Compare commits
3 Commits
c8d8b6b802
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Gameclient
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| 556fdb6090 | |||
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| 48448a9cff |
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{
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"permissions": {
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"allow": [
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"Bash(nul)",
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"Bash(mkdir:*)",
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"Bash(dir:*)",
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"Bash(findstr:*)",
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"Bash(move \"Assets\\Scripts\\TiltUI.cs\" \"Assets\\Scripts\\TiltUI.cs.DISABLED\")"
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],
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"deny": [],
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"ask": []
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}
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}
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -303,9 +303,6 @@ PublishScripts/
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*.nupkg
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*.nupkg
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# NuGet Symbol Packages
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# NuGet Symbol Packages
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*.snupkg
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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# NuGet v3's project.json files produces more ignorable files
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File diff suppressed because it is too large
Load Diff
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{
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"inputs" :
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[
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},
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{
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"isGenerated" : true,
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"path" : "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CMakeSystem.cmake"
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"path" : "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ADSP-DetermineCompiler.cmake"
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"path" : "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ARMCC-DetermineCompiler.cmake"
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//Flags used by the linker during the creation of shared libraries
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|
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//Flags used by the linker during the creation of shared libraries
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//Flags used by the linker during the creation of shared libraries
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|
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//Flags used by the linker during the creation of shared libraries
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//If set, runtime paths are not added when installing shared libraries,
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|
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CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
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|
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|
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|
||||||
CMAKE_SKIP_RPATH:BOOL=NO
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|
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|
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|
|
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|
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|
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|
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CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
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|
|
||||||
//Flags used by the linker during the creation of static libraries
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|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
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|
||||||
|
|
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//Flags used by the linker during the creation of static libraries
|
|
||||||
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|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
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|
|
||||||
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|
||||||
|
|
||||||
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|
||||||
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|
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|
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CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake
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|
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CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
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|
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|
||||||
|
|
||||||
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|
||||||
Unity_IS_TOP_LEVEL:STATIC=ON
|
|
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|
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|
||||||
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|
||||||
|
|
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|
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|
||||||
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|
||||||
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|
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game_BINARY_DIR:STATIC=C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity
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|
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|
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|
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|
||||||
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|
||||||
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|
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||||||
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|
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|
|
||||||
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|
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
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||||||
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|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE
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|
||||||
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|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
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|
||||||
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_NM
|
|
||||||
CMAKE_NM-ADVANCED:INTERNAL=1
|
|
||||||
//number of local generators
|
|
||||||
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=2
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|
||||||
//ADVANCED property for variable: CMAKE_OBJCOPY
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|
||||||
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
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|
||||||
//ADVANCED property for variable: CMAKE_OBJDUMP
|
|
||||||
CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
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|
||||||
//Platform information initialized
|
|
||||||
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_RANLIB
|
|
||||||
CMAKE_RANLIB-ADVANCED:INTERNAL=1
|
|
||||||
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|
|
||||||
CMAKE_READELF-ADVANCED:INTERNAL=1
|
|
||||||
//Path to CMake installation.
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
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|
||||||
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|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
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|
||||||
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
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|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
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|
||||||
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
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|
||||||
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|
||||||
//ADVANCED property for variable: CMAKE_SKIP_RPATH
|
|
||||||
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|
|
||||||
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|
|
||||||
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
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|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
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|
||||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STRIP
|
|
||||||
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
|
||||||
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
|
||||||
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
set(CMAKE_C_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe")
|
|
||||||
set(CMAKE_C_COMPILER_ARG1 "")
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
set(CMAKE_C_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
|
||||||
set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert;c_std_17;c_std_23")
|
|
||||||
set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes")
|
|
||||||
set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros")
|
|
||||||
set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert")
|
|
||||||
set(CMAKE_C17_COMPILE_FEATURES "c_std_17")
|
|
||||||
set(CMAKE_C23_COMPILE_FEATURES "c_std_23")
|
|
||||||
|
|
||||||
set(CMAKE_C_PLATFORM_ID "Linux")
|
|
||||||
set(CMAKE_C_SIMULATE_ID "")
|
|
||||||
set(CMAKE_C_COMPILER_FRONTEND_VARIANT "GNU")
|
|
||||||
set(CMAKE_C_SIMULATE_VERSION "")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_C_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_C_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
|
||||||
set(CMAKE_MT "")
|
|
||||||
set(CMAKE_COMPILER_IS_GNUCC )
|
|
||||||
set(CMAKE_C_COMPILER_LOADED 1)
|
|
||||||
set(CMAKE_C_COMPILER_WORKS TRUE)
|
|
||||||
set(CMAKE_C_ABI_COMPILED TRUE)
|
|
||||||
|
|
||||||
set(CMAKE_C_COMPILER_ENV_VAR "CC")
|
|
||||||
|
|
||||||
set(CMAKE_C_COMPILER_ID_RUN 1)
|
|
||||||
set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m)
|
|
||||||
set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
|
||||||
set(CMAKE_C_LINKER_PREFERENCE 10)
|
|
||||||
|
|
||||||
# Save compiler ABI information.
|
|
||||||
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|
|
||||||
set(CMAKE_C_COMPILER_ABI "ELF")
|
|
||||||
set(CMAKE_C_BYTE_ORDER "LITTLE_ENDIAN")
|
|
||||||
set(CMAKE_C_LIBRARY_ARCHITECTURE "")
|
|
||||||
|
|
||||||
if(CMAKE_C_SIZEOF_DATA_PTR)
|
|
||||||
set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_C_COMPILER_ABI)
|
|
||||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_C_LIBRARY_ARCHITECTURE)
|
|
||||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "")
|
|
||||||
if(CMAKE_C_CL_SHOWINCLUDES_PREFIX)
|
|
||||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
set(CMAKE_CXX_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_ARG1 "")
|
|
||||||
set(CMAKE_CXX_COMPILER_ID "Clang")
|
|
||||||
set(CMAKE_CXX_COMPILER_VERSION "18.0.3")
|
|
||||||
set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
|
|
||||||
set(CMAKE_CXX_COMPILER_WRAPPER "")
|
|
||||||
set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "17")
|
|
||||||
set(CMAKE_CXX_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
|
||||||
set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23")
|
|
||||||
set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
|
|
||||||
set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates")
|
|
||||||
set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
|
|
||||||
set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
|
|
||||||
set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
|
|
||||||
set(CMAKE_CXX23_COMPILE_FEATURES "cxx_std_23")
|
|
||||||
|
|
||||||
set(CMAKE_CXX_PLATFORM_ID "Linux")
|
|
||||||
set(CMAKE_CXX_SIMULATE_ID "")
|
|
||||||
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "GNU")
|
|
||||||
set(CMAKE_CXX_SIMULATE_VERSION "")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
|
||||||
set(CMAKE_MT "")
|
|
||||||
set(CMAKE_COMPILER_IS_GNUCXX )
|
|
||||||
set(CMAKE_CXX_COMPILER_LOADED 1)
|
|
||||||
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
|
||||||
set(CMAKE_CXX_ABI_COMPILED TRUE)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
|
|
||||||
|
|
||||||
set(CMAKE_CXX_COMPILER_ID_RUN 1)
|
|
||||||
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;mpp;CPP;ixx;cppm)
|
|
||||||
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
|
||||||
|
|
||||||
foreach (lang C OBJC OBJCXX)
|
|
||||||
if (CMAKE_${lang}_COMPILER_ID_RUN)
|
|
||||||
foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS)
|
|
||||||
list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension})
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
set(CMAKE_CXX_LINKER_PREFERENCE 30)
|
|
||||||
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
|
|
||||||
|
|
||||||
# Save compiler ABI information.
|
|
||||||
set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
|
|
||||||
set(CMAKE_CXX_COMPILER_ABI "ELF")
|
|
||||||
set(CMAKE_CXX_BYTE_ORDER "LITTLE_ENDIAN")
|
|
||||||
set(CMAKE_CXX_LIBRARY_ARCHITECTURE "")
|
|
||||||
|
|
||||||
if(CMAKE_CXX_SIZEOF_DATA_PTR)
|
|
||||||
set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_CXX_COMPILER_ABI)
|
|
||||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
|
||||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
|
||||||
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
|
||||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,15 +0,0 @@
|
|||||||
set(CMAKE_HOST_SYSTEM "Windows-10.0.26100")
|
|
||||||
set(CMAKE_HOST_SYSTEM_NAME "Windows")
|
|
||||||
set(CMAKE_HOST_SYSTEM_VERSION "10.0.26100")
|
|
||||||
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
|
|
||||||
|
|
||||||
include("C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake")
|
|
||||||
|
|
||||||
set(CMAKE_SYSTEM "Android-1")
|
|
||||||
set(CMAKE_SYSTEM_NAME "Android")
|
|
||||||
set(CMAKE_SYSTEM_VERSION "1")
|
|
||||||
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
|
||||||
|
|
||||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
|
||||||
|
|
||||||
set(CMAKE_SYSTEM_LOADED 1)
|
|
||||||
@@ -1,803 +0,0 @@
|
|||||||
#ifdef __cplusplus
|
|
||||||
# error "A C++ compiler has been selected for C."
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__18CXX)
|
|
||||||
# define ID_VOID_MAIN
|
|
||||||
#endif
|
|
||||||
#if defined(__CLASSIC_C__)
|
|
||||||
/* cv-qualifiers did not exist in K&R C */
|
|
||||||
# define const
|
|
||||||
# define volatile
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(__has_include)
|
|
||||||
/* If the compiler does not have __has_include, pretend the answer is
|
|
||||||
always no. */
|
|
||||||
# define __has_include(x) 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* Version number components: V=Version, R=Revision, P=Patch
|
|
||||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) || defined(__ICC)
|
|
||||||
# define COMPILER_ID "Intel"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
# endif
|
|
||||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
|
||||||
except that a few beta releases use the old format with V=2021. */
|
|
||||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
|
||||||
# if defined(__INTEL_COMPILER_UPDATE)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
|
||||||
# endif
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
/* The third version component from --version is an update index,
|
|
||||||
but no macro is provided for it. */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(0)
|
|
||||||
# endif
|
|
||||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
|
||||||
# define COMPILER_ID "IntelLLVM"
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
#endif
|
|
||||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
|
||||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
|
||||||
* VVVV is no smaller than the current year when a version is released.
