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8 Commits
Kabely
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keyinsertm
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ae5d28cc9 | |||
| e55aa6b258 | |||
| 2f86bab336 | |||
| 8948cbdb14 | |||
| f9ceea4992 | |||
| 666f731b6d | |||
| 3879c0879d | |||
| 9defaa314a |
@@ -1,5 +1,5 @@
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@@ -4,18 +4,50 @@ using UnityEngine;
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public enum TaskType
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public enum TaskType
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{
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{
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Task
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Task //TODO: Typy úkolù
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}
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}
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public interface ITask
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public interface ITask
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{
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{
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public string TaskID { get; } // Unikátní ID úkolu pro server
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public TaskType TaskType { get; } // Typ úkolu
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public string TaskName { get; } // Viditelný název úkolu
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public (double, double) TaskLocation { get; } // Polohy na mapì
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public bool IsCompleted { get; } // Stav dokonèení úkolu
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void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
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void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
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void Complete(); // Oznaèit úkol jako dokonèený, poslat na server a zavøít
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}
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/* Ukázoková implementace ITask
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public class Wires : ITask{
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public string TaskID { get; set; } // Unikátní ID úkolu pro server
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public string TaskID { get; set; } // Unikátní ID úkolu pro server
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public TaskType TaskType { get; set; } // Typ úkolu
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public TaskType TaskType { get; set; } // Typ úkolu
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public string TaskName { get; set; } // Viditelný název úkolu
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public string TaskName { get; set; } // Viditelný název úkolu
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public (double, double) TaskLocation { get; set; } // Poloha na mapě
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public (double, double) TaskLocation { get; set; } // Poloha na mapì
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public bool IsCompleted { get; } // Stav dokončení úkolu
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public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
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private Action<ITask> _onCompleted;
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void Initialize(Action<ITask> onCompleted); // Vytvoření tasku
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public void Initialize(Action<ITask> onCompleted) // Vytvoøení tasku
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void ExitTask(Action<ITask> onExit); // Při opuštění úkolu
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{
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void Complete(); // Označit úkol jako dokončený
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IsCompleted = false;
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_onCompleted = onCompleted;
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}
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}
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public void ExitTask(Action<ITask> onExit) //Zavøení tasku
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{
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onExit?.Invoke(this);
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}
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public void Complete() // Dokonèení tasku a zavøení
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{
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IsCompleted = true;
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_onCompleted?.Invoke(this);
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ExitTask(null);
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}
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}
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*/
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BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
