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Author SHA1 Message Date
c78bdc2b2a hasicak 2026-05-31 20:55:36 +02:00
4655e57aaf Merge pull request 'Pajka' (#27) from Pajka into main
Reviewed-on: #27
2026-05-31 20:12:16 +02:00
42 changed files with 135 additions and 7399 deletions

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@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Scenes/Main Screen Scenes/bubak.unity.meta <<<<<<<< HEAD:Assets/Scenes/Main Screen Scenes/bubak.unity.meta
guid: 2ac55b32f60c0f44691e1588d19d610f guid: 7a66eff9f177f114799f4d97c3be195c
======== ========
guid: d6a21cbd9c8f68f4fbe65763566ca7c9 guid: d6a21cbd9c8f68f4fbe65763566ca7c9
>>>>>>>> origin/main:Assets/2026-04-26 13-58-02.mp3.mkv.meta >>>>>>>> origin/main:Assets/2026-04-26 13-58-02.mp3.mkv.meta

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@@ -1,5 +1,5 @@
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@@ -135,4 +135,4 @@ MonoBehaviour:
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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
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@@ -135,4 +135,4 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -135,4 +135,4 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -135,4 +135,4 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -139,4 +139,4 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -138,4 +138,4 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -138,4 +138,4 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
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Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8

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@@ -135,4 +135,4 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -135,4 +135,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -135,4 +135,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 9 version: 10

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
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@@ -0,0 +1,7 @@
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userData:
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@@ -7,10 +7,10 @@ public class TiltHoleMiniGameManager : MonoBehaviour, ITask
// ITask PROPERTIES // ITask PROPERTIES
// ========================= // =========================
public string TaskID { get; private set; } = "TILT_HOLE_01"; public string TaskID { get; set; } = "TILT_HOLE_01";
public TaskType TaskType { get; private set; } = TaskType.Task; public TaskType TaskType { get; set; } = TaskType.Task;
public string TaskName { get; private set; } = "Tilt Ball Into Hole"; public string TaskName { get; set; } = "Tilt Ball Into Hole";
public (double, double) TaskLocation { get; private set; } = (0, 0); public (double, double) TaskLocation { get; set; } = (0, 0);
public bool IsCompleted { get; private set; } public bool IsCompleted { get; private set; }
private Action<ITask> _onCompletedCallback; private Action<ITask> _onCompletedCallback;

View File

@@ -2,10 +2,8 @@ using System;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using TMPro; using TMPro;
<<<<<<< HEAD
using GeoSus.Client; using GeoSus.Client;
=======
>>>>>>> origin/main
public class FlappyBirdAllInOne : MonoBehaviour, ITask public class FlappyBirdAllInOne : MonoBehaviour, ITask
{ {
@@ -39,17 +37,6 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
public string TaskID { get; set; } public string TaskID { get; set; }
public TaskType TaskType { get; set; } public TaskType TaskType { get; set; }
public string TaskName { get; set; } public string TaskName { get; set; }
<<<<<<< HEAD
public Position TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
void Start()
{
Time.timeScale = 1f;
score = 0;
UpdateScore();
=======
public (double, double) TaskLocation { get; set; } public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; } public bool IsCompleted { get; private set; }
@@ -60,17 +47,11 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
_isPaused = false; _isPaused = false;
score = 0; score = 0;
if (scoreText != null) UpdateScore(); if (scoreText != null) UpdateScore();
>>>>>>> origin/main
} }
void Update() void Update()
{ {
<<<<<<< HEAD
if (isDead) return; if (isDead) return;
=======
if (isDead || _isPaused) return;
>>>>>>> origin/main
HandleInput(); HandleInput();
HandleSpawning(); HandleSpawning();
} }
@@ -120,13 +101,11 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
{ {
score++; score++;
UpdateScore(); UpdateScore();
<<<<<<< HEAD
=======
if (score >= 10) if (score >= 10)
{ {
Complete(); Complete();
} }
>>>>>>> origin/main
} }
void UpdateScore() void UpdateScore()
@@ -138,26 +117,20 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
public void GameOver() public void GameOver()
{ {
isDead = true; isDead = true;
<<<<<<< HEAD
gameOverPanel.SetActive(true);
Time.timeScale = 0f;
=======
_isPaused = true; _isPaused = true;
if (gameOverPanel != null) gameOverPanel.SetActive(true); if (gameOverPanel != null) gameOverPanel.SetActive(true);
// NOTE: do NOT set Time.timeScale — GPS and network must keep running // NOTE: do NOT set Time.timeScale — GPS and network must keep running
>>>>>>> origin/main
} }
public void Restart() public void Restart()
{ {
<<<<<<< HEAD
Time.timeScale = 1f; Time.timeScale = 1f;
SceneManager.LoadScene(SceneManager.GetActiveScene().name); SceneManager.LoadScene(SceneManager.GetActiveScene().name);
=======
// TaskManager will unload and reload via additive loading // TaskManager will unload and reload via additive loading
// Calling ExitTask lets TaskManager handle scene lifecycle // Calling ExitTask lets TaskManager handle scene lifecycle
ExitTask(_onExit); ExitTask(_onExit);
>>>>>>> origin/main
} }

