Compare commits
7 Commits
c6a328194c
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keyinsertm
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ae5d28cc9 | |||
| e55aa6b258 | |||
| 2f86bab336 | |||
| 8948cbdb14 | |||
| f9ceea4992 | |||
| 666f731b6d | |||
| 3879c0879d |
13
.claude/settings.local.json
Normal file
13
.claude/settings.local.json
Normal file
@@ -0,0 +1,13 @@
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|||||||
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{
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||||||
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"permissions": {
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||||||
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"allow": [
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||||||
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"Bash(nul)",
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||||||
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"Bash(mkdir:*)",
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||||||
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"Bash(dir:*)",
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||||||
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"Bash(findstr:*)",
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||||||
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"Bash(move \"Assets\\Scripts\\TiltUI.cs\" \"Assets\\Scripts\\TiltUI.cs.DISABLED\")"
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],
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"deny": [],
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"ask": []
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}
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}
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5
.vscode/extensions.json
vendored
5
.vscode/extensions.json
vendored
@@ -1,5 +0,0 @@
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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10
.vscode/launch.json
vendored
10
.vscode/launch.json
vendored
@@ -1,10 +0,0 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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||||||
"name": "Attach to Unity",
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"type": "vstuc",
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||||||
"request": "attach"
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||||||
}
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]
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}
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72
.vscode/settings.json
vendored
72
.vscode/settings.json
vendored
@@ -1,72 +0,0 @@
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{
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||||||
"files.exclude": {
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||||||
"**/.DS_Store": true,
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||||||
"**/.git": true,
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||||||
"**/.vs": true,
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||||||
"**/.gitmodules": true,
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||||||
"**/.vsconfig": true,
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||||||
"**/*.booproj": true,
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||||||
"**/*.pidb": true,
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||||||
"**/*.suo": true,
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||||||
"**/*.user": true,
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||||||
"**/*.userprefs": true,
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||||||
"**/*.unityproj": true,
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||||||
"**/*.dll": true,
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||||||
"**/*.exe": true,
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"**/*.pdf": true,
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"**/*.mid": true,
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"**/*.midi": true,
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||||||
"**/*.wav": true,
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||||||
"**/*.gif": true,
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||||||
"**/*.ico": true,
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||||||
"**/*.jpg": true,
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"**/*.jpeg": true,
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||||||
"**/*.png": true,
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||||||
"**/*.psd": true,
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"**/*.tga": true,
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"**/*.tif": true,
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"**/*.tiff": true,
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||||||
"**/*.3ds": true,
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||||||
"**/*.3DS": true,
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||||||
"**/*.fbx": true,
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||||||
"**/*.FBX": true,
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||||||
"**/*.lxo": true,
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||||||
"**/*.LXO": true,
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||||||
"**/*.ma": true,
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||||||
"**/*.MA": true,
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||||||
"**/*.obj": true,
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||||||
"**/*.OBJ": true,
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||||||
"**/*.asset": true,
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||||||
"**/*.cubemap": true,
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||||||
"**/*.flare": true,
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"**/*.mat": true,
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||||||
"**/*.meta": true,
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||||||
"**/*.prefab": true,
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||||||
"**/*.unity": true,
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||||||
"build/": true,
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|
||||||
"Build/": true,
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|
||||||
"Library/": true,
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||||||
"library/": true,
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|
||||||
"obj/": true,
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||||||
"Obj/": true,
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||||||
"Logs/": true,
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||||||
"logs/": true,
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|
||||||
"ProjectSettings/": true,
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||||||
"UserSettings/": true,
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|
||||||
"temp/": true,
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|
||||||
"Temp/": true
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},
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||||||
"files.associations": {
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|
||||||
"*.asset": "yaml",
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||||||
"*.meta": "yaml",
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||||||
"*.prefab": "yaml",
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||||||
"*.unity": "yaml",
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||||||
},
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|
||||||
"explorer.fileNesting.enabled": true,
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|
||||||
"explorer.fileNesting.patterns": {
|
|
||||||
"*.sln": "*.csproj",
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|
||||||
"*.slnx": "*.csproj"
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|
||||||
},
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|
||||||
"dotnet.defaultSolution": "GeoSusGame.slnx",
|
|
||||||
"dotnet.enableWorkspaceBasedDevelopment": false
|
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||||||
}
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||||||
1057
Assets/InputSystem_Actions.inputactions
Normal file
1057
Assets/InputSystem_Actions.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
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|
DefaultImporter:
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externalObjects: {}
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@@ -1,8 +1,8 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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|
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|
||||||
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|
folderAsset: yes
|
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|
DefaultImporter:
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externalObjects: {}
|
externalObjects: {}
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mainObjectFileID: 2100000
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|
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assetBundleName:
|
assetBundleName:
|
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assetBundleVariant:
|
assetBundleVariant:
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@@ -1,8 +1,8 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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|
guid: ae0db95c5de76e04aba3aac1ea3ee4d7
|
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|
folderAsset: yes
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|
DefaultImporter:
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|
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assetBundleName:
|
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assetBundleVariant:
|
assetBundleVariant:
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BIN
Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx
Normal file
BIN
Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx
Normal file
Binary file not shown.