|
|
||||||
*/
|
|
||||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
|
||||||
#else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
#elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__PATHCC__)
|
|
||||||
# define COMPILER_ID "PathScale"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
|
||||||
# if defined(__PATHCC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
|
||||||
# define COMPILER_ID "Embarcadero"
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__)
|
|
||||||
# define COMPILER_ID "Borland"
|
|
||||||
/* __BORLANDC__ = 0xVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
|
||||||
# define COMPILER_ID "Watcom"
|
|
||||||
/* __WATCOMC__ = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# define COMPILER_ID "OpenWatcom"
|
|
||||||
/* __WATCOMC__ = VVRP + 1100 */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SUNPRO_C)
|
|
||||||
# define COMPILER_ID "SunPro"
|
|
||||||
# if __SUNPRO_C >= 0x5100
|
|
||||||
/* __SUNPRO_C = 0xVRRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
|
||||||
# else
|
|
||||||
/* __SUNPRO_CC = 0xVRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__HP_cc)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
/* __HP_cc = VVRRPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
|
||||||
|
|
||||||
#elif defined(__DECC)
|
|
||||||
# define COMPILER_ID "Compaq"
|
|
||||||
/* __DECC_VER = VVRRTPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
|
||||||
# define COMPILER_ID "zOS"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__ibmxl__) && defined(__clang__)
|
|
||||||
# define COMPILER_ID "XLClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
|
||||||
# define COMPILER_ID "XL"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
|
||||||
# define COMPILER_ID "VisualAge"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__NVCOMPILER)
|
|
||||||
# define COMPILER_ID "NVHPC"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
|
||||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__PGI)
|
|
||||||
# define COMPILER_ID "PGI"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
|
||||||
# if defined(__PGIC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_CRAYC)
|
|
||||||
# define COMPILER_ID "Cray"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# define COMPILER_ID "TI"
|
|
||||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
|
||||||
|
|
||||||
#elif defined(__CLANG_FUJITSU)
|
|
||||||
# define COMPILER_ID "FujitsuClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__FUJITSU)
|
|
||||||
# define COMPILER_ID "Fujitsu"
|
|
||||||
# if defined(__FCC_version__)
|
|
||||||
# define COMPILER_VERSION __FCC_version__
|
|
||||||
# elif defined(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# endif
|
|
||||||
# if defined(__fcc_version)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
|
||||||
# elif defined(__FCC_VERSION)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# define COMPILER_ID "GHS"
|
|
||||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
|
||||||
# ifdef __GHS_VERSION_NUMBER
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TINYC__)
|
|
||||||
# define COMPILER_ID "TinyCC"
|
|
||||||
|
|
||||||
#elif defined(__BCC__)
|
|
||||||
# define COMPILER_ID "Bruce"
|
|
||||||
|
|
||||||
#elif defined(__SCO_VERSION__)
|
|
||||||
# define COMPILER_ID "SCO"
|
|
||||||
|
|
||||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
|
||||||
# define COMPILER_ID "ARMCC"
|
|
||||||
#if __ARMCC_VERSION >= 1000000
|
|
||||||
/* __ARMCC_VERSION = VRRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#else
|
|
||||||
/* __ARMCC_VERSION = VRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
|
||||||
# define COMPILER_ID "AppleClang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
|
||||||
# define COMPILER_ID "ARMClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
|
||||||
|
|
||||||
#elif defined(__clang__)
|
|
||||||
# define COMPILER_ID "Clang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__GNUC__)
|
|
||||||
# define COMPILER_ID "GNU"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
# define COMPILER_ID "MSVC"
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# if defined(_MSC_FULL_VER)
|
|
||||||
# if _MSC_VER >= 1400
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
|
||||||
# else
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_BUILD)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
|
||||||
# define COMPILER_ID "ADSP"
|
|
||||||
#if defined(__VISUALDSPVERSION__)
|
|
||||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# define COMPILER_ID "IAR"
|
|
||||||
# if defined(__VER__) && defined(__ICCARM__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
|
||||||
# define COMPILER_ID "SDCC"
|
|
||||||
# if defined(__SDCC_VERSION_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
|
||||||
# else
|
|
||||||
/* SDCC = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
/* These compilers are either not known or too old to define an
|
|
||||||
identification macro. Try to identify the platform and guess that
|
|
||||||
it is the native compiler. */
|
|
||||||
#elif defined(__hpux) || defined(__hpua)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
|
|
||||||
#else /* unknown compiler */
|
|
||||||
# define COMPILER_ID ""
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __QNXNTO__
|
|
||||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define STRINGIFY_HELPER(X) #X
|
|
||||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
|
||||||
|
|
||||||
/* Identify known platforms by name. */
|
|
||||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
#elif defined(__MSYS__)
|
|
||||||
# define PLATFORM_ID "MSYS"
|
|
||||||
|
|
||||||
#elif defined(__CYGWIN__)
|
|
||||||
# define PLATFORM_ID "Cygwin"
|
|
||||||
|
|
||||||
#elif defined(__MINGW32__)
|
|
||||||
# define PLATFORM_ID "MinGW"
|
|
||||||
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
# define PLATFORM_ID "Darwin"
|
|
||||||
|
|
||||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
|
||||||
# define PLATFORM_ID "Windows"
|
|
||||||
|
|
||||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
|
||||||
# define PLATFORM_ID "FreeBSD"
|
|
||||||
|
|
||||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
|
||||||
# define PLATFORM_ID "NetBSD"
|
|
||||||
|
|
||||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
|
||||||
# define PLATFORM_ID "OpenBSD"
|
|
||||||
|
|
||||||
#elif defined(__sun) || defined(sun)
|
|
||||||
# define PLATFORM_ID "SunOS"
|
|
||||||
|
|
||||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
|
||||||
# define PLATFORM_ID "AIX"
|
|
||||||
|
|
||||||
#elif defined(__hpux) || defined(__hpux__)
|
|
||||||
# define PLATFORM_ID "HP-UX"
|
|
||||||
|
|
||||||
#elif defined(__HAIKU__)
|
|
||||||
# define PLATFORM_ID "Haiku"
|
|
||||||
|
|
||||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
|
||||||
# define PLATFORM_ID "BeOS"
|
|
||||||
|
|
||||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
|
||||||
# define PLATFORM_ID "QNX"
|
|
||||||
|
|
||||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
|
||||||
# define PLATFORM_ID "Tru64"
|
|
||||||
|
|
||||||
#elif defined(__riscos) || defined(__riscos__)
|
|
||||||
# define PLATFORM_ID "RISCos"
|
|
||||||
|
|
||||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
|
||||||
# define PLATFORM_ID "SINIX"
|
|
||||||
|
|
||||||
#elif defined(__UNIX_SV__)
|
|
||||||
# define PLATFORM_ID "UNIX_SV"
|
|
||||||
|
|
||||||
#elif defined(__bsdos__)
|
|
||||||
# define PLATFORM_ID "BSDOS"
|
|
||||||
|
|
||||||
#elif defined(_MPRAS) || defined(MPRAS)
|
|
||||||
# define PLATFORM_ID "MP-RAS"
|
|
||||||
|
|
||||||
#elif defined(__osf) || defined(__osf__)
|
|
||||||
# define PLATFORM_ID "OSF1"
|
|
||||||
|
|
||||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
|
||||||
# define PLATFORM_ID "SCO_SV"
|
|
||||||
|
|
||||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
|
||||||
# define PLATFORM_ID "ULTRIX"
|
|
||||||
|
|
||||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
|
||||||
# define PLATFORM_ID "Xenix"
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(__LINUX__)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
# elif defined(__DOS__)
|
|
||||||
# define PLATFORM_ID "DOS"
|
|
||||||
|
|
||||||
# elif defined(__OS2__)
|
|
||||||
# define PLATFORM_ID "OS2"
|
|
||||||
|
|
||||||
# elif defined(__WINDOWS__)
|
|
||||||
# define PLATFORM_ID "Windows3x"
|
|
||||||
|
|
||||||
# elif defined(__VXWORKS__)
|
|
||||||
# define PLATFORM_ID "VxWorks"
|
|
||||||
|
|
||||||
# else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__INTEGRITY)
|
|
||||||
# if defined(INT_178B)
|
|
||||||
# define PLATFORM_ID "Integrity178"
|
|
||||||
|
|
||||||
# else /* regular Integrity */
|
|
||||||
# define PLATFORM_ID "Integrity"
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* For windows compilers MSVC and Intel we can determine
|
|
||||||
the architecture of the compiler being used. This is because
|
|
||||||
the compilers do not have flags that can change the architecture,
|
|
||||||
but rather depend on which compiler is being used
|
|
||||||
*/
|
|
||||||
#if defined(_WIN32) && defined(_MSC_VER)
|
|
||||||
# if defined(_M_IA64)
|
|
||||||
# define ARCHITECTURE_ID "IA64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64EC)
|
|
||||||
# define ARCHITECTURE_ID "ARM64EC"
|
|
||||||
|
|
||||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64)
|
|
||||||
# define ARCHITECTURE_ID "ARM64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM)
|
|
||||||
# if _M_ARM == 4
|
|
||||||
# define ARCHITECTURE_ID "ARMV4I"
|
|
||||||
# elif _M_ARM == 5
|
|
||||||
# define ARCHITECTURE_ID "ARMV5I"
|
|
||||||
# else
|
|
||||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
# elif defined(_M_MIPS)
|
|
||||||
# define ARCHITECTURE_ID "MIPS"
|
|
||||||
|
|
||||||
# elif defined(_M_SH)
|
|
||||||
# define ARCHITECTURE_ID "SHx"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(_M_I86)
|
|
||||||
# define ARCHITECTURE_ID "I86"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# if defined(__ICCARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__ICCRX__)
|
|
||||||
# define ARCHITECTURE_ID "RX"
|
|
||||||
|
|
||||||
# elif defined(__ICCRH850__)
|
|
||||||
# define ARCHITECTURE_ID "RH850"
|
|
||||||
|
|
||||||
# elif defined(__ICCRL78__)
|
|
||||||
# define ARCHITECTURE_ID "RL78"
|
|
||||||
|
|
||||||
# elif defined(__ICCRISCV__)
|
|
||||||
# define ARCHITECTURE_ID "RISCV"
|
|
||||||
|
|
||||||
# elif defined(__ICCAVR__)
|
|
||||||
# define ARCHITECTURE_ID "AVR"
|
|
||||||
|
|
||||||
# elif defined(__ICC430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__ICCV850__)
|
|
||||||
# define ARCHITECTURE_ID "V850"
|
|
||||||
|
|
||||||
# elif defined(__ICC8051__)
|
|
||||||
# define ARCHITECTURE_ID "8051"
|
|
||||||
|
|
||||||
# elif defined(__ICCSTM8__)
|
|
||||||
# define ARCHITECTURE_ID "STM8"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# if defined(__PPC64__)
|
|
||||||
# define ARCHITECTURE_ID "PPC64"
|
|
||||||
|
|
||||||
# elif defined(__ppc__)
|
|
||||||
# define ARCHITECTURE_ID "PPC"
|
|
||||||
|
|
||||||
# elif defined(__ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__x86_64__)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(__i386__)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# if defined(__TI_ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__MSP430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C28XX__)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C28x"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C6x"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
# define ARCHITECTURE_ID
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Convert integer to decimal digit literals. */
|
|
||||||
#define DEC(n) \
|
|
||||||
('0' + (((n) / 10000000)%10)), \
|
|
||||||
('0' + (((n) / 1000000)%10)), \
|
|
||||||
('0' + (((n) / 100000)%10)), \
|
|
||||||
('0' + (((n) / 10000)%10)), \
|
|
||||||
('0' + (((n) / 1000)%10)), \
|
|
||||||
('0' + (((n) / 100)%10)), \
|
|
||||||
('0' + (((n) / 10)%10)), \
|
|
||||||
('0' + ((n) % 10))
|
|
||||||
|
|
||||||
/* Convert integer to hex digit literals. */
|
|
||||||
#define HEX(n) \
|
|
||||||
('0' + ((n)>>28 & 0xF)), \
|
|
||||||
('0' + ((n)>>24 & 0xF)), \
|
|
||||||
('0' + ((n)>>20 & 0xF)), \
|
|
||||||
('0' + ((n)>>16 & 0xF)), \
|
|
||||||
('0' + ((n)>>12 & 0xF)), \
|
|
||||||
('0' + ((n)>>8 & 0xF)), \
|
|
||||||
('0' + ((n)>>4 & 0xF)), \
|
|
||||||
('0' + ((n) & 0xF))
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number. */
|
|
||||||
#ifdef COMPILER_VERSION
|
|
||||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#elif defined(COMPILER_VERSION_MAJOR)
|
|
||||||
char const info_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
|
||||||
COMPILER_VERSION_MAJOR,
|
|
||||||
# ifdef COMPILER_VERSION_MINOR
|
|
||||||
'.', COMPILER_VERSION_MINOR,
|
|
||||||
# ifdef COMPILER_VERSION_PATCH
|
|
||||||
'.', COMPILER_VERSION_PATCH,
|
|
||||||
# ifdef COMPILER_VERSION_TWEAK
|
|
||||||
'.', COMPILER_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the internal version number. */
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
char const info_version_internal[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
|
||||||
'i','n','t','e','r','n','a','l','[',
|
|
||||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
|
||||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
|
||||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
char const info_simulate_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
|
||||||
SIMULATE_VERSION_MAJOR,
|
|
||||||
# ifdef SIMULATE_VERSION_MINOR
|
|
||||||
'.', SIMULATE_VERSION_MINOR,
|
|
||||||
# ifdef SIMULATE_VERSION_PATCH
|
|
||||||
'.', SIMULATE_VERSION_PATCH,
|
|
||||||
# ifdef SIMULATE_VERSION_TWEAK
|
|
||||||
'.', SIMULATE_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
|
||||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(__STDC__) && !defined(__clang__)
|
|
||||||
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
|
||||||
# define C_VERSION "90"
|
|
||||||
# else
|
|
||||||
# define C_VERSION
|
|
||||||
# endif
|
|
||||||
#elif __STDC_VERSION__ > 201710L
|
|
||||||
# define C_VERSION "23"
|
|
||||||
#elif __STDC_VERSION__ >= 201710L
|
|
||||||
# define C_VERSION "17"
|
|
||||||
#elif __STDC_VERSION__ >= 201000L
|
|
||||||
# define C_VERSION "11"
|
|
||||||
#elif __STDC_VERSION__ >= 199901L
|
|
||||||
# define C_VERSION "99"
|
|
||||||
#else
|
|
||||||
# define C_VERSION "90"
|
|
||||||
#endif
|
|
||||||
const char* info_language_standard_default =
|
|
||||||
"INFO" ":" "standard_default[" C_VERSION "]";
|
|
||||||
|
|
||||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
|
||||||
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
|
||||||
#if (defined(__clang__) || defined(__GNUC__) || \
|
|
||||||
defined(__TI_COMPILER_VERSION__)) && \
|
|
||||||
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
|
||||||
"ON"
|
|
||||||
#else
|
|
||||||
"OFF"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
#ifdef ID_VOID_MAIN
|
|
||||||
void main() {}
|
|
||||||
#else
|
|
||||||
# if defined(__CLASSIC_C__)
|
|
||||||
int main(argc, argv) int argc; char *argv[];
|
|
||||||
# else
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
# endif
|
|
||||||
{
|
|
||||||
int require = 0;
|
|
||||||
require += info_compiler[argc];
|
|
||||||
require += info_platform[argc];
|
|
||||||
require += info_arch[argc];
|
|
||||||
#ifdef COMPILER_VERSION_MAJOR
|
|
||||||
require += info_version[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
require += info_version_internal[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
require += info_simulate[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
require += info_simulate_version[argc];
|
|
||||||
#endif
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
require += info_cray[argc];
|
|
||||||
#endif
|
|
||||||
require += info_language_standard_default[argc];
|
|
||||||
require += info_language_extensions_default[argc];
|
|
||||||
(void)argv;
|
|
||||||
return require;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
Binary file not shown.
@@ -1,791 +0,0 @@
|
|||||||
/* This source file must have a .cpp extension so that all C++ compilers
|
|
||||||
recognize the extension without flags. Borland does not know .cxx for
|
|
||||||
example. */
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error "A C compiler has been selected for C++."