View File

@@ -1,38 +1,26 @@
using UnityEngine; using UnityEngine;
<<<<<<< HEAD
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Collider))] [RequireComponent(typeof(Collider))]
=======
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
>>>>>>> origin/main
public class DraggableObject : MonoBehaviour public class DraggableObject : MonoBehaviour
{ {
[Header("Přetahování")] [Header("Přetahování")]
public float dragSmoothness = 15f; public float dragSmoothness = 15f;
[Header("Vizuální zpětná vazba")] [Header("Vizuální zpětná vazba")]
<<<<<<< HEAD
public Renderer Renderer; public Renderer Renderer;
=======
public SpriteRenderer spriteRenderer;
>>>>>>> origin/main
public Color normalColor = Color.white; public Color normalColor = Color.white;
public Color dragColor = new Color(1f, 1f, 0.5f); public Color dragColor = new Color(1f, 1f, 0.5f);
public float scaleOnDrag = 1.15f; public float scaleOnDrag = 1.15f;
<<<<<<< HEAD
private Rigidbody rb; private Rigidbody rb;
=======
private Rigidbody2D rb;
>>>>>>> origin/main
private Camera mainCamera; private Camera mainCamera;
private bool isDragging = false; private bool isDragging = false;
private Vector3 targetPosition; private Vector3 targetPosition;
private Vector3 originalScale; private Vector3 originalScale;
private bool hasBeenScored = false; private bool hasBeenScored = false;
<<<<<<< HEAD
private Plane _dragPlane; private Plane _dragPlane;
private Collider col; private Collider col;
@@ -44,35 +32,19 @@ public class DraggableObject : MonoBehaviour
originalScale = transform.localScale; originalScale = transform.localScale;
if (Renderer == null) if (Renderer == null)
Renderer = GetComponent<Renderer>(); Renderer = GetComponent<Renderer>();
=======
void Awake()
{
rb = GetComponent<Rigidbody2D>();
mainCamera = Camera.main;
originalScale = transform.localScale;
if (spriteRenderer == null)
spriteRenderer = GetComponent<SpriteRenderer>();
>>>>>>> origin/main
} }
void Start() void Start()
{ {
<<<<<<< HEAD
rb.useGravity = true; rb.useGravity = true;
rb.constraints = RigidbodyConstraints.FreezeRotation; rb.constraints = RigidbodyConstraints.FreezeRotation;
=======
rb.gravityScale = 0f;
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
>>>>>>> origin/main
targetPosition = transform.position; targetPosition = transform.position;
} }
void Update() void Update()
{ {
HandleInput(); HandleInput();
<<<<<<< HEAD
} }
void FixedUpdate() void FixedUpdate()
{ {
@@ -81,16 +53,11 @@ public class DraggableObject : MonoBehaviour
Vector3 newPos = Vector3.Lerp(rb.position, targetPosition, Time.fixedDeltaTime * dragSmoothness); Vector3 newPos = Vector3.Lerp(rb.position, targetPosition, Time.fixedDeltaTime * dragSmoothness);
rb.MovePosition(newPos); rb.MovePosition(newPos);
} }
=======
if (isDragging)
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
>>>>>>> origin/main
} }
void HandleInput() void HandleInput()
{ {
<<<<<<< HEAD
if (Input.touchCount > 0) if (Input.touchCount > 0)
{ {
Touch touch = Input.GetTouch(0); Touch touch = Input.GetTouch(0);
@@ -169,75 +136,15 @@ public class DraggableObject : MonoBehaviour
if (Renderer != null) if (Renderer != null)
{ {
Renderer.material.color = normalColor; Renderer.material.color = normalColor;
=======
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
if (touch.phase == TouchPhase.Began) TryStartDrag(worldPos);
else if (touch.phase == TouchPhase.Moved ||
touch.phase == TouchPhase.Stationary) { if (isDragging) targetPosition = worldPos; }
else if (touch.phase == TouchPhase.Ended ||
touch.phase == TouchPhase.Canceled) { if (isDragging) EndDrag(); }
}
// na twest pro myŠ
else
{
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
if (Input.GetMouseButtonDown(0)) TryStartDrag(worldPos);
else if (Input.GetMouseButton(0) && isDragging) targetPosition = worldPos;
else if (Input.GetMouseButtonUp(0) && isDragging) EndDrag();
}
}
void TryStartDrag(Vector3 worldPos)
{
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
StartDrag(worldPos);
}
void StartDrag(Vector3 worldPos)
{
isDragging = true;
rb.linearVelocity = Vector2.zero;
targetPosition = worldPos;
transform.localScale = originalScale * scaleOnDrag;
if (spriteRenderer != null)
{
spriteRenderer.color = dragColor;
spriteRenderer.sortingOrder = 10;
}
}
void EndDrag()
{
isDragging = false;
transform.localScale = originalScale;
if (spriteRenderer != null)
{
spriteRenderer.color = normalColor;
spriteRenderer.sortingOrder = 0;
>>>>>>> origin/main
} }
} }
public void OnScored() public void OnScored()
{ {
<<<<<<< HEAD
Debug.Log("Object scored"); Debug.Log("Object scored");
if (hasBeenScored) return; if (hasBeenScored) return;
hasBeenScored = true; hasBeenScored = true;
isDragging = false; isDragging = false;
=======
if (hasBeenScored) return;
hasBeenScored = true;
isDragging = false;
>>>>>>> origin/main
StartCoroutine(SinkIntoHole()); StartCoroutine(SinkIntoHole());
} }
@@ -252,24 +159,12 @@ public class DraggableObject : MonoBehaviour
elapsed += Time.deltaTime; elapsed += Time.deltaTime;
float t = elapsed / duration; float t = elapsed / duration;
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t); transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
<<<<<<< HEAD
if (Renderer != null) if (Renderer != null)
Renderer.material.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t); Renderer.material.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
=======
if (spriteRenderer != null)
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
>>>>>>> origin/main
yield return null; yield return null;
} }
gameObject.SetActive(false); gameObject.SetActive(false);
<<<<<<< HEAD
LevelManager.Instance?.RegisterItem(); LevelManager.Instance?.RegisterItem();
} }
} }
=======
LevelManager.Instance?.RegisterItem();
}
}
>>>>>>> origin/main

