK
|
||||
-DCMAKE_ANDROID_NDK=$NDK
|
||||
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
|
||||
-DCMAKE_MAKE_PROGRAM=$NINJA
|
||||
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||
-DCMAKE_FIND_ROOT_PATH=C:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
|
||||
-BC:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/$ABI
|
||||
-GNinja
|
||||
-DANDROID_STL=c++_shared
|
||||
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||
@@ -0,0 +1,18 @@
|
||||
if(NOT TARGET game-activity::game-activity)
|
||||
add_library(game-activity::game-activity STATIC IMPORTED)
|
||||
set_target_properties(game-activity::game-activity PROPERTIES
|
||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
|
||||
INTERFACE_LINK_LIBRARIES ""
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET game-activity::game-activity_static)
|
||||
add_library(game-activity::game-activity_static STATIC IMPORTED)
|
||||
set_target_properties(game-activity::game-activity_static PROPERTIES
|
||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
|
||||
INTERFACE_LINK_LIBRARIES ""
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 799f52449ae21404c9a7593f6dc28c60
|
||||
guid: 50a0b21c151e150428fd2803d6b95db0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fd2bf33031fe9d4ea3439b41d7f4b97
|
||||
guid: bbd26b895bc2b894b8989c08d9fd9197
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using GeoSus.Client;
|
||||
using System;
|
||||
using System.Collections;
|
||||
@@ -16,292 +16,6 @@ namespace Subsystems
|
||||
Running,
|
||||
Failed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Position source backend. Selectable at runtime via the GPS overlay
|
||||
/// "Source" button so the user can recover when one path misbehaves on
|
||||
/// their phone:
|
||||
/// Auto - JNI: subscribe to gps + network, pick most recent fix.
|
||||
/// GpsOnly - JNI: subscribe to gps only (network's frequent indoor
|
||||
/// fixes don't drown out the slower-but-precise gps fix).
|
||||
/// NetworkOnly - JNI: subscribe to network only (cell tower / WiFi).
|
||||
/// Useful indoors when no satellite lock is possible.
|
||||
/// UnityInput - Unity's Input.location wrapper. Verified to hang on
|
||||
/// Mi 9T / A20e (which is why JNI exists), but works on
|
||||
/// newer Android where the JNI streaming-callbacks path
|
||||
/// silently doesn't fire (MIUI/HyperOS battery saver,
|
||||
/// approximate-vs-precise permission split, minDistance
|
||||
/// gating on stationary phones).
|
||||
/// EditorWasd - WASD-driven simulated position. Available regardless
|
||||
/// of testMode flag so desktop builds and editor sessions
|
||||
/// can navigate the map without real GPS.
|
||||
/// </summary>
|
||||
public enum PositionSource
|
||||
{
|
||||
Auto,
|
||||
GpsOnly,
|
||||
NetworkOnly,
|
||||
UnityInput,
|
||||
EditorWasd,
|
||||
}
|
||||
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Bridges android.location.LocationListener to managed code. The method
|
||||
/// names here must match Java's LocationListener interface exactly so
|
||||
/// AndroidJavaProxy's reflection dispatcher can find them.
|
||||
/// </summary>
|
||||
internal class AndroidLocationProxy : AndroidJavaProxy
|
||||
{
|
||||
public AndroidLocationProvider Owner { get; set; }
|
||||
public AndroidLocationProxy() : base("android.location.LocationListener") { }
|
||||
|
||||
// Called by Android each time a new fix arrives from the registered provider.
|
||||
public void onLocationChanged(AndroidJavaObject location)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (location == null) return;
|
||||
double lat = location.Call<double>("getLatitude");
|
||||
double lon = location.Call<double>("getLongitude");
|
||||
long t = location.Call<long>("getTime");
|
||||
string provider = "";
|
||||
try { provider = location.Call<string>("getProvider"); } catch { }
|
||||
// Streaming callbacks are LIVE (never cached). The cached path
|
||||
// calls UpdateLocation directly with isCached=true.
|
||||
Owner?.UpdateLocation(lat, lon, t, provider, isCached: false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning("[GPS-JNI] onLocationChanged failed: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
// Required by the LocationListener interface even if we don't use them.
|
||||
// Missing methods cause java.lang.AbstractMethodError at runtime.
|
||||
public void onStatusChanged(string provider, int status, AndroidJavaObject extras) { }
|
||||
public void onProviderEnabled(string provider) { }
|
||||
public void onProviderDisabled(string provider) { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Direct wrapper around android.location.LocationManager via JNI, used as
|
||||
/// a replacement for Unity's Input.location on Android when the user picks
|
||||
/// Auto/GpsOnly/NetworkOnly. Subscribed providers are configurable so the
|
||||
/// position-source picker can rewire live without restart.
|
||||
/// </summary>
|
||||
internal class AndroidLocationProvider
|
||||
{
|
||||
private AndroidJavaObject _activity;
|
||||
private AndroidJavaObject _locationManager;
|
||||
private AndroidLocationProxy _gpsListener;
|
||||
private AndroidLocationProxy _networkListener;
|
||||
private double _lat, _lon;
|
||||
private long _lastTimeMillis;
|
||||
private long _lastLiveTimeMillis; // Time of most recent NON-cached fix.
|
||||
private bool _hasFix;
|
||||
private bool _hasLiveFix; // True once any streaming callback fired.
|
||||
private string _activeProvider = "";
|
||||
|
||||
// Captured at Initialize() so the diagnostic can report
|
||||
// "GPS provider DISABLED, only network enabled" etc.
|
||||
private bool _gpsProviderEnabled;
|
||||
private bool _networkProviderEnabled;
|
||||
private bool _gpsLastKnownExists;
|
||||
private bool _networkLastKnownExists;
|
||||
private string _enabledProvidersList = "";
|
||||
|
||||
// Subscription scope - set in Initialize, used in Shutdown to know
|
||||
// which listeners we registered.
|
||||
private bool _subscribedGps;
|
||||
private bool _subscribedNetwork;
|
||||
|
||||
public bool HasFix => _hasFix;
|
||||
public bool HasLiveFix => _hasLiveFix;
|
||||
public long LastLiveTimeMillis => _lastLiveTimeMillis;
|
||||
public long LastTimeMillis => _lastTimeMillis;
|
||||
public double Lat => _lat;
|
||||
public double Lon => _lon;
|
||||
public string ActiveProvider => _activeProvider;
|
||||
public bool GpsProviderEnabled => _gpsProviderEnabled;
|
||||
public bool NetworkProviderEnabled => _networkProviderEnabled;
|
||||
public bool GpsLastKnownExists => _gpsLastKnownExists;
|
||||
public bool NetworkLastKnownExists => _networkLastKnownExists;
|
||||
public string EnabledProvidersList => _enabledProvidersList;
|
||||
public bool SubscribedGps => _subscribedGps;
|
||||
public bool SubscribedNetwork => _subscribedNetwork;
|
||||
|
||||
public bool Initialize(out string error, bool useGps, bool useNetwork)
|
||||
{
|
||||
error = "";
|
||||
try
|
||||
{
|
||||
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
||||
{
|
||||
_activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
|
||||
}
|
||||
if (_activity == null) { error = "no current activity"; return false; }
|
||||
|
||||
_locationManager = _activity.Call<AndroidJavaObject>("getSystemService", "location");
|
||||
if (_locationManager == null) { error = "getSystemService(\"location\") returned null"; return false; }
|
||||
|
||||
// Capture provider enable state up front so the diagnostic
|
||||
// can distinguish "provider disabled at OS level" from
|
||||
// "provider enabled but produced no fix yet".
|
||||
_gpsProviderEnabled = SafeIsProviderEnabled("gps");
|
||||
_networkProviderEnabled = SafeIsProviderEnabled("network");
|
||||
_enabledProvidersList = SafeGetEnabledProviders();
|
||||
|
||||
Debug.Log($"[GPS-JNI] init useGps={useGps} useNetwork={useNetwork} gps enabled={_gpsProviderEnabled} network enabled={_networkProviderEnabled} all enabled=[{_enabledProvidersList}]");
|
||||
|
||||
// Try cached last-known fixes from the providers we're about
|
||||
// to subscribe to. If the OS already knows where we are
|
||||
// (e.g. from another app that recently used GPS), we get a
|
||||
// fix at zero cost and zero wait time. Tagged isCached so
|
||||
// the diagnostic can mark them and we know we still need
|
||||
// to wait for a streaming callback.
|
||||
if (useNetwork) TryLastKnown("network", out _networkLastKnownExists);
|
||||
if (useGps) TryLastKnown("gps", out _gpsLastKnownExists);
|
||||
|
||||
_subscribedGps = useGps;
|
||||
_subscribedNetwork = useNetwork;
|
||||
|
||||
if (useGps) _gpsListener = new AndroidLocationProxy { Owner = this };
|
||||
if (useNetwork) _networkListener = new AndroidLocationProxy { Owner = this };
|
||||
|
||||
// requestLocationUpdates must be called on a thread with a
|
||||
// Looper. Use the Activity's UI thread, which always has one.
