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EdaSweeSpo
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bca7c930c2
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Assets/1.unity
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490
Assets/1.unity
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7
Assets/1.unity.meta
Normal file
7
Assets/1.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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guid: 1638fd7e70d5e0b43b854291589e4425
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assetBundleName:
|
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|
assetBundleVariant:
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class WindController : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("settings větru")]
|
|
||||||
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
|
||||||
public float maxWindTorque = 8f;
|
|
||||||
|
|
||||||
[Tooltip("Jak rychle se větr mění směrem/sílou")]
|
|
||||||
public float windChangeSpeed = 0.6f;
|
|
||||||
|
|
||||||
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
|
|
||||||
public float gustInterval = 4f;
|
|
||||||
|
|
||||||
[Tooltip("Multiplier pro sílu vichřice")]
|
|
||||||
public float gustMultiplier = 2.0f;
|
|
||||||
|
|
||||||
public float CurrentWindTorque { get; private set; }
|
|
||||||
|
|
||||||
private float targetTorque;
|
|
||||||
private float gustTimer;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
PickNewTargetTorque();
|
|
||||||
gustTimer = gustInterval;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
// Smoothly move wind toward target torque
|
|
||||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
|
||||||
|
|
||||||
// Occasional gusts
|
|
||||||
gustTimer -= Time.deltaTime;
|
|
||||||
if (gustTimer <= 0f)
|
|
||||||
{
|
|
||||||
// Apply a short gust by shifting target torque more aggressively
|
|
||||||
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
|
||||||
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
|
||||||
|
|
||||||
gustTimer = gustInterval;
|
|
||||||
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickNewTargetTorque()
|
|
||||||
{
|
|
||||||
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
8
Assets/Scripts/data_transfer.meta
Normal file
8
Assets/Scripts/data_transfer.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f58705c1c4d76414abdfecdd1db84138
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|
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|
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|
DefaultImporter:
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|
externalObjects: {}
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||||||
|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
204
Assets/Scripts/data_transfer/Data_transfer.cs
Normal file
204
Assets/Scripts/data_transfer/Data_transfer.cs
Normal file
@@ -0,0 +1,204 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class GPSTaskManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Target Location")]
|
||||||
|
[SerializeField] private double targetLatitude = 48.8584;
|
||||||
|
[SerializeField] private double targetLongitude = 2.2945;
|
||||||
|
|
||||||
|
[Header("Task Settings")]
|
||||||
|
[SerializeField] private float completionRadius = 15f;
|
||||||
|
[SerializeField] private float updateInterval = 1f;
|
||||||
|
|
||||||
|
[Header("GPS Initialization")]
|
||||||
|
[SerializeField] private float gpsInitTimeout = 20f;
|
||||||
|
[SerializeField] private float desiredAccuracyMeters = 5f;
|
||||||
|
[SerializeField] private float updateDistanceMeters = 1f;
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
[SerializeField] private TMP_Text distanceText;
|
||||||
|
[SerializeField] private TMP_Text bearingText;
|
||||||
|
[SerializeField] private TMP_Text statusText;
|
||||||
|
|
||||||
|
public event Action OnTaskCompleted;
|
||||||
|