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47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
public int correctIndex;
|
||||||
|
public bool isInputLocked = false;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
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||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
correctIndex = UnityEngine.Random.Range(0, 9);
|
||||||
|
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckKeyHole(int index)
|
||||||
|
{
|
||||||
|
return index == correctIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(System.Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(System.Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
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89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Key : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isSelected = false;
|
||||||
|
public Vector3 insertedRotation;
|
||||||
|
public Vector3 insertedOffset;
|
||||||
|
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||||
|
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private Vector3 startRotation;
|
||||||
|
public float WinRotDuration = 1.0f;
|
||||||
|
public float lockoutDuration = 3;
|
||||||
|
|
||||||
|
public GameObject winText;
|
||||||
|
public AudioSource lockSound;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
private Light keyLight;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
startRotation = transform.eulerAngles;
|
||||||
|
keyLight = GetComponentInChildren<Light>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
isSelected = true;
|
||||||
|
keyLight.enabled = true;
|
||||||
|
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWrongAttempt()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
|
||||||
|
Vector3 baseRot = transform.eulerAngles;
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = baseRot + wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
transform.eulerAngles = baseRot - wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
transform.eulerAngles = baseRot;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||||
|
|
||||||
|
transform.position = startPosition;
|
||||||
|
transform.eulerAngles = startRotation;
|
||||||
|
isSelected = false;
|
||||||
|
keyLight.enabled = false;
|
||||||
|
manager.isInputLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWin()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
if (lockSound != null) lockSound.Play();
|
||||||
|
|
||||||
|
Vector3 startRot = transform.eulerAngles;
|
||||||
|
Vector3 endRot = startRot + winRotation;
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
while (elapsed < WinRotDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / WinRotDuration;
|
||||||
|
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.eulerAngles = endRot;
|
||||||
|
|
||||||
|
Debug.Log("You win");
|
||||||
|
if (winText != null) winText.SetActive(true);
|
||||||
|
manager.Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
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45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyHole : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
public Key key;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
|
||||||
|
Debug.Log("Keyhole " + index + " was tapped.");
|
||||||
|
|
||||||
|
if (key.isSelected)
|
||||||
|
{
|
||||||
|
key.transform.position = transform.position + key.insertedOffset;
|
||||||
|
key.transform.eulerAngles = key.insertedRotation;
|
||||||
|
Debug.Log("Key teleported to keyhole " + index);
|
||||||
|
|
||||||
|
if (manager.CheckKeyHole(index))
|
||||||
|
{
|
||||||
|
key.StartCoroutine(key.HandleWin());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Wrong");
|
||||||
|
key.StartCoroutine(key.HandleWrongAttempt());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: b0bafb5095ab5f74bac503b56548b6c9
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DefaultImporter:
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|
After Width: | Height: | Size: 5.4 MiB |
@@ -1,5 +1,5 @@
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|
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externalObjects: {}
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BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
|
After Width: | Height: | Size: 213 KiB |
@@ -1,12 +1,12 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 6dfbe74d5c339ee42b604c40d9fd06fb
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|
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internalIDToNameTable: []
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@@ -37,13 +37,13 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
--- !u!1660057539 &9223372036854775807
|
|
||||||
SceneRoots:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_Roots:
|
|
||||||
- {fileID: 229298606}
|
|
||||||
- {fileID: 1382320968}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ea777d1556aec75449ed545a887613d2
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 50c3453b214b4c24487f630d82fff48b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
20
Assets/Scripts/KeyIDManager.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyIDManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int KeyID;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