View File

@@ -1,13 +1,9 @@
<<<<<<< HEAD
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(CapsuleCollider))]
=======
using UnityEngine;
using System.Collections;
>>>>>>> origin/main
public class Hole : MonoBehaviour public class Hole : MonoBehaviour
{ {
[Header("Nastavení")] [Header("Nastavení")]
@@ -17,19 +13,9 @@ public class Hole : MonoBehaviour
[Tooltip("Síla vtahování itemu k díře")] [Tooltip("Síla vtahování itemu k díře")]
public float pullForce = 4f; public float pullForce = 4f;
<<<<<<< HEAD
[Header("Vizuál")] [Header("Vizuál")]
public Renderer glowRenderer; public Renderer glowRenderer;
=======
[Header("Pohyb díry (volitelné)")]
public bool hasMovement = false;
public float moveSpeed = 2f;
public Vector2 moveRange = new Vector2(1.5f, 0f);
[Header("Vizuál")]
public SpriteRenderer glowRenderer;
>>>>>>> origin/main
private Vector3 startPosition; private Vector3 startPosition;
private bool isGlowing = false; private bool isGlowing = false;
@@ -48,7 +34,6 @@ public class Hole : MonoBehaviour
void Update() void Update()
{ {
<<<<<<< HEAD
} }
@@ -67,29 +52,6 @@ public class Hole : MonoBehaviour
Debug.Log($"Rigidbody detected: {other.gameObject.name}, distance: {dist}"); Debug.Log($"Rigidbody detected: {other.gameObject.name}, distance: {dist}");
Vector3 dir = (transform.position - rb.position).normalized; Vector3 dir = (transform.position - rb.position).normalized;
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode.Impulse); rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode.Impulse);
=======
if (hasMovement)
{
float x = startPosition.x + Mathf.Sin(Time.time * moveSpeed) * moveRange.x;
float y = startPosition.y + Mathf.Cos(Time.time * moveSpeed * 0.7f) * moveRange.y;
transform.position = new Vector3(x, y, transform.position.z);
}
}
void OnTriggerStay2D(Collider2D other)
{
DraggableObject draggable = other.GetComponent<DraggableObject>();
if (draggable == null) return;
float dist = Vector2.Distance(transform.position, other.transform.position);
Rigidbody2D rb = other.GetComponent<Rigidbody2D>();
if (rb != null)
{
Vector2 dir = ((Vector2)transform.position - rb.position).normalized;
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode2D.Impulse);
>>>>>>> origin/main
} }
@@ -100,7 +62,7 @@ public class Hole : MonoBehaviour
} }
} }
<<<<<<< HEAD
void OnTriggerEnter(Collider other) void OnTriggerEnter(Collider other)
{ {
Debug.Log($"Collider entered: {other.gameObject.name}"); Debug.Log($"Collider entered: {other.gameObject.name}");
@@ -110,24 +72,14 @@ public class Hole : MonoBehaviour
void OnTriggerExit(Collider other) void OnTriggerExit(Collider other)
{ {
Debug.Log($"Collider exited: {other.gameObject.name}"); Debug.Log($"Collider exited: {other.gameObject.name}");
=======
void OnTriggerEnter2D(Collider2D other)
{
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
}
void OnTriggerExit2D(Collider2D other)
{
>>>>>>> origin/main
if (other.GetComponent<DraggableObject>() != null) SetGlow(false); if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
} }
void SetGlow(bool active) void SetGlow(bool active)
{ {
<<<<<<< HEAD
Debug.Log($"SetGlow: {active}"); Debug.Log($"SetGlow: {active}");
=======
>>>>>>> origin/main
isGlowing = active; isGlowing = active;
if (glowRenderer == null) return; if (glowRenderer == null) return;
glowRenderer.enabled = active; glowRenderer.enabled = active;
@@ -139,13 +91,9 @@ public class Hole : MonoBehaviour
while (isGlowing && glowRenderer != null) while (isGlowing && glowRenderer != null)
{ {
float t = Mathf.PingPong(Time.time * 3f, 1f); float t = Mathf.PingPong(Time.time * 3f, 1f);
<<<<<<< HEAD
Color c = glowRenderer.sharedMaterial.color; Color c = glowRenderer.sharedMaterial.color;
glowRenderer.sharedMaterial.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t)); glowRenderer.sharedMaterial.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
=======
Color c = glowRenderer.color;
glowRenderer.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
>>>>>>> origin/main
yield return null; yield return null;
} }
} }