public event Action<float, float> OnLocationUpdated;
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private bool _gpsInitialized = false;
|
||||||
|
private bool _taskCompleted = false;
|
||||||
|
private bool _isRunning = false;
|
||||||
|
private Coroutine _trackingCoroutine;
|
||||||
|
|
||||||
|
private const double EarthRadiusMeters = 6_371_000.0;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetStatus("Initializing GPS…");
|
||||||
|
_trackingCoroutine = StartCoroutine(InitializeAndTrack());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
StopTracking();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(double latitude, double longitude)
|
||||||
|
{
|
||||||
|
targetLatitude = latitude;
|
||||||
|
targetLongitude = longitude;
|
||||||
|
_taskCompleted = false;
|
||||||
|
IsCompleted = false;
|
||||||
|
Debug.Log($"[GPS] New target → ({latitude:F6}, {longitude:F6})");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopTracking()
|
||||||
|
{
|
||||||
|
_isRunning = false;
|
||||||
|
if (_trackingCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(_trackingCoroutine);
|
||||||
|
_trackingCoroutine = null;
|
||||||
|
}
|
||||||
|
Input.location.Stop();
|
||||||
|
Debug.Log("[GPS] Tracking stopped.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
|
||||||
|
StopTracking();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private IEnumerator InitializeAndTrack()
|
||||||
|
{
|
||||||
|
if (!Input.location.isEnabledByUser)
|
||||||
|
{
|
||||||
|
SetStatus("ERROR: GPS disabled.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Input.location.Start(desiredAccuracyMeters, updateDistanceMeters);
|
||||||
|
SetStatus("Starting GPS…");
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
while (Input.location.status == LocationServiceStatus.Initializing && elapsed < gpsInitTimeout)
|
||||||
|
{
|
||||||
|
elapsed += 0.5f;
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.location.status != LocationServiceStatus.Running)
|
||||||
|
{
|
||||||
|
SetStatus("ERROR: GPS failed.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gpsInitialized = true;
|
||||||
|
_isRunning = true;
|
||||||
|
SetStatus("GPS Active ✓");
|
||||||
|
|
||||||
|
while (_isRunning)
|
||||||
|
{
|
||||||
|
LocationInfo loc = Input.location.lastData;
|
||||||
|
|
||||||
|
float distance = CalculateDistance(loc.latitude, loc.longitude,
|
||||||
|
targetLatitude, targetLongitude);
|
||||||
|
|
||||||
|
float bearing = CalculateBearing(loc.latitude, loc.longitude,
|
||||||
|
targetLatitude, targetLongitude);
|
||||||
|
|
||||||
|
UpdateUI(distance, bearing);
|
||||||
|
OnLocationUpdated?.Invoke(distance, bearing);
|
||||||
|
|
||||||
|
if (!_taskCompleted && distance <= completionRadius)
|
||||||
|
{
|
||||||
|
_taskCompleted = true;
|
||||||
|
HandleTaskCompleted(distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(updateInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleTaskCompleted(float finalDistance)
|
||||||
|
{
|
||||||
|
Debug.Log($"[GPS] TASK COMPLETED ({finalDistance:F1}m)");
|
||||||
|
SetStatus($" Done ({finalDistance:F1}m)");
|
||||||
|
|
||||||
|
OnTaskCompleted?.Invoke();
|
||||||
|
|
||||||
|
Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateDistance(double lat1, double lon1, double lat2, double lon2)
|
||||||
|
{
|
||||||
|
double dLat = ToRadians(lat2 - lat1);
|
||||||
|
double dLon = ToRadians(lon2 - lon1);
|
||||||
|
|
||||||
|
double a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) +
|
||||||
|
Math.Cos(ToRadians(lat1)) * Math.Cos(ToRadians(lat2)) *
|
||||||
|
Math.Sin(dLon / 2) * Math.Sin(dLon / 2);
|
||||||
|
|
||||||
|
double c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
|
||||||
|
return (float)(EarthRadiusMeters * c);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateBearing(double lat1, double lon1, double lat2, double lon2)
|
||||||
|
{
|
||||||
|
double dLon = ToRadians(lon2 - lon1);
|
||||||
|
|
||||||
|