System.Random KeyID = new System.Random();
|
||||||
|
KeyID.Next(0,9);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/KeyIDManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4aa26e9ef84d88c4ebc0a9b29ac62e02
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 078ea16f7b9620d4f839c1d44f968b45
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,214 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("Player")]
|
|
||||||
public Rigidbody2D rb;
|
|
||||||
public float jumpForce = 5f;
|
|
||||||
public bool isDead = false;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Pipes")]
|
|
||||||
public GameObject pipePrefab;
|
|
||||||
public Transform spawnPoint;
|
|
||||||
public float spawnRate = 2f;
|
|
||||||
public float heightOffset = 2f;
|
|
||||||
public float pipeSpeed = 2f;
|
|
||||||
|
|
||||||
private float timer = 0;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("UI")]
|
|
||||||
public TextMeshProUGUI scoreText;
|
|
||||||
public GameObject gameOverPanel;
|
|
||||||
|
|
||||||
private int score = 0;
|
|
||||||
|
|
||||||
|
|
||||||
private Action<ITask> _onCompleted;
|
|
||||||
private Action<ITask> _onExit;
|
|
||||||
|
|
||||||
public string TaskID { get; set; }
|
|
||||||
public TaskType TaskType { get; set; }
|
|
||||||
public string TaskName { get; set; }
|
|
||||||
public (double, double) TaskLocation { get; set; }
|
|
||||||
public bool IsCompleted { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
score = 0;
|
|
||||||
UpdateScore();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (isDead) return;
|
|
||||||
|
|
||||||
HandleInput();
|
|
||||||
HandleSpawning();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void HandleInput()
|
|
||||||
{
|
|
||||||
if (Input.GetMouseButtonDown(0))
|
|
||||||
{
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Jump()
|
|
||||||
{
|
|
||||||
rb.linearVelocity = Vector2.zero;
|
|
||||||
rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void HandleSpawning()
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
|
|
||||||
if (timer >= spawnRate)
|
|
||||||
{
|
|
||||||
SpawnPipe();
|
|
||||||
timer = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpawnPipe()
|
|
||||||
{
|
|
||||||
float yOffset = UnityEngine.Random.Range(-heightOffset, heightOffset);
|
|
||||||
|
|
||||||
GameObject pipe = Instantiate(
|
|
||||||
pipePrefab,
|
|
||||||
spawnPoint.position + new Vector3(0, yOffset, 0),
|
|
||||||
Quaternion.identity
|
|
||||||
);
|
|
||||||
|
|
||||||
pipe.AddComponent<PipeMover>().Init(pipeSpeed, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void AddScore()
|
|
||||||
{
|
|
||||||
score++;
|
|
||||||
UpdateScore();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateScore()
|
|
||||||
{
|
|
||||||
scoreText.text = score.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void GameOver()
|
|
||||||
{
|
|
||||||
isDead = true;
|
|
||||||
gameOverPanel.SetActive(true);
|
|
||||||
Time.timeScale = 0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Restart()
|
|
||||||
{
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
|
||||||
{
|
|
||||||
GameOver();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialize(Action<ITask> onCompleted)
|
|
||||||
{
|
|
||||||
IsCompleted = false;
|
|
||||||
_onCompleted = onCompleted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Complete()
|
|
||||||
{
|
|
||||||
if (IsCompleted) return;
|
|
||||||
|
|
||||||
IsCompleted = true;
|
|
||||||
_onCompleted?.Invoke(this);
|
|
||||||
ExitTask(_onExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExitTask(Action<ITask> onExit)
|
|
||||||
{
|
|
||||||
onExit?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PipeMover : MonoBehaviour
|
|
||||||
{
|
|
||||||
private float speed;
|
|
||||||
private FlappyBirdAllInOne game;
|
|
||||||
|
|
||||||
public void Init(float moveSpeed, FlappyBirdAllInOne gm)
|
|
||||||
{
|
|
||||||
speed = moveSpeed;
|
|
||||||
game = gm;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.position += Vector3.left * speed * Time.deltaTime;
|
|
||||||
|
|
||||||
if (transform.position.x < -10f)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ScoreTrigger : MonoBehaviour
|
|
||||||
{
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
FlappyBirdAllInOne gm = FindObjectOfType<FlappyBirdAllInOne>();
|
|
||||||
|
|
||||||
if (collision.CompareTag("Player") && gm != null)
|
|
||||||
{
|
|
||||||
gm.AddScore();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// =====================
|
|
||||||
// navod pro desing t<>m
|
|
||||||
// =====================
|
|
||||||
/*
|
|
||||||
1. Player:
|
|
||||||
- Sprite + Rigidbody2D (Gravity ~2-3)
|
|
||||||
- BoxCollider2D
|
|
||||||
- PlayerController script
|
|
||||||
- Tag = Player
|
|
||||||
|
|
||||||
2. Pipes:
|
|
||||||
- Prefab se 2 kolidery (top/bottom)
|
|
||||||
- Mezera mezi nimi
|
|
||||||
- PipeMove script
|
|
||||||
|
|
||||||
3. Score Zone:
|
|
||||||
- Trigger collider mezi trubkami
|
|
||||||
- ScoreZone script
|
|
||||||
|
|
||||||
4. Spawner:
|
|
||||||
- Empty GameObject
|
|
||||||
- PipeSpawner script
|
|
||||||
|
|
||||||
5. UI:
|
|
||||||
- TextMeshPro pro score
|
|
||||||
- GameOver panel + restart button
|
|
||||||
|
|
||||||