|
||||
// minTime=1000ms, minDistance=0f - we want updates on every
|
||||
// fix the OS produces. Previously this was 1f which gated
|
||||
// out updates from a stationary phone (MIUI/newer Android
|
||||
// are stricter about this and that's the suspected cause of
|
||||
// "via gps (cached)" sticking forever).
|
||||
_activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
|
||||
{
|
||||
if (useGps)
|
||||
{
|
||||
try { _locationManager.Call("requestLocationUpdates", "gps", 1000L, 0f, _gpsListener); }
|
||||
catch (Exception ex) { Debug.LogWarning("[GPS-JNI] gps subscribe failed: " + ex.Message); }
|
||||
}
|
||||
if (useNetwork)
|
||||
{
|
||||
try { _locationManager.Call("requestLocationUpdates", "network", 1000L, 0f, _networkListener); }
|
||||
catch (Exception ex) { Debug.LogWarning("[GPS-JNI] network subscribe failed: " + ex.Message); }
|
||||
}
|
||||
}));
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = "JNI init exception: " + ex.Message;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TryLastKnown(string provider, out bool nonNullReturned)
|
||||
{
|
||||
nonNullReturned = false;
|
||||
try
|
||||
{
|
||||
var loc = _locationManager.Call<AndroidJavaObject>("getLastKnownLocation", provider);
|
||||
if (loc != null)
|
||||
{
|
||||
nonNullReturned = true;
|
||||
double lat = loc.Call<double>("getLatitude");
|
||||
double lon = loc.Call<double>("getLongitude");
|
||||
long t = loc.Call<long>("getTime");
|
||||
UpdateLocation(lat, lon, t, provider, isCached: true);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[GPS-JNI] getLastKnownLocation({provider}) failed: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
bool SafeIsProviderEnabled(string provider)
|
||||
{
|
||||
try
|
||||
{
|
||||
return _locationManager.Call<bool>("isProviderEnabled", provider);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[GPS-JNI] isProviderEnabled({provider}) failed: " + ex.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Build a comma-separated list of currently-enabled providers via
|
||||
// LocationManager.getProviders(true). We iterate the returned
|
||||
// java.util.List by index because AndroidJavaObject does not
|
||||
// implement IEnumerable.
|
||||
string SafeGetEnabledProviders()
|
||||
{
|
||||
try
|
||||
{
|
||||
var list = _locationManager.Call<AndroidJavaObject>("getProviders", true);
|
||||
if (list == null) return "";
|
||||
int size = list.Call<int>("size");
|
||||
var parts = new System.Text.StringBuilder();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var name = list.Call<string>("get", i);
|
||||
if (i > 0) parts.Append(",");
|
||||
parts.Append(name);
|
||||
}
|
||||
return parts.ToString();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning("[GPS-JNI] getProviders failed: " + ex.Message);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateLocation(double lat, double lon, long timeMillis, string provider, bool isCached)
|
||||
{
|
||||
// Ignore older fixes if a newer one is already in hand. This lets
|
||||
// both gps + network listeners feed us without ping-ponging
|
||||
// between stale and fresh data.
|
||||
if (timeMillis < _lastTimeMillis) return;
|
||||
_lat = lat;
|
||||
_lon = lon;
|
||||
_lastTimeMillis = timeMillis;
|
||||
// Active-provider name carries cached/live state in the diagnostic
|
||||
// banner so the user can see at a glance whether streaming has
|
||||
// kicked in or we're still on the initial cached snapshot.
|
||||
_activeProvider = (provider ?? "") + (isCached ? " (cached)" : "");
|
||||
_hasFix = true;
|
||||
if (!isCached)
|
||||
{
|
||||
_hasLiveFix = true;
|
||||
_lastLiveTimeMillis = timeMillis;
|
||||
}
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_locationManager != null)
|
||||
{
|
||||
if (_gpsListener != null) _locationManager.Call("removeUpdates", _gpsListener);
|
||||
if (_networkListener != null) _locationManager.Call("removeUpdates", _networkListener);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning("[GPS-JNI] Shutdown failed: " + ex.Message);
|
||||
}
|
||||
_gpsListener = null;
|
||||
_networkListener = null;
|
||||
_locationManager = null;
|
||||
_activity = null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
public static class PositonExtensions
|
||||
{
|
||||
public static Position ToLocal(this Position position, Position center)
|
||||
@@ -337,283 +51,34 @@ namespace Subsystems
|
||||
private GameObject _player;
|
||||
private bool _testMode;
|
||||
|
||||
// PlayerPrefs key for the user's chosen position source. Persists
|
||||
// across app restarts so a user who flipped to UnityInput because
|
||||
// their phone hated the JNI path doesn't have to flip again every
|
||||
// launch.
|
||||
private const string PrefsSourceKey = "PositionSource_v1";
|
||||
private PositionSource _currentSource = PositionSource.Auto;
|
||||
|
||||
// When the multi-client editor test mode picks a non-host bot as
|
||||
// active, we need the host's WASD path to NOT also move. Set true
|
||||
// by GameManager when active slot != 0.
|
||||
public bool SuppressWasd = false;
|
||||
|
||||
private GPSState _GPSState = GPSState.Uninitialized;
|
||||
private float _speed = 0.00001f;
|
||||
private Position _mapCenter;
|
||||
private CoroutineHost _coroutineHost;
|
||||
|
||||
private int _gpsRetryCount = 0;
|
||||
private const int _maxGpsRetries = 5;
|
||||
private float _lastPositionSendTime;
|
||||
private const float _positionKeepAliveSeconds = 1.0f;
|
||||
|
||||
// Diagnostic state. We capture *why* GPS init failed so the UI can
|
||||
// surface it to the user without requiring logcat. Older Android
|
||||
// phones (Mi 9T, A20e) hit silent failure modes that are impossible
|
||||
// to distinguish from "still warming up" without this.
|
||||
private string _lastGpsError = "";
|
||||
private float _gpsInitStartTime = -1f;
|
||||
// Bump from the original 20s. Cold-start GPS on older Android can
|
||||
// easily exceed 20s indoors or under cloud cover - by the time the
|
||||
// user notices nothing is happening, we've already given up.
|
||||
private const int _gpsInitTimeoutSeconds = 60;
|
||||
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
// JNI-backed location provider, used for Auto/GpsOnly/NetworkOnly.
|
||||
// UnityInput uses Input.location instead and leaves this null.
|
||||
private AndroidLocationProvider _androidProvider;
|
||||
#endif
|
||||
|
||||
/// <summary>Last known GPS position (for CreateLobby centre point)</summary>
|
||||
public Position? LastKnownPosition => _currentPosition.Lat != 0 || _currentPosition.Lon != 0 ? _currentPosition : (Position?)null;
|
||||
|
||||
/// <summary>Current GPS state machine value (debug/diagnostic).</summary>
|
||||
public string GpsStateName => _GPSState.ToString();
|
||||
|
||||
/// <summary>Last GPS error reason captured during init (empty if none).</summary>
|
||||
public string LastGpsError => _lastGpsError ?? "";
|
||||
|
||||
/// <summary>Retry count out of max (debug/diagnostic).</summary>
|
||||
public string GpsRetryProgress => $"{_gpsRetryCount}/{_maxGpsRetries}";
|
||||
|
||||
/// <summary>Currently selected position source (for UI cycle button).</summary>
|
||||
public PositionSource CurrentSource => _currentSource;
|
||||
|
||||
/// <summary>Display name for the current source (for UI label).</summary>
|
||||
public string CurrentSourceName
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_currentSource)
|
||||
{
|
||||
case PositionSource.Auto: return "Auto (GPS+Net)";
|
||||
case PositionSource.GpsOnly: return "GPS only";
|
||||
case PositionSource.NetworkOnly: return "Network only";
|
||||
case PositionSource.UnityInput: return "Unity Input";
|
||||
case PositionSource.EditorWasd: return "WASD";
|
||||
default: return _currentSource.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Human-readable one-line GPS status for on-screen overlay. Designed
|
||||
/// to be visible without ADB so users can self-diagnose permission
|
||||
/// vs. timeout vs. device-disabled vs. running-but-no-fix-yet.
