Compare commits
13 Commits
design
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abc5801b18
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3ac90ed7b6 |
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
Normal file
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|||||||
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{
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||||||
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"recommendations": [
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||||||
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"visualstudiotoolsforunity.vstuc"
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||||||
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]
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||||||
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}
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||||||
10
.vscode/launch.json
vendored
Normal file
10
.vscode/launch.json
vendored
Normal file
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|||||||
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{
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||||||
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"version": "0.2.0",
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||||||
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"configurations": [
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||||||
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{
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||||||
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"name": "Attach to Unity",
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||||||
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"type": "vstuc",
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||||||
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"request": "attach"
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||||||
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}
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||||||
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]
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||||||
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}
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||||||
60
.vscode/settings.json
vendored
Normal file
60
.vscode/settings.json
vendored
Normal file
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|||||||
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{
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"**/*.dll": true,
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"**/*.midi": true,
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"**/*.wav": true,
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"**/*.gif": true,
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"**/*.ico": true,
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"**/*.jpg": true,
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"**/*.jpeg": true,
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"**/*.png": true,
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"**/*.psd": true,
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"**/*.3DS": true,
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"**/*.fbx": true,
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"**/*.FBX": true,
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"**/*.lxo": true,
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"**/*.LXO": true,
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"**/*.ma": true,
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||||||
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"**/*.MA": true,
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"**/*.obj": true,
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||||||
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"**/*.OBJ": true,
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||||||
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"**/*.asset": true,
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||||||
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"**/*.cubemap": true,
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||||||
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"**/*.flare": true,
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||||||
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"**/*.mat": true,
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||||||
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"**/*.meta": true,
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||||||
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"**/*.prefab": true,
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||||||
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"**/*.unity": true,
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||||||
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"build/": true,
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||||||
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"Build/": true,
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||||||
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"Library/": true,
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||||||
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"library/": true,
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||||||
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"obj/": true,
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||||||
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"Obj/": true,
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||||||
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"Logs/": true,
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||||||
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"logs/": true,
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||||||
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"ProjectSettings/": true,
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||||||
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"UserSettings/": true,
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||||||
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"temp/": true,
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||||||
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"Temp/": true
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||||||
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},
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||||||
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"dotnet.defaultSolution": "NegrBagrJaromirJagr_git - Copy (3).sln"
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}
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||||||
BIN
Assets/2026-04-26 13-58-02.mp3.mkv
Normal file
BIN
Assets/2026-04-26 13-58-02.mp3.mkv
Normal file
Binary file not shown.
BIN
Assets/2026-04-26 13-58-02.mp3.mp3
Normal file
BIN
Assets/2026-04-26 13-58-02.mp3.mp3
Normal file
Binary file not shown.
BIN
Assets/202604261352.mp4
Normal file
BIN
Assets/202604261352.mp4
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Binary file not shown.
@@ -0,0 +1,46 @@
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|
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18
Assets/CenterButtonTarget.cs
Normal file
18
Assets/CenterButtonTarget.cs
Normal file
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using UnityEngine;