double y = Math.Sin(dLon) * Math.Cos(ToRadians(lat2));
|
||||||
|
double x = Math.Cos(ToRadians(lat1)) * Math.Sin(ToRadians(lat2)) -
|
||||||
|
Math.Sin(ToRadians(lat1)) * Math.Cos(ToRadians(lat2)) * Math.Cos(dLon);
|
||||||
|
|
||||||
|
double brng = ToDegrees(Math.Atan2(y, x));
|
||||||
|
return (float)((brng + 360) % 360);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUI(float distance, float bearing)
|
||||||
|
{
|
||||||
|
if (distanceText != null)
|
||||||
|
distanceText.text = $"Distance: {distance:F1} m";
|
||||||
|
|
||||||
|
if (bearingText != null)
|
||||||
|
bearingText.text = $"Bearing: {bearing:F1}°";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string message)
|
||||||
|
{
|
||||||
|
if (statusText != null)
|
||||||
|
statusText.text = message;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static double ToRadians(double deg) => deg * Math.PI / 180.0;
|
||||||
|
private static double ToDegrees(double rad) => rad * 180.0 / Math.PI;
|
||||||
|
}
|
||||||
2
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113
Assets/Scripts/flakni_krtka/Eda.prefab
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113
Assets/Scripts/flakni_krtka/Eda.prefab
Normal file
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7
Assets/Scripts/flakni_krtka/Eda.prefab.meta
Normal file
7
Assets/Scripts/flakni_krtka/Eda.prefab.meta
Normal file
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175
Assets/Scripts/flakni_krtka/Flakni_krtka.cs
Normal file
175
Assets/Scripts/flakni_krtka/Flakni_krtka.cs
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class WhackTheMoleTask : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Game Settings")]
|
||||||
|
public float moleAppearTime = 1.5f;
|
||||||
|
public float spawnInterval = 0.8f;
|
||||||
|
public int gameDuration = 30;
|
||||||
|
public int scoreThreshold = 5;
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
public List<Button> holes;
|
||||||
|
public TMP_Text scoreText;
|
||||||
|
public TMP_Text timerText;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
private int _score;
|
||||||
|
private float _timer;
|
||||||
|
private bool _gameRunning;
|
||||||
|
private Button _activeMole;
|
||||||
|
private int _lastHoleIndex = -1;
|
||||||
|
private Coroutine _hideMoleCoroutine;
|
||||||
|
private Coroutine _gameLoopCoroutine;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Initialize(null);
|
||||||
|
_gameLoopCoroutine = StartCoroutine(GameLoop());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
_score = 0;
|
||||||
|
_gameRunning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
Debug.Log("[WhackTheMole] Task completed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_gameRunning = false;
|
||||||
|
StopGameCoroutines();
|
||||||
|
SetAllHolesInactive();
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GameLoop()
|
||||||
|
{
|
||||||
|
_timer = gameDuration;
|
||||||
|
_score = 0;
|
||||||
|
_gameRunning = true;
|
||||||
|
RefreshScore();
|
||||||
|
RefreshTimer();
|
||||||
|
|
||||||
|
float nextSpawn = 0f;
|
||||||
|
|
||||||
|
while (_timer > 0f && _gameRunning)
|
||||||
|
{
|
||||||
|
_timer -= Time.deltaTime;
|
||||||
|
nextSpawn -= Time.deltaTime;
|
||||||
|
RefreshTimer();
|
||||||
|
|
||||||
|
if (nextSpawn <= 0f)
|
||||||
|
{
|
||||||
|
SpawnMole();
|
||||||
|
nextSpawn = spawnInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gameRunning = false;
|
||||||
|
EndGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnMole()
|
||||||
|
{
|
||||||
|
if (_hideMoleCoroutine != null) StopCoroutine(_hideMoleCoroutine);
|
||||||
|
if (_activeMole != null) _activeMole.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
int index = PickHoleIndex();
|
||||||
|
_lastHoleIndex = index;
|
||||||
|
_activeMole = holes[index];
|
||||||
|
|
||||||
|
_activeMole.gameObject.SetActive(true);
|
||||||
|
Button thisHole = _activeMole;
|
||||||
|
_activeMole.onClick.RemoveAllListeners();