|
||||
/// </summary>
|
||||
public string GpsDiagnostic
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_currentSource == PositionSource.EditorWasd)
|
||||
{
|
||||
if (_currentPosition.Lat == 0 && _currentPosition.Lon == 0)
|
||||
return "WASD: waiting for map center";
|
||||
return $"WASD lat={_currentPosition.Lat:F5} lon={_currentPosition.Lon:F5}";
|
||||
}
|
||||
|
||||
switch (_GPSState)
|
||||
{
|
||||
case GPSState.Uninitialized:
|
||||
return "Uninitialized (will start on first lobby action)";
|
||||
case GPSState.Initializing:
|
||||
{
|
||||
float elapsed = _gpsInitStartTime >= 0 ? Time.time - _gpsInitStartTime : 0;
|
||||
string providers = "";
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
if (_androidProvider != null && !string.IsNullOrEmpty(_androidProvider.EnabledProvidersList))
|
||||
providers = $" providers=[{_androidProvider.EnabledProvidersList}]";
|
||||
#endif
|
||||
return $"Initializing ({elapsed:F1}s / max {_gpsInitTimeoutSeconds}s){providers}";
|
||||
}
|
||||
case GPSState.Running:
|
||||
{
|
||||
string suffix = "";
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
if (_androidProvider != null)
|
||||
{
|
||||
string p = _androidProvider.ActiveProvider;
|
||||
if (!string.IsNullOrEmpty(p)) suffix = " via " + p;
|
||||
// Show how stale the most recent fix is (ms-level
|
||||
// resolution) so "stuck on cached" is obvious at
|
||||
// a glance: "via gps (cached) [no live, 47s old]".
|
||||
if (!_androidProvider.HasLiveFix)
|
||||
{
|
||||
long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
|
||||
long ageMs = now - _androidProvider.LastTimeMillis;
|
||||
if (_androidProvider.LastTimeMillis > 0 && ageMs > 0)
|
||||
suffix += $" [no live, {ageMs / 1000}s old]";
|
||||
else
|
||||
suffix += " [no live]";
|
||||
}
|
||||
else
|
||||
{
|
||||
long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
|
||||
long ageMs = now - _androidProvider.LastLiveTimeMillis;
|
||||
if (ageMs > 5000) suffix += $" [live {ageMs / 1000}s old]";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (_currentPosition.Lat == 0 && _currentPosition.Lon == 0)
|
||||
return "Running but no fix yet (waiting for satellites)" + suffix;
|
||||
return $"Running lat={_currentPosition.Lat:F5} lon={_currentPosition.Lon:F5}" + suffix;
|
||||
}
|
||||
case GPSState.Failed:
|
||||
return $"Failed: {(_lastGpsError ?? "unknown")} (retries {GpsRetryProgress})";
|
||||
default:
|
||||
return "?";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private CoroutineHost _coroutineHost = new CoroutineHost();
|
||||
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
||||
{
|
||||
_gameClient = gameClient;
|
||||
_player = player;
|
||||
_testMode = testMode;
|
||||
// CoroutineHost needs a MonoBehaviour on a real GameObject
|
||||
var hostGO = new UnityEngine.GameObject("_CoroutineHost");
|
||||
UnityEngine.Object.DontDestroyOnLoad(hostGO);
|
||||
_coroutineHost = hostGO.AddComponent<CoroutineHost>();
|
||||
|
||||
// Restore the user's last picked source. Default depends on
|
||||
// platform: editor defaults to EditorWasd (no GPS hardware in
|
||||
// editor anyway); device defaults to Auto.
|
||||
string saved = PlayerPrefs.GetString(PrefsSourceKey, "");
|
||||
if (!string.IsNullOrEmpty(saved) && Enum.TryParse(saved, out PositionSource parsed))
|
||||
{
|
||||
_currentSource = parsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
_currentSource = PositionSource.EditorWasd;
|
||||
#else
|
||||
_currentSource = PositionSource.Auto;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Legacy testMode flag forces EditorWasd. New code paths should
|
||||
// use SwitchPositionSource(EditorWasd) instead, but we keep the
|
||||
// old behavior for backward compatibility with the inspector flag.
|
||||
if (_testMode) _currentSource = PositionSource.EditorWasd;
|
||||
}
|
||||
|
||||
/// <summary>Called from OnSceneLoaded when Client.unity loads so the
|
||||
/// Player capsule (which lives in Client.unity) can be wired at runtime.</summary>
|
||||
public void SetPlayerObject(GameObject player) { _player = player; }
|
||||
|
||||
/// <summary>
|
||||
/// Switch the active position source backend live. Tears down the
|
||||
/// current backend's listeners (JNI proxies, Input.location), resets
|
||||
/// the state machine, and kicks off init for the new source. Persists
|
||||
/// the choice to PlayerPrefs.
|
||||
/// </summary>
|
||||
public void SwitchPositionSource(PositionSource newSource)
|
||||
{
|
||||
if (_currentSource == newSource) return;
|
||||
Debug.Log($"[GPS] SwitchPositionSource {_currentSource} -> {newSource}");
|
||||
|
||||
// Tear down whatever's running.
|
||||
ShutdownCurrentBackend();
|
||||
|
||||
_currentSource = newSource;
|
||||
PlayerPrefs.SetString(PrefsSourceKey, newSource.ToString());
|
||||
PlayerPrefs.Save();
|
||||
|
||||
_GPSState = GPSState.Uninitialized;
|
||||
_gpsRetryCount = 0;
|
||||
_lastGpsError = "";
|
||||
_gpsInitStartTime = -1f;
|
||||
// Don't clear _currentPosition - the user has presumably been
|
||||
// playing somewhere. Map markers/avatar position can stay until
|
||||
// the next fix arrives from the new source.
|
||||
|
||||
EnsureGPSStarted();
|
||||
}
|
||||
|
||||
/// <summary>Cycle through the available sources for tap-to-cycle UI.</summary>
|
||||
public void CycleNextPositionSource()
|
||||
{
|
||||
var values = (PositionSource[])Enum.GetValues(typeof(PositionSource));
|
||||
int idx = Array.IndexOf(values, _currentSource);
|
||||
var next = values[(idx + 1) % values.Length];
|
||||
SwitchPositionSource(next);
|
||||
}
|
||||
|
||||
private void ShutdownCurrentBackend()
|
||||
{
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
if (_androidProvider != null)
|
||||
{
|
||||
_androidProvider.Shutdown();
|
||||
_androidProvider = null;
|
||||
}
|
||||
#endif
|
||||
// Stop Unity Input.location too, in case it was running.
|
||||
try { Input.location.Stop(); } catch { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kick off GPS initialization if it hasn't started yet. Safe to call
|
||||
/// repeatedly. Hosts must call this from the lobby setup screen so
|
||||
/// that by the time they click "Create Lobby" we have a real GPS
|
||||
/// fix to use as the play-area center, instead of falling back to
|
||||
/// the hardcoded coordinates.
|
||||
/// </summary>
|
||||
public void EnsureGPSStarted()
|
||||
{
|
||||
if (_currentSource == PositionSource.EditorWasd) return;
|
||||
if (_coroutineHost == null) return;
|
||||
// Allow tapping "Create Lobby" again (or any caller of this
|
||||
// method) to retry from Failed up to _maxGpsRetries times.