View File

@@ -1,13 +1,7 @@
<<<<<<< HEAD
using System;
using UnityEngine;
using UnityEngine.Events;
using GeoSus.Client;
=======
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using System; using System;
>>>>>>> origin/main
public class LevelManager : MonoBehaviour, ITask public class LevelManager : MonoBehaviour, ITask
{ {
@@ -15,68 +9,24 @@ public class LevelManager : MonoBehaviour, ITask
[Header("Nastavení levelu")] [Header("Nastavení levelu")]
[Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")] [Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")]
<<<<<<< HEAD
public int itemsToScore = 2;
=======
public int itemsToScore = 3; public int itemsToScore = 3;
>>>>>>> origin/main
[Header("Event vyvolá se po trefení všech itemů")] [Header("Event vyvolá se po trefení všech itemů")]
public UnityEvent OnAllItemsScored; public UnityEvent OnAllItemsScored;
private int scoredCount = 0; private int scoredCount = 0;
<<<<<<< HEAD
public string TaskID { get; set; } public string TaskID { get; set; }
public TaskType TaskType { get; set; } public TaskType TaskType { get; set; }
public string TaskName { get; set; } public string TaskName { get; set; }
public Position TaskLocation { get; set; } public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; } = false; public bool IsCompleted { get; private set; } = false;
protected Action<ITask> OnCompleted; protected Action<ITask> OnCompleted;
=======
// ── ITask ────────────────────────────────────────────────────────────────
public string TaskID { get; set; }
public TaskType TaskType { get; set; }
public string TaskName { get; set; }
public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted;
private Action<ITask> _onExit;
public void Initialize(Action<ITask> onCompleted)
{
IsCompleted = false;
_onCompleted = onCompleted;
ResetCounter();
// Wire OnAllItemsScored to Complete() if not already wired
OnAllItemsScored.AddListener(Complete);
}
public void Complete()
{
if (IsCompleted) return;
IsCompleted = true;
Debug.Log("[LevelManager] Task complete!");
_onCompleted?.Invoke(this);
ExitTask(_onExit);
}
public void ExitTask(Action<ITask> onExit)
{
onExit?.Invoke(this);
}
// ─────────────────────────────────────────────────────────────────────────
void Awake()
{
if (Instance == null) Instance = this;
else Destroy(gameObject);
}
>>>>>>> origin/main
public void RegisterItem() public void RegisterItem()
{ {
@@ -96,7 +46,6 @@ public class LevelManager : MonoBehaviour, ITask
public int GetScoredCount() => scoredCount; public int GetScoredCount() => scoredCount;
public int GetTotalCount() => itemsToScore; public int GetTotalCount() => itemsToScore;
<<<<<<< HEAD
public void Initialize(Action<ITask> onCompleted) public void Initialize(Action<ITask> onCompleted)
{ {
@@ -119,7 +68,3 @@ public class LevelManager : MonoBehaviour, ITask
OnCompleted?.Invoke(this); OnCompleted?.Invoke(this);
} }
} }
=======
}
>>>>>>> origin/main