|
||||||
|
_activeMole.onClick.AddListener(() => OnMoleHit(thisHole));
|
||||||
|
|
||||||
|
_hideMoleCoroutine = StartCoroutine(AutoHideMole(thisHole, moleAppearTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
private int PickHoleIndex()
|
||||||
|
{
|
||||||
|
if (holes.Count == 1) return 0;
|
||||||
|
int index;
|
||||||
|
int attempts = 0;
|
||||||
|
const int maxAttempts = 10;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
index = UnityEngine.Random.Range(0, holes.Count);
|
||||||
|
attempts++;
|
||||||
|
} while (index == _lastHoleIndex && attempts < maxAttempts);
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AutoHideMole(Button mole, float delay)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
if (mole == _activeMole) mole.gameObject.SetActive(false);
|
||||||
|
_activeMole = null;
|
||||||
|
_hideMoleCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMoleHit(Button mole)
|
||||||
|
{
|
||||||
|
if (!_gameRunning) return;
|
||||||
|
if (_hideMoleCoroutine != null) StopCoroutine(_hideMoleCoroutine);
|
||||||
|
mole.gameObject.SetActive(false);
|
||||||
|
if (mole == _activeMole) _activeMole = null;
|
||||||
|
_score++;
|
||||||
|
RefreshScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndGame()
|
||||||
|
{
|
||||||
|
SetAllHolesInactive();
|
||||||
|
Debug.Log($"[WhackTheMole] Game ended. Score: {_score} / Threshold: {scoreThreshold}");
|
||||||
|
if (_score >= scoreThreshold) Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopGameCoroutines()
|
||||||
|
{
|
||||||
|
if (_hideMoleCoroutine != null) { StopCoroutine(_hideMoleCoroutine); _hideMoleCoroutine = null; }
|
||||||
|
if (_gameLoopCoroutine != null) { StopCoroutine(_gameLoopCoroutine); _gameLoopCoroutine = null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAllHolesInactive()
|
||||||
|
{
|
||||||
|
if (holes == null) return;
|
||||||
|
foreach (var hole in holes)
|
||||||
|
if (hole != null) hole.gameObject.SetActive(false);
|
||||||
|
_activeMole = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshScore() { if (scoreText != null) scoreText.text = $"Score: {_score}"; }
|
||||||
|
private void RefreshTimer() { if (timerText != null) timerText.text = $"Time: {Mathf.CeilToInt(_timer)}"; }
|
||||||
|
}
|
||||||
2
Assets/Scripts/flakni_krtka/Flakni_krtka.cs.meta
Normal file
2
Assets/Scripts/flakni_krtka/Flakni_krtka.cs.meta
Normal file
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Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg
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BIN
Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg
Normal file
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143
Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg.meta
Normal file
143
Assets/Scripts/flakni_krtka/IMG_20260328_135248.jpg.meta
Normal file
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|
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8
Assets/Scripts/flappy_bird - přejmenovat.meta
Normal file
8
Assets/Scripts/flappy_bird - přejmenovat.meta
Normal file
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214
Assets/Scripts/flappy_bird - přejmenovat/flappy bird.cs
Normal file
214
Assets/Scripts/flappy_bird - přejmenovat/flappy bird.cs
Normal file
@@ -0,0 +1,214 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Player")]
|
||||||
|
public Rigidbody2D rb;
|
||||||
|
public float jumpForce = 5f;
|
||||||
|
public bool isDead = false;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Pipes")]
|
||||||
|
public GameObject pipePrefab;
|
||||||
|
public Transform spawnPoint;
|
||||||
|
public float spawnRate = 2f;
|
||||||
|
public float heightOffset = 2f;
|
||||||
|
public float pipeSpeed = 2f;
|
||||||
|
|
||||||
|
private float timer = 0;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
public TextMeshProUGUI scoreText;
|
||||||
|
public GameObject gameOverPanel;
|
||||||
|
|
||||||
|
private int score = 0;
|
||||||
|