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public class CenterButtonTarget : MonoBehaviour
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{
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public TimingWheelShooter owner;
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m_Script: {fileID: 11500000, guid: 0863bf92b4fcc45b0b9267325249bf0f, type: 3}
|
||||||
|
m_Name: NotificationSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
toolbarInt: 0
|
||||||
|
iOSNotificationEditorSettingsValues:
|
||||||
|
keys:
|
||||||
|
- UnityNotificationRequestAuthorizationOnAppLaunch
|
||||||
|
- UnityNotificationDefaultAuthorizationOptions
|
||||||
|
- UnityAddRemoteNotificationCapability
|
||||||
|
- UnityNotificationRequestAuthorizationForRemoteNotificationsOnAppLaunch
|
||||||
|
- UnityRemoteNotificationForegroundPresentationOptions
|
||||||
|
- UnityUseAPSReleaseEnvironment
|
||||||
|
- UnityUseLocationNotificationTrigger
|
||||||
|
values:
|
||||||
|
- True
|
||||||
|
- 7
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
- -1
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
AndroidNotificationEditorSettingsValues:
|
||||||
|
keys:
|
||||||
|
- UnityNotificationAndroidRescheduleOnDeviceRestart
|
||||||
|
- UnityNotificationAndroidUseCustomActivity
|
||||||
|
- UnityNotificationAndroidCustomActivityString
|
||||||
|
values:
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
- com.unity3d.player.UnityPlayerActivity
|
||||||
|
TrackedResourceAssets: []
|
||||||
21
Assets/GameManager/ITask.cs
Normal file
21
Assets/GameManager/ITask.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
//using GeoSus.Client;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum TaskType
|
||||||
|
{
|
||||||
|
Task
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ITask
|
||||||
|
{
|
||||||
|
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||||
|
public TaskType TaskType { get; set; } // Typ úkolu
|
||||||
|
public string TaskName { get; set; } // Viditelný název úkolu
|
||||||
|
public (double, double) TaskLocation { get; set; } // Poloha na mapě
|
||||||
|
public bool IsCompleted { get; } // Stav dokončení úkolu
|
||||||
|
|
||||||
|
void Initialize(Action<ITask> onCompleted); // Vytvoření tasku
|
||||||
|
void ExitTask(Action<ITask> onExit); // Při opuštění úkolu
|
||||||
|
void Complete(); // Označit úkol jako dokončený
|
||||||
|
}
|
||||||
113
Assets/GlassPiece.cs
Normal file
113
Assets/GlassPiece.cs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GlassPiece : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int PieceIndex { get; private set; }
|
||||||
|
public bool IsBroken { get; private set; }
|
||||||
|
|
||||||
|
[SerializeField] private float maxHealth = 1000f;
|
||||||
|
|
||||||
|
[Header("Damage Visuals")]
|
||||||
|
[SerializeField] private float damagedAlpha = 0.85f;
|
||||||
|
|
||||||
|
private float currentHealth;
|
||||||
|
private Rigidbody rb;
|
||||||
|
private Renderer rend;
|
||||||
|
private Vector3 originalScale;
|
||||||
|
|
||||||
|
private Color intactColor = Color.white;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
rend = GetComponent<Renderer>();
|
||||||
|
|
||||||
|
if (rend == null)
|
||||||
|
rend = GetComponentInChildren<Renderer>();
|
||||||
|
|
||||||
|
originalScale = transform.localScale;
|
||||||
|
|
||||||
|
if (rend != null)
|
||||||
|
{
|
||||||
|
if (rend.material.HasProperty("_BaseColor"))
|
||||||
|
intactColor = rend.material.GetColor("_BaseColor");
|
||||||
|
else if (rend.material.HasProperty("_Color"))
|
||||||
|
intactColor = rend.material.color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(int index, float startHealth)
|
||||||
|
{
|
||||||
|
PieceIndex = index;
|
||||||
|
maxHealth = startHealth;
|
||||||
|
currentHealth = startHealth;
|
||||||
|
IsBroken = false;
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = true;
|
||||||
|
rb.useGravity = false;
|
||||||
|
rb.linearVelocity = Vector3.zero;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.localScale = originalScale;
|
||||||
|
UpdateVisual();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ApplyDamage(float damage, Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
|
||||||
|
{
|
||||||
|
if (IsBroken) return false;
|
||||||
|
|
||||||
|
currentHealth = Mathf.Max(0f, currentHealth - damage);
|
||||||
|
UpdateVisual();
|
||||||
|
|
||||||
|
if (currentHealth <= 0f)
|
||||||
|
{
|
||||||
|
Break(hitPoint, impulseDirection, impulseStrength);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateVisual()
|
||||||
|
{
|
||||||
|
if (rend == null) return;
|
||||||
|
|
||||||
|
float damage01 = 1f - (currentHealth / maxHealth);
|
||||||
|
float visualT = Mathf.Pow(damage01, 0.8f);
|
||||||
|
|
||||||
|
Color targetColor = new Color(1f, 1f, 1f, damagedAlpha);
|
||||||
|
Color finalColor = Color.Lerp(intactColor, targetColor, visualT);
|
||||||
|
|
||||||
|
if (rend.material.HasProperty("_BaseColor"))
|
||||||
|
rend.material.SetColor("_BaseColor", finalColor);
|
||||||
|
else if (rend.material.HasProperty("_Color"))
|
||||||
|
rend.material.color = finalColor;
|
||||||
|
|
||||||
|
float shrink = Mathf.Lerp(1f, 0.92f, visualT * 0.25f);
|
||||||
|
transform.localScale = originalScale * shrink;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Break(Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
|
||||||
|
{
|
||||||
|
if (IsBroken) return;
|
||||||
|
|
||||||
|
IsBroken = true;
|
||||||
|
|
||||||
|
transform.SetParent(null, true);
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||||
|
|
||||||
|
if (impulseDirection.sqrMagnitude < 0.0001f)
|
||||||
|
impulseDirection = transform.forward;
|
||||||
|
|
||||||
|
rb.AddForceAtPosition(impulseDirection.normalized * impulseStrength, hitPoint, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
194
Assets/GlassRingController.cs
Normal file
194
Assets/GlassRingController.cs
Normal file
@@ -0,0 +1,194 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GlassRingController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Auto Setup")]
|
||||||
|
public bool autoCollectOnAwake = true;
|
||||||
|
public bool includeInactive = true;
|
||||||
|
public float pieceMaxHealth = 100f;
|
||||||
|
|
||||||
|
[Header("Rotation")]
|
||||||
|
public float rotationSpeedDegrees = 45f;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public AudioSource audioSource;
|
||||||
|
public AudioClip damageClip;
|
||||||
|
public AudioClip breakClip;
|
||||||
|
[Range(0f, 1f)] public float damageVolume = 0.7f;
|
||||||
|
[Range(0f, 1f)] public float breakVolume = 1f;
|
||||||
|
|
||||||
|
private GlassPiece[] pieces;
|
||||||
|
public GlassPiece[] Pieces => pieces;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (Application.isPlaying && autoCollectOnAwake)
|
||||||
|
{
|
||||||
|
CollectPiecesFromChildren();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying || Mathf.Abs(rotationSpeedDegrees) < 0.001f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.Rotate(Vector3.right, rotationSpeedDegrees * Time.deltaTime, Space.World);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Collect Pieces From Children")]
|
||||||
|
public void CollectPiecesFromChildren()
|
||||||
|
{
|
||||||
|
List<GlassPiece> foundPieces = new List<GlassPiece>();
|
||||||
|
|
||||||
|
Transform[] allChildren = GetComponentsInChildren<Transform>(includeInactive);
|
||||||
|
|
||||||
|
foreach (Transform t in allChildren)
|
||||||
|
{
|
||||||
|
if (t == transform) continue;