|
||||
if (_GPSState == GPSState.Uninitialized)
|
||||
{
|
||||
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
||||
}
|
||||
else if (_GPSState == GPSState.Failed && _gpsRetryCount < _maxGpsRetries)
|
||||
{
|
||||
_gpsRetryCount++;
|
||||
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
||||
}
|
||||
}
|
||||
public void positionCheck()
|
||||
{
|
||||
var state = _gameClient?.CurrentLobbyState;
|
||||
if (state == null || state.Phase != GamePhase.Playing)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
if (_currentSource == PositionSource.EditorWasd)
|
||||
if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
|
||||
{
|
||||
if (_currentPosition == new Position(0, 0))
|
||||
if (_testMode)
|
||||
{
|
||||
if (state.MapData == null)
|
||||
return;
|
||||
|
||||
if (_currentPosition == null || _currentPosition == new Position(0, 0))
|
||||
{
|
||||
//Init blok
|
||||
_currentPosition = state.MapData.Center;
|
||||
_mapCenter = state.MapData.Center;
|
||||
_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
||||
_mapCenter = _gameClient.CurrentLobbyState.MapData.Center;
|
||||
_lastSentPosition = _currentPosition;
|
||||
}
|
||||
|
||||
if (!SuppressWasd)
|
||||
TestPlayerPosition();
|
||||
else
|
||||
TrySendCurrentPosition(); // keep-alive only
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -628,84 +93,54 @@ namespace Subsystems
|
||||
}
|
||||
else if (_GPSState == GPSState.Running)
|
||||
{
|
||||
EnsureMapCenter();
|
||||
TrySendCurrentPosition();
|
||||
}
|
||||
else
|
||||
try
|
||||
{
|
||||
Debug.Log("GPS failed, trying again...");
|
||||
if (_gpsRetryCount < _maxGpsRetries)
|
||||
if (_currentPosition != _lastSentPosition)
|
||||
{
|
||||
_gpsRetryCount++;
|
||||
_GPSState = GPSState.Uninitialized;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("GPS unavailable after max retries. Using last known position.");
|
||||
// Keep _GPSState = Failed so we stop retrying
|
||||
}
|
||||
}
|
||||
_gameClient.UpdatePosition(_currentPosition);
|
||||
_lastSentPosition = _currentPosition;
|
||||
_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
|
||||
_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[Input] positionCheck failed: {ex.Message}");
|
||||
Debug.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureMapCenter()
|
||||
else
|
||||
{
|
||||
if (_mapCenter.Lat != 0 || _mapCenter.Lon != 0)
|
||||
return;
|
||||
|
||||
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||
if (md != null)
|
||||
_mapCenter = md.Center;
|
||||
Debug.Log("GPS failed, trying again...");
|
||||
_GPSState = GPSState.Uninitialized;
|
||||
}
|
||||
|
||||
private void TrySendCurrentPosition()
|
||||
{
|
||||
bool moved = _currentPosition != _lastSentPosition;
|
||||
bool keepAliveDue = (Time.time - _lastPositionSendTime) >= _positionKeepAliveSeconds;
|
||||
if (!moved && !keepAliveDue)
|
||||
return;
|
||||
|
||||
var previous = _lastSentPosition;
|
||||
_gameClient.UpdatePosition(_currentPosition);
|
||||
_lastSentPosition = _currentPosition;
|
||||
_lastPositionSendTime = Time.time;
|
||||
|
||||
if (_player == null || (_mapCenter.Lat == 0 && _mapCenter.Lon == 0))
|
||||
return;
|
||||
|
||||
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
||||
_player.transform.position = localCurrent;
|
||||
|
||||
if (previous.Lat == 0 && previous.Lon == 0)
|
||||
return;
|
||||
|
||||
var heading = CalculateHeading(previous.ToLocalVector3(_mapCenter), localCurrent);
|
||||
if (heading.HasValue)
|
||||
_player.transform.rotation = Quaternion.Euler(0, (float)heading.Value, 0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
catch (NullReferenceException ex) { Debug.Log(ex); }
|
||||
}
|
||||
private void TestPlayerPosition()
|
||||
{
|
||||
double x = Input.GetAxis("Horizontal");
|
||||
double y = Input.GetAxis("Vertical");
|
||||
Debug.Log($"Input: {x}, {y}");
|
||||
_currentPosition = new Position( _lastSentPosition.Lat + y * _speed, _lastSentPosition.Lon + x * _speed);
|
||||
Debug.Log($"Current Position: {_currentPosition.Lat}, {_currentPosition.Lon}");
|
||||
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
||||
Debug.Log($"Local Current Position: {localCurrent}");
|
||||
var heading = CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), localCurrent);
|
||||
if (heading != null)
|
||||
{
|
||||
if (_player != null)
|
||||
Debug.Log($"Heading: {heading}");
|
||||
_player.transform.rotation = Quaternion.Euler(0, (float)heading, 0);
|
||||
}
|
||||
if (_player != null)
|
||||
_player.transform.position = localCurrent;
|
||||
try
|
||||
{
|
||||
TrySendCurrentPosition();
|
||||
if (_currentPosition != _lastSentPosition)
|
||||
{
|
||||
_gameClient.UpdatePosition(_currentPosition);
|
||||
_lastSentPosition = _currentPosition;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -715,212 +150,105 @@ namespace Subsystems
|
||||
}
|
||||
private double? CalculateHeading(Vector3 first, Vector3 second)
|
||||
{
|
||||
if ((first - second).magnitude < 0.0001f) return null;
|
||||
float dx = second.x - first.x;
|
||||
float dz = second.z - first.z;
|
||||
float heading = Mathf.Atan2(dx, dz) * Mathf.Rad2Deg;
|
||||
if (heading < 0) heading += 360f;
|
||||
double? heading = null;
|
||||
if ((first - second).magnitude == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else if (first.x == second.x && first.z < second.z)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (first.x == second.x && first.z > second.z)
|
||||
{
|
||||
return 180;
|
||||
}
|
||||
else if (first.x > second.x && first.z == second.z)
|
||||
{
|
||||
return 270;
|
||||
}
|
||||
else if (first.x < second.x && first.z == second.z)
|
||||
{
|
||||
return 90;
|
||||
}
|
||||
else if (first.x < second.x && first.z < second.z)
|
||||
{
|
||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||
return (heading * 180) / Math.PI;
|
||||
}
|
||||
else if (first.x < second.x && first.z > second.z)
|
||||
{
|
||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||
return (heading * 180) / Math.PI + 180;
|
||||
}
|
||||
else if (first.x > second.x && first.z < second.z)
|
||||
{
|
||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||
return (heading * 180) / Math.PI - 90;
|
||||
}
|
||||
else if (first.x > second.x && first.z > second.z)
|
||||
{
|
||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||
return (heading * 180) / Math.PI - 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
return heading;
|
||||
}
|
||||
}
|
||||
IEnumerator InitiallizeGPS()
|
||||
{
|
||||
_GPSState = GPSState.Initializing;
|
||||
_gpsInitStartTime = Time.time;
|
||||
_lastGpsError = "";
|
||||
|
||||
#if UNITY_ANDROID
|
||||
// Request fine location permission if not already granted.
|
||||
// On Android 12+ a "precise" toggle exists separately from coarse,
|
||||
// but Unity's FineLocation request covers both for our purposes.
|
||||
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation))
|
||||
{
|
||||
UnityEngine.Android.Permission.RequestUserPermission(UnityEngine.Android.Permission.FineLocation);
|
||||
// Wait up to 10 seconds for user to respond to the permission dialog
|
||||
float waited = 0f;
|
||||
while (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation) && waited < 10f)
|
||||
{
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
waited += 0.5f;
|
||||
}
|
||||
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation))
|
||||
{
|
||||
_lastGpsError = "Permission denied (fine location)";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
// Choose subscription scope based on selected source. UnityInput
|
||||
// skips JNI entirely and falls through to the Input.location path
|
||||
// below (the same path iOS / editor use).
|
||||
if (_currentSource == PositionSource.Auto ||
|
||||
_currentSource == PositionSource.GpsOnly ||
|
||||
_currentSource == PositionSource.NetworkOnly)
|
||||
{
|
||||
bool useGps = (_currentSource != PositionSource.NetworkOnly);
|
||||
bool useNetwork = (_currentSource != PositionSource.GpsOnly);
|
||||
|
||||
if (_androidProvider != null)
|
||||
{
|
||||
_androidProvider.Shutdown();
|
||||
_androidProvider = null;
|
||||
}
|
||||
_androidProvider = new AndroidLocationProvider();
|
||||
if (!_androidProvider.Initialize(out var initError, useGps, useNetwork))
|
||||
{
|
||||
_lastGpsError = "Native LocationManager failed: " + initError;
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_androidProvider = null;
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Fast-fail if neither subscribed provider is enabled at OS
|
||||
// level. Waiting 60s for fixes from disabled providers is
|
||||
// pointless - tell the user immediately what's wrong.
|
||||
bool anyUsableEnabled =
|
||||
(useGps && _androidProvider.GpsProviderEnabled) ||
|
||||
(useNetwork && _androidProvider.NetworkProviderEnabled);
|
||||
if (!anyUsableEnabled)
|
||||
{
|
||||
string which = useGps && useNetwork ? "gps + network"
|
||||
: useGps ? "gps"
|
||||
: "network";
|
||||
_lastGpsError = $"{which} provider DISABLED at OS level. Open Settings > Location and switch it ON. Or tap [Source] to try a different backend.";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_androidProvider.Shutdown();
|
||||
_androidProvider = null;
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Wait for the first fix (cached or live).
|
||||
int maxWaitJni = _gpsInitTimeoutSeconds;
|
||||
while (!_androidProvider.HasFix && maxWaitJni > 0)
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
maxWaitJni--;
|
||||
}
|
||||
|
||||
if (!_androidProvider.HasFix)
|
||||
{
|
||||
string enabled = _androidProvider.EnabledProvidersList ?? "";
|
||||
string gpsState = _androidProvider.GpsProviderEnabled ? "ON" : "OFF";
|
||||
string netState = _androidProvider.NetworkProviderEnabled ? "ON" : "OFF";
|
||||
string lastKnown = $"lastKnown[gps={(_androidProvider.GpsLastKnownExists ? "yes" : "no")}, net={(_androidProvider.NetworkLastKnownExists ? "yes" : "no")}]";
|
||||
|
||||
_lastGpsError = $"Timeout {_gpsInitTimeoutSeconds}s on {_currentSource}. enabled=[{enabled}] gps={gpsState} net={netState} {lastKnown}. Try [Source] cycle to switch backends.";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_androidProvider.Shutdown();
|
||||
_androidProvider = null;
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
}
|
||||
|
||||
_currentPosition = new Position(_androidProvider.Lat, _androidProvider.Lon);
|
||||
_GPSState = GPSState.Running;
|
||||
_gpsRetryCount = 0;
|
||||
_coroutineHost.StartCoroutine(AndroidGPSService());
|
||||
yield break;
|
||||
}
|
||||
|
||||
// _currentSource == UnityInput on Android: fall through to the
|
||||
// Input.location path below. This is the recovery path for
|
||||
// newer Android phones where JNI's streaming-callbacks don't
|
||||
// fire (MIUI/HyperOS background restrictions, approximate-vs-
|
||||
// precise permission, minDistance gating on stationary phones).