6. Mobile:
|
|
||||||
- Input.GetMouseButtonDown funguje i na tap
|
|
||||||
*/
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 19096191e142d154e956c7169cca9a1e
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9bee8d2d15f48de4c86e3b983e5d1ca6
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,133 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody2D))]
|
|
||||||
[RequireComponent(typeof(Collider2D))]
|
|
||||||
public class DraggableObject : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Přetahování")]
|
|
||||||
public float dragSmoothness = 15f;
|
|
||||||
|
|
||||||
[Header("Vizuální zpětná vazba")]
|
|
||||||
public SpriteRenderer spriteRenderer;
|
|
||||||
public Color normalColor = Color.white;
|
|
||||||
public Color dragColor = new Color(1f, 1f, 0.5f);
|
|
||||||
public float scaleOnDrag = 1.15f;
|
|
||||||
|
|
||||||
private Rigidbody2D rb;
|
|
||||||
private Camera mainCamera;
|
|
||||||
private bool isDragging = false;
|
|
||||||
private Vector3 targetPosition;
|
|
||||||
private Vector3 originalScale;
|
|
||||||
private bool hasBeenScored = false;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
rb = GetComponent<Rigidbody2D>();
|
|
||||||
mainCamera = Camera.main;
|
|
||||||
originalScale = transform.localScale;
|
|
||||||
|
|
||||||
if (spriteRenderer == null)
|
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
rb.gravityScale = 0f;
|
|
||||||
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
|
|
||||||
targetPosition = transform.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
HandleInput();
|
|
||||||
|
|
||||||
if (isDragging)
|
|
||||||
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleInput()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (Input.touchCount > 0)
|
|
||||||
{
|
|
||||||
Touch touch = Input.GetTouch(0);
|
|
||||||
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
|
|
||||||
|
|
||||||
if (touch.phase == TouchPhase.Began) TryStartDrag(worldPos);
|
|
||||||
else if (touch.phase == TouchPhase.Moved ||
|
|
||||||
touch.phase == TouchPhase.Stationary) { if (isDragging) targetPosition = worldPos; }
|
|
||||||
else if (touch.phase == TouchPhase.Ended ||
|
|
||||||
touch.phase == TouchPhase.Canceled) { if (isDragging) EndDrag(); }
|
|
||||||
}
|
|
||||||
// na twest pro myŠ
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
|
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(0)) TryStartDrag(worldPos);
|
|
||||||
else if (Input.GetMouseButton(0) && isDragging) targetPosition = worldPos;
|
|
||||||
else if (Input.GetMouseButtonUp(0) && isDragging) EndDrag();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TryStartDrag(Vector3 worldPos)
|
|
||||||
{
|
|
||||||
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
|
|
||||||
StartDrag(worldPos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StartDrag(Vector3 worldPos)
|
|
||||||
{
|
|
||||||
isDragging = true;
|
|
||||||
rb.linearVelocity = Vector2.zero;
|
|
||||||
targetPosition = worldPos;
|
|
||||||
|
|
||||||
transform.localScale = originalScale * scaleOnDrag;
|
|
||||||
if (spriteRenderer != null)
|
|
||||||
{
|
|
||||||
spriteRenderer.color = dragColor;
|
|
||||||
spriteRenderer.sortingOrder = 10;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EndDrag()
|
|
||||||
{
|
|
||||||
isDragging = false;
|
|
||||||
transform.localScale = originalScale;
|
|
||||||
if (spriteRenderer != null)
|
|
||||||
{
|
|
||||||
spriteRenderer.color = normalColor;
|
|
||||||
spriteRenderer.sortingOrder = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnScored()
|
|
||||||
{
|
|
||||||
if (hasBeenScored) return;
|
|
||||||
hasBeenScored = true;
|
|
||||||
isDragging = false;
|
|
||||||
|
|
||||||
StartCoroutine(SinkIntoHole());
|
|
||||||
}
|
|
||||||
|
|
||||||
System.Collections.IEnumerator SinkIntoHole()
|
|
||||||
{
|
|
||||||
float duration = 0.35f;
|
|
||||||
float elapsed = 0f;
|
|
||||||
Vector3 startScale = transform.localScale;
|
|
||||||
|
|
||||||
while (elapsed < duration)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
float t = elapsed / duration;
|
|
||||||
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
|
|
||||||
if (spriteRenderer != null)
|
|
||||||
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
|
|
||||||
LevelManager.Instance?.RegisterItem();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fb5157d7cd78450439c40cd6f5afe6ac
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class Hole : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Nastavení")]
|
|
||||||
[Tooltip("Poloměr zachycení – do kolika jednotek od středu se item 'vtáhne'")]
|
|
||||||
public float catchRadius = 0.6f;
|
|
||||||
|
|
||||||
[Tooltip("Síla vtahování itemu k díře")]
|
|
||||||
public float pullForce = 4f;
|
|
||||||
|
|
||||||
[Header("Pohyb díry (volitelné)")]
|
|
||||||
public bool hasMovement = false;
|
|
||||||
public float moveSpeed = 2f;
|
|
||||||
public Vector2 moveRange = new Vector2(1.5f, 0f);
|
|
||||||
|
|
||||||
[Header("Vizuál")]
|
|
||||||
public SpriteRenderer glowRenderer;
|
|
||||||
|
|
||||||
private Vector3 startPosition;
|
|
||||||
private bool isGlowing = false;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
startPosition = transform.position;
|
|
||||||
|
|
||||||
CircleCollider2D col = GetComponent<CircleCollider2D>();