|
||||||
|
|
||||||
|
Renderer rend = t.GetComponent<Renderer>();
|
||||||
|
if (rend == null)
|
||||||
|
rend = t.GetComponentInChildren<Renderer>();
|
||||||
|
|
||||||
|
if (rend == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Collider col = t.GetComponent<Collider>();
|
||||||
|
|
||||||
|
bool invalidMeshCollider = false;
|
||||||
|
MeshCollider existingMeshCollider = col as MeshCollider;
|
||||||
|
if (existingMeshCollider != null && existingMeshCollider.sharedMesh == null)
|
||||||
|
{
|
||||||
|
invalidMeshCollider = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (col == null || invalidMeshCollider)
|
||||||
|
{
|
||||||
|
if (invalidMeshCollider)
|
||||||
|
Destroy(existingMeshCollider);
|
||||||
|
|
||||||
|
BoxCollider box = t.GetComponent<BoxCollider>();
|
||||||
|
if (box == null)
|
||||||
|
box = t.gameObject.AddComponent<BoxCollider>();
|
||||||
|
|
||||||
|
Bounds worldBounds = rend.bounds;
|
||||||
|
Vector3 localCenter = t.InverseTransformPoint(worldBounds.center);
|
||||||
|
|
||||||
|
box.center = localCenter;
|
||||||
|
|
||||||
|
Vector3 lossy = t.lossyScale;
|
||||||
|
box.size = new Vector3(
|
||||||
|
worldBounds.size.x / Mathf.Max(lossy.x, 0.0001f),
|
||||||
|
worldBounds.size.y / Mathf.Max(lossy.y, 0.0001f),
|
||||||
|
worldBounds.size.z / Mathf.Max(lossy.z, 0.0001f)
|
||||||
|
);
|
||||||
|
|
||||||
|
col = box;
|
||||||
|
}
|
||||||
|
|
||||||
|
GlassPiece piece = t.GetComponent<GlassPiece>();
|
||||||
|
if (piece == null)
|
||||||
|
piece = t.gameObject.AddComponent<GlassPiece>();
|
||||||
|
|
||||||
|
Rigidbody rb = t.GetComponent<Rigidbody>();
|
||||||
|
if (rb == null)
|
||||||
|
rb = t.gameObject.AddComponent<Rigidbody>();
|
||||||
|
|
||||||
|
rb.isKinematic = true;
|
||||||
|
rb.useGravity = false;
|
||||||
|
|
||||||
|
foundPieces.Add(piece);
|
||||||
|
}
|
||||||
|
|
||||||
|
foundPieces.Sort((a, b) =>
|
||||||
|
{
|
||||||
|
float angleA = Mathf.Atan2(a.transform.localPosition.z, a.transform.localPosition.x);
|
||||||
|
float angleB = Mathf.Atan2(b.transform.localPosition.z, b.transform.localPosition.x);
|
||||||
|
return angleA.CompareTo(angleB);
|
||||||
|
});
|
||||||
|
|
||||||
|
pieces = foundPieces.ToArray();
|
||||||
|
|
||||||
|
for (int i = 0; i < pieces.Length; i++)
|
||||||
|
{
|
||||||
|
pieces[i].Initialize(i, pieceMaxHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"GlassRingController: collected {pieces.Length} pieces.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyProjectileImpact(int hitIndex, ProjectileBehaviour projectile, float charge01, Vector3 hitPoint)
|
||||||
|
{
|
||||||
|
if (pieces == null || pieces.Length == 0) return;
|
||||||
|
|
||||||
|
float sigma = Mathf.Max(0.01f, projectile.sigma);
|
||||||
|
float chargeMultiplier = 0.55f + 1.45f * Mathf.Pow(charge01, 1.4f);
|
||||||
|
|
||||||
|
bool anyHealthChanged = false;
|
||||||
|
bool anyNewBreak = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < pieces.Length; i++)
|
||||||
|
{
|
||||||
|
GlassPiece piece = pieces[i];
|
||||||
|
if (piece == null || piece.IsBroken) continue;
|
||||||
|
|
||||||
|
int d = CircularDistance(i, hitIndex, pieces.Length);
|
||||||
|
float gaussian = Mathf.Exp(-(d * d) / (2f * sigma * sigma));
|
||||||
|
|
||||||
|
if (gaussian < 0.005f) continue;
|
||||||
|
|
||||||
|
float damage = projectile.baseDamage * chargeMultiplier * gaussian;
|
||||||
|
if (i == hitIndex)
|
||||||
|
damage *= projectile.directHitMultiplier;
|
||||||
|
|
||||||
|
Vector3 impulseDir = piece.transform.position - hitPoint;
|
||||||
|
if (impulseDir.sqrMagnitude < 0.0001f)
|
||||||
|
impulseDir = piece.transform.position - transform.position;
|
||||||
|
|
||||||
|
float impulse = projectile.breakImpulse * chargeMultiplier * gaussian;
|
||||||
|
if (i == hitIndex)
|
||||||
|
impulse *= projectile.directHitMultiplier;
|
||||||
|
|
||||||
|
bool brokeNow = piece.ApplyDamage(damage, hitPoint, impulseDir, impulse);
|
||||||
|
|
||||||
|
anyHealthChanged = true;
|
||||||
|
if (brokeNow)
|
||||||
|
anyNewBreak = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anyNewBreak)
|
||||||
|
{
|
||||||
|
PlayBreakSound();
|
||||||
|
}
|
||||||
|
else if (anyHealthChanged)
|
||||||
|
{
|
||||||
|
PlayDamageSound();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayDamageSound()
|
||||||
|
{
|
||||||
|
if (audioSource != null && damageClip != null)
|
||||||
|
audioSource.PlayOneShot(damageClip, damageVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayBreakSound()
|
||||||
|
{
|
||||||
|
if (audioSource != null && breakClip != null)
|
||||||
|
audioSource.PlayOneShot(breakClip, breakVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int CircularDistance(int a, int b, int count)
|
||||||
|
{
|
||||||
|
int raw = Mathf.Abs(a - b);
|
||||||
|
return Mathf.Min(raw, count - raw);
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
136
Assets/Materials/image.mat
Normal file
136
Assets/Materials/image.mat
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: image
|
||||||
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap:
|
||||||
|
RenderType: Opaque
|
||||||
|
disabledShaderPasses:
|
||||||
|
- MOTIONVECTORS
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
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title: URP Empty Template
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title: Universal Mobile 3D Template
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sections:
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sections:
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- heading: Welcome to the Universal Render Pipeline
|
- heading: Welcome to the Universal Mobile 3D Template
|
||||||
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
text: This template sets up the right Project settings for developing a 3D game
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|
on mobile. Also it includes some of the recommended packages for developing
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on mobile.
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7
Assets/RingShooterMinigameController.cs
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7
Assets/RingShooterMinigameController.cs
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using UnityEngine;
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// Old placeholder file kept only so the project compiles cleanly.
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// Actual gameplay now lives in TimingWheelShooter.
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11
Assets/RotateDiamond.cs
Normal file
11
Assets/RotateDiamond.cs
Normal file
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1223
Assets/Scenes/happywheelminigamescene.unity
Normal file
1223
Assets/Scenes/happywheelminigamescene.unity
Normal file
File diff suppressed because it is too large
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- rid: 5796307958419947527
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m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: eda47df5b85f4f249abf7abd73db2cb2, type: 2}
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m_xrOcclusionMeshPS: {fileID: 4800000, guid: 4431b1f1f743fbf4eb310a967890cbea, type: 3}
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type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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BIN
Assets/TENKOLECKOVYBULLSHIT.blend
Normal file
BIN
Assets/TENKOLECKOVYBULLSHIT.blend
Normal file
Binary file not shown.