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(__has_include)
|
|
||||||
/* If the compiler does not have __has_include, pretend the answer is
|
|
||||||
always no. */
|
|
||||||
# define __has_include(x) 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* Version number components: V=Version, R=Revision, P=Patch
|
|
||||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
|
||||||
|
|
||||||
#if defined(__COMO__)
|
|
||||||
# define COMPILER_ID "Comeau"
|
|
||||||
/* __COMO_VERSION__ = VRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
|
||||||
|
|
||||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
|
||||||
# define COMPILER_ID "Intel"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
# endif
|
|
||||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
|
||||||
except that a few beta releases use the old format with V=2021. */
|
|
||||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
|
||||||
# if defined(__INTEL_COMPILER_UPDATE)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
|
||||||
# endif
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
/* The third version component from --version is an update index,
|
|
||||||
but no macro is provided for it. */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(0)
|
|
||||||
# endif
|
|
||||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
|
||||||
# define COMPILER_ID "IntelLLVM"
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
#endif
|
|
||||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
|
||||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
|
||||||
* VVVV is no smaller than the current year when a version is released.
|
|
||||||
*/
|
|
||||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
|
||||||
#else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
#elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__PATHCC__)
|
|
||||||
# define COMPILER_ID "PathScale"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
|
||||||
# if defined(__PATHCC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
|
||||||
# define COMPILER_ID "Embarcadero"
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__)
|
|
||||||
# define COMPILER_ID "Borland"
|
|
||||||
/* __BORLANDC__ = 0xVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
|
||||||
# define COMPILER_ID "Watcom"
|
|
||||||
/* __WATCOMC__ = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# define COMPILER_ID "OpenWatcom"
|
|
||||||
/* __WATCOMC__ = VVRP + 1100 */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SUNPRO_CC)
|
|
||||||
# define COMPILER_ID "SunPro"
|
|
||||||
# if __SUNPRO_CC >= 0x5100
|
|
||||||
/* __SUNPRO_CC = 0xVRRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
|
||||||
# else
|
|
||||||
/* __SUNPRO_CC = 0xVRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__HP_aCC)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
/* __HP_aCC = VVRRPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
|
||||||
|
|
||||||
#elif defined(__DECCXX)
|
|
||||||
# define COMPILER_ID "Compaq"
|
|
||||||
/* __DECCXX_VER = VVRRTPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
|
||||||
# define COMPILER_ID "zOS"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__ibmxl__) && defined(__clang__)
|
|
||||||
# define COMPILER_ID "XLClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
|
||||||
# define COMPILER_ID "XL"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
|
||||||
# define COMPILER_ID "VisualAge"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__NVCOMPILER)
|
|
||||||
# define COMPILER_ID "NVHPC"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
|
||||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__PGI)
|
|
||||||
# define COMPILER_ID "PGI"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
|
||||||
# if defined(__PGIC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_CRAYC)
|
|
||||||
# define COMPILER_ID "Cray"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# define COMPILER_ID "TI"
|
|
||||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
|
||||||
|
|
||||||
#elif defined(__CLANG_FUJITSU)
|
|
||||||
# define COMPILER_ID "FujitsuClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__FUJITSU)
|
|
||||||
# define COMPILER_ID "Fujitsu"
|
|
||||||
# if defined(__FCC_version__)
|
|
||||||
# define COMPILER_VERSION __FCC_version__
|
|
||||||
# elif defined(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# endif
|
|
||||||
# if defined(__fcc_version)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
|
||||||
# elif defined(__FCC_VERSION)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# define COMPILER_ID "GHS"
|
|
||||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
|
||||||
# ifdef __GHS_VERSION_NUMBER
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SCO_VERSION__)
|
|
||||||
# define COMPILER_ID "SCO"
|
|
||||||
|
|
||||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
|
||||||
# define COMPILER_ID "ARMCC"
|
|
||||||
#if __ARMCC_VERSION >= 1000000
|
|
||||||
/* __ARMCC_VERSION = VRRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#else
|
|
||||||
/* __ARMCC_VERSION = VRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
|
||||||
# define COMPILER_ID "AppleClang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
|
||||||
# define COMPILER_ID "ARMClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
|
||||||
|
|
||||||
#elif defined(__clang__)
|
|
||||||
# define COMPILER_ID "Clang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
|
||||||
# define COMPILER_ID "GNU"
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
# define COMPILER_ID "MSVC"
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# if defined(_MSC_FULL_VER)
|
|
||||||
# if _MSC_VER >= 1400
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
|
||||||
# else
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_BUILD)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
|
||||||
# define COMPILER_ID "ADSP"
|
|
||||||
#if defined(__VISUALDSPVERSION__)
|
|
||||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# define COMPILER_ID "IAR"
|
|
||||||
# if defined(__VER__) && defined(__ICCARM__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
/* These compilers are either not known or too old to define an
|
|
||||||
identification macro. Try to identify the platform and guess that
|
|
||||||
it is the native compiler. */
|
|
||||||
#elif defined(__hpux) || defined(__hpua)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
|
|
||||||
#else /* unknown compiler */
|
|
||||||
# define COMPILER_ID ""
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __QNXNTO__
|
|
||||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define STRINGIFY_HELPER(X) #X
|
|
||||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
|
||||||
|
|
||||||
/* Identify known platforms by name. */
|
|
||||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
#elif defined(__MSYS__)
|
|
||||||
# define PLATFORM_ID "MSYS"
|
|
||||||
|
|
||||||
#elif defined(__CYGWIN__)
|
|
||||||
# define PLATFORM_ID "Cygwin"
|
|
||||||
|
|
||||||
#elif defined(__MINGW32__)
|
|
||||||
# define PLATFORM_ID "MinGW"
|
|
||||||
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
# define PLATFORM_ID "Darwin"
|
|
||||||
|
|
||||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
|
||||||
# define PLATFORM_ID "Windows"
|
|
||||||
|
|
||||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
|
||||||
# define PLATFORM_ID "FreeBSD"
|
|
||||||
|
|
||||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
|
||||||
# define PLATFORM_ID "NetBSD"
|
|
||||||
|
|
||||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
|
||||||
# define PLATFORM_ID "OpenBSD"
|
|
||||||
|
|
||||||
#elif defined(__sun) || defined(sun)
|
|
||||||
# define PLATFORM_ID "SunOS"
|
|
||||||
|
|
||||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
|
||||||
# define PLATFORM_ID "AIX"
|
|
||||||
|
|
||||||
#elif defined(__hpux) || defined(__hpux__)
|
|
||||||
# define PLATFORM_ID "HP-UX"
|
|
||||||
|
|
||||||
#elif defined(__HAIKU__)
|
|
||||||
# define PLATFORM_ID "Haiku"
|
|
||||||
|
|
||||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
|
||||||
# define PLATFORM_ID "BeOS"
|
|
||||||
|
|
||||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
|
||||||
# define PLATFORM_ID "QNX"
|
|
||||||
|
|
||||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
|
||||||
# define PLATFORM_ID "Tru64"
|
|
||||||
|
|
||||||
#elif defined(__riscos) || defined(__riscos__)
|
|
||||||
# define PLATFORM_ID "RISCos"
|
|
||||||
|
|
||||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
|
||||||
# define PLATFORM_ID "SINIX"
|
|
||||||
|
|
||||||
#elif defined(__UNIX_SV__)
|
|
||||||
# define PLATFORM_ID "UNIX_SV"
|
|
||||||
|
|
||||||
#elif defined(__bsdos__)
|
|
||||||
# define PLATFORM_ID "BSDOS"
|
|
||||||
|
|
||||||
#elif defined(_MPRAS) || defined(MPRAS)
|
|
||||||
# define PLATFORM_ID "MP-RAS"
|
|
||||||
|
|
||||||
#elif defined(__osf) || defined(__osf__)
|
|
||||||
# define PLATFORM_ID "OSF1"
|
|
||||||
|
|
||||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
|
||||||
# define PLATFORM_ID "SCO_SV"
|
|
||||||
|
|
||||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
|
||||||
# define PLATFORM_ID "ULTRIX"
|
|
||||||
|
|
||||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
|
||||||
# define PLATFORM_ID "Xenix"
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(__LINUX__)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
# elif defined(__DOS__)
|
|
||||||
# define PLATFORM_ID "DOS"
|
|
||||||
|
|
||||||
# elif defined(__OS2__)
|
|
||||||
# define PLATFORM_ID "OS2"
|
|
||||||
|
|
||||||
# elif defined(__WINDOWS__)
|
|
||||||
# define PLATFORM_ID "Windows3x"
|
|
||||||
|
|
||||||
# elif defined(__VXWORKS__)
|
|
||||||
# define PLATFORM_ID "VxWorks"
|
|
||||||
|
|
||||||
# else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__INTEGRITY)
|
|
||||||
# if defined(INT_178B)
|
|
||||||
# define PLATFORM_ID "Integrity178"
|
|
||||||
|
|
||||||
# else /* regular Integrity */
|
|
||||||
# define PLATFORM_ID "Integrity"
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* For windows compilers MSVC and Intel we can determine
|
|
||||||
the architecture of the compiler being used. This is because
|
|
||||||
the compilers do not have flags that can change the architecture,
|
|
||||||
but rather depend on which compiler is being used
|
|
||||||
*/
|
|
||||||
#if defined(_WIN32) && defined(_MSC_VER)
|
|
||||||
# if defined(_M_IA64)
|
|
||||||
# define ARCHITECTURE_ID "IA64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64EC)
|
|
||||||
# define ARCHITECTURE_ID "ARM64EC"
|
|
||||||
|
|
||||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64)
|
|
||||||
# define ARCHITECTURE_ID "ARM64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM)
|
|
||||||
# if _M_ARM == 4
|
|
||||||
# define ARCHITECTURE_ID "ARMV4I"
|
|
||||||
# elif _M_ARM == 5
|
|
||||||
# define ARCHITECTURE_ID "ARMV5I"
|
|
||||||
# else
|
|
||||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
# elif defined(_M_MIPS)
|
|
||||||
# define ARCHITECTURE_ID "MIPS"
|
|
||||||
|
|
||||||
# elif defined(_M_SH)
|
|
||||||
# define ARCHITECTURE_ID "SHx"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(_M_I86)
|
|
||||||
# define ARCHITECTURE_ID "I86"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# if defined(__ICCARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__ICCRX__)
|
|
||||||
# define ARCHITECTURE_ID "RX"
|
|
||||||
|
|
||||||
# elif defined(__ICCRH850__)
|
|
||||||
# define ARCHITECTURE_ID "RH850"
|
|
||||||
|
|
||||||
# elif defined(__ICCRL78__)
|
|
||||||
# define ARCHITECTURE_ID "RL78"
|
|
||||||
|
|
||||||
# elif defined(__ICCRISCV__)
|
|
||||||
# define ARCHITECTURE_ID "RISCV"
|
|
||||||
|
|
||||||
# elif defined(__ICCAVR__)
|
|
||||||
# define ARCHITECTURE_ID "AVR"
|
|
||||||
|
|
||||||
# elif defined(__ICC430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__ICCV850__)
|
|
||||||
# define ARCHITECTURE_ID "V850"
|
|
||||||
|
|
||||||
# elif defined(__ICC8051__)
|
|
||||||
# define ARCHITECTURE_ID "8051"
|
|
||||||
|
|
||||||
# elif defined(__ICCSTM8__)
|
|
||||||
# define ARCHITECTURE_ID "STM8"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# if defined(__PPC64__)
|
|
||||||
# define ARCHITECTURE_ID "PPC64"
|
|
||||||
|
|
||||||
# elif defined(__ppc__)
|
|
||||||
# define ARCHITECTURE_ID "PPC"
|
|
||||||
|
|
||||||
# elif defined(__ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__x86_64__)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(__i386__)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# if defined(__TI_ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__MSP430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C28XX__)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C28x"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C6x"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
# define ARCHITECTURE_ID
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Convert integer to decimal digit literals. */
|
|
||||||
#define DEC(n) \
|
|
||||||
('0' + (((n) / 10000000)%10)), \
|
|
||||||
('0' + (((n) / 1000000)%10)), \
|
|
||||||
('0' + (((n) / 100000)%10)), \
|
|
||||||
('0' + (((n) / 10000)%10)), \
|
|
||||||
('0' + (((n) / 1000)%10)), \
|
|
||||||
('0' + (((n) / 100)%10)), \
|
|
||||||
('0' + (((n) / 10)%10)), \
|
|
||||||
('0' + ((n) % 10))
|
|
||||||
|
|
||||||
/* Convert integer to hex digit literals. */
|
|
||||||
#define HEX(n) \
|
|
||||||
('0' + ((n)>>28 & 0xF)), \
|
|
||||||
('0' + ((n)>>24 & 0xF)), \
|
|
||||||
('0' + ((n)>>20 & 0xF)), \
|
|
||||||
('0' + ((n)>>16 & 0xF)), \
|
|
||||||
('0' + ((n)>>12 & 0xF)), \
|
|
||||||
('0' + ((n)>>8 & 0xF)), \
|
|
||||||
('0' + ((n)>>4 & 0xF)), \
|
|
||||||
('0' + ((n) & 0xF))
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number. */
|
|
||||||
#ifdef COMPILER_VERSION
|
|
||||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#elif defined(COMPILER_VERSION_MAJOR)
|
|
||||||
char const info_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
|
||||||
COMPILER_VERSION_MAJOR,
|
|
||||||
# ifdef COMPILER_VERSION_MINOR
|
|
||||||
'.', COMPILER_VERSION_MINOR,
|
|
||||||
# ifdef COMPILER_VERSION_PATCH
|
|
||||||
'.', COMPILER_VERSION_PATCH,
|
|
||||||
# ifdef COMPILER_VERSION_TWEAK
|
|
||||||
'.', COMPILER_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the internal version number. */
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
char const info_version_internal[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
|
||||||
'i','n','t','e','r','n','a','l','[',
|
|
||||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
|
||||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
|
||||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
char const info_simulate_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
|
||||||
SIMULATE_VERSION_MAJOR,
|
|
||||||
# ifdef SIMULATE_VERSION_MINOR
|
|
||||||
'.', SIMULATE_VERSION_MINOR,
|
|
||||||
# ifdef SIMULATE_VERSION_PATCH
|
|
||||||
'.', SIMULATE_VERSION_PATCH,
|
|
||||||
# ifdef SIMULATE_VERSION_TWEAK
|
|
||||||
'.', SIMULATE_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
|
||||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
|
|
||||||
# if defined(__INTEL_CXX11_MODE__)
|
|
||||||
# if defined(__cpp_aggregate_nsdmi)
|
|
||||||
# define CXX_STD 201402L
|
|
||||||
# else
|
|
||||||
# define CXX_STD 201103L
|
|
||||||
# endif
|
|
||||||
# else
|
|
||||||
# define CXX_STD 199711L
|
|
||||||
# endif
|
|
||||||
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
|
|
||||||
# define CXX_STD _MSVC_LANG
|
|
||||||
#else
|
|
||||||
# define CXX_STD __cplusplus
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const char* info_language_standard_default = "INFO" ":" "standard_default["
|
|
||||||
#if CXX_STD > 202002L
|
|
||||||
"23"
|
|
||||||
#elif CXX_STD > 201703L
|
|
||||||
"20"
|
|
||||||
#elif CXX_STD >= 201703L
|
|
||||||
"17"
|
|
||||||
#elif CXX_STD >= 201402L
|
|
||||||
"14"
|
|
||||||
#elif CXX_STD >= 201103L
|
|
||||||
"11"
|
|
||||||
#else
|
|
||||||
"98"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
|
||||||
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
|
||||||
#if (defined(__clang__) || defined(__GNUC__) || \
|
|
||||||
defined(__TI_COMPILER_VERSION__)) && \
|
|
||||||
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
|
||||||
"ON"
|
|
||||||
#else
|
|
||||||
"OFF"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
{
|
|
||||||
int require = 0;
|
|
||||||
require += info_compiler[argc];
|
|
||||||
require += info_platform[argc];
|
|
||||||
#ifdef COMPILER_VERSION_MAJOR
|
|
||||||
require += info_version[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
require += info_version_internal[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
require += info_simulate[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
require += info_simulate_version[argc];
|
|
||||||
#endif
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
require += info_cray[argc];
|
|
||||||
#endif
|
|
||||||
require += info_language_standard_default[argc];
|
|
||||||
require += info_language_extensions_default[argc];
|
|
||||||
(void)argv;
|
|
||||||
return require;
|
|
||||||
}
|
|
||||||
Binary file not shown.