|
|
||||||
if (col != null)
|
|
||||||
{
|
|
||||||
col.isTrigger = true;
|
|
||||||
col.radius = catchRadius;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (hasMovement)
|
|
||||||
{
|
|
||||||
float x = startPosition.x + Mathf.Sin(Time.time * moveSpeed) * moveRange.x;
|
|
||||||
float y = startPosition.y + Mathf.Cos(Time.time * moveSpeed * 0.7f) * moveRange.y;
|
|
||||||
transform.position = new Vector3(x, y, transform.position.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D other)
|
|
||||||
{
|
|
||||||
DraggableObject draggable = other.GetComponent<DraggableObject>();
|
|
||||||
if (draggable == null) return;
|
|
||||||
|
|
||||||
float dist = Vector2.Distance(transform.position, other.transform.position);
|
|
||||||
|
|
||||||
|
|
||||||
Rigidbody2D rb = other.GetComponent<Rigidbody2D>();
|
|
||||||
if (rb != null)
|
|
||||||
{
|
|
||||||
Vector2 dir = ((Vector2)transform.position - rb.position).normalized;
|
|
||||||
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode2D.Impulse);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (dist < catchRadius * 0.4f)
|
|
||||||
{
|
|
||||||
draggable.OnScored();
|
|
||||||
SetGlow(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerExit2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetGlow(bool active)
|
|
||||||
{
|
|
||||||
isGlowing = active;
|
|
||||||
if (glowRenderer == null) return;
|
|
||||||
glowRenderer.enabled = active;
|
|
||||||
if (active) StartCoroutine(PulseGlow());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator PulseGlow()
|
|
||||||
{
|
|
||||||
while (isGlowing && glowRenderer != null)
|
|
||||||
{
|
|
||||||
float t = Mathf.PingPong(Time.time * 3f, 1f);
|
|
||||||
Color c = glowRenderer.color;
|
|
||||||
glowRenderer.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDrawGizmosSelected()
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.green;
|
|
||||||
Gizmos.DrawWireSphere(transform.position, catchRadius);
|
|
||||||
Gizmos.color = Color.yellow;
|
|
||||||
Gizmos.DrawWireSphere(transform.position, catchRadius * 0.4f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ca7423fcca5f83249a2574cd84b7f806
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Events;
|
|
||||||
|
|
||||||
public class LevelManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static LevelManager Instance;
|
|
||||||
|
|
||||||
[Header("Nastavení levelu")]
|
|
||||||
[Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")]
|
|
||||||
public int itemsToScore = 3;
|
|
||||||
|
|
||||||
[Header("Event – vyvolá se po trefení všech itemů")]
|
|
||||||
public UnityEvent OnAllItemsScored;
|
|
||||||
|
|
||||||
private int scoredCount = 0;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
if (Instance == null) Instance = this;
|
|
||||||
else Destroy(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegisterItem()
|
|
||||||
{
|
|
||||||
scoredCount++;
|
|
||||||
Debug.Log($"Trefeno: {scoredCount} / {itemsToScore}");
|
|
||||||
|
|
||||||
if (scoredCount >= itemsToScore)
|
|
||||||
{
|
|
||||||
OnAllItemsScored?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetCounter()
|
|
||||||
{
|
|
||||||
scoredCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetScoredCount() => scoredCount;
|
|
||||||
public int GetTotalCount() => itemsToScore;
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a819c02c3679b5a449b41052d2e6b3c9
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class ObjectSpawner : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static ObjectSpawner Instance;
|
|
||||||
|
|
||||||
[Header("Prefaby")]
|
|
||||||
public GameObject[] objectPrefabs;
|
|
||||||
public GameObject holePrefab;
|
|
||||||
|
|
||||||
[Header("Počty")]
|
|
||||||
[Tooltip("Kolik předmětů spawnovat")]
|
|
||||||
public int objectCount = 3;
|
|
||||||
[Tooltip("Kolik děr spawnovat")]
|
|
||||||
public int holeCount = 1;
|
|
||||||
|
|
||||||
[Header("Pohyb děr")]
|
|
||||||
public bool holesMove = false;
|
|
||||||
public float holeMoveSpeed = 2f;
|
|
||||||
|
|
||||||
[Header("Spawn hranice (odpovídají kameře)")]
|
|
||||||
public float minX = -3.5f;
|
|
||||||
public float maxX = 3.5f;
|
|
||||||
public float minY = -5f;
|
|
||||||
public float maxY = 4f;
|
|
||||||
|
|
||||||
[Header("Rodiče pro přehlednost (volitelné)")]
|
|
||||||
public Transform objectParent;
|
|
||||||
public Transform holeParent;
|
|
||||||
|
|
||||||
private List<GameObject> spawnedObjects = new List<GameObject>();
|
|
||||||
private List<GameObject> spawnedHoles = new List<GameObject>();
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
if (Instance == null) Instance = this;
|
|
||||||
else Destroy(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Spawn();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Spawn()
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
|
|
||||||
// LevelManager na aktuální počet
|
|
||||||
if (LevelManager.Instance != null)
|
|
||||||
{
|
|
||||||
LevelManager.Instance.itemsToScore = objectCount;
|
|
||||||
LevelManager.Instance.ResetCounter();
|
|
||||||
}
|
|
||||||
|
|
||||||
SpawnHoles();
|
|
||||||
SpawnObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpawnHoles()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < holeCount; i++)
|
|