View File

@@ -7,18 +7,11 @@ using System.Collections.Generic;
public class ObjectSpawner : MonoBehaviour public class ObjectSpawner : MonoBehaviour
{ {
public static ObjectSpawner Instance; public static ObjectSpawner Instance;
<<<<<<< HEAD
[SerializeField] [SerializeField]
private List<GameObject> spawnedHoles = new List<GameObject>(); private List<GameObject> spawnedHoles = new List<GameObject>();
[Header("Prefaby")] [Header("Prefaby")]
public GameObject[] objectPrefabs; public GameObject[] objectPrefabs;
=======
[Header("Prefaby")]
public GameObject[] objectPrefabs;
public GameObject holePrefab;
>>>>>>> origin/main
[Header("Počty")] [Header("Počty")]
[Tooltip("Kolik předmětů spawnovat")] [Tooltip("Kolik předmětů spawnovat")]
@@ -31,7 +24,7 @@ public class ObjectSpawner : MonoBehaviour
public float holeMoveSpeed = 2f; public float holeMoveSpeed = 2f;
[Header("Spawn hranice (odpovídají kameře)")] [Header("Spawn hranice (odpovídají kameře)")]
<<<<<<< HEAD
public float minX = 1f; public float minX = 1f;
public float maxX = 1f; public float maxX = 1f;
public float minY = 0f; public float minY = 0f;
@@ -40,20 +33,6 @@ public class ObjectSpawner : MonoBehaviour
private List<GameObject> spawnedObjects = new List<GameObject>(); private List<GameObject> spawnedObjects = new List<GameObject>();
=======
public float minX = -3.5f;
public float maxX = 3.5f;
public float minY = -5f;
public float maxY = 4f;
[Header("Rodiče pro přehlednost (volitelné)")]
public Transform objectParent;
public Transform holeParent;
private List<GameObject> spawnedObjects = new List<GameObject>();
private List<GameObject> spawnedHoles = new List<GameObject>();
>>>>>>> origin/main
void Awake() void Awake()
{ {
if (Instance == null) Instance = this; if (Instance == null) Instance = this;
@@ -76,7 +55,6 @@ public class ObjectSpawner : MonoBehaviour
LevelManager.Instance.ResetCounter(); LevelManager.Instance.ResetCounter();
} }
<<<<<<< HEAD
//SpawnHoles(); //SpawnHoles();
SpawnObjects(); SpawnObjects();
} }
@@ -117,52 +95,11 @@ public class ObjectSpawner : MonoBehaviour
spawnedObjects.Add(obj); spawnedObjects.Add(obj);
} }
Time.timeScale = 1f; Time.timeScale = 1f;
=======
SpawnHoles();
SpawnObjects();
}
void SpawnHoles()
{
for (int i = 0; i < holeCount; i++)
{
Vector2 pos = RandomPos(1f);
GameObject hole = Instantiate(holePrefab, pos, Quaternion.identity, holeParent);
Hole h = hole.GetComponent<Hole>();
if (h != null && holesMove)
{
h.hasMovement = true;
h.moveSpeed = holeMoveSpeed;
h.moveRange = new Vector2(Random.Range(0.8f, 1.8f), 0f);
}
spawnedHoles.Add(hole);
}
}
void SpawnObjects()
{
for (int i = 0; i < objectCount; i++)
{
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
Vector2 pos = RandomPos(0.5f);
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
// Náhodná barva
SpriteRenderer sr = obj.GetComponent<SpriteRenderer>();
if (sr != null)
sr.color = Random.ColorHSV(0f, 1f, 0.7f, 1f, 0.9f, 1f);
spawnedObjects.Add(obj);
}
>>>>>>> origin/main
} }
public void Clear() public void Clear()
{ {
foreach (var o in spawnedObjects) if (o != null) Destroy(o); foreach (var o in spawnedObjects) if (o != null) Destroy(o);
<<<<<<< HEAD
//foreach (var h in spawnedHoles) if (h != null) Destroy(h); //foreach (var h in spawnedHoles) if (h != null) Destroy(h);
//spawnedObjects.Clear(); //spawnedObjects.Clear();
spawnedHoles.Clear(); spawnedHoles.Clear();
@@ -176,16 +113,5 @@ public class ObjectSpawner : MonoBehaviour
Random.Range(-2f, 1.5f) Random.Range(-2f, 1.5f)
); );
} }
=======
foreach (var h in spawnedHoles) if (h != null) Destroy(h);
spawnedObjects.Clear();
spawnedHoles.Clear();
}
Vector2 RandomPos(float margin) =>
new Vector2(
Random.Range(minX + margin, maxX - margin),
Random.Range(minY + margin, maxY - margin)
);
>>>>>>> origin/main
} }

View File

@@ -28,7 +28,7 @@ public class DraggableKey : MonoBehaviour,
public string TaskID { get; set; } public string TaskID { get; set; }
public TaskType TaskType { get; set; } public TaskType TaskType { get; set; }
public string TaskName { get; set; } public string TaskName { get; set; }
public Position TaskLocation { get; set; } public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; } public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted; private Action<ITask> _onCompleted;

View File

@@ -8,12 +8,11 @@ public class KeyminigameManager : MonoBehaviour
private int correctCount = 0; private int correctCount = 0;
public int totalKeys = 3; public int totalKeys = 3;
<<<<<<< HEAD
=======
/// <summary>Set by DraggableKey.Initialize() so CheckWin can fire Complete().</summary> /// <summary>Set by DraggableKey.Initialize() so CheckWin can fire Complete().</summary>
[HideInInspector] public ITask taskRef; [HideInInspector] public ITask taskRef;
>>>>>>> origin/main
private void Awake() private void Awake()
{ {
Instance = this; Instance = this;
@@ -22,32 +21,22 @@ public class KeyminigameManager : MonoBehaviour
public void CheckWin() public void CheckWin()
{ {
correctCount++; correctCount++;
<<<<<<< HEAD
if (correctCount >= totalKeys)
{
Debug.Log("WIN");
=======
Debug.Log($"Keys inserted: {correctCount}/{totalKeys}"); Debug.Log($"Keys inserted: {correctCount}/{totalKeys}");
if (correctCount >= totalKeys) if (correctCount >= totalKeys)
{ {
Debug.Log("All keys inserted — task complete!"); Debug.Log("All keys inserted — task complete!");
taskRef?.Complete(); taskRef?.Complete();
>>>>>>> origin/main
} }
} }
public void Fail() public void Fail()
{ {
<<<<<<< HEAD
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
}
=======
Debug.Log("Wrong slot — exiting task."); Debug.Log("Wrong slot — exiting task.");
taskRef?.ExitTask(null); taskRef?.ExitTask(null);
// TaskManager handles unloading; no SceneManager.LoadScene here // TaskManager handles unloading; no SceneManager.LoadScene here
} }
} }
>>>>>>> origin/main