@@ -1,5 +0,0 @@
|
|||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/edit_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/rebuild_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/game.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/edit_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/rebuild_cache.dir
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|
||||||
@@ -1 +0,0 @@
|
|||||||
# This file is generated by cmake for dependency checking of the CMakeCache.txt file
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
# CMAKE generated file: DO NOT EDIT!
|
|
||||||
# Generated by "Ninja" Generator, CMake Version 3.22
|
|
||||||
|
|
||||||
# This file contains all the rules used to get the outputs files
|
|
||||||
# built from the input files.
|
|
||||||
# It is included in the main 'build.ninja'.
|
|
||||||
|
|
||||||
# =============================================================================
|
|
||||||
# Project: Unity
|
|
||||||
# Configurations: RelWithDebInfo
|
|
||||||
# =============================================================================
|
|
||||||
# =============================================================================
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for running custom commands.
|
|
||||||
|
|
||||||
rule CUSTOM_COMMAND
|
|
||||||
command = $COMMAND
|
|
||||||
description = $DESC
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for compiling CXX files.
|
|
||||||
|
|
||||||
rule CXX_COMPILER__game_RelWithDebInfo
|
|
||||||
depfile = $DEP_FILE
|
|
||||||
deps = gcc
|
|
||||||
command = C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
|
||||||
description = Building CXX object $out
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for linking CXX shared library.
|
|
||||||
|
|
||||||
rule CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo
|
|
||||||
command = cmd.exe /C "$PRE_LINK && C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
|
|
||||||
description = Linking CXX shared library $TARGET_FILE
|
|
||||||
restat = $RESTAT
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for re-running cmake.
|
|
||||||
|
|
||||||
rule RERUN_CMAKE
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a
|
|
||||||
description = Re-running CMake...
|
|
||||||
generator = 1
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for cleaning all built files.
|
|
||||||
|
|
||||||
rule CLEAN
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" $FILE_ARG -t clean $TARGETS
|
|
||||||
description = Cleaning all built files...
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for printing all primary targets available.
|
|
||||||
|
|
||||||
rule HELP
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" -t targets
|
|
||||||
description = All primary targets available:
|
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
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@@ -1,44 +0,0 @@
|
|||||||
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
|
||||||
|
|
||||||
# Set the install prefix
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
|
||||||
endif()
|
|
||||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
|
||||||
|
|
||||||
# Set the install configuration name.
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
|
||||||
if(BUILD_TYPE)
|
|
||||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
|
||||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
|
||||||
endif()
|
|
||||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set the component getting installed.
|
|
||||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(COMPONENT)
|
|
||||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
|
||||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_COMPONENT)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Install shared libraries without execute permission?
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
|
||||||
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Is this installation the result of a crosscompile?
|
|
||||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
|
||||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set default install directory permissions.
|
|
||||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
|
||||||
set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\GAToUnityCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroEnd.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroHeaderBegin.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroSourceBegin.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAApplication.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAConfiguration.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGADebug.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAEvents.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAInput.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboard.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboardCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGATypes.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAVersion.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGACallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAConfigurationCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAKeyEventCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAMotionEventCallbacks.h
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
{
|
|
||||||
"buildFiles": [
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
|
||||||
],
|
|
||||||
"cleanCommandsComponents": [
|
|
||||||
[
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"clean"
|
|
||||||
]
|
|
||||||
],
|
|
||||||
"buildTargetsCommandComponents": [
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"{LIST_OF_TARGETS_TO_BUILD}"
|
|
||||||
],
|
|
||||||
"libraries": {
|
|
||||||
"game::@d02bb112ea9f9c2ed29f": {
|
|
||||||
"toolchain": "toolchain",
|
|
||||||
"abi": "arm64-v8a",
|
|
||||||
"artifactName": "game",
|
|
||||||
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
|
||||||
"runtimeFiles": []
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"toolchains": {
|
|
||||||
"toolchain": {
|
|
||||||
"cCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe",
|
|
||||||
"cppCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"cFileExtensions": [],
|
|
||||||
"cppFileExtensions": [
|
|
||||||
"cpp"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
{
|
|
||||||
"buildFiles": [
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
|
||||||
],
|
|
||||||
"cleanCommandsComponents": [
|
|
||||||
[
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"clean"
|
|
||||||
]
|
|
||||||
],
|
|
||||||
"buildTargetsCommandComponents": [
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"{LIST_OF_TARGETS_TO_BUILD}"
|
|
||||||
],
|
|
||||||
"libraries": {
|
|
||||||
"game::@d02bb112ea9f9c2ed29f": {
|
|
||||||
"artifactName": "game",
|
|
||||||
"abi": "arm64-v8a",
|
|
||||||
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
|
||||||
"runtimeFiles": []
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -1,2 +0,0 @@
|
|||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
|
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
|
||||||
|
|
||||||
# Set the install prefix
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
|
||||||
endif()
|
|
||||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
|
||||||
|
|
||||||
# Set the install configuration name.
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
|
||||||
if(BUILD_TYPE)
|
|
||||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
|
||||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
|
||||||
endif()
|
|
||||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set the component getting installed.
|
|
||||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(COMPONENT)
|
|
||||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
|
||||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_COMPONENT)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Install shared libraries without execute permission?
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
|
||||||
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UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json.bin µÝÖ½¨3 ‡ Ôº»º¨3_
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[C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\metadata_generation_command.txt ¶ÝÖ½¨3
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NC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\prefab_config.json ¶ÝÖ½¨3á Ö¼»º¨3W
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SC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\symbol_folder_index.txt ¶ÝÖ½¨3„ ×¼»º¨3f
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|
|
||||||
-DCMAKE_SYSTEM_NAME=Android
|
|
||||||
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
|
||||||
-DCMAKE_SYSTEM_VERSION=24
|
|
||||||
-DANDROID_PLATFORM=android-24
|
|
||||||
-DANDROID_ABI=$ABI
|
|
||||||
-DCMAKE_ANDROID_ARCH_ABI=$ABI
|
|
||||||
-DANDROID_NDK=$NDK
|
|
||||||
-DCMAKE_ANDROID_NDK=$NDK
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
|
|
||||||
-DCMAKE_MAKE_PROGRAM=$NINJA
|
|
||||||
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
|
||||||
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
|
||||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
|
||||||
-DCMAKE_FIND_ROOT_PATH=C:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
|
|
||||||
-BC:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/$ABI
|
|
||||||
-GNinja
|
|
||||||
-DANDROID_STL=c++_shared
|
|
||||||
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
if(NOT TARGET game-activity::game-activity)
|
|
||||||
add_library(game-activity::game-activity STATIC IMPORTED)
|
|
||||||
set_target_properties(game-activity::game-activity PROPERTIES
|
|
||||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
|
|
||||||
INTERFACE_LINK_LIBRARIES ""
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT TARGET game-activity::game-activity_static)
|
|
||||||
add_library(game-activity::game-activity_static STATIC IMPORTED)
|
|
||||||
set_target_properties(game-activity::game-activity_static PROPERTIES
|
|
||||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
|
|
||||||
INTERFACE_LINK_LIBRARIES ""
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 50a0b21c151e150428fd2803d6b95db0
|
guid: 799f52449ae21404c9a7593f6dc28c60
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: bbd26b895bc2b894b8989c08d9fd9197
|
guid: 5fd2bf33031fe9d4ea3439b41d7f4b97
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Subsystems;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System;
|
using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using System.Collections.Generic;
|
||||||
/*
|
/*
|
||||||
GameManager - hlavní tøida pro správu hry
|
GameManager - hlavní tøida pro správu hry
|
||||||
GameManager_Network - subsystém pro správu komunikace se serverem
|
GameManager_Network - subsystém pro správu komunikace se serverem
|
||||||
@@ -20,6 +21,7 @@ public class GameManager : MonoBehaviour
|
|||||||
protected GameManager_UI uiSubsystem;
|
protected GameManager_UI uiSubsystem;
|
||||||
protected GameManager_Map mapSubsystem;
|
protected GameManager_Map mapSubsystem;
|
||||||
protected GameManager_Input inputSubsystem;
|
protected GameManager_Input inputSubsystem;
|
||||||
|
protected GameManager_Game gameSubsystem;
|
||||||
|
|
||||||
protected GameClient gameClient;
|
protected GameClient gameClient;
|
||||||
|
|
||||||
@@ -49,6 +51,9 @@ public class GameManager : MonoBehaviour
|
|||||||
private GameManager_Network _secondNetwork;
|
private GameManager_Network _secondNetwork;
|
||||||
private GameManager_Network _thirdNetwork;
|
private GameManager_Network _thirdNetwork;
|
||||||
|
|
||||||
|
[Header("Tasks")]
|
||||||
|
public List<TaskData> AvailableTasks = new List<TaskData>();
|
||||||
|
public StationSettings settings = new StationSettings();
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -72,6 +77,7 @@ public class GameManager : MonoBehaviour
|
|||||||
networkSubsystem = new GameManager_Network(gameClient);
|
networkSubsystem = new GameManager_Network(gameClient);
|
||||||
mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
|
mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
|
||||||
inputSubsystem = new GameManager_Input(gameClient, Player, testMode);
|
inputSubsystem = new GameManager_Input(gameClient, Player, testMode);
|
||||||
|
gameSubsystem = new GameManager_Game(gameClient, Player, MapCenterPoint, AvailableTasks);
|
||||||
networkSubsystem.OpenConection();
|
networkSubsystem.OpenConection();
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -133,6 +139,10 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
networkSubsystem.StartGame();
|
networkSubsystem.StartGame();
|
||||||
}
|
}
|
||||||
|
public void Interact()
|
||||||
|
{
|
||||||
|
//TODO: Interakce s úkoly
|
||||||
|
}
|
||||||
void OnApplicationQuit()
|
void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
gameClient.Disconnect();
|
gameClient.Disconnect();
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 22bf82e679cf6e1419440d236360ba3b
|
guid: 9e2c3e4ba4e36ea40a686e58feca4d2b
|
||||||
141
Assets/GameManager/GameManager_Game.cs
Normal file
141
Assets/GameManager/GameManager_Game.cs
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
using GeoSus.Client;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static UnityEngine.Rendering.RayTracingAccelerationStructure;
|
||||||
|
|
||||||
|
namespace Subsystems
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class StationSettings
|
||||||
|
{
|
||||||
|
public GameObject TaskStationPrefab;
|
||||||
|
public GameObject SabotageStationPrefab;
|
||||||
|
public GameObject MeetingStationPrefab;
|
||||||
|
public GameObject BodyStationPrefab;
|
||||||
|
|
||||||
|
}
|
||||||
|
public class GameManager_Game
|
||||||
|
{
|
||||||
|
private GameClient _gameClient;
|
||||||
|
private GameObject _player;
|
||||||
|
private GameObject _map;
|
||||||
|
private float _range;
|
||||||
|
private List<TaskData> _availableTasks;
|
||||||
|
public List<GameObject> Stations { get; private set; }
|
||||||
|
public List<GameObject> TaskStations { get; private set; } = new List<GameObject>();
|
||||||
|
private StationSettings _stationSettings;
|
||||||
|
public GameManager_Game(GameClient client, GameObject player, GameObject map, List<TaskData> availableTasks, float range = 20f, StationSettings stationSettings = null)
|
||||||
|
{
|
||||||
|
_gameClient = client;
|
||||||
|
_player = player;
|
||||||
|
_map = map;
|
||||||
|
_availableTasks = availableTasks;
|
||||||
|
_range = range;
|
||||||
|
_stationSettings = stationSettings;
|
||||||
|
}
|
||||||
|
public bool CheckSightLine(Vector3 target)
|
||||||
|
{
|
||||||
|
RaycastHit hit;
|
||||||
|
Vector3 direction = target - _player.transform.position;
|
||||||
|
Ray ray = new Ray(new Vector3(_player.transform.position.x, 0.1f, _player.transform.position.z), direction);
|
||||||
|
Physics.Raycast(ray, out hit, _range);
|
||||||
|
if (hit.collider.tag == "Player")
|
||||||
|
{
|
||||||
|
Debug.Log("Target is visible");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Target is not visible");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public void InitializeTaskStations()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < _gameClient.MyTasks.Count; i++)
|
||||||
|
{
|
||||||
|
System.Random rnd = new System.Random();
|
||||||
|
var task = _availableTasks[rnd.Next(0,_availableTasks.Count)];
|
||||||
|
CreateStation(_gameClient.MyTasks[i].Location, StationType.Task, _gameClient.MyTasks[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CreateStation(Position pos, StationType type)
|
||||||
|
{
|
||||||
|
GameObject stationPrefab = null;
|
||||||
|
PlayerRole? reqRole = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case StationType.Task:
|
||||||
|
stationPrefab = _stationSettings.TaskStationPrefab;
|
||||||
|
reqRole = PlayerRole.Crew;
|
||||||
|
Debug.LogError("Task station creation not fully implemented, using task station prefab as placeholder");
|
||||||
|
break;
|
||||||
|
case StationType.Sabotage:
|
||||||
|
stationPrefab = _stationSettings.SabotageStationPrefab;
|
||||||
|
break;
|
||||||
|
case StationType.Meeting:
|
||||||
|
stationPrefab = _stationSettings.MeetingStationPrefab;
|
||||||
|
break;
|
||||||
|
case StationType.Body:
|
||||||
|
stationPrefab = _stationSettings.BodyStationPrefab;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Debug.LogError("Invalid station type");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
var station = UnityEngine.Object.Instantiate(stationPrefab);
|
||||||
|
station.transform.position = pos.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
|
||||||
|
Stations.Add(station);
|
||||||
|
IInteractable interactable = station.GetComponent<IInteractable>();
|
||||||
|
interactable.Location = pos;
|
||||||
|
interactable.InteractionRange = _range;
|
||||||
|
/*Stations = new List<GameObject>();
|
||||||
|
foreach (var task in _gameClient.MyTasks)
|
||||||
|
{
|
||||||
|
System.Random rnd = new System.Random();
|
||||||
|
int index = rnd.Next(0, _availableTasks.Count);
|
||||||
|
var station = UnityEngine.Object.Instantiate(_stationPrefab);
|
||||||
|
ITask TaskSettings = station.GetComponent<ITask>();
|
||||||
|
TaskSettings.TaskID = task.TaskId;
|
||||||
|
TaskSettings.TaskLocation = task.Location;
|
||||||
|
station.transform.position = TaskSettings.TaskLocation.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
|
||||||
|
station.SetActive(false);
|
||||||
|
|
||||||
|
Stations.Add(station);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
}
|
||||||
|
private void CreateStation(Position pos, StationType type, GameTask taskInfo)
|
||||||
|
{
|
||||||
|
GameObject stationPrefab = _stationSettings.TaskStationPrefab;
|
||||||
|
var station = UnityEngine.Object.Instantiate(stationPrefab);
|
||||||
|
station.transform.position = pos.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
|
||||||
|
Stations.Add(station);
|
||||||
|
TaskStation interactable = station.GetComponent<TaskStation>();
|
||||||
|
interactable.Location = pos;
|
||||||
|
interactable.InteractionRange = _range;
|
||||||
|
interactable.TaskID = taskInfo.TaskId;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckForPlayers()
|
||||||
|
{
|
||||||
|
foreach (var player in _gameClient.PlayerPositions.Where(p => p.Value.State == PlayerState.Alive))
|
||||||
|
{
|
||||||
|
if (CheckSightLine(player.Value.Position.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center)))
|
||||||
|
{
|
||||||
|
Debug.Log($"Player {player.Key} is visible");
|
||||||
|
//TODO: Render player on map
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"Player {player.Key} is not visible");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/GameManager/GameManager_Game.cs.meta
Normal file
2
Assets/GameManager/GameManager_Game.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aba57c59fb2a19141a4868fa6a5c924c
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using GeoSus.Client;
|
using GeoSus.Client;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
@@ -16,292 +16,6 @@ namespace Subsystems
|
|||||||
Running,
|
Running,
|
||||||
Failed
|
Failed
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Position source backend. Selectable at runtime via the GPS overlay
|
|
||||||
/// "Source" button so the user can recover when one path misbehaves on
|
|
||||||
/// their phone:
|
|
||||||
/// Auto - JNI: subscribe to gps + network, pick most recent fix.