||||||
{
|
|
||||||
Vector2 pos = RandomPos(1f);
|
|
||||||
GameObject hole = Instantiate(holePrefab, pos, Quaternion.identity, holeParent);
|
|
||||||
|
|
||||||
Hole h = hole.GetComponent<Hole>();
|
|
||||||
if (h != null && holesMove)
|
|
||||||
{
|
|
||||||
h.hasMovement = true;
|
|
||||||
h.moveSpeed = holeMoveSpeed;
|
|
||||||
h.moveRange = new Vector2(Random.Range(0.8f, 1.8f), 0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
spawnedHoles.Add(hole);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpawnObjects()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < objectCount; i++)
|
|
||||||
{
|
|
||||||
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
|
||||||
Vector2 pos = RandomPos(0.5f);
|
|
||||||
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
|
||||||
|
|
||||||
// Náhodná barva
|
|
||||||
SpriteRenderer sr = obj.GetComponent<SpriteRenderer>();
|
|
||||||
if (sr != null)
|
|
||||||
sr.color = Random.ColorHSV(0f, 1f, 0.7f, 1f, 0.9f, 1f);
|
|
||||||
|
|
||||||
spawnedObjects.Add(obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Clear()
|
|
||||||
{
|
|
||||||
foreach (var o in spawnedObjects) if (o != null) Destroy(o);
|
|
||||||
foreach (var h in spawnedHoles) if (h != null) Destroy(h);
|
|
||||||
spawnedObjects.Clear();
|
|
||||||
spawnedHoles.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 RandomPos(float margin) =>
|
|
||||||
new Vector2(
|
|
||||||
Random.Range(minX + margin, maxX - margin),
|
|
||||||
Random.Range(minY + margin, maxY - margin)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 071f79f81861c2741a92d8b044457d94
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 25326dbbba644974d81eaf9bddc8f76b
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class KeySlot : MonoBehaviour, IDropHandler
|
|
||||||
{
|
|
||||||
public string correctKeyID;
|
|
||||||
|
|
||||||
public void OnDrop(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
DraggableKey key = eventData.pointerDrag.GetComponent<DraggableKey>();
|
|
||||||
|
|
||||||
if (key != null)
|
|
||||||
{
|
|
||||||
if (key.keyID == correctKeyID)
|
|
||||||
{
|
|
||||||
key.transform.position = transform.position;
|
|
||||||
key.enabled = false;
|
|
||||||
|
|
||||||
KeyminigameManager.Instance.CheckWin();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
KeyminigameManager.Instance.Fail();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4f5eef97f16bb6b47ba88f96f9d051e9
|
|
||||||
@@ -12,7 +12,6 @@ public class DraggableKey : MonoBehaviour,
|
|||||||
public string correctSlotID;
|
public string correctSlotID;
|
||||||
public string previousSceneName;
|
public string previousSceneName;
|
||||||
|
|
||||||
|
|
||||||
[Header("Visual")]
|
[Header("Visual")]
|
||||||
public Color wrongAttemptColor = Color.red;
|
public Color wrongAttemptColor = Color.red;
|
||||||
public float blinkDuration = 0.2f;
|
public float blinkDuration = 0.2f;
|
||||||
137
Assets/Scripts/kabely.cs
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class CableMiniGame : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class Cable
|
||||||
|
{
|
||||||
|
public string colorName;
|
||||||
|
public Button sourceButton;
|
||||||
|
public Button targetButton;
|
||||||
|
public Image cableImage;
|
||||||
|
|
||||||
|
[HideInInspector] public bool connected;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
[Header("MiniGame Settings")]
|
||||||
|
public Cable[] cables;
|
||||||
|
public string previousSceneName;
|
||||||
|
public Color wrongAttemptColor = Color.white;
|
||||||
|
public float blinkDuration = 0.2f;
|
||||||
|
|
||||||
|
private string selectedColor = null;
|
||||||
|
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
|
||||||
|
foreach (var cable in cables)
|
||||||
|
cable.connected = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (var cable in cables)
|
||||||
|
{
|
||||||
|
Cable localCable = cable;
|
||||||
|
|
||||||
|
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
|
||||||
|
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSourceClicked(Cable cable)
|
||||||
|
{
|
||||||
|
if (cable.connected) return;
|
||||||
|
|
||||||
|
selectedColor = cable.colorName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTargetClicked(Cable cable)
|
||||||
|
{
|
||||||
|
if (selectedColor == null || cable.connected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (selectedColor == cable.colorName)
|
||||||
|
{
|
||||||
|
cable.cableImage.color = GetColorFromName(selectedColor);
|
||||||
|
cable.connected = true;
|
||||||
|
|
||||||
|
CheckCompletion();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StartCoroutine(BlinkAndExit(cable.cableImage));
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedColor = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckCompletion()
|
||||||
|
{
|
||||||
|
foreach (var cable in cables)
|
||||||
|
{
|
||||||
|
if (!cable.connected)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
Color GetColorFromName(string name)
|
||||||
|
{
|
||||||
|
switch (name.ToLower())
|
||||||
|
{
|
||||||
|
case "red": return Color.red;
|
||||||
|
case "blue": return Color.blue;
|
||||||
|
case "green": return Color.green;
|
||||||
|
case "yellow": return Color.yellow;
|
||||||
|
case "purple": return new Color(0.5f, 0, 0.5f);