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
score = 0;
|
||||||
|
UpdateScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isDead) return;
|
||||||
|
|
||||||
|
HandleInput();
|
||||||
|
HandleSpawning();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void HandleInput()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Jump()
|
||||||
|
{
|
||||||
|
rb.linearVelocity = Vector2.zero;
|
||||||
|
rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void HandleSpawning()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer >= spawnRate)
|
||||||
|
{
|
||||||
|
SpawnPipe();
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnPipe()
|
||||||
|
{
|
||||||
|
float yOffset = UnityEngine.Random.Range(-heightOffset, heightOffset);
|
||||||
|
|
||||||
|
GameObject pipe = Instantiate(
|
||||||
|
pipePrefab,
|
||||||
|
spawnPoint.position + new Vector3(0, yOffset, 0),
|
||||||
|
Quaternion.identity
|
||||||
|
);
|
||||||
|
|
||||||
|
pipe.AddComponent<PipeMover>().Init(pipeSpeed, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void AddScore()
|
||||||
|
{
|
||||||
|
score++;
|
||||||
|
UpdateScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateScore()
|
||||||
|
{
|
||||||
|
scoreText.text = score.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void GameOver()
|
||||||
|
{
|
||||||
|
isDead = true;
|
||||||
|
gameOverPanel.SetActive(true);
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
GameOver();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(_onExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PipeMover : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float speed;
|
||||||
|
private FlappyBirdAllInOne game;
|
||||||
|
|
||||||
|
public void Init(float moveSpeed, FlappyBirdAllInOne gm)
|
||||||
|
{
|
||||||
|
speed = moveSpeed;
|
||||||
|
game = gm;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.position += Vector3.left * speed * Time.deltaTime;
|
||||||
|
|
||||||
|
if (transform.position.x < -10f)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScoreTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
FlappyBirdAllInOne gm = FindObjectOfType<FlappyBirdAllInOne>();
|
||||||
|
|
||||||
|
if (collision.CompareTag("Player") && gm != null)
|
||||||
|
{
|
||||||
|
gm.AddScore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// =====================
|
||||||
|
// navod pro desing t<>m
|
||||||
|
// =====================
|
||||||
|
/*
|
||||||
|
1. Player:
|
||||||
|
- Sprite + Rigidbody2D (Gravity ~2-3)
|
||||||
|
- BoxCollider2D
|
||||||
|
- PlayerController script
|
||||||
|
- Tag = Player
|
||||||
|
|
||||||
|
2. Pipes:
|
||||||
|
- Prefab se 2 kolidery (top/bottom)
|
||||||
|
- Mezera mezi nimi
|
||||||
|
- PipeMove script
|
||||||
|
|
||||||
|
3. Score Zone:
|
||||||
|
- Trigger collider mezi trubkami
|
||||||
|
- ScoreZone script
|
||||||
|
|
||||||
|
4. Spawner:
|
||||||
|
- Empty GameObject
|
||||||
|
- PipeSpawner script
|
||||||
|
|
||||||
|
5. UI:
|
||||||
|
- TextMeshPro pro score
|
||||||
|
- GameOver panel + restart button
|
||||||
|
|
||||||
|
6. Mobile:
|
||||||
|
- Input.GetMouseButtonDown funguje i na tap
|
||||||
|
*/
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 19096191e142d154e956c7169cca9a1e
|
||||||
8
Assets/Scripts/hod_veci_do_diry.meta
Normal file
8
Assets/Scripts/hod_veci_do_diry.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9bee8d2d15f48de4c86e3b983e5d1ca6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
133
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs
Normal file
133
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
|
[RequireComponent(typeof(Collider2D))]
|
||||||
|
public class DraggableObject : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Přetahování")]
|
||||||
|
public float dragSmoothness = 15f;
|
||||||
|
|
||||||
|
[Header("Vizuální zpětná vazba")]
|
||||||
|
public SpriteRenderer spriteRenderer;
|
||||||
|