110
Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx.meta
Normal file
110
Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
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|
fileFormatVersion: 2
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|
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|
serializedVersion: 24200
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|
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|
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|
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|
materialName: 0
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|
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|
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|
materialLocation: 1
|
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|
animations:
|
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|
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|
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|
bakeSimulation: 0
|
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|
resampleCurves: 1
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|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
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|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
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|
animationRetargetingWarnings:
|
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|
animationDoRetargetingWarnings: 0
|
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|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
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|
animationCompression: 1
|
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|
animationRotationError: 0.5
|
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|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
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|
isReadable: 0
|
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|
meshes:
|
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|
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|
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|
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|
meshCompression: 0
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
normalImportMode: 0
|
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|
tangentImportMode: 3
|
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|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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userData:
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BIN
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx
Normal file
BIN
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx
Normal file
Binary file not shown.
110
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx.meta
Normal file
110
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
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|
fileFormatVersion: 2
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|
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|
serializedVersion: 24200
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|
internalIDToNameTable: []
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|
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|
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|
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animations:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
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||||||
|
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||||||
|
clipAnimations: []
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|
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meshes:
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|
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|
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -1,5 +1,5 @@
|
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|
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|
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|
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|
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|
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DefaultImporter:
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externalObjects: {}
|
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@@ -7,7 +7,7 @@ Material:
|
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|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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|
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m_Name: Green
|
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|
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|
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
|
- _MainTex:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: c275383f4ebe5cf4e9a189c70d5506f7, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
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||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
@@ -78,7 +78,7 @@ Material:
|
|||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 0.042894993, g: 0.8773585, b: 0, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
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m_AllowLocking: 1
|
m_AllowLocking: 1
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 151c2d5ead486e14f84805c05457ef7f
|
guid: 7dfdaf4b8e44aea4f8977b529dfbc5a4
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NativeFormatImporter:
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NativeFormatImporter:
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externalObjects: {}
|
externalObjects: {}
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mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
8
Assets/KeyInsertMinigameAssets/SFX.meta