4537
Assets/TENKOLECKOVYBULLSHIT.prefab
Normal file
4537
Assets/TENKOLECKOVYBULLSHIT.prefab
Normal file
File diff suppressed because it is too large
Load Diff
335
Assets/TimingWheelShooter.cs
Normal file
335
Assets/TimingWheelShooter.cs
Normal file
@@ -0,0 +1,335 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
|
||||||
|
public class TimingWheelShooter : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Task Info")]
|
||||||
|
[SerializeField] private string taskID = "RING_SHOOTER_01";
|
||||||
|
[SerializeField] private string taskName = "Break the Ring";
|
||||||
|
[SerializeField] private TaskType taskType = TaskType.Task;
|
||||||
|
[SerializeField] private Vector2 taskLocation = Vector2.zero;
|
||||||
|
|
||||||
|
public string TaskID
|
||||||
|
{
|
||||||
|
get => taskID;
|
||||||
|
set => taskID = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TaskType TaskType
|
||||||
|
{
|
||||||
|
get => taskType;
|
||||||
|
set => taskType = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string TaskName
|
||||||
|
{
|
||||||
|
get => taskName;
|
||||||
|
set => taskName = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public (double, double) TaskLocation
|
||||||
|
{
|
||||||
|
get => (taskLocation.x, taskLocation.y);
|
||||||
|
set => taskLocation = new Vector2((float)value.Item1, (float)value.Item2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
[Header("Wheel")]
|
||||||
|
public Transform rotatingWheel;
|
||||||
|
public float defaultAngle = 90f;
|
||||||
|
public float sweepAngle = 90f;
|
||||||
|
public float wheelSpeed = 120f;
|
||||||
|
|
||||||
|
[Header("Projectile")]
|
||||||
|
public ProjectileBehaviour potatoPrefab;
|
||||||
|
public Transform projectileSpawn;
|
||||||
|
public Transform aimPoint;
|
||||||
|
public GlassRingController ring;
|
||||||
|
public float baseLaunchSpeed = 12f;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public AudioSource audioSource;
|
||||||
|
public AudioClip startClip;
|
||||||
|
[Range(0f, 1f)] public float startVolume = 1f;
|
||||||
|
public AudioClip winClip;
|
||||||
|
[Range(0f, 1f)] public float winVolume = 1f;
|
||||||
|
|
||||||
|
[Header("Finish Video")]
|
||||||
|
public VideoPlayer videoPlayer;
|
||||||
|
public VideoClip finishVideo;
|
||||||
|
public AudioClip finishVideoAudio;
|
||||||
|
[Range(0f, 1f)] public float finishVideoAudioVolume = 1f;
|
||||||
|
public Camera targetCamera;
|
||||||
|
|
||||||
|
[Header("State")]
|
||||||
|
public bool autoRestartAfterShot = true;
|
||||||
|
public float restartDelay = 0.75f;
|
||||||
|
|
||||||
|
private bool isRunning = true;
|
||||||
|
private bool finishSequenceStarted = false;
|
||||||
|
private float currentAngle;
|
||||||
|
private float direction = 1f;
|
||||||
|
private Action<ITask> onCompletedCallback;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (videoPlayer == null)
|
||||||
|
videoPlayer = GetComponent<VideoPlayer>();
|
||||||
|
|
||||||
|
if (videoPlayer == null)
|
||||||
|
videoPlayer = gameObject.AddComponent<VideoPlayer>();
|
||||||
|
|
||||||
|
if (targetCamera == null)
|
||||||
|
targetCamera = Camera.main;
|
||||||
|
|
||||||
|
// Video setup
|
||||||
|
videoPlayer.playOnAwake = false;
|
||||||
|
videoPlayer.waitForFirstFrame = true;
|
||||||
|
videoPlayer.skipOnDrop = true;
|
||||||
|
videoPlayer.isLooping = false;
|
||||||
|
videoPlayer.audioOutputMode = VideoAudioOutputMode.None;
|
||||||
|
videoPlayer.renderMode = VideoRenderMode.CameraNearPlane;
|
||||||
|
|
||||||
|
if (targetCamera != null)
|
||||||
|
videoPlayer.targetCamera = targetCamera;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
currentAngle = defaultAngle;
|
||||||
|
SetWheelAngle(currentAngle);
|
||||||
|
|
||||||
|
PlayStartSound();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (IsCompleted || finishSequenceStarted) return;
|
||||||
|
|
||||||
|
if (isRunning)
|
||||||
|
UpdateWheelMotion();
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
StopAndShoot();
|
||||||
|
|
||||||
|
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
|
||||||
|
StopAndShoot();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateWheelMotion()
|
||||||
|
{
|
||||||
|
float halfRange = sweepAngle * 0.5f;
|
||||||
|
float minAngle = defaultAngle - halfRange;
|
||||||
|
float maxAngle = defaultAngle + halfRange;
|
||||||
|
|
||||||
|
currentAngle += direction * wheelSpeed * Time.deltaTime;
|
||||||
|
|
||||||
|
if (currentAngle >= maxAngle)
|
||||||
|
{
|
||||||
|
currentAngle = maxAngle;
|
||||||
|
direction = -1f;
|
||||||
|
}
|
||||||
|
else if (currentAngle <= minAngle)
|
||||||
|
{
|
||||||
|
currentAngle = minAngle;
|
||||||
|
direction = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetWheelAngle(currentAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetWheelAngle(float angle)
|
||||||
|
{
|
||||||
|
if (rotatingWheel == null) return;
|
||||||
|
|
||||||
|
Vector3 e = rotatingWheel.localEulerAngles;
|
||||||
|
e.y = angle; // your current setup uses Y
|
||||||
|
rotatingWheel.localEulerAngles = e;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float EvaluateMultiplier(float angle)
|
||||||
|
{
|
||||||
|
float halfRange = sweepAngle * 0.5f;
|
||||||
|
float offset = Mathf.Abs(angle - defaultAngle);
|
||||||
|
|
||||||
|
float zone5 = halfRange / 2.5f;
|
||||||
|
float zone2 = halfRange / 1.5f;
|
||||||
|
|
||||||
|
if (offset <= zone5) return 5f;
|
||||||
|
if (offset <= zone2) return 2f;
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopAndShoot()
|
||||||
|
{
|
||||||
|
if (!isRunning || IsCompleted || finishSequenceStarted) return;
|
||||||
|
|
||||||
|
isRunning = false;
|
||||||
|
|
||||||
|
float multiplier = EvaluateMultiplier(currentAngle);
|
||||||
|
Shoot(multiplier);
|
||||||
|
|
||||||
|
Debug.Log($"Wheel stopped at {currentAngle:F1}°, multiplier = {multiplier}x");
|
||||||
|
|
||||||
|
if (autoRestartAfterShot)
|
||||||
|
Invoke(nameof(RestartWheel), restartDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Shoot(float multiplier)
|
||||||
|
{
|
||||||
|
if (potatoPrefab == null || projectileSpawn == null || aimPoint == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 dir = (aimPoint.position - projectileSpawn.position).normalized;
|
||||||
|
float speed = baseLaunchSpeed * multiplier;
|
||||||
|
|
||||||
|
ProjectileBehaviour p = Instantiate(
|
||||||
|
potatoPrefab,
|
||||||
|
projectileSpawn.position,
|
||||||
|
Quaternion.LookRotation(dir, Vector3.up)
|
||||||
|
);
|
||||||
|
|
||||||
|
p.baseDamage *= multiplier;
|
||||||
|
p.breakImpulse *= multiplier;
|
||||||
|
p.Launch(ring, dir * speed, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RestartWheel()
|
||||||
|
{
|
||||||
|
if (!IsCompleted && !finishSequenceStarted)
|
||||||
|
isRunning = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NotifyButtonHit(ProjectileBehaviour projectile)
|
||||||
|
{
|
||||||
|
if (IsCompleted || finishSequenceStarted) return;
|
||||||
|
|
||||||
|
Debug.Log("Diamond hit. Starting finish sequence.");
|
||||||
|
StartCoroutine(PlayFinishSequenceThenComplete());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlayFinishSequenceThenComplete()
|
||||||
|
{
|
||||||
|
finishSequenceStarted = true;
|
||||||
|
isRunning = false;
|
||||||
|
CancelInvoke();
|
||||||
|
|
||||||
|
if (ring != null)
|
||||||
|