View File

@@ -3,10 +3,8 @@ using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
<<<<<<< HEAD
using GeoSus.Client; using GeoSus.Client;
=======
>>>>>>> origin/main
public class CableMiniGame : MonoBehaviour, ITask public class CableMiniGame : MonoBehaviour, ITask
{ {
@@ -16,31 +14,24 @@ public class CableMiniGame : MonoBehaviour, ITask
public string colorName; public string colorName;
public Button sourceButton; public Button sourceButton;
public Button targetButton; public Button targetButton;
<<<<<<< HEAD
public Image cableImage; public Image cableImage;
[HideInInspector] public bool connected; [HideInInspector] public bool connected;
}
=======
[HideInInspector] public bool connected;
// Line UI // Line UI
[HideInInspector] public GameObject lineObject; [HideInInspector] public GameObject lineObject;
[HideInInspector] public RectTransform lineRect; [HideInInspector] public RectTransform lineRect;
[HideInInspector] public Image lineImage; [HideInInspector] public Image lineImage;
} }
>>>>>>> origin/main
public string TaskID { get; set; } public string TaskID { get; set; }
public TaskType TaskType { get; set; } public TaskType TaskType { get; set; }
public string TaskName { get; set; } public string TaskName { get; set; }
<<<<<<< HEAD
public Position TaskLocation { get; set; }
=======
public (double, double) TaskLocation { get; set; } public (double, double) TaskLocation { get; set; }
>>>>>>> origin/main
public bool IsCompleted { get; private set; } public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted; private Action<ITask> _onCompleted;
@@ -48,17 +39,7 @@ public class CableMiniGame : MonoBehaviour, ITask
[Header("MiniGame Settings")] [Header("MiniGame Settings")]
public Cable[] cables; public Cable[] cables;
<<<<<<< HEAD
public string previousSceneName;
public Color wrongAttemptColor = Color.white;
public float blinkDuration = 0.2f;
private string selectedColor = null;
public void Initialize(Action<ITask> onCompleted)
{
=======
public Canvas canvas; // Assign your Canvas here in the inspector public Canvas canvas; // Assign your Canvas here in the inspector
public string previousSceneName; public string previousSceneName;
public Color wrongAttemptColor = Color.white; public Color wrongAttemptColor = Color.white;
@@ -74,20 +55,18 @@ public class CableMiniGame : MonoBehaviour, ITask
public void Initialize(Action<ITask> onCompleted) public void Initialize(Action<ITask> onCompleted)
{ {
Debug.Log("[Init] Initializing mini game..."); Debug.Log("[Init] Initializing mini game...");
>>>>>>> origin/main
IsCompleted = false; IsCompleted = false;
_onCompleted = onCompleted; _onCompleted = onCompleted;
foreach (var cable in cables) foreach (var cable in cables)
<<<<<<< HEAD
cable.connected = false;
=======
{ {
cable.connected = false; cable.connected = false;
} }
PrintAllCableStates("After Initialization"); PrintAllCableStates("After Initialization");
>>>>>>> origin/main
} }
public void Complete() public void Complete()
@@ -95,38 +74,14 @@ public class CableMiniGame : MonoBehaviour, ITask
if (IsCompleted) return; if (IsCompleted) return;
IsCompleted = true; IsCompleted = true;
<<<<<<< HEAD
=======
Debug.Log("[Complete] Task completed successfully!"); Debug.Log("[Complete] Task completed successfully!");
>>>>>>> origin/main
_onCompleted?.Invoke(this); _onCompleted?.Invoke(this);
ExitTask(_onExit); ExitTask(_onExit);
} }
public void ExitTask(Action<ITask> onExit) public void ExitTask(Action<ITask> onExit)
{ {
<<<<<<< HEAD
onExit?.Invoke(this);
}
void Start()
{
foreach (var cable in cables)
{
Cable localCable = cable;
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
}
}
void OnSourceClicked(Cable cable)
{
if (cable.connected) return;
selectedColor = cable.colorName;
=======
Debug.Log("[ExitTask] Exiting task..."); Debug.Log("[ExitTask] Exiting task...");
onExit?.Invoke(this); onExit?.Invoke(this);
} }
@@ -169,21 +124,12 @@ public class CableMiniGame : MonoBehaviour, ITask
selectedColor = cable.colorName; selectedColor = cable.colorName;
Debug.Log($"[SourceClick] Selected color set to '{selectedColor}'"); Debug.Log($"[SourceClick] Selected color set to '{selectedColor}'");
PrintAllCableStates("After Source Click"); PrintAllCableStates("After Source Click");
>>>>>>> origin/main
} }
void OnTargetClicked(Cable cable) void OnTargetClicked(Cable cable)
{ {
<<<<<<< HEAD
if (selectedColor == null || cable.connected)
return;
if (selectedColor == cable.colorName)
{
cable.cableImage.color = GetColorFromName(selectedColor);
cable.connected = true;
=======
Debug.Log($"[TargetClick] Clicked target of cable '{cable.colorName}'"); Debug.Log($"[TargetClick] Clicked target of cable '{cable.colorName}'");
if (selectedColor == null) if (selectedColor == null)
@@ -207,19 +153,12 @@ public class CableMiniGame : MonoBehaviour, ITask
DrawLine(cable); DrawLine(cable);
PrintAllCableStates("After Correct Connection"); PrintAllCableStates("After Correct Connection");
>>>>>>> origin/main
CheckCompletion(); CheckCompletion();
} }
else else
{ {
<<<<<<< HEAD
StartCoroutine(BlinkAndExit(cable.cableImage));
}
selectedColor = null;
}
=======
Debug.Log($"[TargetClick] Wrong connection attempt! Selected: '{selectedColor}', Target: '{cable.colorName}'"); Debug.Log($"[TargetClick] Wrong connection attempt! Selected: '{selectedColor}', Target: '{cable.colorName}'");
PrintAllCableStates("Before BlinkAndExit"); PrintAllCableStates("Before BlinkAndExit");
StartCoroutine(BlinkAndExit(cable)); StartCoroutine(BlinkAndExit(cable));
@@ -294,20 +233,13 @@ public class CableMiniGame : MonoBehaviour, ITask
// Completion Check // Completion Check
// ------------------------------ // ------------------------------
>>>>>>> origin/main
void CheckCompletion() void CheckCompletion()
{ {
foreach (var cable in cables) foreach (var cable in cables)
{ {
if (!cable.connected) if (!cable.connected)
<<<<<<< HEAD
return;
}
Complete();
}
=======
{ {
Debug.Log($"[CheckCompletion] Cable '{cable.colorName}' not yet connected."); Debug.Log($"[CheckCompletion] Cable '{cable.colorName}' not yet connected.");
return; return;
@@ -322,7 +254,7 @@ public class CableMiniGame : MonoBehaviour, ITask
// Helpers // Helpers
// ------------------------------ // ------------------------------
>>>>>>> origin/main
Color GetColorFromName(string name) Color GetColorFromName(string name)
{ {
switch (name.ToLower()) switch (name.ToLower())
@@ -331,27 +263,11 @@ public class CableMiniGame : MonoBehaviour, ITask
case "blue": return Color.blue; case "blue": return Color.blue;
case "green": return Color.green; case "green": return Color.green;
case "yellow": return Color.yellow; case "yellow": return Color.yellow;
<<<<<<< HEAD
case "purple": return new Color(0.5f, 0, 0.5f);
=======
>>>>>>> origin/main
default: return Color.white; default: return Color.white;
} }
} }
<<<<<<< HEAD
IEnumerator BlinkAndExit(Image img)
{
Color original = img.color;
img.color = wrongAttemptColor;
yield return new WaitForSeconds(blinkDuration);
img.color = original;
ExitTask(_onExit);
SceneManager.LoadScene(previousSceneName);
=======
IEnumerator BlinkAndExit(Cable cable) IEnumerator BlinkAndExit(Cable cable)
{ {
if (cable.lineObject == null) CreateLineUI(cable); if (cable.lineObject == null) CreateLineUI(cable);
@@ -383,6 +299,5 @@ public class CableMiniGame : MonoBehaviour, ITask
states += $"'{cable.colorName}': {(cable.connected ? "Connected" : "Not Connected")}, "; states += $"'{cable.colorName}': {(cable.connected ? "Connected" : "Not Connected")}, ";
} }
Debug.Log(states.TrimEnd(' ', ',')); Debug.Log(states.TrimEnd(' ', ','));
>>>>>>> origin/main
} }
} }