|
|
||||||
/// GpsOnly - JNI: subscribe to gps only (network's frequent indoor
|
|
||||||
/// fixes don't drown out the slower-but-precise gps fix).
|
|
||||||
/// NetworkOnly - JNI: subscribe to network only (cell tower / WiFi).
|
|
||||||
/// Useful indoors when no satellite lock is possible.
|
|
||||||
/// UnityInput - Unity's Input.location wrapper. Verified to hang on
|
|
||||||
/// Mi 9T / A20e (which is why JNI exists), but works on
|
|
||||||
/// newer Android where the JNI streaming-callbacks path
|
|
||||||
/// silently doesn't fire (MIUI/HyperOS battery saver,
|
|
||||||
/// approximate-vs-precise permission split, minDistance
|
|
||||||
/// gating on stationary phones).
|
|
||||||
/// EditorWasd - WASD-driven simulated position. Available regardless
|
|
||||||
/// of testMode flag so desktop builds and editor sessions
|
|
||||||
/// can navigate the map without real GPS.
|
|
||||||
/// </summary>
|
|
||||||
public enum PositionSource
|
|
||||||
{
|
|
||||||
Auto,
|
|
||||||
GpsOnly,
|
|
||||||
NetworkOnly,
|
|
||||||
UnityInput,
|
|
||||||
EditorWasd,
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
/// <summary>
|
|
||||||
/// Bridges android.location.LocationListener to managed code. The method
|
|
||||||
/// names here must match Java's LocationListener interface exactly so
|
|
||||||
/// AndroidJavaProxy's reflection dispatcher can find them.
|
|
||||||
/// </summary>
|
|
||||||
internal class AndroidLocationProxy : AndroidJavaProxy
|
|
||||||
{
|
|
||||||
public AndroidLocationProvider Owner { get; set; }
|
|
||||||
public AndroidLocationProxy() : base("android.location.LocationListener") { }
|
|
||||||
|
|
||||||
// Called by Android each time a new fix arrives from the registered provider.
|
|
||||||
public void onLocationChanged(AndroidJavaObject location)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (location == null) return;
|
|
||||||
double lat = location.Call<double>("getLatitude");
|
|
||||||
double lon = location.Call<double>("getLongitude");
|
|
||||||
long t = location.Call<long>("getTime");
|
|
||||||
string provider = "";
|
|
||||||
try { provider = location.Call<string>("getProvider"); } catch { }
|
|
||||||
// Streaming callbacks are LIVE (never cached). The cached path
|
|
||||||
// calls UpdateLocation directly with isCached=true.
|
|
||||||
Owner?.UpdateLocation(lat, lon, t, provider, isCached: false);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[GPS-JNI] onLocationChanged failed: " + ex.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Required by the LocationListener interface even if we don't use them.
|
|
||||||
// Missing methods cause java.lang.AbstractMethodError at runtime.
|
|
||||||
public void onStatusChanged(string provider, int status, AndroidJavaObject extras) { }
|
|
||||||
public void onProviderEnabled(string provider) { }
|
|
||||||
public void onProviderDisabled(string provider) { }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Direct wrapper around android.location.LocationManager via JNI, used as
|
|
||||||
/// a replacement for Unity's Input.location on Android when the user picks
|
|
||||||
/// Auto/GpsOnly/NetworkOnly. Subscribed providers are configurable so the
|
|
||||||
/// position-source picker can rewire live without restart.
|
|
||||||
/// </summary>
|
|
||||||
internal class AndroidLocationProvider
|
|
||||||
{
|
|
||||||
private AndroidJavaObject _activity;
|
|
||||||
private AndroidJavaObject _locationManager;
|
|
||||||
private AndroidLocationProxy _gpsListener;
|
|
||||||
private AndroidLocationProxy _networkListener;
|
|
||||||
private double _lat, _lon;
|
|
||||||
private long _lastTimeMillis;
|
|
||||||
private long _lastLiveTimeMillis; // Time of most recent NON-cached fix.
|
|
||||||
private bool _hasFix;
|
|
||||||
private bool _hasLiveFix; // True once any streaming callback fired.
|
|
||||||
private string _activeProvider = "";
|
|
||||||
|
|
||||||
// Captured at Initialize() so the diagnostic can report
|
|
||||||
// "GPS provider DISABLED, only network enabled" etc.
|
|
||||||
private bool _gpsProviderEnabled;
|
|
||||||
private bool _networkProviderEnabled;
|
|
||||||
private bool _gpsLastKnownExists;
|
|
||||||
private bool _networkLastKnownExists;
|
|
||||||
private string _enabledProvidersList = "";
|
|
||||||
|
|
||||||
// Subscription scope - set in Initialize, used in Shutdown to know
|
|
||||||
// which listeners we registered.
|
|
||||||
private bool _subscribedGps;
|
|
||||||
private bool _subscribedNetwork;
|
|
||||||
|
|
||||||
public bool HasFix => _hasFix;
|
|
||||||
public bool HasLiveFix => _hasLiveFix;
|
|
||||||
public long LastLiveTimeMillis => _lastLiveTimeMillis;
|
|
||||||
public long LastTimeMillis => _lastTimeMillis;
|
|
||||||
public double Lat => _lat;
|
|
||||||
public double Lon => _lon;
|
|
||||||
public string ActiveProvider => _activeProvider;
|
|
||||||
public bool GpsProviderEnabled => _gpsProviderEnabled;
|
|
||||||
public bool NetworkProviderEnabled => _networkProviderEnabled;
|
|
||||||
public bool GpsLastKnownExists => _gpsLastKnownExists;
|
|
||||||
public bool NetworkLastKnownExists => _networkLastKnownExists;
|
|
||||||
public string EnabledProvidersList => _enabledProvidersList;
|
|
||||||
public bool SubscribedGps => _subscribedGps;
|
|
||||||
public bool SubscribedNetwork => _subscribedNetwork;
|
|
||||||
|
|
||||||
public bool Initialize(out string error, bool useGps, bool useNetwork)
|
|
||||||
{
|
|
||||||
error = "";
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
|
||||||
{
|
|
||||||
_activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
|
|
||||||
}
|
|
||||||
if (_activity == null) { error = "no current activity"; return false; }
|
|
||||||
|
|
||||||
_locationManager = _activity.Call<AndroidJavaObject>("getSystemService", "location");
|
|
||||||
if (_locationManager == null) { error = "getSystemService(\"location\") returned null"; return false; }
|
|
||||||
|
|
||||||
// Capture provider enable state up front so the diagnostic
|
|
||||||
// can distinguish "provider disabled at OS level" from
|
|
||||||
// "provider enabled but produced no fix yet".
|
|
||||||
_gpsProviderEnabled = SafeIsProviderEnabled("gps");
|
|
||||||
_networkProviderEnabled = SafeIsProviderEnabled("network");
|
|
||||||
_enabledProvidersList = SafeGetEnabledProviders();
|
|
||||||
|
|
||||||
Debug.Log($"[GPS-JNI] init useGps={useGps} useNetwork={useNetwork} gps enabled={_gpsProviderEnabled} network enabled={_networkProviderEnabled} all enabled=[{_enabledProvidersList}]");
|
|
||||||
|
|
||||||
// Try cached last-known fixes from the providers we're about
|
|
||||||
// to subscribe to. If the OS already knows where we are
|
|
||||||
// (e.g. from another app that recently used GPS), we get a
|
|
||||||
// fix at zero cost and zero wait time. Tagged isCached so
|
|
||||||
// the diagnostic can mark them and we know we still need
|
|
||||||
// to wait for a streaming callback.
|
|
||||||
if (useNetwork) TryLastKnown("network", out _networkLastKnownExists);
|
|
||||||
if (useGps) TryLastKnown("gps", out _gpsLastKnownExists);
|
|
||||||
|
|
||||||
_subscribedGps = useGps;
|
|
||||||
_subscribedNetwork = useNetwork;
|
|
||||||
|
|
||||||
if (useGps) _gpsListener = new AndroidLocationProxy { Owner = this };
|
|
||||||
if (useNetwork) _networkListener = new AndroidLocationProxy { Owner = this };
|
|
||||||
|
|
||||||
// requestLocationUpdates must be called on a thread with a
|
|
||||||
// Looper. Use the Activity's UI thread, which always has one.
|
|
||||||
// minTime=1000ms, minDistance=0f - we want updates on every
|
|
||||||
// fix the OS produces. Previously this was 1f which gated
|
|
||||||
// out updates from a stationary phone (MIUI/newer Android
|
|
||||||
// are stricter about this and that's the suspected cause of
|
|
||||||
// "via gps (cached)" sticking forever).
|
|
||||||
_activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
|
|
||||||
{
|
|
||||||
if (useGps)
|
|
||||||
{
|
|
||||||
try { _locationManager.Call("requestLocationUpdates", "gps", 1000L, 0f, _gpsListener); }
|
|
||||||
catch (Exception ex) { Debug.LogWarning("[GPS-JNI] gps subscribe failed: " + ex.Message); }
|
|
||||||
}
|
|
||||||
if (useNetwork)
|
|
||||||
{
|
|
||||||
try { _locationManager.Call("requestLocationUpdates", "network", 1000L, 0f, _networkListener); }
|
|
||||||
catch (Exception ex) { Debug.LogWarning("[GPS-JNI] network subscribe failed: " + ex.Message); }
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
error = "JNI init exception: " + ex.Message;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TryLastKnown(string provider, out bool nonNullReturned)
|
|
||||||
{
|
|
||||||
nonNullReturned = false;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var loc = _locationManager.Call<AndroidJavaObject>("getLastKnownLocation", provider);
|
|
||||||
if (loc != null)
|
|
||||||
{
|
|
||||||
nonNullReturned = true;
|
|
||||||
double lat = loc.Call<double>("getLatitude");
|
|
||||||
double lon = loc.Call<double>("getLongitude");
|
|
||||||
long t = loc.Call<long>("getTime");
|
|
||||||
UpdateLocation(lat, lon, t, provider, isCached: true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"[GPS-JNI] getLastKnownLocation({provider}) failed: " + ex.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SafeIsProviderEnabled(string provider)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return _locationManager.Call<bool>("isProviderEnabled", provider);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"[GPS-JNI] isProviderEnabled({provider}) failed: " + ex.Message);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Build a comma-separated list of currently-enabled providers via
|
|
||||||
// LocationManager.getProviders(true). We iterate the returned
|
|
||||||
// java.util.List by index because AndroidJavaObject does not
|
|
||||||
// implement IEnumerable.
|
|
||||||
string SafeGetEnabledProviders()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var list = _locationManager.Call<AndroidJavaObject>("getProviders", true);
|
|
||||||
if (list == null) return "";
|
|
||||||
int size = list.Call<int>("size");
|
|
||||||
var parts = new System.Text.StringBuilder();
|
|
||||||
for (int i = 0; i < size; i++)
|
|
||||||
{
|
|
||||||
var name = list.Call<string>("get", i);
|
|
||||||
if (i > 0) parts.Append(",");
|
|
||||||
parts.Append(name);
|
|
||||||
}
|
|
||||||
return parts.ToString();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[GPS-JNI] getProviders failed: " + ex.Message);
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateLocation(double lat, double lon, long timeMillis, string provider, bool isCached)
|
|
||||||
{
|
|
||||||
// Ignore older fixes if a newer one is already in hand. This lets
|
|
||||||
// both gps + network listeners feed us without ping-ponging
|
|
||||||
// between stale and fresh data.