ring.enabled = false;
|
||||||
|
|
||||||
|
if (finishVideo == null)
|
||||||
|
{
|
||||||
|
if (audioSource != null && winClip != null)
|
||||||
|
audioSource.PlayOneShot(winClip, winVolume);
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
videoPlayer.Stop();
|
||||||
|
videoPlayer.clip = finishVideo;
|
||||||
|
videoPlayer.renderMode = VideoRenderMode.CameraNearPlane;
|
||||||
|
|
||||||
|
if (targetCamera == null)
|
||||||
|
targetCamera = Camera.main;
|
||||||
|
|
||||||
|
if (targetCamera != null)
|
||||||
|
videoPlayer.targetCamera = targetCamera;
|
||||||
|
|
||||||
|
bool finished = false;
|
||||||
|
void OnVideoFinished(VideoPlayer vp) => finished = true;
|
||||||
|
|
||||||
|
videoPlayer.loopPointReached += OnVideoFinished;
|
||||||
|
|
||||||
|
videoPlayer.Prepare();
|
||||||
|
while (!videoPlayer.isPrepared)
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
videoPlayer.Play();
|
||||||
|
|
||||||
|
if (audioSource != null && finishVideoAudio != null)
|
||||||
|
{
|
||||||
|
audioSource.clip = finishVideoAudio;
|
||||||
|
audioSource.volume = finishVideoAudioVolume;
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
else if (audioSource != null && winClip != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(winClip, winVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (!finished)
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
videoPlayer.loopPointReached -= OnVideoFinished;
|
||||||
|
videoPlayer.Stop();
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
onCompletedCallback = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
finishSequenceStarted = false;
|
||||||
|
isRunning = true;
|
||||||
|
direction = 1f;
|
||||||
|
currentAngle = defaultAngle;
|
||||||
|
SetWheelAngle(currentAngle);
|
||||||
|
|
||||||
|
CancelInvoke();
|
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|
|
||||||
|
if (ring != null)
|
||||||
|
ring.enabled = true;
|
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|
|
||||||
|
if (audioSource != null)
|
||||||
|
audioSource.Stop();
|
||||||
|
|
||||||
|
if (videoPlayer != null)
|
||||||
|
videoPlayer.Stop();
|
||||||
|
|
||||||
|
PlayStartSound();
|
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|
}
|
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|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
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|
{
|
||||||
|
isRunning = false;
|
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|
finishSequenceStarted = false;
|
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|
CancelInvoke();
|
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|
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|
if (audioSource != null)
|
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|
audioSource.Stop();
|
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|
|
||||||
|
if (videoPlayer != null)
|
||||||
|
videoPlayer.Stop();
|
||||||
|
|
||||||
|
onExit?.Invoke(this);
|
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|
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|
||||||
|
|
||||||
|
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|
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|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
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|
isRunning = false;
|
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|
finishSequenceStarted = false;
|
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|
CancelInvoke();
|
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|
|
||||||
|
onCompletedCallback?.Invoke(this);
|
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|
}
|
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|
|
||||||
|
private void PlayStartSound()
|
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|
{
|
||||||
|
if (audioSource != null && startClip != null)
|
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|
audioSource.PlayOneShot(startClip, startVolume);
|
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|
}
|
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|
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Assets/TutorialInfo/Icons/Help_Icon.png
Normal file
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Assets/TutorialInfo/Icons/Mobile 3D.png
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Assets/TutorialInfo/Icons/Mobile 3D.png
Normal file
Binary file not shown.
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Assets/Untitled.blend
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BIN
Assets/Untitled.blend
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59
Assets/brambora Variant.prefab
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Assets/bramboracolor1.mat
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7
Assets/prefabs/gambler (1).prefab.meta
Normal file
7
Assets/prefabs/gambler (1).prefab.meta
Normal file
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71
Assets/projectilebehavior.cs
Normal file
71
Assets/projectilebehavior.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
[RequireComponent(typeof(Collider))]
|
||||||
|
public class ProjectileBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum ProjectileKind
|
||||||
|
{
|
||||||
|
Potato,
|
||||||
|
Knife
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Projectile Data")]
|
||||||
|
public ProjectileKind kind;
|
||||||
|
public float baseDamage = 35f;
|
||||||
|
public float sigma = 2f;
|
||||||
|
public float directHitMultiplier = 1.15f;
|
||||||
|
public float breakImpulse = 1.8f;
|
||||||
|
public float lifeTime = 8f;
|
||||||
|
|
||||||
|
private Rigidbody rb;
|
||||||
|
private GlassRingController ring;
|
||||||
|
private float charge01;
|
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|
private bool armed;
|
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|
|
||||||
|
private void Awake()
|
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|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
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|
}
|
||||||
|
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|
public void Launch(GlassRingController ringController, Vector3 launchVelocity, float normalizedCharge)
|
||||||
|
{
|
||||||
|
ring = ringController;
|
||||||
|
charge01 = Mathf.Clamp01(normalizedCharge);
|
||||||
|
|
||||||
|
rb.linearVelocity = launchVelocity;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
armed = true;
|
||||||
|
|
||||||
|
Destroy(gameObject, lifeTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (!armed) return;
|
||||||
|
armed = false;
|
||||||
|
|
||||||
|
Vector3 hitPoint = collision.contactCount > 0
|
||||||
|
? collision.GetContact(0).point
|
||||||
|
: transform.position;
|
||||||
|
|
||||||
|
GlassPiece piece = collision.collider.GetComponentInParent<GlassPiece>();
|
||||||
|
if (piece != null && ring != null && !piece.IsBroken)
|
||||||
|
{
|
||||||
|
ring.ApplyProjectileImpact(piece.PieceIndex, this, charge01, hitPoint);
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CenterButtonTarget button = collision.collider.GetComponentInParent<CenterButtonTarget>();
|
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|
if (button != null)
|
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|
{
|
||||||
|
button.NotifyHit(this);
|