|
||||
#endif
|
||||
|
||||
// iOS / editor / non-Android / Android-with-UnityInput-source:
|
||||
// use Unity's Input.location.
|
||||
if (!Input.location.isEnabledByUser)
|
||||
{
|
||||
_lastGpsError = "Location services not enabled by user";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
Debug.LogError("Location not enabled on device or app does not have permission to access location");
|
||||
}
|
||||
// Starts the location service.
|
||||
|
||||
float desiredAccuracyInMeters = 5f;
|
||||
float updateDistanceInMeters = 1f;
|
||||
float desiredAccuracyInMeters = 10f;
|
||||
float updateDistanceInMeters = 10f;
|
||||
|
||||
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
||||
|
||||
int maxWait = _gpsInitTimeoutSeconds;
|
||||
// Waits until the location service initializes
|
||||
int maxWait = 20;
|
||||
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
maxWait--;
|
||||
}
|
||||
|
||||
// If the service didn't initialize in 20 seconds this cancels location service use.
|
||||
if (maxWait < 1)
|
||||
{
|
||||
_lastGpsError = $"Timed out after {_gpsInitTimeoutSeconds}s waiting for first fix (try moving outdoors, or tap [Source] to try a different backend)";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_GPSState = GPSState.Failed;
|
||||
Debug.LogError("Timed out");
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (Input.location.status == LocationServiceStatus.Failed)
|
||||
{
|
||||
_lastGpsError = "Unity Input.location reported Failed status";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_GPSState = GPSState.Failed;
|
||||
yield break;
|
||||
}
|
||||
|
||||
_GPSState = GPSState.Running;
|
||||
_gpsRetryCount = 0;
|
||||
_coroutineHost.StartCoroutine(GPSService());
|
||||
yield return _coroutineHost.StartCoroutine(GPSService());
|
||||
}
|
||||
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Mirrors the JNI provider's most recent fix into _currentPosition
|
||||
/// every 0.5s so the rest of the game (which polls _currentPosition
|
||||
/// indirectly via LastKnownPosition / TrySendCurrentPosition) keeps
|
||||
/// working unchanged. Replaces GPSService on Android.
|
||||
/// </summary>
|
||||
IEnumerator AndroidGPSService()
|
||||
{
|
||||
while (_GPSState == GPSState.Running && _androidProvider != null)
|
||||
{
|
||||
if (_androidProvider.HasFix)
|
||||
{
|
||||
_currentPosition = new Position(_androidProvider.Lat, _androidProvider.Lon);
|
||||
}
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
|
||||
// Loop ended (state != Running or provider disposed). Clean up
|
||||
// listeners so we don't leak across retries.
|
||||
if (_androidProvider != null)
|
||||
{
|
||||
_androidProvider.Shutdown();
|
||||
_androidProvider = null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
IEnumerator GPSService()
|
||||
{
|
||||
while (_GPSState == GPSState.Running)
|
||||
{
|
||||
// Check if the user has location service enabled.
|
||||
|
||||
|
||||
// If the connection failed this cancels location service use.
|
||||
if (Input.location.status == LocationServiceStatus.Failed)
|
||||
{
|
||||
_lastGpsError = "Location service died after init (provider stopped)";
|
||||
Debug.LogError("[GPS] " + _lastGpsError);
|
||||
_GPSState = GPSState.Failed;
|
||||
Debug.LogError("Unable to determine device location");
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Keep current GPS position fresh; sending is throttled in positionCheck().
|
||||
var data = Input.location.lastData;
|
||||
_currentPosition = new Position(data.latitude, data.longitude);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
else
|
||||
{
|
||||
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
|
||||
_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
|
||||
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
|
||||
yield return new WaitForSeconds(5f);
|
||||
}
|
||||
|
||||
// Stops the location service if there is no need to query location updates continuously.
|
||||
yield return _coroutineHost.StartCoroutine(GPSService());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,9 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Pseudo;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
@@ -12,8 +13,8 @@ namespace Subsystems{
|
||||
[System.Serializable]
|
||||
public class BuildingSettings
|
||||
{
|
||||
public Material ResidentialBuildingsMat;
|
||||
public float ResidentialBuildingHeight;
|
||||
public Material ResidentalBuildingsMat;
|
||||
public float ResidentalBuildingHeight;
|
||||
public Material CommercialBuildingsMat;
|
||||
public float CommercialBuildingHeight;
|
||||
public Material IndustrialBuildingsMat;
|
||||
@@ -65,43 +66,6 @@ namespace Subsystems{
|
||||
private PathwaySettings _pathwaySettings;
|
||||
private AreaSettings _areaSettings;
|
||||
private const float _metersPerUnit = 1f;
|
||||
|
||||
// ── Layer Y separation (single source of truth for vertical stacking) ───
|
||||
// Areas at the bottom, paths above areas, buildings extruded upward from
|
||||
// their own base, POIs floating well above everything else. Z-fighting
|
||||
// happens when adjacent geometry shares a Y; these constants keep each
|
||||
// logical layer at a distinct elevation.
|
||||
private const float kAreaBaseY = 0.10f;
|
||||
private const float kPathY = 0.30f;
|
||||
private const float kBuildingBaseY = 0.50f;
|
||||
private const float kPoiY = 2.00f;
|
||||
|
||||
// Render-queue forcing was tried in P3 to disambiguate same-Y geometry
|
||||
// but turned out to be the cause of the "blank map in mobile game view,
|
||||
// fine in scene view" regression: forcing transparent-class shaders
|
||||
// (default queue 3000+) into the Geometry range (2000-2150) breaks
|
||||
// their depth-write/blend assumptions on mobile shader paths. The
|
||||
// editor's scene view masks it because it uses different render paths
|
||||
// and post-process is off there. Queue forcing removed in P8;
|
||||
// disambiguation is now via Y-layering + per-area Y-stagger alone,
|
||||
// which the depth buffer resolves correctly even on weak mobile GPUs.
|
||||
|
||||
// ── Marker sizing (top-down camera, units = meters) ─────────────────
|
||||
// The camera's orthographic size pushes "1 meter" to a small fraction
|
||||
// of the screen. Markers need to be visibly larger than buildings'
|
||||
// footprints for instant recognition.
|
||||
private const float kMarkerHeight = 8f; // pillar height
|
||||
private const float kMarkerRadius = 3f; // pillar radius (cylinder X/Z)
|
||||
private const float kMarkerY = 4f; // base Y so pillar centers ~mid-height
|
||||
private const float kLabelY = 9f; // text label sits above pillar top
|
||||
private const float kLabelFontSize = 14f; // 3D text size in world units
|
||||
|
||||
// Runtime marker collections
|
||||
private Dictionary<string, GameObject> _taskMarkers = new Dictionary<string, GameObject>();
|
||||
private Dictionary<string, GameObject> _bodyMarkers = new Dictionary<string, GameObject>();
|
||||
private Dictionary<string, GameObject> _playerAvatars = new Dictionary<string, GameObject>();
|
||||
private List<GameObject> _sabotageMarkers = new List<GameObject>();
|
||||
|
||||
public GameManager_Map(GameClient gameClient, GameObject mapCenterPoint, BuildingSettings buildingSettings, PathwaySettings pathwaySettings, AreaSettings areaSettings)
|
||||
{
|
||||
_gameClient = gameClient;
|
||||
@@ -110,25 +74,8 @@ namespace Subsystems{
|
||||
_pathwaySettings = pathwaySettings;
|
||||
_areaSettings = areaSettings;
|
||||
}
|
||||
|
||||
public bool IsSceneReady => _mapCenterPoint != null;
|
||||
|
||||
/// <summary>Called from OnSceneLoaded when Client.unity is loaded so the
|
||||
/// MapCenterPoint (which lives in Client.unity) can be wired at runtime.</summary>
|
||||
public void SetMapCenterPoint(GameObject go) { _mapCenterPoint = go; }
|
||||
public void BuildMap()
|
||||
{
|
||||
if (_mapCenterPoint == null)
|
||||
{
|
||||
Debug.LogWarning("[Map] BuildMap skipped: MapCenterPoint is not yet bound.");
|
||||
return;
|
||||
}
|
||||
if (_gameClient?.CurrentLobbyState?.MapData == null)
|
||||
{
|
||||
Debug.LogWarning("[Map] BuildMap skipped: no MapData in CurrentLobbyState.");
|
||||
return;
|
||||
}
|
||||
|
||||
ClearChildren();
|
||||
_centerPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
||||
GameObject buildingsRoot = new GameObject("Buildings");
|
||||
@@ -162,133 +109,7 @@ namespace Subsystems{
|
||||
GameObject a = BuildAreaMesh(area);
|
||||
a.transform.parent = areaRoot.transform;
|
||||
}
|
||||
|
||||
GameObject poiRoot = new GameObject("POIs");
|
||||
poiRoot.transform.parent = _mapCenterPoint.transform;
|
||||
int poiCount = 0;
|
||||
foreach (var poi in _gameClient.CurrentLobbyState.MapData.GetPOIs())
|
||||
{
|
||||
GameObject p = BuildPOIMarker(poi);
|
||||
if (p != null) { p.transform.parent = poiRoot.transform; poiCount++; }
|
||||
}
|
||||
|
||||
// Diagnostic - if the user reports "map missing in game view" but
|
||||
// the counts here are non-zero, the bug is camera/culling related,
|
||||
// not a build issue.