|
|
||||||
if (timeMillis < _lastTimeMillis) return;
|
|
||||||
_lat = lat;
|
|
||||||
_lon = lon;
|
|
||||||
_lastTimeMillis = timeMillis;
|
|
||||||
// Active-provider name carries cached/live state in the diagnostic
|
|
||||||
// banner so the user can see at a glance whether streaming has
|
|
||||||
// kicked in or we're still on the initial cached snapshot.
|
|
||||||
_activeProvider = (provider ?? "") + (isCached ? " (cached)" : "");
|
|
||||||
_hasFix = true;
|
|
||||||
if (!isCached)
|
|
||||||
{
|
|
||||||
_hasLiveFix = true;
|
|
||||||
_lastLiveTimeMillis = timeMillis;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Shutdown()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (_locationManager != null)
|
|
||||||
{
|
|
||||||
if (_gpsListener != null) _locationManager.Call("removeUpdates", _gpsListener);
|
|
||||||
if (_networkListener != null) _locationManager.Call("removeUpdates", _networkListener);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[GPS-JNI] Shutdown failed: " + ex.Message);
|
|
||||||
}
|
|
||||||
_gpsListener = null;
|
|
||||||
_networkListener = null;
|
|
||||||
_locationManager = null;
|
|
||||||
_activity = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
public static class PositonExtensions
|
public static class PositonExtensions
|
||||||
{
|
{
|
||||||
public static Position ToLocal(this Position position, Position center)
|
public static Position ToLocal(this Position position, Position center)
|
||||||
@@ -337,283 +51,34 @@ namespace Subsystems
|
|||||||
private GameObject _player;
|
private GameObject _player;
|
||||||
private bool _testMode;
|
private bool _testMode;
|
||||||
|
|
||||||
// PlayerPrefs key for the user's chosen position source. Persists
|
|
||||||
// across app restarts so a user who flipped to UnityInput because
|
|
||||||
// their phone hated the JNI path doesn't have to flip again every
|
|
||||||
// launch.
|
|
||||||
private const string PrefsSourceKey = "PositionSource_v1";
|
|
||||||
private PositionSource _currentSource = PositionSource.Auto;
|
|
||||||
|
|
||||||
// When the multi-client editor test mode picks a non-host bot as
|
|
||||||
// active, we need the host's WASD path to NOT also move. Set true
|
|
||||||
// by GameManager when active slot != 0.
|
|
||||||
public bool SuppressWasd = false;
|
|
||||||
|
|
||||||
private GPSState _GPSState = GPSState.Uninitialized;
|
private GPSState _GPSState = GPSState.Uninitialized;
|
||||||
private float _speed = 0.00001f;
|
private float _speed = 0.00001f;
|
||||||
private Position _mapCenter;
|
private Position _mapCenter;
|
||||||
private CoroutineHost _coroutineHost;
|
private CoroutineHost _coroutineHost = new CoroutineHost();
|
||||||
|
|
||||||
private int _gpsRetryCount = 0;
|
|
||||||
private const int _maxGpsRetries = 5;
|
|
||||||
private float _lastPositionSendTime;
|
|
||||||
private const float _positionKeepAliveSeconds = 1.0f;
|
|
||||||
|
|
||||||
// Diagnostic state. We capture *why* GPS init failed so the UI can
|
|
||||||
// surface it to the user without requiring logcat. Older Android
|
|
||||||
// phones (Mi 9T, A20e) hit silent failure modes that are impossible
|
|
||||||
// to distinguish from "still warming up" without this.
|
|
||||||
private string _lastGpsError = "";
|
|
||||||
private float _gpsInitStartTime = -1f;
|
|
||||||
// Bump from the original 20s. Cold-start GPS on older Android can
|
|
||||||
// easily exceed 20s indoors or under cloud cover - by the time the
|
|
||||||
// user notices nothing is happening, we've already given up.
|
|
||||||
private const int _gpsInitTimeoutSeconds = 60;
|
|
||||||
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
// JNI-backed location provider, used for Auto/GpsOnly/NetworkOnly.
|
|
||||||
// UnityInput uses Input.location instead and leaves this null.
|
|
||||||
private AndroidLocationProvider _androidProvider;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/// <summary>Last known GPS position (for CreateLobby centre point)</summary>
|
|
||||||
public Position? LastKnownPosition => _currentPosition.Lat != 0 || _currentPosition.Lon != 0 ? _currentPosition : (Position?)null;
|
|
||||||
|
|
||||||
/// <summary>Current GPS state machine value (debug/diagnostic).</summary>
|
|
||||||
public string GpsStateName => _GPSState.ToString();
|
|
||||||
|
|
||||||
/// <summary>Last GPS error reason captured during init (empty if none).</summary>
|
|
||||||
public string LastGpsError => _lastGpsError ?? "";
|
|
||||||
|
|
||||||
/// <summary>Retry count out of max (debug/diagnostic).</summary>
|
|
||||||
public string GpsRetryProgress => $"{_gpsRetryCount}/{_maxGpsRetries}";
|
|
||||||
|
|
||||||
/// <summary>Currently selected position source (for UI cycle button).</summary>
|
|
||||||
public PositionSource CurrentSource => _currentSource;
|
|
||||||
|
|
||||||
/// <summary>Display name for the current source (for UI label).</summary>
|
|
||||||
public string CurrentSourceName
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
switch (_currentSource)
|
|
||||||
{
|
|
||||||
case PositionSource.Auto: return "Auto (GPS+Net)";
|
|
||||||
case PositionSource.GpsOnly: return "GPS only";
|
|
||||||
case PositionSource.NetworkOnly: return "Network only";
|
|
||||||
case PositionSource.UnityInput: return "Unity Input";
|
|
||||||
case PositionSource.EditorWasd: return "WASD";
|
|
||||||
default: return _currentSource.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Human-readable one-line GPS status for on-screen overlay. Designed
|
|
||||||
/// to be visible without ADB so users can self-diagnose permission
|
|
||||||
/// vs. timeout vs. device-disabled vs. running-but-no-fix-yet.
|
|
||||||
/// </summary>
|
|
||||||
public string GpsDiagnostic
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_currentSource == PositionSource.EditorWasd)
|
|
||||||
{
|
|
||||||
if (_currentPosition.Lat == 0 && _currentPosition.Lon == 0)
|
|
||||||
return "WASD: waiting for map center";
|
|
||||||
return $"WASD lat={_currentPosition.Lat:F5} lon={_currentPosition.Lon:F5}";
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (_GPSState)
|
|
||||||
{
|
|
||||||
case GPSState.Uninitialized:
|
|
||||||
return "Uninitialized (will start on first lobby action)";
|
|
||||||
case GPSState.Initializing:
|
|
||||||
{
|
|
||||||
float elapsed = _gpsInitStartTime >= 0 ? Time.time - _gpsInitStartTime : 0;
|
|
||||||
string providers = "";
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
if (_androidProvider != null && !string.IsNullOrEmpty(_androidProvider.EnabledProvidersList))
|
|
||||||
providers = $" providers=[{_androidProvider.EnabledProvidersList}]";
|
|
||||||
#endif
|
|
||||||
return $"Initializing ({elapsed:F1}s / max {_gpsInitTimeoutSeconds}s){providers}";
|
|
||||||
}
|
|
||||||
case GPSState.Running:
|
|
||||||
{
|
|
||||||
string suffix = "";
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
if (_androidProvider != null)
|
|
||||||
{
|
|
||||||
string p = _androidProvider.ActiveProvider;
|
|
||||||
if (!string.IsNullOrEmpty(p)) suffix = " via " + p;
|
|
||||||
// Show how stale the most recent fix is (ms-level
|
|
||||||
// resolution) so "stuck on cached" is obvious at
|
|
||||||
// a glance: "via gps (cached) [no live, 47s old]".
|
|
||||||
if (!_androidProvider.HasLiveFix)
|
|
||||||
{
|
|
||||||
long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
|
|
||||||
long ageMs = now - _androidProvider.LastTimeMillis;
|
|
||||||
if (_androidProvider.LastTimeMillis > 0 && ageMs > 0)
|
|
||||||
suffix += $" [no live, {ageMs / 1000}s old]";
|
|
||||||
else
|
|
||||||
suffix += " [no live]";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
|
|
||||||
long ageMs = now - _androidProvider.LastLiveTimeMillis;
|
|
||||||
if (ageMs > 5000) suffix += $" [live {ageMs / 1000}s old]";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
if (_currentPosition.Lat == 0 && _currentPosition.Lon == 0)
|
|
||||||
return "Running but no fix yet (waiting for satellites)" + suffix;
|
|
||||||
return $"Running lat={_currentPosition.Lat:F5} lon={_currentPosition.Lon:F5}" + suffix;
|
|
||||||
}
|
|
||||||
case GPSState.Failed:
|
|
||||||
return $"Failed: {(_lastGpsError ?? "unknown")} (retries {GpsRetryProgress})";
|
|
||||||
default:
|
|
||||||
return "?";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
||||||
{
|
{
|
||||||
_gameClient = gameClient;
|
_gameClient = gameClient;
|
||||||
_player = player;
|
_player = player;
|
||||||
_testMode = testMode;
|
_testMode = testMode;
|
||||||
// CoroutineHost needs a MonoBehaviour on a real GameObject
|
|
||||||
var hostGO = new UnityEngine.GameObject("_CoroutineHost");
|
|
||||||
UnityEngine.Object.DontDestroyOnLoad(hostGO);
|
|
||||||
_coroutineHost = hostGO.AddComponent<CoroutineHost>();
|
|
||||||
|
|
||||||
// Restore the user's last picked source. Default depends on
|
|
||||||
// platform: editor defaults to EditorWasd (no GPS hardware in
|
|
||||||
// editor anyway); device defaults to Auto.
|
|
||||||
string saved = PlayerPrefs.GetString(PrefsSourceKey, "");
|
|
||||||
if (!string.IsNullOrEmpty(saved) && Enum.TryParse(saved, out PositionSource parsed))
|
|
||||||
{
|
|
||||||
_currentSource = parsed;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
_currentSource = PositionSource.EditorWasd;
|
|
||||||
#else
|
|
||||||
_currentSource = PositionSource.Auto;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// Legacy testMode flag forces EditorWasd. New code paths should
|
|
||||||
// use SwitchPositionSource(EditorWasd) instead, but we keep the
|
|
||||||
// old behavior for backward compatibility with the inspector flag.
|
|
||||||
if (_testMode) _currentSource = PositionSource.EditorWasd;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Called from OnSceneLoaded when Client.unity loads so the
|
|
||||||
/// Player capsule (which lives in Client.unity) can be wired at runtime.</summary>
|
|
||||||
public void SetPlayerObject(GameObject player) { _player = player; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Switch the active position source backend live. Tears down the
|
|
||||||
/// current backend's listeners (JNI proxies, Input.location), resets
|
|
||||||
/// the state machine, and kicks off init for the new source. Persists
|
|
||||||
/// the choice to PlayerPrefs.
|
|
||||||
/// </summary>
|
|
||||||
public void SwitchPositionSource(PositionSource newSource)
|
|
||||||
{
|
|
||||||
if (_currentSource == newSource) return;
|
|
||||||
Debug.Log($"[GPS] SwitchPositionSource {_currentSource} -> {newSource}");
|
|
||||||
|
|
||||||
// Tear down whatever's running.
|
|
||||||
ShutdownCurrentBackend();
|
|
||||||
|
|
||||||
_currentSource = newSource;
|
|
||||||
PlayerPrefs.SetString(PrefsSourceKey, newSource.ToString());
|
|
||||||
PlayerPrefs.Save();
|
|
||||||
|
|
||||||
_GPSState = GPSState.Uninitialized;
|
|
||||||
_gpsRetryCount = 0;
|
|
||||||
_lastGpsError = "";
|
|
||||||
_gpsInitStartTime = -1f;
|
|
||||||
// Don't clear _currentPosition - the user has presumably been
|
|
||||||
// playing somewhere. Map markers/avatar position can stay until
|
|
||||||
// the next fix arrives from the new source.
|
|
||||||
|
|
||||||
EnsureGPSStarted();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Cycle through the available sources for tap-to-cycle UI.</summary>
|
|
||||||
public void CycleNextPositionSource()
|
|
||||||
{
|
|
||||||
var values = (PositionSource[])Enum.GetValues(typeof(PositionSource));
|
|
||||||
int idx = Array.IndexOf(values, _currentSource);
|
|
||||||
var next = values[(idx + 1) % values.Length];
|
|
||||||
SwitchPositionSource(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ShutdownCurrentBackend()
|
|
||||||
{
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
if (_androidProvider != null)
|
|
||||||
{
|
|
||||||
_androidProvider.Shutdown();
|
|
||||||
_androidProvider = null;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
// Stop Unity Input.location too, in case it was running.
|
|
||||||
try { Input.location.Stop(); } catch { }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Kick off GPS initialization if it hasn't started yet. Safe to call
|
|
||||||
/// repeatedly. Hosts must call this from the lobby setup screen so
|
|
||||||
/// that by the time they click "Create Lobby" we have a real GPS
|
|
||||||
/// fix to use as the play-area center, instead of falling back to
|
|
||||||
/// the hardcoded coordinates.
|
|
||||||
/// </summary>
|
|
||||||
public void EnsureGPSStarted()
|
|
||||||
{
|
|
||||||
if (_currentSource == PositionSource.EditorWasd) return;
|
|
||||||
if (_coroutineHost == null) return;
|
|
||||||
// Allow tapping "Create Lobby" again (or any caller of this
|
|
||||||
// method) to retry from Failed up to _maxGpsRetries times.