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|
Destroy(gameObject);
|
||||||
|
return;
|
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|
}
|
||||||
|
|
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|
Destroy(gameObject);
|
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|
}
|
||||||
|
}
|
||||||
140
Assets/sklo.mat
Normal file
140
Assets/sklo.mat
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
%YAML 1.1
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|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Enable Debug Button 2
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: backspace
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 9
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
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|
||||||
invert: 0
|
|
||||||
type: 0
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|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Reset
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: left alt
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 1
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Next
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: page down
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 5
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Previous
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: page up
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 4
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
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|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Validate
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: return
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 0
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
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||||||
type: 0
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|
||||||
axis: 0
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|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Persistent
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: right shift
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 2
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Multiplier
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: left shift
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 3
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Horizontal
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: left
|
|
||||||
positiveButton: right
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Vertical
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: down
|
|
||||||
positiveButton: up
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Vertical
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: down
|
|
||||||
positiveButton: up
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 2
|
|
||||||
axis: 6
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Horizontal
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: left
|
|
||||||
positiveButton: right
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 2
|
|
||||||
axis: 5
|
|
||||||
joyNum: 0
|
|
||||||
|
|||||||
42
ProjectSettings/NotificationsSettings.asset
Normal file
42
ProjectSettings/NotificationsSettings.asset
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
{
|
||||||
|
"MonoBehaviour": {
|
||||||
|
"m_Enabled": true,
|
||||||
|
"m_EditorHideFlags": 0,
|
||||||
|
"m_Name": "",
|
||||||
|
"m_EditorClassIdentifier": "",
|
||||||
|
"ToolbarIndex": 0,
|
||||||
|
"m_iOSNotificationSettingsValues": {
|
||||||
|
"m_Keys": [
|
||||||
|
"UnityNotificationRequestAuthorizationOnAppLaunch",
|
||||||
|
"UnityNotificationDefaultAuthorizationOptions",
|
||||||
|
"UnityAddRemoteNotificationCapability",
|
||||||
|
"UnityNotificationRequestAuthorizationForRemoteNotificationsOnAppLaunch",
|
||||||
|
"UnityRemoteNotificationForegroundPresentationOptions",
|
||||||
|
"UnityUseAPSReleaseEnvironment",
|
||||||
|
"UnityUseLocationNotificationTrigger"
|
||||||
|
],
|
||||||
|
"m_Values": [
|
||||||
|
"True",
|
||||||
|
"7",
|
||||||
|
"False",
|
||||||
|
"False",
|
||||||
|
"-1",
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"m_AndroidNotificationSettingsValues": {
|
||||||
|
"m_Keys": [
|
||||||
|
"UnityNotificationAndroidRescheduleOnDeviceRestart",
|
||||||
|
"UnityNotificationAndroidUseCustomActivity",
|
||||||
|
"UnityNotificationAndroidCustomActivityString"
|
||||||
|
],
|
||||||
|
"m_Values": [
|
||||||
|
"False",
|
||||||
|
"False",
|
||||||
|
"com.unity3d.player.UnityPlayerActivity"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"DrawableResources": []
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!114 &1
|
--- !u!114 &1
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 61
|
m_ObjectHideFlags: 53
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
@@ -12,11 +12,13 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_EnablePreviewPackages: 0
|
m_EnablePreReleasePackages: 0
|
||||||
m_EnablePackageDependencies: 0
|
|
||||||
m_AdvancedSettingsExpanded: 1
|
m_AdvancedSettingsExpanded: 1
|
||||||
m_ScopedRegistriesSettingsExpanded: 1
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
|
m_SeeAllPackageVersions: 0
|
||||||
|
m_DismissPreviewPackagesInUse: 0
|
||||||
oneTimeWarningShown: 0
|
oneTimeWarningShown: 0
|
||||||
|
oneTimeDeprecatedPopUpShown: 0
|
||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -24,20 +26,12 @@ MonoBehaviour:
|
|||||||
m_Scopes: []
|
m_Scopes: []
|
||||||
m_IsDefault: 1
|
m_IsDefault: 1
|
||||||
m_Capabilities: 7
|
m_Capabilities: 7
|
||||||
|
m_ConfigSource: 0
|
||||||
m_UserSelectedRegistryName:
|
m_UserSelectedRegistryName:
|
||||||
m_UserAddingNewScopedRegistry: 0
|
m_UserAddingNewScopedRegistry: 0
|
||||||
m_RegistryInfoDraft:
|
m_RegistryInfoDraft:
|
||||||
m_ErrorMessage:
|
|
||||||
m_Original:
|
|
||||||
m_Id:
|
|
||||||
m_Name:
|
|
||||||
m_Url:
|
|
||||||
m_Scopes: []
|
|
||||||
m_IsDefault: 0
|
|
||||||
m_Capabilities: 0
|
|
||||||
m_Modified: 0
|
m_Modified: 0
|
||||||
m_Name:
|
m_ErrorMessage:
|
||||||
m_Url:
|
m_UserModificationsInstanceId: -884
|
||||||
m_Scopes:
|
m_OriginalInstanceId: -886
|
||||||
-
|
m_LoadAssets: 0
|
||||||
m_SelectedScopeIndex: 0
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 28
|
serializedVersion: 28
|
||||||
productGUID: 8b6033133b36fead4b3d0ff5ee7a9f0d
|
productGUID: 9c5bd737be89cce4e9f6487402c60dd5
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: Game
|
productName: NegrBagrJaromirJagr
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
@@ -55,7 +55,7 @@ PlayerSettings:
|
|||||||
mipStripping: 0
|
mipStripping: 0
|
||||||
numberOfMipsStripped: 0
|
numberOfMipsStripped: 0
|
||||||
numberOfMipsStrippedPerMipmapLimitGroup: {}
|
numberOfMipsStrippedPerMipmapLimitGroup: {}
|
||||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
m_StackTraceTypes: 010000000100000001000000000000000100000001000000
|
||||||
iosShowActivityIndicatorOnLoading: -1
|
iosShowActivityIndicatorOnLoading: -1
|
||||||
androidShowActivityIndicatorOnLoading: -1
|
androidShowActivityIndicatorOnLoading: -1
|
||||||
iosUseCustomAppBackgroundBehavior: 0
|
iosUseCustomAppBackgroundBehavior: 0
|
||||||
@@ -69,9 +69,9 @@ PlayerSettings:
|
|||||||
disableDepthAndStencilBuffers: 0
|
disableDepthAndStencilBuffers: 0
|
||||||