|
||||||
|
default: return Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator BlinkAndExit(Image img)
|
||||||
|
{
|
||||||
|
Color original = img.color;
|
||||||
|
img.color = wrongAttemptColor;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(blinkDuration);
|
||||||
|
|
||||||
|
img.color = original;
|
||||||
|
|
||||||
|
ExitTask(_onExit);
|
||||||
|
SceneManager.LoadScene(previousSceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 488d6eb84e65aa94b8b3c77dcb2e21a3
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,278 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class CableMiniGame : MonoBehaviour, ITask
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
public class Cable
|
|
||||||
{
|
|
||||||
public string colorName;
|
|
||||||
public Button sourceButton;
|
|
||||||
public Button targetButton;
|
|
||||||
|
|
||||||
[HideInInspector] public bool connected;
|
|
||||||
|
|
||||||
// Line UI
|
|
||||||
[HideInInspector] public GameObject lineObject;
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|
||||||
[HideInInspector] public RectTransform lineRect;
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|
||||||
[HideInInspector] public Image lineImage;
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|
||||||
}
|
|
||||||
|
|
||||||
public string TaskID { get; set; }
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|
||||||
public TaskType TaskType { get; set; }
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|
||||||
public string TaskName { get; set; }
|
|
||||||
public (double, double) TaskLocation { get; set; }
|
|
||||||
public bool IsCompleted { get; private set; }
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|
||||||
|
|
||||||
private Action<ITask> _onCompleted;
|
|
||||||
private Action<ITask> _onExit;
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|
||||||
|
|
||||||
[Header("MiniGame Settings")]
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|
||||||
public Cable[] cables;
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|
||||||
public Canvas canvas; // Assign your Canvas here in the inspector
|
|
||||||
public string previousSceneName;
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|
||||||
public Color wrongAttemptColor = Color.white;
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|
||||||
public float blinkDuration = 0.2f;
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|
||||||
public float cableWidth = 5f;
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|
||||||
|
|
||||||
private string selectedColor = null;
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|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Initialization / ITask Methods
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
public void Initialize(Action<ITask> onCompleted)
|
|
||||||
{
|
|
||||||
Debug.Log("[Init] Initializing mini game...");
|
|
||||||
IsCompleted = false;
|
|
||||||
_onCompleted = onCompleted;
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|
||||||
|
|
||||||
foreach (var cable in cables)
|
|
||||||
{
|
|
||||||
cable.connected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
PrintAllCableStates("After Initialization");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Complete()
|
|
||||||
{
|
|
||||||
if (IsCompleted) return;
|
|
||||||
|
|
||||||
IsCompleted = true;
|
|
||||||
Debug.Log("[Complete] Task completed successfully!");
|
|
||||||
_onCompleted?.Invoke(this);
|
|
||||||
ExitTask(_onExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExitTask(Action<ITask> onExit)
|
|
||||||
{
|
|
||||||
Debug.Log("[ExitTask] Exiting task...");
|
|
||||||
onExit?.Invoke(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Unity Lifecycle
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (canvas == null)
|
|
||||||
canvas = FindObjectOfType<Canvas>();
|
|
||||||
|
|
||||||
if (canvas == null)
|
|
||||||
Debug.LogError("[CableMiniGame] No Canvas found in scene!");
|
|
||||||
|
|
||||||
foreach (var cable in cables)
|
|
||||||
{
|
|
||||||
Cable localCable = cable;
|
|
||||||
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
|
|
||||||
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
|
|
||||||
}
|
|
||||||
|
|
||||||
PrintAllCableStates("At Start");
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Button Handlers
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
void OnSourceClicked(Cable cable)
|
|
||||||
{
|
|
||||||
Debug.Log($"[SourceClick] Clicked source of cable '{cable.colorName}'");
|
|
||||||
if (cable.connected)
|
|
||||||
{
|
|
||||||
Debug.Log($"[SourceClick] Cable '{cable.colorName}' is already connected, ignoring.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
selectedColor = cable.colorName;
|
|
||||||
Debug.Log($"[SourceClick] Selected color set to '{selectedColor}'");
|
|
||||||
PrintAllCableStates("After Source Click");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTargetClicked(Cable cable)
|
|
||||||
{
|
|
||||||
Debug.Log($"[TargetClick] Clicked target of cable '{cable.colorName}'");
|
|
||||||
|
|
||||||
if (selectedColor == null)
|
|
||||||
{
|
|
||||||
Debug.Log("[TargetClick] No color selected, ignoring click.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cable.connected)
|
|
||||||
{
|
|
||||||