|
|
||||||
if (_GPSState == GPSState.Uninitialized)
|
|
||||||
{
|
|
||||||
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
|
||||||
}
|
|
||||||
else if (_GPSState == GPSState.Failed && _gpsRetryCount < _maxGpsRetries)
|
|
||||||
{
|
|
||||||
_gpsRetryCount++;
|
|
||||||
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
public void positionCheck()
|
public void positionCheck()
|
||||||
{
|
{
|
||||||
var state = _gameClient?.CurrentLobbyState;
|
|
||||||
if (state == null || state.Phase != GamePhase.Playing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_currentSource == PositionSource.EditorWasd)
|
if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
|
||||||
{
|
{
|
||||||
if (_currentPosition == new Position(0, 0))
|
if (_testMode)
|
||||||
{
|
{
|
||||||
if (state.MapData == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
|
if (_currentPosition == null || _currentPosition == new Position(0, 0))
|
||||||
|
{
|
||||||
//Init blok
|
//Init blok
|
||||||
_currentPosition = state.MapData.Center;
|
_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
||||||
_mapCenter = state.MapData.Center;
|
_mapCenter = _gameClient.CurrentLobbyState.MapData.Center;
|
||||||
_lastSentPosition = _currentPosition;
|
_lastSentPosition = _currentPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!SuppressWasd)
|
|
||||||
TestPlayerPosition();
|
TestPlayerPosition();
|
||||||
else
|
|
||||||
TrySendCurrentPosition(); // keep-alive only
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -628,84 +93,54 @@ namespace Subsystems
|
|||||||
}
|
}
|
||||||
else if (_GPSState == GPSState.Running)
|
else if (_GPSState == GPSState.Running)
|
||||||
{
|
{
|
||||||
EnsureMapCenter();
|
try
|
||||||
TrySendCurrentPosition();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
Debug.Log("GPS failed, trying again...");
|
if (_currentPosition != _lastSentPosition)
|
||||||
if (_gpsRetryCount < _maxGpsRetries)
|
|
||||||
{
|
{
|
||||||
_gpsRetryCount++;
|
_gameClient.UpdatePosition(_currentPosition);
|
||||||
_GPSState = GPSState.Uninitialized;
|
_lastSentPosition = _currentPosition;
|
||||||
}
|
_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
|
||||||
else
|
_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
|
||||||
{
|
|
||||||
Debug.LogWarning("GPS unavailable after max retries. Using last known position.");
|
|
||||||
// Keep _GPSState = Failed so we stop retrying
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"[Input] positionCheck failed: {ex.Message}");
|
Debug.Log(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
private void EnsureMapCenter()
|
|
||||||
{
|
{
|
||||||
if (_mapCenter.Lat != 0 || _mapCenter.Lon != 0)
|
Debug.Log("GPS failed, trying again...");
|
||||||
return;
|
_GPSState = GPSState.Uninitialized;
|
||||||
|
|
||||||
var md = _gameClient?.CurrentLobbyState?.MapData;
|
|
||||||
if (md != null)
|
|
||||||
_mapCenter = md.Center;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TrySendCurrentPosition()
|
|
||||||
{
|
|
||||||
bool moved = _currentPosition != _lastSentPosition;
|
|
||||||
bool keepAliveDue = (Time.time - _lastPositionSendTime) >= _positionKeepAliveSeconds;
|
|
||||||
if (!moved && !keepAliveDue)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var previous = _lastSentPosition;
|
|
||||||
_gameClient.UpdatePosition(_currentPosition);
|
|
||||||
_lastSentPosition = _currentPosition;
|
|
||||||
_lastPositionSendTime = Time.time;
|
|
||||||
|
|
||||||
if (_player == null || (_mapCenter.Lat == 0 && _mapCenter.Lon == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
|
||||||
_player.transform.position = localCurrent;
|
|
||||||
|
|
||||||
if (previous.Lat == 0 && previous.Lon == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var heading = CalculateHeading(previous.ToLocalVector3(_mapCenter), localCurrent);
|
|
||||||
if (heading.HasValue)
|
|
||||||
_player.transform.rotation = Quaternion.Euler(0, (float)heading.Value, 0);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (NullReferenceException ex) { Debug.Log(ex); }
|
||||||
|
}
|
||||||
private void TestPlayerPosition()
|
private void TestPlayerPosition()
|
||||||
{
|
{
|
||||||
double x = Input.GetAxis("Horizontal");
|
double x = Input.GetAxis("Horizontal");
|
||||||
double y = Input.GetAxis("Vertical");
|
double y = Input.GetAxis("Vertical");
|
||||||
|
Debug.Log($"Input: {x}, {y}");
|
||||||
_currentPosition = new Position( _lastSentPosition.Lat + y * _speed, _lastSentPosition.Lon + x * _speed);
|
_currentPosition = new Position( _lastSentPosition.Lat + y * _speed, _lastSentPosition.Lon + x * _speed);
|
||||||
|
Debug.Log($"Current Position: {_currentPosition.Lat}, {_currentPosition.Lon}");
|
||||||
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
||||||
|
Debug.Log($"Local Current Position: {localCurrent}");
|
||||||
var heading = CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), localCurrent);
|
var heading = CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), localCurrent);
|
||||||
if (heading != null)
|
if (heading != null)
|
||||||
{
|
{
|
||||||
if (_player != null)
|
Debug.Log($"Heading: {heading}");
|
||||||
_player.transform.rotation = Quaternion.Euler(0, (float)heading, 0);
|
_player.transform.rotation = Quaternion.Euler(0, (float)heading, 0);
|
||||||
}
|
}
|
||||||
if (_player != null)
|
|
||||||
_player.transform.position = localCurrent;
|
_player.transform.position = localCurrent;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
TrySendCurrentPosition();
|
if (_currentPosition != _lastSentPosition)
|
||||||
|
{
|
||||||
|
_gameClient.UpdatePosition(_currentPosition);
|
||||||
|
_lastSentPosition = _currentPosition;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
@@ -715,212 +150,105 @@ namespace Subsystems
|
|||||||
}
|
}
|
||||||
private double? CalculateHeading(Vector3 first, Vector3 second)
|
private double? CalculateHeading(Vector3 first, Vector3 second)
|
||||||
{
|
{
|
||||||
if ((first - second).magnitude < 0.0001f) return null;
|
double? heading = null;
|
||||||
float dx = second.x - first.x;
|
if ((first - second).magnitude == 0)
|
||||||
float dz = second.z - first.z;
|
{
|
||||||
float heading = Mathf.Atan2(dx, dz) * Mathf.Rad2Deg;
|
return null;
|
||||||
if (heading < 0) heading += 360f;
|
}
|
||||||
|
else if (first.x == second.x && first.z < second.z)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (first.x == second.x && first.z > second.z)
|
||||||
|
{
|
||||||
|
return 180;
|
||||||
|
}
|
||||||
|
else if (first.x > second.x && first.z == second.z)
|
||||||
|
{
|
||||||
|
return 270;
|
||||||
|
}
|
||||||
|
else if (first.x < second.x && first.z == second.z)
|
||||||
|
{
|
||||||
|
return 90;
|
||||||
|
}
|
||||||
|
else if (first.x < second.x && first.z < second.z)
|
||||||
|
{
|
||||||
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||||
|
return (heading * 180) / Math.PI;
|
||||||
|
}
|
||||||
|
else if (first.x < second.x && first.z > second.z)
|
||||||
|
{
|
||||||
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||||
|
return (heading * 180) / Math.PI + 180;
|
||||||
|
}
|
||||||
|
else if (first.x > second.x && first.z < second.z)
|
||||||
|
{
|
||||||
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||||
|
return (heading * 180) / Math.PI - 90;
|
||||||
|
}
|
||||||
|
else if (first.x > second.x && first.z > second.z)
|
||||||
|
{
|
||||||
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
||||||
|
return (heading * 180) / Math.PI - 90;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
return heading;
|
return heading;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
IEnumerator InitiallizeGPS()
|
IEnumerator InitiallizeGPS()
|
||||||
{
|
{
|
||||||
_GPSState = GPSState.Initializing;
|
_GPSState = GPSState.Initializing;
|
||||||
_gpsInitStartTime = Time.time;
|
|
||||||
_lastGpsError = "";
|
|
||||||
|
|
||||||
#if UNITY_ANDROID
|
|
||||||
// Request fine location permission if not already granted.
|
|
||||||
// On Android 12+ a "precise" toggle exists separately from coarse,
|
|
||||||
// but Unity's FineLocation request covers both for our purposes.
|
|
||||||
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation))
|
|
||||||
{
|
|
||||||
UnityEngine.Android.Permission.RequestUserPermission(UnityEngine.Android.Permission.FineLocation);
|
|
||||||
// Wait up to 10 seconds for user to respond to the permission dialog
|
|
||||||
float waited = 0f;
|
|
||||||
while (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation) && waited < 10f)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
waited += 0.5f;
|
|
||||||
}
|
|
||||||
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation))
|
|
||||||
{
|
|
||||||
_lastGpsError = "Permission denied (fine location)";
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
// Choose subscription scope based on selected source. UnityInput
|
|
||||||
// skips JNI entirely and falls through to the Input.location path
|
|
||||||
// below (the same path iOS / editor use).
|
|
||||||
if (_currentSource == PositionSource.Auto ||
|
|
||||||
_currentSource == PositionSource.GpsOnly ||
|
|
||||||
_currentSource == PositionSource.NetworkOnly)
|
|
||||||
{
|
|
||||||
bool useGps = (_currentSource != PositionSource.NetworkOnly);
|
|
||||||
bool useNetwork = (_currentSource != PositionSource.GpsOnly);
|
|
||||||
|
|
||||||
if (_androidProvider != null)
|
|
||||||
{
|
|
||||||
_androidProvider.Shutdown();
|
|
||||||
_androidProvider = null;
|
|
||||||
}
|
|
||||||
_androidProvider = new AndroidLocationProvider();
|
|
||||||
if (!_androidProvider.Initialize(out var initError, useGps, useNetwork))
|
|
||||||
{
|
|
||||||
_lastGpsError = "Native LocationManager failed: " + initError;
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_androidProvider = null;
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fast-fail if neither subscribed provider is enabled at OS
|
|
||||||
// level. Waiting 60s for fixes from disabled providers is
|
|
||||||
// pointless - tell the user immediately what's wrong.
|
|
||||||
bool anyUsableEnabled =
|
|
||||||
(useGps && _androidProvider.GpsProviderEnabled) ||
|
|
||||||
(useNetwork && _androidProvider.NetworkProviderEnabled);
|
|
||||||
if (!anyUsableEnabled)
|
|
||||||
{
|
|
||||||
string which = useGps && useNetwork ? "gps + network"
|
|
||||||
: useGps ? "gps"
|
|
||||||
: "network";
|
|
||||||
_lastGpsError = $"{which} provider DISABLED at OS level. Open Settings > Location and switch it ON. Or tap [Source] to try a different backend.";
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_androidProvider.Shutdown();
|
|
||||||
_androidProvider = null;
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wait for the first fix (cached or live).
|
|
||||||
int maxWaitJni = _gpsInitTimeoutSeconds;
|
|
||||||
while (!_androidProvider.HasFix && maxWaitJni > 0)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(1);
|
|
||||||
maxWaitJni--;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_androidProvider.HasFix)
|
|
||||||
{
|
|
||||||
string enabled = _androidProvider.EnabledProvidersList ?? "";
|
|
||||||
string gpsState = _androidProvider.GpsProviderEnabled ? "ON" : "OFF";
|
|
||||||
string netState = _androidProvider.NetworkProviderEnabled ? "ON" : "OFF";
|
|
||||||
string lastKnown = $"lastKnown[gps={(_androidProvider.GpsLastKnownExists ? "yes" : "no")}, net={(_androidProvider.NetworkLastKnownExists ? "yes" : "no")}]";
|
|
||||||
|
|
||||||
_lastGpsError = $"Timeout {_gpsInitTimeoutSeconds}s on {_currentSource}. enabled=[{enabled}] gps={gpsState} net={netState} {lastKnown}. Try [Source] cycle to switch backends.";
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_androidProvider.Shutdown();
|
|
||||||
_androidProvider = null;
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_currentPosition = new Position(_androidProvider.Lat, _androidProvider.Lon);
|
|
||||||
_GPSState = GPSState.Running;
|
|
||||||
_gpsRetryCount = 0;
|
|
||||||
_coroutineHost.StartCoroutine(AndroidGPSService());
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// _currentSource == UnityInput on Android: fall through to the
|
|
||||||
// Input.location path below. This is the recovery path for
|
|
||||||
// newer Android phones where JNI's streaming-callbacks don't
|
|
||||||
// fire (MIUI/HyperOS background restrictions, approximate-vs-
|
|
||||||
// precise permission, minDistance gating on stationary phones).