androidStartInFullscreen: 1
|
androidStartInFullscreen: 1
|
||||||
androidRenderOutsideSafeArea: 1
|
androidRenderOutsideSafeArea: 1
|
||||||
androidUseSwappy: 0
|
androidUseSwappy: 1
|
||||||
androidDisplayOptions: 1
|
androidDisplayOptions: 1
|
||||||
androidBlitType: 0
|
androidBlitType: 2
|
||||||
androidResizeableActivity: 1
|
androidResizeableActivity: 1
|
||||||
androidDefaultWindowWidth: 1920
|
androidDefaultWindowWidth: 1920
|
||||||
androidDefaultWindowHeight: 1080
|
androidDefaultWindowHeight: 1080
|
||||||
@@ -79,11 +79,11 @@ PlayerSettings:
|
|||||||
androidMinimumWindowHeight: 300
|
androidMinimumWindowHeight: 300
|
||||||
androidFullscreenMode: 1
|
androidFullscreenMode: 1
|
||||||
androidAutoRotationBehavior: 1
|
androidAutoRotationBehavior: 1
|
||||||
androidPredictiveBackSupport: 1
|
androidPredictiveBackSupport: 0
|
||||||
androidApplicationEntry: 2
|
androidApplicationEntry: 2
|
||||||
defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
|
||||||
macRetinaSupport: 1
|
macRetinaSupport: 1
|
||||||
runInBackground: 0
|
runInBackground: 1
|
||||||
muteOtherAudioSources: 0
|
muteOtherAudioSources: 0
|
||||||
Prepare IOS For Recording: 0
|
Prepare IOS For Recording: 0
|
||||||
Force IOS Speakers When Recording: 0
|
Force IOS Speakers When Recording: 0
|
||||||
@@ -137,14 +137,17 @@ PlayerSettings:
|
|||||||
switchGraphicsJobsSyncAfterKick: 1
|
switchGraphicsJobsSyncAfterKick: 1
|
||||||
vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
|
||||||
vulkanEnableSetSRGBWrite: 0
|
vulkanEnableSetSRGBWrite: 0
|
||||||
vulkanEnablePreTransform: 1
|
vulkanEnablePreTransform: 0
|
||||||
vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
visionOSBundleVersion: 1.0
|
visionOSBundleVersion: 1.0
|
||||||
tvOSBundleVersion: 1.0
|
tvOSBundleVersion: 1.0
|
||||||
bundleVersion: 0.1.0
|
bundleVersion: 1.0.2
|
||||||
preloadedAssets: []
|
preloadedAssets:
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
@@ -166,9 +169,9 @@ PlayerSettings:
|
|||||||
androidMaxAspectRatio: 2.4
|
androidMaxAspectRatio: 2.4
|
||||||
androidMinAspectRatio: 1
|
androidMinAspectRatio: 1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: com.UnityTechnologies.com.unity.template.urpblank
|
Android: com.UnityTechnologies.Mobile3DTemplate
|
||||||
Standalone: com.Unity-Technologies.com.unity.template.urp-blank
|
Standalone: com.UnityTechnologies.Mobile3DTemplate
|
||||||
iPhone: com.Unity-Technologies.com.unity.template.urp-blank
|
iPhone: com.UnityTechnologies.Mobile3DTemplate
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
VisionOS: 0
|
VisionOS: 0
|
||||||
@@ -188,7 +191,7 @@ PlayerSettings:
|
|||||||
CreateWallpaper: 0
|
CreateWallpaper: 0
|
||||||
androidSplitApplicationBinary: 0
|
androidSplitApplicationBinary: 0
|
||||||
keepLoadedShadersAlive: 0
|
keepLoadedShadersAlive: 0
|
||||||
StripUnusedMeshComponents: 0
|
StripUnusedMeshComponents: 1
|
||||||
strictShaderVariantMatching: 0
|
strictShaderVariantMatching: 0
|
||||||
VertexChannelCompressionMask: 4054
|
VertexChannelCompressionMask: 4054
|
||||||
iPhoneSdkVersion: 988
|
iPhoneSdkVersion: 988
|
||||||
@@ -255,8 +258,8 @@ PlayerSettings:
|
|||||||
iOSAutomaticallyDetectAndAddCapabilities: 1
|
iOSAutomaticallyDetectAndAddCapabilities: 1
|
||||||
appleEnableProMotion: 0
|
appleEnableProMotion: 0
|
||||||
shaderPrecisionModel: 0
|
shaderPrecisionModel: 0
|
||||||
clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a
|
clonedFromGUID: 3df0038eaa8740a438c96d5b01ba661e
|
||||||
templatePackageId: com.unity.template.urp-blank@17.0.14
|
templatePackageId: com.unity.template.mobile3d@6.0.0
|
||||||
templateDefaultScene: Assets/Scenes/SampleScene.unity
|
templateDefaultScene: Assets/Scenes/SampleScene.unity
|
||||||
useCustomMainManifest: 0
|
useCustomMainManifest: 0
|
||||||
useCustomLauncherManifest: 0
|
useCustomLauncherManifest: 0
|
||||||
@@ -533,6 +536,9 @@ PlayerSettings:
|
|||||||
- m_BuildTarget: AndroidPlayer
|
- m_BuildTarget: AndroidPlayer
|
||||||
m_APIs: 150000000b000000
|
m_APIs: 150000000b000000
|
||||||
m_Automatic: 0
|
m_Automatic: 0
|
||||||
|
- m_BuildTarget: WindowsStandaloneSupport
|
||||||
|
m_APIs: 0200000012000000
|
||||||
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings: []
|
m_BuildTargetVRSettings: []
|
||||||
m_DefaultShaderChunkSizeInMB: 16
|
m_DefaultShaderChunkSizeInMB: 16
|
||||||
m_DefaultShaderChunkCount: 0
|
m_DefaultShaderChunkCount: 0
|
||||||
@@ -746,7 +752,7 @@ PlayerSettings:
|
|||||||
ps4RemotePlayKeyAssignment: -1
|
ps4RemotePlayKeyAssignment: -1
|
||||||
ps4RemotePlayKeyMappingDir:
|
ps4RemotePlayKeyMappingDir:
|
||||||
ps4PlayTogetherPlayerCount: 0
|
ps4PlayTogetherPlayerCount: 0
|
||||||
ps4EnterButtonAssignment: 2
|
ps4EnterButtonAssignment: 1
|
||||||
ps4ApplicationParam1: 0
|
ps4ApplicationParam1: 0
|
||||||
ps4ApplicationParam2: 0
|
ps4ApplicationParam2: 0
|
||||||
ps4ApplicationParam3: 0
|
ps4ApplicationParam3: 0
|
||||||
@@ -769,7 +775,7 @@ PlayerSettings:
|
|||||||
ps4UseAudio3dBackend: 0
|
ps4UseAudio3dBackend: 0
|
||||||
ps4UseLowGarlicFragmentationMode: 1
|
ps4UseLowGarlicFragmentationMode: 1
|
||||||
ps4SocialScreenEnabled: 0
|
ps4SocialScreenEnabled: 0
|
||||||
ps4ScriptOptimizationLevel: 2
|
ps4ScriptOptimizationLevel: 0
|
||||||
ps4Audio3dVirtualSpeakerCount: 14
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
ps4attribCpuUsage: 0
|
ps4attribCpuUsage: 0
|
||||||
ps4PatchPkgPath:
|
ps4PatchPkgPath:
|
||||||
@@ -795,7 +801,7 @@ PlayerSettings:
|
|||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
blurSplashScreenBackground: 1
|
blurSplashScreenBackground: 1
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 32
|
webGLMemorySize: 16
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
webGLNameFilesAsHashes: 0
|
webGLNameFilesAsHashes: 0
|
||||||
webGLShowDiagnostics: 0
|
webGLShowDiagnostics: 0
|
||||||
@@ -806,7 +812,7 @@ PlayerSettings:
|
|||||||
webGLTemplate: APPLICATION:Default
|
webGLTemplate: APPLICATION:Default
|
||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
webGLCompressionFormat: 0
|
webGLCompressionFormat: 1
|
||||||
webGLWasmArithmeticExceptions: 0
|
webGLWasmArithmeticExceptions: 0
|
||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
@@ -844,14 +850,14 @@ PlayerSettings:
|
|||||||
editorAssembliesCompatibilityLevel: 1
|
editorAssembliesCompatibilityLevel: 1
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: Game
|
metroPackageName: NegrBagrJaromirJagr
|
||||||
metroPackageVersion:
|
metroPackageVersion:
|
||||||
metroCertificatePath:
|
metroCertificatePath:
|
||||||
metroCertificatePassword:
|
metroCertificatePassword:
|
||||||
metroCertificateSubject:
|
metroCertificateSubject:
|
||||||
metroCertificateIssuer:
|
metroCertificateIssuer:
|
||||||
metroCertificateNotAfter: 0000000000000000
|
metroCertificateNotAfter: 0000000000000000
|
||||||
metroApplicationDescription: Game
|
metroApplicationDescription: NegrBagrJaromirJagr
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName:
|
metroTileShortName:
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
@@ -900,7 +906,8 @@ PlayerSettings:
|
|||||||
XboxOneOverrideIdentityName:
|
XboxOneOverrideIdentityName:
|
||||||
XboxOneOverrideIdentityPublisher:
|
XboxOneOverrideIdentityPublisher:
|
||||||
vrEditorSettings: {}
|
vrEditorSettings: {}
|
||||||
cloudServicesEnabled: {}