Debug.Log($"[TargetClick] Cable '{cable.colorName}' already connected, ignoring click.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (selectedColor == cable.colorName)
|
|
||||||
{
|
|
||||||
cable.connected = true;
|
|
||||||
Debug.Log($"[TargetClick] Correct connection! '{selectedColor}' connected successfully.");
|
|
||||||
|
|
||||||
CreateLineUI(cable);
|
|
||||||
DrawLine(cable);
|
|
||||||
|
|
||||||
PrintAllCableStates("After Correct Connection");
|
|
||||||
CheckCompletion();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log($"[TargetClick] Wrong connection attempt! Selected: '{selectedColor}', Target: '{cable.colorName}'");
|
|
||||||
PrintAllCableStates("Before BlinkAndExit");
|
|
||||||
StartCoroutine(BlinkAndExit(cable));
|
|
||||||
}
|
|
||||||
|
|
||||||
selectedColor = null;
|
|
||||||
Debug.Log("[TargetClick] Reset selected color to null");
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Cable Rendering
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
private void CreateLineUI(Cable cable)
|
|
||||||
{
|
|
||||||
if (cable.lineObject != null) return;
|
|
||||||
|
|
||||||
GameObject lineGO = new GameObject($"Line_{cable.colorName}");
|
|
||||||
lineGO.transform.SetParent(canvas.transform, false);
|
|
||||||
lineGO.transform.SetAsLastSibling();
|
|
||||||
|
|
||||||
Image img = lineGO.AddComponent<Image>();
|
|
||||||
img.color = Color.white;
|
|
||||||
img.raycastTarget = false;
|
|
||||||
|
|
||||||
RectTransform rt = lineGO.GetComponent<RectTransform>();
|
|
||||||
rt.pivot = new Vector2(0, 0.5f);
|
|
||||||
rt.localScale = Vector3.one;
|
|
||||||
rt.sizeDelta = new Vector2(0, cableWidth);
|
|
||||||
rt.localPosition = Vector3.zero;
|
|
||||||
|
|
||||||
cable.lineObject = lineGO;
|
|
||||||
cable.lineRect = rt;
|
|
||||||
cable.lineImage = img;
|
|
||||||
|
|
||||||
lineGO.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawLine(Cable cable)
|
|
||||||
{
|
|
||||||
if (!cable.connected || cable.lineRect == null) return;
|
|
||||||
|
|
||||||
RectTransform canvasRect = canvas.transform as RectTransform;
|
|
||||||
Vector2 startPos, endPos;
|
|
||||||
|
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
|
||||||
canvasRect,
|
|
||||||
cable.sourceButton.transform.position,
|
|
||||||
canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera,
|
|
||||||
out startPos
|
|
||||||
);
|
|
||||||
|
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
|
||||||
canvasRect,
|
|
||||||
cable.targetButton.transform.position,
|
|
||||||
canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera,
|
|
||||||
out endPos
|
|
||||||
);
|
|
||||||
|
|
||||||
Vector2 diff = endPos - startPos;
|
|
||||||
float distance = diff.magnitude;
|
|
||||||
|
|
||||||
cable.lineRect.sizeDelta = new Vector2(distance, cableWidth);
|
|
||||||
cable.lineRect.anchoredPosition = startPos;
|
|
||||||
cable.lineRect.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg);
|
|
||||||
|
|
||||||
cable.lineImage.color = GetColorFromName(cable.colorName);
|
|
||||||
cable.lineObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Completion Check
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
void CheckCompletion()
|
|
||||||
{
|
|
||||||
foreach (var cable in cables)
|
|
||||||
{
|
|
||||||
if (!cable.connected)
|
|
||||||
{
|
|
||||||
Debug.Log($"[CheckCompletion] Cable '{cable.colorName}' not yet connected.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Log("[CheckCompletion] All cables connected!");
|
|
||||||
Complete();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------
|
|
||||||
// Helpers
|
|
||||||
// ------------------------------
|
|
||||||
|
|
||||||
Color GetColorFromName(string name)
|
|
||||||
{
|
|
||||||
switch (name.ToLower())
|
|
||||||
{
|
|
||||||
case "red": return Color.red;
|
|
||||||
case "blue": return Color.blue;
|
|
||||||
case "green": return Color.green;
|
|
||||||
case "yellow": return Color.yellow;
|
|
||||||
default: return Color.white;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator BlinkAndExit(Cable cable)
|
|
||||||
{
|
|
||||||
if (cable.lineImage == null) CreateLineUI(cable);
|
|
||||||
|
|
||||||
Debug.Log("[BlinkAndExit] Wrong attempt, blinking...");
|
|
||||||
Color original = cable.lineImage.color;
|
|
||||||
cable.lineImage.color = wrongAttemptColor;
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(blinkDuration);
|
|
||||||
|
|
||||||
cable.lineImage.color = original;
|
|
||||||
Debug.Log("[BlinkAndExit] Restored original color, exiting task.");
|
|
||||||
|
|
||||||
ExitTask(_onExit);
|
|
||||||
if (!string.IsNullOrEmpty(previousSceneName))
|
|
||||||
SceneManager.LoadScene(previousSceneName);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PrintAllCableStates(string context)
|
|
||||||
{
|
|
||||||
string states = $"[CableStates] {context} => ";
|
|
||||||
foreach (var cable in cables)
|
|
||||||
{
|
|
||||||
states += $"'{cable.colorName}': {(cable.connected ? "Connected" : "Not Connected")}, ";
|
|
||||||
}
|
|
||||||
Debug.Log(states.TrimEnd(' ', ','));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1df04c245c361e941955db9527a21afe
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 148cdcfbaffe4a24b85ef92b75ce4ff7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||