public Color normalColor = Color.white;
|
||||||
|
public Color dragColor = new Color(1f, 1f, 0.5f);
|
||||||
|
public float scaleOnDrag = 1.15f;
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
private Camera mainCamera;
|
||||||
|
private bool isDragging = false;
|
||||||
|
private Vector3 targetPosition;
|
||||||
|
private Vector3 originalScale;
|
||||||
|
private bool hasBeenScored = false;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
mainCamera = Camera.main;
|
||||||
|
originalScale = transform.localScale;
|
||||||
|
|
||||||
|
if (spriteRenderer == null)
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb.gravityScale = 0f;
|
||||||
|
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
|
||||||
|
targetPosition = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
HandleInput();
|
||||||
|
|
||||||
|
if (isDragging)
|
||||||
|
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleInput()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Input.touchCount > 0)
|
||||||
|
{
|
||||||
|
Touch touch = Input.GetTouch(0);
|
||||||
|
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
|
||||||
|
|
||||||
|
if (touch.phase == TouchPhase.Began) TryStartDrag(worldPos);
|
||||||
|
else if (touch.phase == TouchPhase.Moved ||
|
||||||
|
touch.phase == TouchPhase.Stationary) { if (isDragging) targetPosition = worldPos; }
|
||||||
|
else if (touch.phase == TouchPhase.Ended ||
|
||||||
|
touch.phase == TouchPhase.Canceled) { if (isDragging) EndDrag(); }
|
||||||
|
}
|
||||||
|
// na twest pro myŠ
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0)) TryStartDrag(worldPos);
|
||||||
|
else if (Input.GetMouseButton(0) && isDragging) targetPosition = worldPos;
|
||||||
|
else if (Input.GetMouseButtonUp(0) && isDragging) EndDrag();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TryStartDrag(Vector3 worldPos)
|
||||||
|
{
|
||||||
|
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
|
||||||
|
StartDrag(worldPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartDrag(Vector3 worldPos)
|
||||||
|
{
|
||||||
|
isDragging = true;
|
||||||
|
rb.linearVelocity = Vector2.zero;
|
||||||
|
targetPosition = worldPos;
|
||||||
|
|
||||||
|
transform.localScale = originalScale * scaleOnDrag;
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
{
|
||||||
|
spriteRenderer.color = dragColor;
|
||||||
|
spriteRenderer.sortingOrder = 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndDrag()
|
||||||
|
{
|
||||||
|
isDragging = false;
|
||||||
|
transform.localScale = originalScale;
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
{
|
||||||
|
spriteRenderer.color = normalColor;
|
||||||
|
spriteRenderer.sortingOrder = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnScored()
|
||||||
|
{
|
||||||
|
if (hasBeenScored) return;
|
||||||
|
hasBeenScored = true;
|
||||||
|
isDragging = false;
|
||||||
|
|
||||||
|
StartCoroutine(SinkIntoHole());
|
||||||
|
}
|
||||||
|
|
||||||
|
System.Collections.IEnumerator SinkIntoHole()
|
||||||
|
{
|
||||||
|
float duration = 0.35f;
|
||||||
|
float elapsed = 0f;
|
||||||
|
Vector3 startScale = transform.localScale;
|
||||||
|
|
||||||
|
while (elapsed < duration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / duration;
|
||||||
|
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
|
||||||
|
if (spriteRenderer != null)
|
||||||
|
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
LevelManager.Instance?.RegisterItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/DraggableObject.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb5157d7cd78450439c40cd6f5afe6ac
|
||||||
105
Assets/Scripts/hod_veci_do_diry/Hole.cs
Normal file
105
Assets/Scripts/hod_veci_do_diry/Hole.cs
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Hole : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Nastavení")]
|
||||||
|
[Tooltip("Poloměr zachycení – do kolika jednotek od středu se item 'vtáhne'")]
|
||||||
|
public float catchRadius = 0.6f;