Normal file
8
Assets/KeyInsertMinigameAssets/SFX.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 90fff9b6ab80fd944a66bc5413a9a0aa
|
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
Binary file not shown.
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 315f8d4589bf64343a7d4dabcba22331
|
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|
AudioImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 8
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|
defaultSettings:
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|
serializedVersion: 2
|
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|
loadType: 0
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
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|
quality: 1
|
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|
conversionMode: 0
|
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|
preloadAudioData: 0
|
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|
platformSettingOverrides: {}
|
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|
forceToMono: 0
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|
normalize: 1
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|
loadInBackground: 0
|
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|
ambisonic: 0
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3D: 1
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/KeyInsertMinigameAssets/Scripts.meta
Normal file
8
Assets/KeyInsertMinigameAssets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 018181274a5e0dd4e94629d9bf4fc143
|
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
public int correctIndex;
|
||||||
|
public bool isInputLocked = false;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
correctIndex = UnityEngine.Random.Range(0, 9);
|
||||||
|
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckKeyHole(int index)
|
||||||
|
{
|
||||||
|
return index == correctIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(System.Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(System.Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
||||||
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Key : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isSelected = false;
|
||||||
|
public Vector3 insertedRotation;
|
||||||
|
public Vector3 insertedOffset;
|
||||||
|
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||||
|
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private Vector3 startRotation;
|
||||||
|
public float WinRotDuration = 1.0f;
|
||||||
|
public float lockoutDuration = 3;
|
||||||
|
|
||||||
|
public GameObject winText;
|
||||||
|
public AudioSource lockSound;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
private Light keyLight;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
startRotation = transform.eulerAngles;
|
||||||
|
keyLight = GetComponentInChildren<Light>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
isSelected = true;
|
||||||
|
keyLight.enabled = true;
|
||||||
|
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWrongAttempt()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
|
||||||
|
Vector3 baseRot = transform.eulerAngles;
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = baseRot + wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
transform.eulerAngles = baseRot - wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
transform.eulerAngles = baseRot;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||||
|
|
||||||
|
transform.position = startPosition;
|
||||||
|
transform.eulerAngles = startRotation;
|
||||||
|
isSelected = false;
|
||||||
|
keyLight.enabled = false;
|
||||||
|
manager.isInputLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWin()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
if (lockSound != null) lockSound.Play();
|
||||||
|
|
||||||
|
Vector3 startRot = transform.eulerAngles;
|
||||||
|
Vector3 endRot = startRot + winRotation;
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
while (elapsed < WinRotDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / WinRotDuration;
|
||||||
|
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.eulerAngles = endRot;
|
||||||
|
|
||||||
|
Debug.Log("You win");
|
||||||
|
if (winText != null) winText.SetActive(true);
|
||||||
|
manager.Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
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45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyHole : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
public Key key;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
|
||||||
|
Debug.Log("Keyhole " + index + " was tapped.");
|
||||||
|
|
||||||
|
if (key.isSelected)
|
||||||
|
{
|
||||||
|
key.transform.position = transform.position + key.insertedOffset;
|
||||||
|
key.transform.eulerAngles = key.insertedRotation;
|
||||||
|
Debug.Log("Key teleported to keyhole " + index);
|
||||||
|
|
||||||
|
if (manager.CheckKeyHole(index))
|
||||||
|
{
|
||||||
|
key.StartCoroutine(key.HandleWin());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Wrong");
|
||||||
|
key.StartCoroutine(key.HandleWrongAttempt());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: b0bafb5095ab5f74bac503b56548b6c9
|
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8
Assets/KeyInsertMinigameAssets/Textures.meta
Normal file
8
Assets/KeyInsertMinigameAssets/Textures.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
|
fileFormatVersion: 2
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|
guid: afd0db8912502274ea36978b07199362
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|
folderAsset: yes
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|
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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Binary file not shown.
|
After Width: | Height: | Size: 5.4 MiB |
@@ -0,0 +1,117 @@