|
||||
int buildings = _gameClient.CurrentLobbyState.MapData.GetBuildings()?.Count ?? 0;
|
||||
int paths = _gameClient.CurrentLobbyState.MapData.GetPathways()?.Count ?? 0;
|
||||
int areas = _gameClient.CurrentLobbyState.MapData.GetAreas()?.Count ?? 0;
|
||||
Debug.Log($"[Map] BuildMap done: {buildings} buildings, {paths} paths, " +
|
||||
$"{areas} areas, {poiCount} POIs. MapCenterPoint={_mapCenterPoint.name} " +
|
||||
$"layer={_mapCenterPoint.layer} pos={_mapCenterPoint.transform.position} " +
|
||||
$"scale={_mapCenterPoint.transform.localScale}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build a tall, brightly-colored pillar for a Point of Interest with
|
||||
/// a 3D text label above it (e.g. "FOOD", "SHOP"). The label is laid
|
||||
/// flat on the XZ plane facing UP so it reads correctly under the
|
||||
/// orthogonal top-down camera.
|
||||
/// </summary>
|
||||
private GameObject BuildPOIMarker(MapPOI poi)
|
||||
{
|
||||
if (poi == null) return null;
|
||||
var color = ColorForPOI(poi.POIType);
|
||||
string label = LabelForPOI(poi.POIType);
|
||||
var pos = poi.Location.ToLocalVector3(_centerPosition);
|
||||
return CreateMarkerWithLabel($"POI_{poi.POIType}_{poi.Id}", pos, color, label);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shared marker builder: tall colored cylinder pillar + 3D text label
|
||||
/// above it. Used by POIs, tasks, bodies, and sabotage stations so
|
||||
/// they all share a visual language ("colored pillar with a name").
|
||||
/// </summary>
|
||||
private GameObject CreateMarkerWithLabel(string name, Vector3 worldPos, Color color, string label)
|
||||
{
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
go.name = name;
|
||||
|
||||
// Strip the auto-added collider - markers are visual only.
|
||||
var col = go.GetComponent<Collider>();
|
||||
if (col != null) UnityEngine.Object.Destroy(col);
|
||||
|
||||
go.transform.position = worldPos + Vector3.up * kMarkerY;
|
||||
// Cylinder's default unit is 2 tall, 1 wide. Scale Y by half of
|
||||
// kMarkerHeight (built-in is 2 units), X/Z by kMarkerRadius.
|
||||
go.transform.localScale = new Vector3(kMarkerRadius, kMarkerHeight * 0.5f, kMarkerRadius);
|
||||
|
||||
var mr = go.GetComponent<MeshRenderer>();
|
||||
if (mr != null)
|
||||
{
|
||||
// One .material access -> single clone of the primitive's
|
||||
// default mat. Don't touch renderQueue (P3 regression cause).
|
||||
var inst = mr.material;
|
||||
if (inst != null) inst.color = color;
|
||||
}
|
||||
|
||||
// 3D text label - lays flat on top of the pillar facing up.
|
||||
// Parented to the marker so it follows position changes.
|
||||
var labelGO = new GameObject("Label");
|
||||
labelGO.transform.SetParent(go.transform, worldPositionStays: false);
|
||||
// Local Y offset: pillar's local scale Y is kMarkerHeight/2, but
|
||||
// the cylinder primitive is 2 units tall in local space, so its
|
||||
// top is at local +1. Label sits a hair above that.
|
||||
labelGO.transform.localPosition = new Vector3(0, 1.05f, 0);
|
||||
// Rotate 90 around X so the text quad's normal points +Y (toward
|
||||
// the top-down camera). The default TMP forward is +Z.
|
||||
labelGO.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
|
||||
// Compensate for the cylinder's non-uniform parent scale so the
|
||||
// text size in world units matches kLabelFontSize regardless of
|
||||
// how the pillar was scaled.
|
||||
labelGO.transform.localScale = new Vector3(
|
||||
1f / kMarkerRadius,
|
||||
1f / (kMarkerHeight * 0.5f),
|
||||
1f / kMarkerRadius);
|
||||
|
||||
var tmp = labelGO.AddComponent<TextMeshPro>();
|
||||
tmp.text = label;
|
||||
tmp.fontSize = kLabelFontSize;
|
||||
tmp.color = Color.white;
|
||||
tmp.fontStyle = FontStyles.Bold;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
tmp.outlineColor = Color.black;
|
||||
tmp.outlineWidth = 0.25f;
|
||||
// Reasonable bounds so the text mesh isn't auto-clipped.
|
||||
var rt = tmp.rectTransform;
|
||||
rt.sizeDelta = new Vector2(20, 4);
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
private static Color ColorForPOI(MapPOIType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case MapPOIType.FoodDrink: return new Color(1.00f, 0.55f, 0.00f); // orange
|
||||
case MapPOIType.Shop: return new Color(0.20f, 0.60f, 1.00f); // blue
|
||||
case MapPOIType.Health: return new Color(0.96f, 0.27f, 0.27f); // red
|
||||
case MapPOIType.Transport: return new Color(0.85f, 0.85f, 0.20f); // yellow
|
||||
case MapPOIType.Culture: return new Color(0.65f, 0.30f, 0.95f); // purple
|
||||
case MapPOIType.Landmark: return new Color(0.95f, 0.85f, 0.40f); // gold
|
||||
case MapPOIType.Recreation: return new Color(0.30f, 0.85f, 0.30f); // green
|
||||
default: return new Color(0.75f, 0.75f, 0.80f); // muted grey
|
||||
}
|
||||
}
|
||||
|
||||
private static string LabelForPOI(MapPOIType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case MapPOIType.FoodDrink: return "FOOD";
|
||||
case MapPOIType.Shop: return "SHOP";
|
||||
case MapPOIType.Health: return "HEALTH";
|
||||
case MapPOIType.Transport: return "TRANSIT";
|
||||
case MapPOIType.Culture: return "CULTURE";
|
||||
case MapPOIType.Landmark: return "LANDMARK";
|
||||
case MapPOIType.Recreation: return "PARK";
|
||||
default: return "POI";
|
||||
}
|
||||
//TODO: POIs
|
||||
}
|
||||
void ClearChildren()
|
||||
{
|
||||
@@ -305,12 +126,9 @@ namespace Subsystems{
|
||||
{
|
||||
var building = new GameObject($"Building_{b.Name ?? "Unknown"}");
|
||||
|
||||
// Výpočet středu budovy. Lift the base above kPathY so building
|
||||
// walls visibly extrude *upward* from above the road/area layer
|
||||
// instead of starting at ground (which made them clip into paved
|
||||
// areas that share their footprint).
|
||||
// Výpočet středu budovy
|
||||
Vector3 center = CalculatePolygonCenter(b.Outline);
|
||||
building.transform.position = center + Vector3.up * kBuildingBaseY;
|
||||
building.transform.position = center;
|
||||
|
||||
// Vytvoření mesh pro budovu
|
||||
MeshFilter meshFilter = building.AddComponent<MeshFilter>();
|
||||
@@ -321,8 +139,8 @@ namespace Subsystems{
|
||||
switch (b.BuildingType.ToLower())
|
||||
{
|
||||
case "residential":
|
||||
mat = _buildingSettings.ResidentialBuildingsMat;
|
||||
height = _buildingSettings.ResidentialBuildingHeight;
|
||||
mat = _buildingSettings.ResidentalBuildingsMat;
|
||||
height = _buildingSettings.ResidentalBuildingHeight;
|
||||
break;
|
||||
case "commercial":
|
||||
mat = _buildingSettings.CommercialBuildingsMat;
|
||||
@@ -341,12 +159,8 @@ namespace Subsystems{
|
||||
meshFilter.mesh = mesh;
|
||||
|
||||
//TODO: material by type
|
||||
// Použijeme barvu podle typu budovy. Use sharedMaterial to keep
|
||||
// the project's Material asset reference - no clone, no leak.