View File

@@ -1,20 +1,8 @@
<<<<<<< HEAD
using System;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using GeoSus.Client; using GeoSus.Client;
using System;
public class WindController : MonoBehaviour, ITask public class WindController : MonoBehaviour, ITask
{
[Header("Settings větru")]
public float maxWindTorque = 8f;
public float windChangeSpeed = 0.6f;
public float gustInterval = 4f;
=======
using UnityEngine;
public class WindController : MonoBehaviour
{ {
[Header("settings větru")] [Header("settings větru")]
[Tooltip("Maximální síla větru (kladná i záporná)")] [Tooltip("Maximální síla větru (kladná i záporná)")]
@@ -27,7 +15,7 @@ public class WindController : MonoBehaviour
public float gustInterval = 4f; public float gustInterval = 4f;
[Tooltip("Multiplier pro sílu vichřice")] [Tooltip("Multiplier pro sílu vichřice")]
>>>>>>> origin/main
public float gustMultiplier = 2.0f; public float gustMultiplier = 2.0f;
public float CurrentWindTorque { get; private set; } public float CurrentWindTorque { get; private set; }
@@ -35,7 +23,6 @@ public class WindController : MonoBehaviour
private float targetTorque; private float targetTorque;
private float gustTimer; private float gustTimer;
<<<<<<< HEAD
private Action<ITask> _onCompleted; private Action<ITask> _onCompleted;
private Action<ITask> _onExit; private Action<ITask> _onExit;
@@ -43,11 +30,10 @@ public class WindController : MonoBehaviour
public string TaskID { get; set; } public string TaskID { get; set; }
public TaskType TaskType { get; set; } public TaskType TaskType { get; set; }
public string TaskName { get; set; } public string TaskName { get; set; }
public Position TaskLocation { get; set; } public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; } public bool IsCompleted { get; private set; }
=======
>>>>>>> origin/main
void Start() void Start()
{ {
PickNewTargetTorque(); PickNewTargetTorque();
@@ -56,7 +42,7 @@ public class WindController : MonoBehaviour
void Update() void Update()
{ {
<<<<<<< HEAD
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed); CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
gustTimer -= Time.deltaTime; gustTimer -= Time.deltaTime;
@@ -67,27 +53,13 @@ public class WindController : MonoBehaviour
gustTimer = gustInterval; gustTimer = gustInterval;
Invoke(nameof(PickNewTargetTorque), 0.8f); Invoke(nameof(PickNewTargetTorque), 0.8f);
=======
// Smoothly move wind toward target torque // Smoothly move wind toward target torque
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed); CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
// Occasional gusts
gustTimer -= Time.deltaTime;
if (gustTimer <= 0f)
{
// Apply a short gust by shifting target torque more aggressively
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
gustTimer = gustInterval;
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
>>>>>>> origin/main
} }
} }
private void PickNewTargetTorque() private void PickNewTargetTorque()
{ {
<<<<<<< HEAD
targetTorque = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque); targetTorque = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque);
} }
@@ -113,8 +85,4 @@ public class WindController : MonoBehaviour
_onExit?.Invoke(this); _onExit?.Invoke(this);
} }
} }
=======
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
}
}
>>>>>>> origin/main