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|
fileFormatVersion: 2
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|
guid: 68ec230eb85a28348add569042bd9d1d
|
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|
TextureImporter:
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|
internalIDToNameTable: []
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|
externalObjects: {}
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|
serializedVersion: 13
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|
mipmaps:
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|
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|
enableMipMap: 0
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|
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|
linearTexture: 0
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fadeOut: 0
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|
borderMipMap: 0
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|
mipMapsPreserveCoverage: 0
|
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|
alphaTestReferenceValue: 0.5
|
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|
mipMapFadeDistanceStart: 1
|
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|
mipMapFadeDistanceEnd: 3
|
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|
bumpmap:
|
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|
convertToNormalMap: 0
|
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|
externalNormalMap: 0
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|
heightScale: 0.25
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|
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|
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|
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|
vTOnly: 0
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|
ignoreMipmapLimit: 0
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|
grayScaleToAlpha: 0
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|
generateCubemap: 6
|
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|
cubemapConvolution: 0
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|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
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|
maxTextureSize: 2048
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|
textureSettings:
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|
serializedVersion: 2
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|
filterMode: 1
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|
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|
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|
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|
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|
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|
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|
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compressionQuality: 50
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|
spriteMeshType: 1
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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|
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
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|
alphaUsage: 1
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|
alphaIsTransparency: 1
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|
spriteTessellationDetail: -1
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|
textureType: 8
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|
textureShape: 1
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|
singleChannelComponent: 0
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|
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|
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|
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textureFormatSet: 0
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|
applyGammaDecoding: 0
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|
swizzle: 50462976
|
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|
cookieLightType: 0
|
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|
platformSettings:
|
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|
- serializedVersion: 4
|
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|
buildTarget: DefaultTexturePlatform
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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|
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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|
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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|
buildTarget: Standalone
|
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
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|
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|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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|
serializedVersion: 2
|
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|
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|
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|
outline: []
|
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|
customData:
|
||||||
|
physicsShape: []
|
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|
bones: []
|
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|
spriteID: 5e97eb03825dee720800000000000000
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|
internalID: 0
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|
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|
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|
edges: []
|
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|
weights: []
|
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|
secondaryTextures: []
|
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|