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// iOS / editor / non-Android / Android-with-UnityInput-source:
|
|
||||||
// use Unity's Input.location.
|
|
||||||
if (!Input.location.isEnabledByUser)
|
if (!Input.location.isEnabledByUser)
|
||||||
{
|
{
|
||||||
_lastGpsError = "Location services not enabled by user";
|
Debug.LogError("Location not enabled on device or app does not have permission to access location");
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
}
|
||||||
|
// Starts the location service.
|
||||||
|
|
||||||
float desiredAccuracyInMeters = 5f;
|
float desiredAccuracyInMeters = 10f;
|
||||||
float updateDistanceInMeters = 1f;
|
float updateDistanceInMeters = 10f;
|
||||||
|
|
||||||
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
||||||
|
|
||||||
int maxWait = _gpsInitTimeoutSeconds;
|
// Waits until the location service initializes
|
||||||
|
int maxWait = 20;
|
||||||
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
maxWait--;
|
maxWait--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the service didn't initialize in 20 seconds this cancels location service use.
|
||||||
if (maxWait < 1)
|
if (maxWait < 1)
|
||||||
{
|
{
|
||||||
_lastGpsError = $"Timed out after {_gpsInitTimeoutSeconds}s waiting for first fix (try moving outdoors, or tap [Source] to try a different backend)";
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_GPSState = GPSState.Failed;
|
_GPSState = GPSState.Failed;
|
||||||
|
Debug.LogError("Timed out");
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.location.status == LocationServiceStatus.Failed)
|
|
||||||
{
|
|
||||||
_lastGpsError = "Unity Input.location reported Failed status";
|
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_GPSState = GPSState.Running;
|
_GPSState = GPSState.Running;
|
||||||
_gpsRetryCount = 0;
|
yield return _coroutineHost.StartCoroutine(GPSService());
|
||||||
_coroutineHost.StartCoroutine(GPSService());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
||||||
/// <summary>
|
|
||||||
/// Mirrors the JNI provider's most recent fix into _currentPosition
|
|
||||||
/// every 0.5s so the rest of the game (which polls _currentPosition
|
|
||||||
/// indirectly via LastKnownPosition / TrySendCurrentPosition) keeps
|
|
||||||
/// working unchanged. Replaces GPSService on Android.
|
|
||||||
/// </summary>
|
|
||||||
IEnumerator AndroidGPSService()
|
|
||||||
{
|
|
||||||
while (_GPSState == GPSState.Running && _androidProvider != null)
|
|
||||||
{
|
|
||||||
if (_androidProvider.HasFix)
|
|
||||||
{
|
|
||||||
_currentPosition = new Position(_androidProvider.Lat, _androidProvider.Lon);
|
|
||||||
}
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loop ended (state != Running or provider disposed). Clean up
|
|
||||||
// listeners so we don't leak across retries.
|
|
||||||
if (_androidProvider != null)
|
|
||||||
{
|
|
||||||
_androidProvider.Shutdown();
|
|
||||||
_androidProvider = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
IEnumerator GPSService()
|
IEnumerator GPSService()
|
||||||
{
|
{
|
||||||
while (_GPSState == GPSState.Running)
|
// Check if the user has location service enabled.
|
||||||
{
|
|
||||||
|
|
||||||
|
// If the connection failed this cancels location service use.
|
||||||
if (Input.location.status == LocationServiceStatus.Failed)
|
if (Input.location.status == LocationServiceStatus.Failed)
|
||||||
{
|
{
|
||||||
_lastGpsError = "Location service died after init (provider stopped)";
|
Debug.LogError("Unable to determine device location");
|
||||||
Debug.LogError("[GPS] " + _lastGpsError);
|
|
||||||
_GPSState = GPSState.Failed;
|
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
// Keep current GPS position fresh; sending is throttled in positionCheck().
|
{
|
||||||
var data = Input.location.lastData;
|
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
|
||||||
_currentPosition = new Position(data.latitude, data.longitude);
|
_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
|
||||||
yield return new WaitForSeconds(0.5f);
|
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
|
||||||
|
yield return new WaitForSeconds(5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Stops the location service if there is no need to query location updates continuously.
|
||||||
|
yield return _coroutineHost.StartCoroutine(GPSService());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Localization.Pseudo;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
@@ -132,6 +133,8 @@ namespace Subsystems{
|
|||||||
// Vytvoření mesh pro budovu
|
// Vytvoření mesh pro budovu
|
||||||
MeshFilter meshFilter = building.AddComponent<MeshFilter>();
|
MeshFilter meshFilter = building.AddComponent<MeshFilter>();
|
||||||
MeshRenderer meshRenderer = building.AddComponent<MeshRenderer>();
|
MeshRenderer meshRenderer = building.AddComponent<MeshRenderer>();
|
||||||
|
MeshCollider meshCollider = building.AddComponent<MeshCollider>();
|
||||||
|
building.tag = "Map";
|
||||||
|
|
||||||
float height;
|
float height;
|
||||||
Material mat;
|
Material mat;
|
||||||
@@ -156,6 +159,7 @@ namespace Subsystems{
|
|||||||
}
|
}
|
||||||
Mesh mesh = CreateExtrudedPolygonMesh(b.Outline, height);
|
Mesh mesh = CreateExtrudedPolygonMesh(b.Outline, height);
|
||||||
meshFilter.mesh = mesh;
|
meshFilter.mesh = mesh;
|
||||||
|
meshCollider.sharedMesh = mesh;
|
||||||
|
|
||||||
//TODO: material by type
|
//TODO: material by type
|
||||||
// Použijeme barvu podle typu budovy
|
// Použijeme barvu podle typu budovy
|
||||||
@@ -168,6 +172,7 @@ namespace Subsystems{
|
|||||||
GameObject BuildPathwayMesh(MapPathway w)
|
GameObject BuildPathwayMesh(MapPathway w)
|
||||||
{
|
{
|
||||||
var path = new GameObject($"Path_{w.Name ?? "Unknown"}");
|
var path = new GameObject($"Path_{w.Name ?? "Unknown"}");
|
||||||
|
path.tag = "Map";
|
||||||
|
|
||||||
// Použijeme LineRenderer pro jednoduchost
|
// Použijeme LineRenderer pro jednoduchost
|
||||||
LineRenderer line = path.AddComponent<LineRenderer>();
|
LineRenderer line = path.AddComponent<LineRenderer>();
|
||||||
@@ -234,6 +239,7 @@ namespace Subsystems{
|
|||||||
GameObject BuildAreaMesh(MapArea a)
|
GameObject BuildAreaMesh(MapArea a)
|
||||||
{
|
{
|
||||||
var area = new GameObject($"Area_{a.Name ?? "Unknown"}");
|
var area = new GameObject($"Area_{a.Name ?? "Unknown"}");
|
||||||
|
area.tag = "Map";
|
||||||
|
|
||||||
MeshFilter meshFilter = area.AddComponent<MeshFilter>();
|
MeshFilter meshFilter = area.AddComponent<MeshFilter>();
|
||||||
MeshRenderer meshRenderer = area.AddComponent<MeshRenderer>();
|
MeshRenderer meshRenderer = area.AddComponent<MeshRenderer>();
|
||||||
|
|||||||
@@ -105,6 +105,10 @@ namespace Subsystems
|
|||||||
case "MapDataError":
|
case "MapDataError":
|
||||||
Debug.Log("Received MapData server error");
|
Debug.Log("Received MapData server error");
|
||||||
break;
|
break;
|
||||||
|
case "SabotageStarted":
|
||||||
|
Debug.Log("Sabotage started");
|
||||||
|
HandleSabotageStarted(gameEvent);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
Debug.Log("Received GameEvent of type: " + gameEvent.EventType);
|
Debug.Log("Received GameEvent of type: " + gameEvent.EventType);
|
||||||
break;
|
break;
|
||||||
@@ -157,6 +161,36 @@ namespace Subsystems
|
|||||||
_gameClient.StartGame();
|
_gameClient.StartGame();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
#region GameEvent Handlers
|
||||||
|
private void HandleSabotageStarted(GameEvent gameEvent)
|
||||||
|
{
|
||||||
|
SabotageStartedPayload payload = gameEvent.GetPayload<SabotageStartedPayload>();
|
||||||
|
switch (payload.Type)
|
||||||
|
{
|
||||||
|
case SabotageType.CommsBlackout:
|
||||||
|
for(int i = 0;i < payload.RequiredSimultaneousRepairs; i++)
|
||||||
|
{
|
||||||
|
//create stations
|
||||||
|
}
|
||||||
|
//Ui.alert
|
||||||
|
//DisableComms
|
||||||
|
return;
|
||||||
|
case SabotageType.CriticalMeltdown:
|
||||||
|
for (int i = 0; i < payload.RequiredSimultaneousRepairs; i++)
|
||||||
|
{
|
||||||
|
//create stations
|
||||||
|
}
|
||||||
|
//UI.alert
|
||||||
|
//UI Time remain
|
||||||
|
return;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Debug.Log($"Sabotage of unknown type: {payload.Type}");
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 989e9292fe24c2a4ba95ceae191dd330
|
guid: 9c2032ed1184ad7418cc415edf97b69e
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: cbe0afd6cfb57b44781533cfa4ce4196
|
guid: f575016e02384774d88b46ed7f09579f
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 00f17be43b5049645915f193bf99516b
|
|
||||||
@@ -1,21 +1,25 @@
|
|||||||
//using GeoSus.Client;
|
using GeoSus.Client;
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public enum TaskType
|
/*public enum TaskType
|
||||||
{
|
{
|
||||||
Task //TODO: Typy úkolù
|
Task //TODO: Typy úkolù
|
||||||
|
}*/
|
||||||
|
[System.Serializable]
|
||||||
|
public class TaskData
|
||||||
|
{
|
||||||
|
//TaskType
|
||||||
|
public GameObject TaskPrefab;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public interface ITask
|
public interface ITask
|
||||||
{
|
{
|
||||||
public string TaskID { get; } // Unikátní ID úkolu pro server
|
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||||
public TaskType TaskType { get; } // Typ úkolu
|
public TaskType TaskType { get; set; } // Typ úkolu
|
||||||
public string TaskName { get; } // Viditelný název úkolu
|
public string TaskName { get; set; } // Viditelný název úkolu
|
||||||
public (double, double) TaskLocation { get; } // Polohy na mapì
|
public Position TaskLocation { get; set; } // Polohy na mapì
|
||||||
public bool IsCompleted { get; } // Stav dokonèení úkolu
|
public bool IsCompleted { get; } // Stav dokončení úkolu
|
||||||
|
|
||||||
|
|
||||||
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
|
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
|
||||||
void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
|
void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
|
||||||
@@ -27,7 +31,7 @@ public class Wires : ITask{
|
|||||||
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||||
public TaskType TaskType { get; set; } // Typ úkolu
|
public TaskType TaskType { get; set; } // Typ úkolu
|
||||||
public string TaskName { get; set; } // Viditelný název úkolu
|
public string TaskName { get; set; } // Viditelný název úkolu
|
||||||
public (double, double) TaskLocation { get; set; } // Poloha na mapì
|
public Position TaskLocation { get; set; } // Poloha na mapì
|
||||||
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
|
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
|
||||||
private Action<ITask> _onCompleted;
|
private Action<ITask> _onCompleted;
|
||||||
|
|
||||||
@@ -35,6 +39,7 @@ public class Wires : ITask{
|
|||||||
{
|
{
|
||||||
IsCompleted = false;
|
IsCompleted = false;
|
||||||
_onCompleted = onCompleted;
|
_onCompleted = onCompleted;
|
||||||
|
|
||||||
}
|
}
|
||||||
public void ExitTask(Action<ITask> onExit) //Zavøení tasku
|
public void ExitTask(Action<ITask> onExit) //Zavøení tasku
|
||||||
{
|
{
|
||||||
@@ -51,3 +56,18 @@ public class Wires : ITask{
|
|||||||
|
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
public enum StationType
|
||||||
|
{
|
||||||
|
Sabotage,
|
||||||
|
Task,
|
||||||
|
Meeting,
|
||||||
|
Body
|
||||||
|
}
|
||||||
|
public interface IInteractable
|
||||||
|
{
|
||||||
|
public StationType Type { get; set; } // Typ stanice
|
||||||
|
public Position Location { get; set; } // Pozice na mapě
|
||||||
|
public PlayerRole? ReqRole { get; set; } // Požadovaná role hráče Impostor / Crewmate / Any = null
|
||||||
|
public float InteractionRange { get; set; } // Dosah interakce
|
||||||
|
void Interact(PlayerRole role); // Spuštění interakce
|
||||||
|
}
|
||||||
2
Assets/GameManager/Interfaces.cs.meta
Normal file
2
Assets/GameManager/Interfaces.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e926b313c00d4f48ad68750c88817bf
|
||||||
83
Assets/GameManager/Stations.cs
Normal file
83
Assets/GameManager/Stations.cs
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
using GeoSus.Client;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class Station : IInteractable
|
||||||
|
{
|
||||||
|
public StationType Type { get; set; }
|
||||||
|
public Position Location { get; set; }
|
||||||
|
public PlayerRole? ReqRole { get; set; }
|
||||||
|
public float InteractionRange { get; set; }
|
||||||
|
protected GameObject interfaceInstance;
|
||||||
|
public GameObject Interface { get; set; } // Prefab pro interakci (napø. UI pro úkol nebo sabotáže)
|
||||||
|
|
||||||
|
public virtual void Interact(PlayerRole role)
|
||||||
|
{
|
||||||
|
if (ReqRole.HasValue && role != ReqRole.Value)
|
||||||
|
{
|
||||||
|
Debug.Log("You do not have the required role to interact with this station.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
interfaceInstance = UnityEngine.Object.Instantiate(Interface); // Zobrazí interakèní UI
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
public Station(Position location, float interactionRange)
|
||||||
|
{
|
||||||
|
Location = location;
|
||||||
|
InteractionRange = interactionRange;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class TaskStation : Station
|
||||||
|
{
|
||||||
|
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||||
|
private GameClient _gameClient;
|
||||||
|
public TaskStation(Position pos, float interactionRange, GameClient gameClient, string taskID) : base(pos, interactionRange)
|
||||||
|
{
|
||||||
|
Type = StationType.Task;
|
||||||
|
ReqRole = PlayerRole.Crew;
|
||||||
|
_gameClient = gameClient;
|
||||||
|
}
|
||||||
|
public ITask Task { get; set; }
|
||||||
|
public override void Interact(PlayerRole role)
|
||||||
|
{
|
||||||
|
if(interfaceInstance != null)
|
||||||
|
{
|
||||||
|
ResumeTask();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
base.Interact(role);
|
||||||
|
Task = interfaceInstance.GetComponent<ITask>();
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|
Task.TaskID = TaskID;
|
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|
Task.Initialize(OnTaskCompleted);
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|
}
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|
private void ResumeTask()
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|
{
|
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|
interfaceInstance.SetActive(true); // Zobrazí interakèní UI
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|
}
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|
private void OnTaskCompleted(ITask task)
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|
{
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|
_gameClient.CompleteTask(task.TaskID);
|
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|
task.ExitTask(OnTaskExit);
|
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|
Debug.Log($"Task {task.TaskName} completed and sent to server.");
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|
}
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|
private void OnTaskExit(ITask task)
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|
{
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|
if (task.IsCompleted)
|
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|
{
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|
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|
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|
Debug.Log($"Task {task.TaskName} completed and sent to server.");
|
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|
}
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|
else
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|
{
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|
interfaceInstance.SetActive(false); // Skryje interakèní UI
|
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|
Debug.Log($"Task {task.TaskName} was not completed, but exited.");
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|
}
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|
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}
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}
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2
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2
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using UnityEngine;
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//clankr
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public class RotaceZeme : MonoBehaviour
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{
|
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public float rychlost = 20f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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transform.Rotate(Vector3.up, rychlost * Time.deltaTime);
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user