|
||||
// Y-position alone disambiguates building geometry from area/path
|
||||
// layers; we don't need renderQueue overrides (which broke mobile
|
||||
// rendering for transparent-class shaders in P3).
|
||||
meshRenderer.sharedMaterial = mat;
|
||||
// Použijeme barvu podle typu budovy
|
||||
meshRenderer.material = mat;
|
||||
|
||||
// Přidání collideru pro interakci
|
||||
building.AddComponent<MeshCollider>();
|
||||
@@ -405,19 +219,15 @@ namespace Subsystems{
|
||||
break;
|
||||
}
|
||||
|
||||
// sharedMaterial avoids the LineRenderer cloning the project's
|
||||
// shared path Material on every BuildMap call. Queue overrides
|
||||
// dropped (P3 mobile-render regression cause).
|
||||
line.sharedMaterial = mat;
|
||||
line.material = mat;
|
||||
line.widthMultiplier = width;
|
||||
|
||||
// Nastavení bodů cesty - kPathY sits above all area polygons but
|
||||
// below building bases, so paths visibly run on top of areas.
|
||||
// Nastavení bodů cesty
|
||||
line.positionCount = w.Points.Count;
|
||||
for (int i = 0; i < w.Points.Count; i++)
|
||||
{
|
||||
Vector3 pos = w.Points[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
|
||||
pos.y = kPathY;
|
||||
pos.y = 0.1f; // Mírně nad zemí
|
||||
line.SetPosition(i, pos);
|
||||
}
|
||||
return path;
|
||||
@@ -460,58 +270,13 @@ namespace Subsystems{
|
||||
break;
|
||||
}
|
||||
|
||||
// sharedMaterial: no per-area material clone. Render-queue forcing
|
||||
// dropped in P8 (caused mobile-render regression). The Y-stagger
|
||||
// below alone now drives "smaller polygon on top of larger one"
|
||||
// depth ordering - which is what the depth buffer was always
|
||||
// designed to do, and works on mobile GPUs with weak precision
|
||||
// because the stagger spread (0.04 units) is well above any
|
||||
// reasonable depth-buffer epsilon.
|
||||
meshRenderer.sharedMaterial = mat;
|
||||
meshRenderer.material = mat;
|
||||
|
||||
// Y stagger: smaller polygons sit a hair higher than larger ones,
|
||||
// so depth-test draws them on top of bigger area polygons they sit
|
||||
// inside (e.g. a playground inside a park). Total spread is 0.04
|
||||
// units - visually invisible but plenty for the depth buffer.
|
||||
float yStagger = ComputeAreaYStagger(a.Outline);
|
||||
area.transform.position = new Vector3(0, kAreaBaseY + yStagger, 0);
|
||||
area.transform.position = new Vector3(0, 0.05f, 0); // Těsně nad zemí
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a non-negative size proxy used to bucket areas by footprint.
|
||||
/// Larger polygons return higher numbers; used inversely for queue/Y.
|
||||
/// </summary>
|
||||
private float AreaSizeBucket(List<Position> outline)
|
||||
{
|
||||
if (outline == null || outline.Count < 3) return 1f;
|
||||
// Cheap bbox area in lat-lon space scaled by 1e6 - we only need a
|
||||
// monotonic ordering, not a real geographic area.
|
||||
double minLat = outline[0].Lat, maxLat = outline[0].Lat;
|
||||
double minLon = outline[0].Lon, maxLon = outline[0].Lon;
|
||||
for (int i = 1; i < outline.Count; i++)
|
||||
{
|
||||
if (outline[i].Lat < minLat) minLat = outline[i].Lat;
|
||||
if (outline[i].Lat > maxLat) maxLat = outline[i].Lat;
|
||||
if (outline[i].Lon < minLon) minLon = outline[i].Lon;
|
||||
if (outline[i].Lon > maxLon) maxLon = outline[i].Lon;
|
||||
}
|
||||
double bbox = (maxLat - minLat) * (maxLon - minLon) * 1e6;
|
||||
return (float)System.Math.Max(0.001, bbox);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smaller areas get a higher Y so they render on top of any larger
|
||||
/// area they overlap. Returns a value in [0, 0.04] units.
|
||||
/// </summary>
|
||||
private float ComputeAreaYStagger(List<Position> outline)
|
||||
{
|
||||
float bucket = AreaSizeBucket(outline);
|
||||
// Inverse mapping: huge area -> 0, tiny area -> 0.04.
|
||||
float t = Mathf.Clamp01(1f - bucket / (bucket + 50f));
|
||||
return t * 0.04f;
|
||||
}
|
||||
//TODO: POIs
|
||||
#endregion
|
||||
#region Polygon Utils
|
||||
private Vector3 CalculatePolygonCenter(List<Position> points)
|
||||
@@ -523,52 +288,19 @@ namespace Subsystems{
|
||||
}
|
||||
return center / points.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signed XZ shoelace area for a polygon expressed in local Vector3.
|
||||
/// Positive = CCW (Unity left-handed Y-up: upward-facing normal),
|
||||
/// negative = CW (downward-facing normal -> top face invisible from
|
||||
/// above unless we reverse the winding before triangulating).
|
||||
/// </summary>
|
||||
private static float PolygonSignedAreaXZ(List<Vector3> verts)
|
||||
{
|
||||
float area = 0f;
|
||||
int n = verts.Count;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
var a = verts[i];
|
||||
var b = verts[(i + 1) % n];
|
||||
area += (b.x - a.x) * (a.z + b.z);
|
||||
}
|
||||
return area * 0.5f;
|
||||
}
|
||||
private Mesh CreateExtrudedPolygonMesh(List<Position> outline, float height)
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
|
||||
// Reject degenerates - Recast/Overpass can hand back 1-2 vertex
|
||||
// outlines on broken ways. Empty mesh -> renderer draws nothing,
|
||||
// safer than a malformed triangle list.
|
||||
if (outline == null || outline.Count < 3) return mesh;
|
||||
|
||||
// Convert to local space first so we can run a winding check, then
|
||||
// reverse if needed. Without this, CW outlines from Overpass yield
|
||||
// downward-facing top normals and the building roof is invisible
|
||||
// from the top-down map camera.
|
||||
int vertexCount = outline.Count;
|
||||
var localVerts = new List<Vector3>(vertexCount);
|
||||
Vector3 center = CalculatePolygonCenter(outline);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
localVerts.Add(outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center);
|
||||
|
||||
if (PolygonSignedAreaXZ(localVerts) < 0f)
|
||||
localVerts.Reverse();
|
||||
|
||||
// Vertices - spodní a horní podstava
|
||||
Vector3[] vertices = new Vector3[vertexCount * 2];
|
||||
Vector3 center = CalculatePolygonCenter(outline);
|
||||
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
Vector3 pos = localVerts[i];
|
||||
Vector3 pos = outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center;
|
||||
vertices[i] = pos; // Spodní
|
||||
vertices[i + vertexCount] = pos + Vector3.up * height; // Horní
|
||||
}
|
||||
@@ -612,31 +344,26 @@ namespace Subsystems{
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
|
||||
// Reject degenerates (matches CreateExtrudedPolygonMesh).
|
||||
if (outline == null || outline.Count < 3) return mesh;
|
||||
|
||||
int vertexCount = outline.Count;
|
||||
var localVerts = new List<Vector3>(vertexCount);
|
||||
Vector3[] vertices = new Vector3[vertexCount];
|
||||
Vector3 center = CalculatePolygonCenter(outline);
|
||||
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
localVerts.Add(outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center);
|
||||
|
||||
// Force CCW so RecalculateNormals produces an upward-facing normal.
|
||||
// CW polygons from Overpass would otherwise render as black voids
|
||||
// when the top-down camera looks at their back face.
|
||||
if (PolygonSignedAreaXZ(localVerts) < 0f)
|
||||
localVerts.Reverse();
|
||||
|
||||
Vector3[] vertices = localVerts.ToArray();
|
||||
{
|
||||
vertices[i] = outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center;
|
||||
}
|
||||
|
||||
// Triangulace - fan pattern
|
||||
List<int> triangles = new List<int>();
|
||||
if (vertexCount >= 3)
|
||||
{
|
||||
for (int i = 1; i < vertexCount - 1; i++)
|
||||
{
|
||||
triangles.Add(0);
|
||||
triangles.Add(i);
|
||||
triangles.Add(i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
mesh.vertices = vertices;
|
||||
mesh.triangles = triangles.ToArray();
|
||||
@@ -645,164 +372,5 @@ namespace Subsystems{
|
||||
return mesh;
|
||||
}
|
||||
#endregion
|
||||
#region Markers
|
||||
|
||||
public void CreateTaskMarkers(List<GeoSus.Client.GameTask> tasks)
|
||||
{
|
||||
if (_mapCenterPoint == null) return;
|
||||
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
|
||||
{
|
||||
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||
if (md != null) _centerPosition = md.Center;
|
||||
}
|
||||
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
|
||||
var taskColor = new Color(0.20f, 0.95f, 0.55f); // bright green - "GO HERE"
|
||||
foreach (var task in tasks)
|
||||
{
|
||||
if (_taskMarkers.ContainsKey(task.TaskId)) continue;
|
||||
var pos = task.Location.ToLocalVector3(_centerPosition);
|
||||
var go = CreateMarkerWithLabel($"Task_{task.TaskId}", pos, taskColor, "TASK");
|
||||
go.transform.parent = _mapCenterPoint.transform;
|
||||
|
||||
// Pulsing point light so the task literally glows on the map.