spriteCustomMetadata:
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|
entries: []
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|
nameFileIdTable: {}
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mipmapLimitGroupName:
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|
pSDRemoveMatte: 0
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userData:
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|
assetBundleName:
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assetBundleVariant:
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BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 213 KiB |
117
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png.meta
Normal file
117
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png.meta
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
fileFormatVersion: 2
|
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7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@@ -1,15 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ButtonScript : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int buttonIndex;
|
|
||||||
public ButtonsMinigame game;
|
|
||||||
|
|
||||||
void OnMouseDown()
|
|
||||||
{
|
|
||||||
game.OnButtonClicked(buttonIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
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@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3ddbb77eddbb18d4aa26a61ef9cdadb1
|
|
||||||
@@ -1,154 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data.SqlTypes;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum GameState
|
|
||||||
{
|
|
||||||
Idle,
|
|
||||||
ShowingSequance,
|
|
||||||
PlayerTurn,
|
|
||||||
GameOver,
|
|
||||||
MinigameWon
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ButtonsMinigame : MonoBehaviour, ITask
|
|
||||||
{
|
|
||||||
public Light[] lights;
|
|
||||||
public int round = 1;
|
|
||||||
public float glowDuration = 0.4f;
|
|
||||||
public float gapBetween = 0.15f;
|
|
||||||
public float delayBeforeSequence = 0.8f;
|
|
||||||
public int winRound = 5;
|
|
||||||
public TMP_Text statusText;
|
|
||||||
public GameObject startButton;
|
|
||||||
private int playerStep = 0;
|
|
||||||
private GameState state = GameState.Idle;
|
|
||||||
private List<int> sequence = new List<int>();
|
|
||||||
|
|
||||||
public string TaskID { get; set; }
|
|
||||||
|
|
||||||
public TaskType TaskType { get; set; }
|
|
||||||
|
|
||||||
public string TaskName { get; set; }
|
|
||||||
|
|
||||||
public (double, double) TaskLocation { get; set; }
|
|
||||||
|
|
||||||
public bool IsCompleted { get; private set; }
|
|
||||||
private System.Action<ITask> _onComplete;
|
|
||||||
private Action<ITask> _onExit;
|
|
||||||
void GenerateSequence()
|
|
||||||
{
|
|
||||||
sequence.Clear();
|
|
||||||
for (int i = 0; i < round; i++)
|
|
||||||
{
|
|
||||||
int randomButton = UnityEngine.Random.Range(0,5);
|
|
||||||
sequence.Add(randomButton);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator PlaySequence()
|
|
||||||
{
|
|
||||||
|
|
||||||
SetState(GameState.ShowingSequance);
|
|
||||||
yield return new WaitForSeconds(delayBeforeSequence);
|
|
||||||
|
|
||||||
for (int i = 0; i < sequence.Count; i++)
|
|
||||||
{
|
|
||||||
int buttonIndex = sequence[i];
|
|
||||||
lights[buttonIndex].gameObject.SetActive(true);
|
|
||||||
yield return new WaitForSeconds (glowDuration);
|
|
||||||
lights[buttonIndex].gameObject.SetActive(false);
|
|
||||||
yield return new WaitForSeconds (gapBetween);
|
|
||||||
}
|
|
||||||
|
|
||||||
playerStep = 0;
|
|
||||||
SetState(GameState.PlayerTurn);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
SetState(GameState.Idle);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartGame()
|
|
||||||
{
|
|
||||||
round = 1;
|
|
||||||
playerStep = 0;
|
|
||||||
GenerateSequence();
|
|
||||||
StartCoroutine(PlaySequence());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetState(GameState newState)
|
|
||||||
{
|
|
||||||
state = newState;
|
|
||||||
|
|
||||||
switch (newState)
|
|
||||||
{
|
|
||||||
case GameState.Idle:
|
|
||||||
statusText.text = "Get Ready!";
|
|
||||||
break;
|
|
||||||
case GameState.ShowingSequance:
|
|
||||||
statusText.text = "Watch the sequence";
|
|
||||||
break;
|
|
||||||
case GameState.PlayerTurn:
|
|
||||||
statusText.text = "Your turn!";
|
|
||||||
break;
|
|
||||||
case GameState.GameOver:
|
|
||||||
statusText.text = "Gameover";
|
|
||||||
break;
|
|
||||||
case GameState.MinigameWon:
|
|
||||||
statusText.text = "Task Completed";
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
startButton.SetActive(state == GameState.Idle || state == GameState.GameOver);
|
|
||||||
}
|
|
||||||
public void OnButtonClicked(int buttonIndex)
|
|
||||||
{
|
|
||||||
if (state != GameState.PlayerTurn) return;
|
|
||||||
if (buttonIndex == sequence[playerStep])
|
|
||||||
{
|
|
||||||
playerStep++;
|
|
||||||
if (playerStep >= sequence.Count)
|
|
||||||
{
|
|
||||||
if (round >= winRound)
|
|
||||||
{
|
|
||||||
SetState(GameState.MinigameWon);
|
|
||||||
Complete();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
round++;
|
|
||||||
GenerateSequence();
|
|
||||||
StartCoroutine(PlaySequence());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetState(GameState.GameOver);
|
|
||||||
Debug.Log("GameOver");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialize(System.Action<ITask> onCompleted)
|
|
||||||
{
|
|
||||||
_onComplete = onCompleted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExitTask(System.Action<ITask> onExit)
|
|
||||||
{
|
|
||||||
onExit.Invoke(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Complete()
|
|
||||||
{
|
|
||||||
_onComplete?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f3e0b0291a66dd4f8e11122ae23813e
|
|
||||||
20
Assets/Scripts/KeyIDManager.cs
Normal file
20
