Compare commits
19 Commits
UIMainScre
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dd3da6dd60
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| a73f75ffa4 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -186,7 +186,6 @@ StyleCopReport.xml
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|||||||
*_p.c
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*_p.c
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||||||
*_h.h
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*_h.h
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||||||
*.ilk
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*.ilk
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||||||
*.meta
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||||||
*.obj
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*.obj
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*.iobj
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*.iobj
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*.pch
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*.pch
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||||||
@@ -304,8 +303,6 @@ PublishScripts/
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|||||||
*.nupkg
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*.nupkg
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||||||
# NuGet Symbol Packages
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# NuGet Symbol Packages
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||||||
*.snupkg
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*.snupkg
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||||||
# The packages folder can be ignored because of Package Restore
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||||||
**/[Pp]ackages/*
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||||||
# except build/, which is used as an MSBuild target.
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# except build/, which is used as an MSBuild target.
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||||||
!**/[Pp]ackages/build/
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!**/[Pp]ackages/build/
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||||||
# Uncomment if necessary however generally it will be regenerated when needed
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# Uncomment if necessary however generally it will be regenerated when needed
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||||||
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|||||||
8
Assets/ClientSDK.meta
Normal file
8
Assets/ClientSDK.meta
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userData:
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assetBundleVariant:
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2
Assets/ClientSDK/Encryption.cs.meta
Normal file
2
Assets/ClientSDK/Encryption.cs.meta
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fileFormatVersion: 2
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guid: f31e52f13a8e8484b820e2b6b7887f69
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2
Assets/ClientSDK/EventDispatcher.cs.meta
Normal file
2
Assets/ClientSDK/EventDispatcher.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a76476a76b55281469f2e01d076f13ee
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2
Assets/ClientSDK/GameClient.cs.meta
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2
Assets/ClientSDK/GameClient.cs.meta
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fileFormatVersion: 2
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2
Assets/ClientSDK/Protocol.cs.meta
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2
Assets/ClientSDK/Protocol.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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2
Assets/ClientSDK/SimulatorClient.cs.meta
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2
Assets/ClientSDK/SimulatorClient.cs.meta
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Assets/GameManager.meta
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8
Assets/GameManager.meta
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2
Assets/GameManager/GameManager.cs.meta
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2
Assets/GameManager/GameManager.cs.meta
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fileFormatVersion: 2
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guid: 22bf82e679cf6e1419440d236360ba3b
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2
Assets/GameManager/GameManager_Network.cs.meta
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2
Assets/GameManager/GameManager_Network.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 989e9292fe24c2a4ba95ceae191dd330
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2
Assets/GameManager/GameManager_UI.cs.meta
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2
Assets/GameManager/GameManager_UI.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: cbe0afd6cfb57b44781533cfa4ce4196
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2
Assets/GameManager/ITask.cs.meta
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2
Assets/GameManager/ITask.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: feb806f8c9bbde347862d714c4e96c61
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7
Assets/InputSystem_Actions.inputactions.meta
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7
Assets/InputSystem_Actions.inputactions.meta
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@@ -0,0 +1,7 @@
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8
Assets/MainScreenUI.meta
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8
Assets/MainScreenUI.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9f4c3c97db77f7847a963acfa80db83b
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Assets/MainScreenUI/Materials.meta
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8
Assets/MainScreenUI/Materials.meta
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guid: 624830e44386e5d45a391630cd88151d
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84
Assets/MainScreenUI/Materials/Zeme_Textura.mat
Normal file
84
Assets/MainScreenUI/Materials/Zeme_Textura.mat
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@@ -0,0 +1,84 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/MainScreenUI/Materials/Zeme_Textura.mat.meta
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8
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17
Assets/MainScreenUI/RotaceZeme.cs
Normal file
17
Assets/MainScreenUI/RotaceZeme.cs
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@@ -0,0 +1,17 @@
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|||||||
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using UnityEngine;
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||||||
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//clankr
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||||||
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public class RotaceZeme : MonoBehaviour
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||||||
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{
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||||||
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public float rychlost = 20f;
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||||||
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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||||||
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void Start()
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||||||
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{
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||||||
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||||||
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}
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||||||
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||||||
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// Update is called once per frame
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void Update()
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||||||
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{
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||||||
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transform.Rotate(Vector3.up, rychlost * Time.deltaTime);
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||||||
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}
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||||||
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}
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2
Assets/MainScreenUI/RotaceZeme.cs.meta
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2
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84
Assets/MainScreenUI/Zeme_Material.mat
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84
Assets/MainScreenUI/Zeme_Material.mat
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1700
Assets/Scenes/Main Screen Scenes/aus hrac.unity
Normal file
1700
Assets/Scenes/Main Screen Scenes/aus hrac.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/aus hrac.unity.meta
Normal file
7
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Normal file
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1532
Assets/Scenes/Main Screen Scenes/bubak.unity
Normal file
1532
Assets/Scenes/Main Screen Scenes/bubak.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/bubak.unity.meta
Normal file
7
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Normal file
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2319
Assets/Scenes/Main Screen Scenes/create.unity
Normal file
2319
Assets/Scenes/Main Screen Scenes/create.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/create.unity.meta
Normal file
7
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Normal file
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2293
Assets/Scenes/Main Screen Scenes/host a join.unity
Normal file
2293
Assets/Scenes/Main Screen Scenes/host a join.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/host a join.unity.meta
Normal file
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Normal file
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|
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2066
Assets/Scenes/Main Screen Scenes/host lobby.unity
Normal file
2066
Assets/Scenes/Main Screen Scenes/host lobby.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Screen Scenes/host lobby.unity.meta
Normal file
7
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Normal file
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|
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2164
Assets/Scenes/Main Screen Scenes/join loading.unity
Normal file
2164
Assets/Scenes/Main Screen Scenes/join loading.unity
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user