|
||||
var light = go.AddComponent<Light>();
|
||||
light.color = taskColor;
|
||||
light.intensity = 3f;
|
||||
light.range = 25f;
|
||||
_taskMarkers[task.TaskId] = go;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTaskMarker(string taskId)
|
||||
{
|
||||
if (_taskMarkers.TryGetValue(taskId, out var go))
|
||||
{
|
||||
UnityEngine.Object.Destroy(go);
|
||||
_taskMarkers.Remove(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateBodyMarker(string bodyId, Position location)
|
||||
{
|
||||
if (_mapCenterPoint == null) return;
|
||||
if (_bodyMarkers.ContainsKey(bodyId)) return;
|
||||
var pos = location.ToLocalVector3(_centerPosition);
|
||||
// Bright red pillar with "BODY" label - players need to see this
|
||||
// from across the map to call it in.
|
||||
var go = CreateMarkerWithLabel($"Body_{bodyId}", pos,
|
||||
new Color(0.96f, 0.18f, 0.18f), "BODY");
|
||||
go.transform.parent = _mapCenterPoint?.transform;
|
||||
_bodyMarkers[bodyId] = go;
|
||||
}
|
||||
|
||||
public void ClearBodyMarkers()
|
||||
{
|
||||
foreach (var go in _bodyMarkers.Values)
|
||||
if (go) UnityEngine.Object.Destroy(go);
|
||||
_bodyMarkers.Clear();
|
||||
}
|
||||
|
||||
// ── Player avatar sizing ────────────────────────────────────────────
|
||||
// The default Unity capsule primitive is 2m tall in local space. The
|
||||
// map camera defaults to 150m orthographic-ish height (see
|
||||
// MapCameraController), so anything smaller than ~3m world-size is a
|
||||
// pixel on screen. Original code used scale=0.4 (~0.8m capsule) which
|
||||
// was invisible. Markers (POIs/tasks/bodies) are 8m pillars; players
|
||||
// need to be visibly distinct from those AND from each other. The
|
||||
// local player gets a halo light + larger scale so the user can find
|
||||
// themselves on the map at a glance.
|
||||
private const float kLocalPlayerScale = 4f; // ~8m capsule (matches marker height)
|
||||
private const float kRemotePlayerScale = 2f; // ~4m capsule (smaller than markers)
|
||||
private const float kLocalPlayerHaloRange = 18f;
|
||||
private const float kLocalPlayerHaloIntensity = 2.5f;
|
||||
|
||||
public void UpdatePlayerAvatars(Dictionary<string, PlayerPositionInfo> positions, string myUuid)
|
||||
{
|
||||
if (_mapCenterPoint == null) return;
|
||||
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
|
||||
{
|
||||
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||
if (md != null) _centerPosition = md.Center;
|
||||
}
|
||||
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
|
||||
foreach (var kvp in positions)
|
||||
{
|
||||
string uuid = kvp.Key;
|
||||
var info = kvp.Value;
|
||||
bool isLocal = uuid == myUuid;
|
||||
if (!_playerAvatars.TryGetValue(uuid, out var go) || go == null)
|
||||
{
|
||||
go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||
go.name = $"Player_{uuid.Substring(0, Mathf.Min(8, uuid.Length))}";
|
||||
go.transform.parent = _mapCenterPoint?.transform;
|
||||
// Strip the auto-collider - avatars are visual only and the
|
||||
// collider would interact with the map's MeshColliders.
|
||||
var col = go.GetComponent<Collider>();
|
||||
if (col != null) UnityEngine.Object.Destroy(col);
|
||||
|
||||
float scale = isLocal ? kLocalPlayerScale : kRemotePlayerScale;
|
||||
go.transform.localScale = Vector3.one * scale;
|
||||
|
||||
if (isLocal)
|
||||
{
|
||||
// Halo light around the local player so the user can
|
||||
// find themselves at a glance even at the widest zoom.
|
||||
// Range/intensity tuned so it reads as "this is me"
|
||||
// without bleeding far enough to drown POI markers.
|
||||
var halo = go.AddComponent<Light>();
|
||||
halo.color = new Color(0.30f, 1.00f, 0.55f); // matches green capsule color
|
||||
halo.intensity = kLocalPlayerHaloIntensity;
|
||||
halo.range = kLocalPlayerHaloRange;
|
||||
}
|
||||
|
||||
_playerAvatars[uuid] = go;
|
||||
}
|
||||
|
||||
// Lift the avatar so the bottom of the capsule sits roughly at
|
||||
// ground level despite the larger scale. Capsule's local pivot
|
||||
// is at center, height = 2 * localScale.y world units, so we
|
||||
// raise by half the local height.
|
||||
float halfHeight = (isLocal ? kLocalPlayerScale : kRemotePlayerScale);
|
||||
go.transform.position = info.Position.ToLocalVector3(_centerPosition)
|
||||
+ Vector3.up * halfHeight;
|
||||
|
||||
var mr = go.GetComponent<MeshRenderer>();
|
||||
if (mr)
|
||||
{
|
||||
if (isLocal) mr.material.color = new Color(0.30f, 1.00f, 0.55f);
|
||||
else if (info.State == GeoSus.Client.PlayerState.Dead) mr.material.color = Color.grey;
|
||||
else mr.material.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateSabotageMarkers(List<RepairStationInfo> stations)
|
||||
{
|
||||
var color = new Color(1.0f, 0.55f, 0.0f); // strong orange = repair urgency
|
||||
foreach (var station in stations)
|
||||
{
|
||||
var pos = station.Location.ToLocalVector3(_centerPosition);
|
||||
var go = CreateMarkerWithLabel($"Sabotage_{station.StationId}", pos,
|
||||
color, "REPAIR");
|
||||
go.transform.parent = _mapCenterPoint?.transform;
|
||||
|
||||
// Repair stations also pulse light so impostors and crew see
|
||||
// the urgency from across the map.
|
||||
var light = go.AddComponent<Light>();
|
||||
light.color = color;
|
||||
light.intensity = 4f;
|
||||
light.range = 30f;
|
||||
_sabotageMarkers.Add(go);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSabotageMarkers()
|
||||
{
|
||||
foreach (var go in _sabotageMarkers)
|
||||
if (go) UnityEngine.Object.Destroy(go);
|
||||
_sabotageMarkers.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using GeoSus.Client;
|
||||
//using GeoSus.Client;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
/*public enum TaskType
|
||||
public enum TaskType
|
||||
{
|
||||
Task //TODO: Typy úkolù
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ public interface ITask
|
||||
public string TaskID { get; } // Unikátní ID úkolu pro server
|
||||
public TaskType TaskType { get; } // Typ úkolu
|
||||
public string TaskName { get; } // Viditelný název úkolu
|
||||
public Position TaskLocation { get; } // Polohy na mapì
|
||||
public (double, double) TaskLocation { get; } // Polohy na mapì
|
||||
public bool IsCompleted { get; } // Stav dokonèení úkolu
|
||||
|
||||
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
|
||||
@@ -27,7 +27,7 @@ public class Wires : ITask{
|
||||
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||
public TaskType TaskType { get; set; } // Typ úkolu
|
||||
public string TaskName { get; set; } // Viditelný název úkolu
|
||||
public Position TaskLocation { get; set; } // Poloha na mapì
|
||||
public (double, double) TaskLocation { get; set; } // Poloha na mapì
|
||||
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
|
||||
private Action<ITask> _onCompleted;
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feb806f8c9bbde347862d714c4e96c61
|
||||
guid: 00f17be43b5049645915f193bf99516b
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eaf47040f6a6ba4bb9df4eab675de30
|
||||
guid: e8c70d2b2080681448d8f781f73c73a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a369fde97a303eb4ebfe7de3af10fac4
|
||||
guid: 52b482693f234054aa4d20f92fbef10d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -7,13 +7,12 @@ Material:
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: mapamaterial1
|
||||
m_Shader: {fileID: 108, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Name: BLUE
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user