Assets/Scripts/KeyIDManager.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyIDManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int KeyID;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
System.Random KeyID = new System.Random();
|
||||||
|
KeyID.Next(0,9);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/KeyIDManager.cs.meta
Normal file
2
Assets/Scripts/KeyIDManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4aa26e9ef84d88c4ebc0a9b29ac62e02
|
||||||
51
Assets/Scripts/WindController.cs
Normal file
51
Assets/Scripts/WindController.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WindController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("settings větru")]
|
||||||
|
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
||||||
|
public float maxWindTorque = 8f;
|
||||||
|
|
||||||
|
[Tooltip("Jak rychle se větr mění směrem/sílou")]
|
||||||
|
public float windChangeSpeed = 0.6f;
|
||||||
|
|
||||||
|
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
|
||||||
|
public float gustInterval = 4f;
|
||||||
|
|
||||||
|
[Tooltip("Multiplier pro sílu vichřice")]
|
||||||
|
public float gustMultiplier = 2.0f;
|
||||||
|
|
||||||
|
public float CurrentWindTorque { get; private set; }
|
||||||
|
|
||||||
|
private float targetTorque;
|
||||||
|
private float gustTimer;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PickNewTargetTorque();
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Smoothly move wind toward target torque
|
||||||
|
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||||
|
|
||||||
|
// Occasional gusts
|
||||||
|
gustTimer -= Time.deltaTime;
|
||||||
|
if (gustTimer <= 0f)
|
||||||
|
{
|
||||||
|
// Apply a short gust by shifting target torque more aggressively
|
||||||
|
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||||
|
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||||
|
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickNewTargetTorque()
|
||||||
|
{
|
||||||
|
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/WindController.cs.meta
Normal file
2
Assets/Scripts/WindController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58e3f22231584b9459fe7c44ee63e515
|
||||||
97
Assets/Scripts/insertkeys.cs
Normal file
97
Assets/Scripts/insertkeys.cs
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DraggableKey : MonoBehaviour,
|
||||||
|
IBeginDragHandler, IDragHandler, IEndDragHandler, ITask
|
||||||
|
{
|
||||||
|
[Header("Key Settings")]
|
||||||
|
public string keyID;
|
||||||
|
public string correctSlotID;
|
||||||
|
public string previousSceneName;
|
||||||
|
|
||||||
|
[Header("Visual")]
|
||||||
|
public Color wrongAttemptColor = Color.red;
|
||||||
|
public float blinkDuration = 0.2f;
|
||||||
|
|
||||||
|
private RectTransform rectTransform;
|
||||||
|
private CanvasGroup canvasGroup;
|
||||||
|
private Vector2 startPosition;
|
||||||
|
|
||||||
|
private bool isOverCorrectSlot = false;
|
||||||
|
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ===== UNITY =====
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
canvasGroup = GetComponent<CanvasGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
startPosition = rectTransform.anchoredPosition;
|
||||||
|
canvasGroup.blocksRaycasts = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition += eventData.delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
canvasGroup.blocksRaycasts = true;
|
||||||
|
|
||||||
|
if (isOverCorrectSlot)
|
||||||
|
{
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void SetSlotMatch(bool value)
|
||||||
|
{
|
||||||
|
isOverCorrectSlot = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ResetPosition()
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition = startPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/insertkeys.cs.meta
Normal file
2
Assets/Scripts/insertkeys.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21dc5fa96a2ceec428d7b0332e55cbe5
|
||||||
137
Assets/Scripts/kabely.cs
Normal file
137
Assets/Scripts/kabely.cs
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class CableMiniGame : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class Cable
|
||||||
|
{
|
||||||
|
public string colorName;
|
||||||
|
public Button sourceButton;
|
||||||
|
public Button targetButton;
|
||||||
|
public Image cableImage;
|
||||||
|
|
||||||
|
[HideInInspector] public bool connected;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
[Header("MiniGame Settings")]
|
||||||
|
public Cable[] cables;
|
||||||
|
public string previousSceneName;
|
||||||
|
public Color wrongAttemptColor = Color.white;
|
||||||
|
public float blinkDuration = 0.2f;
|
||||||
|
|
||||||
|
private string selectedColor = null;
|
||||||
|
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
|
||||||
|
foreach (var cable in cables)
|
||||||
|
cable.connected = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (var cable in cables)
|
||||||
|
{
|
||||||
|
Cable localCable = cable;
|
||||||
|
|
||||||
|
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
|
||||||
|
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSourceClicked(Cable cable)
|
||||||
|
{
|
||||||
|
if (cable.connected) return;
|
||||||
|
|
||||||
|
selectedColor = cable.colorName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTargetClicked(Cable cable)
|
||||||
|
{
|
||||||
|
if (selectedColor == null || cable.connected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (selectedColor == cable.colorName)
|
||||||
|
{
|
||||||
|
cable.cableImage.color = GetColorFromName(selectedColor);
|
||||||
|
cable.connected = true;
|
||||||
|
|
||||||
|
CheckCompletion();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StartCoroutine(BlinkAndExit(cable.cableImage));
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedColor = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckCompletion()
|
||||||
|
{
|
||||||
|