|
cloudServicesEnabled:
|
||||||
|
UNet: 1
|
||||||
luminIcon:
|
luminIcon:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_ModelFolderPath:
|
m_ModelFolderPath:
|
||||||
@@ -913,20 +920,20 @@ PlayerSettings:
|
|||||||
m_VersionCode: 1
|
m_VersionCode: 1
|
||||||
m_VersionName:
|
m_VersionName:
|
||||||
hmiPlayerDataPath:
|
hmiPlayerDataPath:
|
||||||
hmiForceSRGBBlit: 1
|
hmiForceSRGBBlit: 0
|
||||||
embeddedLinuxEnableGamepadInput: 0
|
embeddedLinuxEnableGamepadInput: 0
|
||||||
hmiCpuConfiguration:
|
hmiCpuConfiguration:
|
||||||
hmiLogStartupTiming: 0
|
hmiLogStartupTiming: 0
|
||||||
qnxGraphicConfPath:
|
qnxGraphicConfPath:
|
||||||
apiCompatibilityLevel: 6
|
apiCompatibilityLevel: 6
|
||||||
captureStartupLogs: {}
|
captureStartupLogs: {}
|
||||||
activeInputHandler: 1
|
activeInputHandler: 2
|
||||||
windowsGamepadBackendHint: 0
|
windowsGamepadBackendHint: 0
|
||||||
cloudProjectId: 8feb5b9d-fe4c-4652-bc44-283fb1a29892
|
cloudProjectId:
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||||||
framebufferDepthMemorylessMode: 0
|
framebufferDepthMemorylessMode: 0
|
||||||
qualitySettingsNames: []
|
qualitySettingsNames: []
|
||||||
projectName: Game
|
projectName:
|
||||||
organizationId: unity-tul-du
|
organizationId:
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
||||||
hmiLoadingImage: {fileID: 0}
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
|||||||
@@ -4,9 +4,9 @@
|
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QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 1
|
m_CurrentQuality: 0
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: Mobile
|
name: Mobile
|
||||||
pixelLightCount: 2
|
pixelLightCount: 2
|
||||||
shadows: 2
|
shadows: 2
|
||||||
@@ -34,6 +34,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@@ -47,8 +48,7 @@ QualitySettings:
|
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
|
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
|
||||||
type: 2}
|
|
||||||
terrainQualityOverrides: 0
|
terrainQualityOverrides: 0
|
||||||
terrainPixelError: 1
|
terrainPixelError: 1
|
||||||
terrainDetailDensityScale: 1
|
terrainDetailDensityScale: 1
|
||||||
@@ -60,7 +60,7 @@ QualitySettings:
|
|||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms:
|
excludedTargetPlatforms:
|
||||||
- Standalone
|
- Standalone
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: PC
|
name: PC
|
||||||
pixelLightCount: 2
|
pixelLightCount: 2
|
||||||
shadows: 2
|
shadows: 2
|
||||||
@@ -88,6 +88,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@@ -101,8 +102,7 @@ QualitySettings:
|
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
|
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
|
||||||
type: 2}
|
|
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terrainQualityOverrides: 0
|
terrainQualityOverrides: 0
|
||||||
terrainPixelError: 1
|
terrainPixelError: 1
|
||||||
terrainDetailDensityScale: 1
|
terrainDetailDensityScale: 1
|
||||||
@@ -117,7 +117,7 @@ QualitySettings:
|
|||||||
- iPhone
|
- iPhone
|
||||||
m_TextureMipmapLimitGroupNames: []
|
m_TextureMipmapLimitGroupNames: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 0
|
Android: 2
|
||||||
GameCoreScarlett: 1
|
GameCoreScarlett: 1
|
||||||
GameCoreXboxOne: 1
|
GameCoreXboxOne: 1
|
||||||
Lumin: 0
|
Lumin: 0
|
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@@ -130,5 +130,5 @@ QualitySettings:
|
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WebGL: 0
|
WebGL: 0
|
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Windows Store Apps: 0
|
Windows Store Apps: 0
|
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XboxOne: 0
|
XboxOne: 0
|
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iPhone: 0
|
iPhone: 2
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tvOS: 0
|
tvOS: 2
|
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|
|||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEditor.Animations.AnimatorController",
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||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.AnimatorOverrideController",
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||||||
|
"defaultInstantiationMode": 0
|
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|
},
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|
{
|
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|
"userAdded": false,
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|
"type": "UnityEditor.Audio.AudioMixerController",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.ComputeShader",
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||||||
|
"defaultInstantiationMode": 1
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||||||
|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
|
||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.GameObject",
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||||||
|
"defaultInstantiationMode": 0
|
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|
},
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|
{
|
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|
"userAdded": false,
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||||||
|
"type": "UnityEditor.LightingDataAsset",
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||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
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|
"type": "UnityEngine.Material",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.MonoScript",
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|
"defaultInstantiationMode": 1
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|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
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|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
|
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|
"type": "UnityEditor.SceneAsset",
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||||||
|
"defaultInstantiationMode": 1
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|
},
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|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
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|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
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|
"defaultInstantiationMode": 1
|
||||||
|
},
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|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
@@ -11,13 +11,9 @@ UnityConnectSettings:
|
|||||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
m_DashboardUrl: https://dashboard.unity3d.com
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
m_TestInitMode: 0
|
m_TestInitMode: 0
|
||||||
InsightsSettings:
|
|
||||||
m_EngineDiagnosticsEnabled: 1
|
|
||||||
m_Enabled: 0
|
|
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CrashReportingSettings:
|
CrashReportingSettings:
|
||||||
serializedVersion: 2
|
|
||||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
m_EnableCloudDiagnosticsReporting: 0
|
m_Enabled: 0
|
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m_LogBufferSize: 10
|
m_LogBufferSize: 10
|
||||||
m_CaptureEditorExceptions: 1
|
m_CaptureEditorExceptions: 1
|
||||||
UnityPurchasingSettings:
|
UnityPurchasingSettings:
|
||||||
|
|||||||
Reference in New Issue
Block a user