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20 Commits

Author SHA1 Message Date
13ea77d40e Revert "chyby skybox"
This reverts commit ffed0c4714.
2026-03-28 14:10:56 +01:00
ffed0c4714 chyby skybox 2026-03-28 14:09:34 +01:00
b6cfcb236e zemegule opravena, pls uz nikdy nikdo s ni nic nedelejte, osobne vas vykastruji (moc prace) 2026-03-28 12:33:31 +01:00
3b4f269905 Merge branch 'MainMenu' of ssh://git.honzuvkod.dev:222/BlueCabinetGames/GeoSusGame into MainMenu 2026-03-28 12:08:17 +01:00
d80ac111c2 Removed meta files 2026-03-28 11:06:53 +01:00
dd3da6dd60 vytuneno 2026-03-28 11:05:59 +01:00
4fdfdea5cf udpatnuty na vsechny cudliky 2026-03-28 10:45:51 +01:00
32c7589ab3 prepinani scen 2026-03-28 10:36:08 +01:00
44155796d0 rename Misovych slozek, clean up 2026-03-28 09:43:53 +01:00
5b166244b2 added Packages 2026-03-28 09:24:20 +01:00
114a0d3997 player list + animace pro něj 2026-03-26 18:33:43 +01:00
ce6e4450e6 nove screeny(myslim)zvuky pro tlacitka klikani tlacitek novy font pro texty a uprava hvězd 2026-03-22 21:31:20 +01:00
95f2f63259 6 novych screenu posledni 3 asi celkem nic moc 2026-03-20 20:24:16 +01:00
dc5ed7d49f napis na zemeguli, jestli nekdo chce, tak doladte barvu, vic belejsi mi to udelat neslo(ve scene neni svetlo, tak jsem radsi nic nedelal) 2026-03-04 18:26:34 +01:00
Jan Racek
2fadf819cc Upraveno hlavni menu, pridana 3D zeme bez rendertexture, pridano space HDRI 2026-03-01 21:14:00 +01:00
ff9a2cebd3 main menu 2026-02-27 20:22:49 +01:00
e14a3ddf2b scaling a cerny pozadí 2026-02-21 14:47:54 +01:00
5bd6eabec6 Opraven TMP, pridan anchoring hlavniho menu 2026-02-21 14:17:12 +01:00
f2ebd125f3 zeme kutululu 2026-02-21 14:04:25 +01:00
2fdfabe2b8 main menu 2026-02-21 13:44:23 +01:00
236 changed files with 180504 additions and 444 deletions

2
.gitignore vendored
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@@ -303,8 +303,6 @@ PublishScripts/
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed

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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; // Nutné pro práci s UI komponentami
public class CudlikZmenaSceny : MonoBehaviour
{
// Toto políèko uvidíš v Inspectoru pøímo u tlaèítka
[SerializeField] private string nazevCiloveSceny;
void Start()
{
// Automaticky øekne tlaèítku, co má dìlat, když na nìj klikneš
Button btn = GetComponent<Button>();
if (btn != null)
{
btn.onClick.AddListener(Prejdi);
}
}
void Prejdi()
{
if (!string.IsNullOrEmpty(nazevCiloveSceny))
{
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}
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{
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