foreach (var cable in cables)
|
||||||
|
{
|
||||||
|
if (!cable.connected)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
Color GetColorFromName(string name)
|
||||||
|
{
|
||||||
|
switch (name.ToLower())
|
||||||
|
{
|
||||||
|
case "red": return Color.red;
|
||||||
|
case "blue": return Color.blue;
|
||||||
|
case "green": return Color.green;
|
||||||
|
case "yellow": return Color.yellow;
|
||||||
|
case "purple": return new Color(0.5f, 0, 0.5f);
|
||||||
|
default: return Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator BlinkAndExit(Image img)
|
||||||
|
{
|
||||||
|
Color original = img.color;
|
||||||
|
img.color = wrongAttemptColor;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(blinkDuration);
|
||||||
|
|
||||||
|
img.color = original;
|
||||||
|
|
||||||
|
ExitTask(_onExit);
|
||||||
|
SceneManager.LoadScene(previousSceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/kabely.cs.meta
Normal file
2
Assets/Scripts/kabely.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d3fa58532362d2547ab6cd0ab17d7bde
|
||||||
30
Assets/Scripts/keysminiigamemanager.cs
Normal file
30
Assets/Scripts/keysminiigamemanager.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class KeyminigameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static KeyminigameManager Instance;
|
||||||
|
|
||||||
|
private int correctCount = 0;
|
||||||
|
public int totalKeys = 3;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckWin()
|
||||||
|
{
|
||||||
|
correctCount++;
|
||||||
|
|
||||||
|
if (correctCount >= totalKeys)
|
||||||
|
{
|
||||||
|
Debug.Log("WIN");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Fail()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/keysminiigamemanager.cs.meta
Normal file
2
Assets/Scripts/keysminiigamemanager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ef083a6749a8ce459b724dafa1eb08f
|
||||||
@@ -2,24 +2,20 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2180264
|
--- !u!21 &2180264
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: LiberationSans SDF Material
|
m_Name: LiberationSans SDF Material
|
||||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_ShaderKeywords:
|
||||||
m_ModifiedSerializedProperties: 0
|
|
||||||
m_ValidKeywords: []
|
|
||||||
m_InvalidKeywords: []
|
|
||||||
m_LightmapFlags: 1
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@@ -71,7 +67,6 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Ambient: 0.5
|
- _Ambient: 0.5
|
||||||
- _Bevel: 0.5
|
- _Bevel: 0.5
|
||||||
@@ -112,9 +107,9 @@ Material:
|
|||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _Reflectivity: 10
|
- _Reflectivity: 10
|
||||||
- _ScaleRatioA: 0.9
|
- _ScaleRatioA: 0.90909094
|
||||||
- _ScaleRatioB: 0.73125
|
- _ScaleRatioB: 0.73125
|
||||||
- _ScaleRatioC: 0.73125
|
- _ScaleRatioC: 0.7386364
|
||||||
- _ScaleX: 1
|
- _ScaleX: 1
|
||||||
- _ScaleY: 1
|
- _ScaleY: 1
|
||||||
- _ShaderFlags: 0
|
- _ShaderFlags: 0
|
||||||
@@ -153,8 +148,6 @@ Material:
|
|||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
m_BuildTextureStacks: []
|
|
||||||
m_AllowLocking: 1
|
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -168,6 +161,11 @@ MonoBehaviour:
|
|||||||
m_Name: LiberationSans SDF - Fallback
|
m_Name: LiberationSans SDF - Fallback
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Version: 1.1.0
|
m_Version: 1.1.0
|
||||||
|
m_Material: {fileID: 2180264}
|
||||||
|
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||||
|
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||||
|
m_AtlasPopulationMode: 1
|
||||||
|
InternalDynamicOS: 0
|
||||||
m_FaceInfo:
|
m_FaceInfo:
|
||||||
m_FaceIndex: 0
|
m_FaceIndex: 0
|
||||||
m_FamilyName: Liberation Sans
|
m_FamilyName: Liberation Sans
|
||||||
@@ -190,8 +188,57 @@ MonoBehaviour:
|
|||||||
m_StrikethroughOffset: 18
|
m_StrikethroughOffset: 18
|
||||||
m_StrikethroughThickness: 6.298828
|
m_StrikethroughThickness: 6.298828
|
||||||
m_TabWidth: 24
|
m_TabWidth: 24
|
||||||
m_Material: {fileID: 2180264}
|
m_GlyphTable: []
|
||||||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
m_CharacterTable: []
|
||||||
|
m_AtlasTextures:
|
||||||
|
- {fileID: 28268798066460806}
|
||||||
|
m_AtlasTextureIndex: 0
|
||||||
|
m_IsMultiAtlasTexturesEnabled: 1
|
||||||
|
m_ClearDynamicDataOnBuild: 1
|
||||||
|
m_UsedGlyphRects: []
|
||||||
|
m_FreeGlyphRects:
|
||||||
|
- m_X: 0
|
||||||
|
m_Y: 0
|
||||||
|
m_Width: 511
|
||||||
|
m_Height: 511
|
||||||
|
m_fontInfo:
|
||||||
|
Name: Liberation Sans
|
||||||
|
PointSize: 86
|
||||||
|
Scale: 1
|
||||||
|
CharacterCount: 250
|
||||||
|
LineHeight: 98.90625
|
||||||
|
Baseline: 0
|
||||||
|
Ascender: 77.84375
|
||||||
|
CapHeight: 59.1875
|
||||||
|
Descender: -18.21875
|
||||||
|
CenterLine: 0
|
||||||
|
SuperscriptOffset: 77.84375
|
||||||
|
SubscriptOffset: -12.261719
|
||||||
|
SubSize: 0.5
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|
||||||
|
m_SearchString:
|
||||||
|
m_ExpandedScenes:
|
||||||
|
-
|
||||||
|
m_CurrenRootInstanceID: 0
|
||||||
|
m_Locked: 0
|
||||||
|
m_CurrentSortingName: TransformSorting
|
||||||
7
Assets/TutorialInfo/Layout.wlt.meta
Normal file
7
Assets/TutorialInfo/Layout.wlt.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58a0d1d70570e1340b7bde7edda96e9a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/TutorialInfo/Scripts.meta
Normal file
8
Assets/TutorialInfo/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 340fa7a6658f67b4884beda3ce703bc8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
8
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 90a0dcae2a28dbc488afff041a155933
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))]
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ReadmeEditor : Editor
|
||||||
|
{
|
||||||
|
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||||
|
|
||||||
|
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||||