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: ffed5da1f0e08a5409de9dfef22c21f3
=======
guid: 90a0dcae2a28dbc488afff041a155933
>>>>>>> origin/main
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: afdea084fa9cd5c48871a9bcc84d95e0
=======
guid: b9c8f9e5bbf063b4fb1152966129a495
>>>>>>> origin/main
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: 40a9261b0dbdcea4b9562c6a85f035ec
=======
guid: 6a844507f0c87344d90cf121a7787214
>>>>>>> origin/main
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
<<<<<<< HEAD <<<<<<< HEAD
guid: 5145a323a08373d4a9074774f7f3c501 guid: 9ea95af2c84c9f849b7e336536ad2e0c
======= =======
guid: dbad2b6c9bd185540923b7342934e39e guid: dbad2b6c9bd185540923b7342934e39e
>>>>>>> origin/main >>>>>>> origin/main

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
<<<<<<< HEAD <<<<<<< HEAD
guid: 3f5e4c6e6f8367342893fd7030d1b4cb guid: 12a4296967685ae4199be5761ef3a05e
======= =======
guid: 3919d291be0553e4ebdd5cb62ce994f4 guid: 3919d291be0553e4ebdd5cb62ce994f4
>>>>>>> origin/main >>>>>>> origin/main

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
<<<<<<< HEAD <<<<<<< HEAD
guid: 8b02f5e5a2bd2df479219d58104b58e4 guid: c18e5d53e072efa4ea79a41bb7855a1f
======= =======
guid: ada29dc2a8f88f34fbe9db1f0ec749af guid: ada29dc2a8f88f34fbe9db1f0ec749af
>>>>>>> origin/main >>>>>>> origin/main

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
<<<<<<< HEAD <<<<<<< HEAD
guid: 9f4fa73205ab4db41871cc3e9260180f guid: 3c90a27b3d95bbc438834df641e276cc
======= =======
guid: 0f1c654fe4f7b3e47907315ebf701ac2 guid: 0f1c654fe4f7b3e47907315ebf701ac2
>>>>>>> origin/main >>>>>>> origin/main

View File

@@ -7,7 +7,7 @@ TextureImporter:
mipmaps: mipmaps:
mipMapMode: 0 mipMapMode: 0
enableMipMap: 1 enableMipMap: 1
sRGBTexture: 1 sRGBTexture: 0
linearTexture: 0 linearTexture: 0
fadeOut: 0 fadeOut: 0
borderMipMap: 0 borderMipMap: 0
@@ -54,7 +54,7 @@ TextureImporter:
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 0 alphaIsTransparency: 0
spriteTessellationDetail: -1 spriteTessellationDetail: -1
textureType: 0 textureType: 1
textureShape: 1 textureShape: 1
singleChannelComponent: 0 singleChannelComponent: 0
flipbookRows: 1 flipbookRows: 1
@@ -93,6 +93,45 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
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View File

@@ -94,26 +94,6 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.settings-manager": {
"version": "2.1.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
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"depth": 0,
"source": "registry",
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"com.unity.remote-config-runtime": "4.0.4",
"com.unity.modules.unitywebrequest": "1.0.0"
},
"url": "https://packages.unity.com"
},
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"version": "4.0.4",
"com.unity.remote-config": { "com.unity.remote-config": {
"version": "4.2.5", "version": "4.2.5",
"depth": 0, "depth": 0,
@@ -211,6 +191,13 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.settings-manager": {
"version": "2.1.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": { "com.unity.shadergraph": {
"version": "17.2.0", "version": "17.2.0",
"depth": 1, "depth": 1,
@@ -246,14 +233,6 @@
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
} }
}, },
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"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.ugui": "2.0.0"
}
},
"com.unity.test-framework.performance": { "com.unity.test-framework.performance": {
"version": "3.2.0", "version": "3.2.0",
"depth": 3, "depth": 3,
@@ -264,6 +243,14 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.textmeshpro": {
"version": "5.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
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}
},
"com.unity.toolchain.linux-x86_64": { "com.unity.toolchain.linux-x86_64": {
"version": "2.0.11", "version": "2.0.11",
"depth": 0, "depth": 0,
@@ -276,7 +263,7 @@
}, },
"com.unity.ugui": { "com.unity.ugui": {
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"depth": 2, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.modules.ui": "1.0.0", "com.unity.modules.ui": "1.0.0",
@@ -542,4 +529,3 @@
} }
} }
} }
}

View File

@@ -58,7 +58,7 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: [] m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap: m_RenderPipelineGlobalSettingsMap:
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m_LightsUseLinearIntensity: 1 m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1 m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0 m_LogWhenShaderIsCompiled: 0