|
|
||||||
|
const float k_Space = 16f;
|
||||||
|
|
||||||
|
static ReadmeEditor()
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RemoveTutorial()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||||
|
|
||||||
|
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||||
|
"Proceed",
|
||||||
|
"Cancel"))
|
||||||
|
{
|
||||||
|
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||||
|
{
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var readmeAsset = SelectReadme();
|
||||||
|
if (readmeAsset != null)
|
||||||
|
{
|
||||||
|
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||||
|
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||||
|
FileUtil.DeleteFileOrDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SelectReadmeAutomatically()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||||
|
{
|
||||||
|
var readme = SelectReadme();
|
||||||
|
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout)
|
||||||
|
{
|
||||||
|
LoadLayout();
|
||||||
|
readme.loadedLayout = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void LoadLayout()
|
||||||
|
{
|
||||||
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||||
|
}
|
||||||
|
|
||||||
|
static Readme SelectReadme()
|
||||||
|
{
|
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||||
|
if (ids.Length == 1)
|
||||||
|
{
|
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||||
|
|
||||||
|
return (Readme)readmeObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Couldn't find a readme");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHeaderGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||||||
|
{
|
||||||
|
if (readme.icon != null)
|
||||||
|
{
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||||
|
}
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
{
|
||||||
|
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.Label(readme.title, TitleStyle);
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
foreach (var section in readme.sections)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(section.heading))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.text))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.text, BodyStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||||||
|
{
|
||||||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(section.url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||||
|
{
|
||||||
|
RemoveTutorial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_Initialized;
|
||||||
|
|
||||||
|
GUIStyle LinkStyle
|
||||||
|
{
|
||||||
|
get { return m_LinkStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_LinkStyle;
|
||||||
|
|
||||||
|
GUIStyle TitleStyle
|
||||||
|
{
|
||||||
|
get { return m_TitleStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_TitleStyle;
|
||||||
|
|
||||||
|
GUIStyle HeadingStyle
|
||||||
|
{
|
||||||
|
get { return m_HeadingStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_HeadingStyle;
|
||||||
|
|
||||||
|
GUIStyle BodyStyle
|
||||||
|
{
|
||||||
|
get { return m_BodyStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_BodyStyle;
|
||||||
|
|
||||||
|
GUIStyle ButtonStyle
|
||||||
|
{
|
||||||
|
get { return m_ButtonStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_ButtonStyle;
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_Initialized)
|
||||||
|
return;
|
||||||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||||
|
m_BodyStyle.wordWrap = true;
|
||||||
|
m_BodyStyle.fontSize = 14;
|
||||||
|
m_BodyStyle.richText = true;
|
||||||
|
|
||||||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_TitleStyle.fontSize = 26;
|
||||||
|
|
||||||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||||
|
m_HeadingStyle.fontSize = 18;
|
||||||
|
|
||||||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_LinkStyle.wordWrap = false;
|
||||||
|
|
||||||
|
// Match selection color which works nicely for both light and dark skins
|
||||||
|
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||||
|
m_LinkStyle.stretchWidth = false;
|
||||||
|
|
||||||
|
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||||
|
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||||
|
|
||||||
|
m_Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||||
|
|
||||||
|
Handles.BeginGUI();
|
||||||
|
Handles.color = LinkStyle.normal.textColor;
|
||||||
|
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||||
|
Handles.color = Color.white;
|
||||||
|
Handles.EndGUI();
|
||||||
|
|
||||||
|
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||||
|
|
||||||
|
return GUI.Button(position, label, LinkStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
2
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd359125026cdc144a1f35a5c8607b45
|
||||||
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Readme : ScriptableObject
|
||||||
|
{
|
||||||
|
public Texture2D icon;
|
||||||
|
public string title;
|
||||||
|
public Section[] sections;
|
||||||
|
public bool loadedLayout;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Section
|
||||||
|
{
|
||||||
|
public string heading, text, linkText, url;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
2
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0a79df83e583b147b8f08cd4a8a96a8
|
||||||
BIN
Assets/koulickaone.blend1
Normal file
BIN
Assets/koulickaone.blend1
Normal file
Binary file not shown.
7
Assets/koulickaone.blend1.meta
Normal file
7
Assets/koulickaone.blend1.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0565825ed419f845acc6ec1f2406ead
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/koulickaone.fbx
Normal file
BIN
Assets/koulickaone.fbx
Normal file
Binary file not shown.
110
Assets/koulickaone.fbx.meta
Normal file
110
Assets/koulickaone.fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6ea78ef939933a4ea7f950af6ae316e
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user