|
||||||
|
|
||||||
|
[Tooltip("Síla vtahování itemu k díře")]
|
||||||
|
public float pullForce = 4f;
|
||||||
|
|
||||||
|
[Header("Pohyb díry (volitelné)")]
|
||||||
|
public bool hasMovement = false;
|
||||||
|
public float moveSpeed = 2f;
|
||||||
|
public Vector2 moveRange = new Vector2(1.5f, 0f);
|
||||||
|
|
||||||
|
[Header("Vizuál")]
|
||||||
|
public SpriteRenderer glowRenderer;
|
||||||
|
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private bool isGlowing = false;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
|
||||||
|
CircleCollider2D col = GetComponent<CircleCollider2D>();
|
||||||
|
if (col != null)
|
||||||
|
{
|
||||||
|
col.isTrigger = true;
|
||||||
|
col.radius = catchRadius;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (hasMovement)
|
||||||
|
{
|
||||||
|
float x = startPosition.x + Mathf.Sin(Time.time * moveSpeed) * moveRange.x;
|
||||||
|
float y = startPosition.y + Mathf.Cos(Time.time * moveSpeed * 0.7f) * moveRange.y;
|
||||||
|
transform.position = new Vector3(x, y, transform.position.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D other)
|
||||||
|
{
|
||||||
|
DraggableObject draggable = other.GetComponent<DraggableObject>();
|
||||||
|
if (draggable == null) return;
|
||||||
|
|
||||||
|
float dist = Vector2.Distance(transform.position, other.transform.position);
|
||||||
|
|
||||||
|
|
||||||
|
Rigidbody2D rb = other.GetComponent<Rigidbody2D>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
Vector2 dir = ((Vector2)transform.position - rb.position).normalized;
|
||||||
|
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (dist < catchRadius * 0.4f)
|
||||||
|
{
|
||||||
|
draggable.OnScored();
|
||||||
|
SetGlow(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetGlow(bool active)
|
||||||
|
{
|
||||||
|
isGlowing = active;
|
||||||
|
if (glowRenderer == null) return;
|
||||||
|
glowRenderer.enabled = active;
|
||||||
|
if (active) StartCoroutine(PulseGlow());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator PulseGlow()
|
||||||
|
{
|
||||||
|
while (isGlowing && glowRenderer != null)
|
||||||
|
{
|
||||||
|
float t = Mathf.PingPong(Time.time * 3f, 1f);
|
||||||
|
Color c = glowRenderer.color;
|
||||||
|
glowRenderer.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, catchRadius);
|
||||||
|
Gizmos.color = Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, catchRadius * 0.4f);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/Hole.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/Hole.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca7423fcca5f83249a2574cd84b7f806
|
||||||
41
Assets/Scripts/hod_veci_do_diry/LevelManager.cs
Normal file
41
Assets/Scripts/hod_veci_do_diry/LevelManager.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class LevelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static LevelManager Instance;
|
||||||
|
|
||||||
|
[Header("Nastavení levelu")]
|
||||||
|
[Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")]
|
||||||
|
public int itemsToScore = 3;
|
||||||
|
|
||||||
|
[Header("Event – vyvolá se po trefení všech itemů")]
|
||||||
|
public UnityEvent OnAllItemsScored;
|
||||||
|
|
||||||
|
private int scoredCount = 0;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterItem()
|
||||||
|
{
|
||||||
|
scoredCount++;
|
||||||
|
Debug.Log($"Trefeno: {scoredCount} / {itemsToScore}");
|
||||||
|
|
||||||
|
if (scoredCount >= itemsToScore)
|
||||||
|
{
|
||||||
|
OnAllItemsScored?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetCounter()
|
||||||
|
{
|
||||||
|
scoredCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetScoredCount() => scoredCount;
|
||||||
|
public int GetTotalCount() => itemsToScore;
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/LevelManager.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/LevelManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a819c02c3679b5a449b41052d2e6b3c9
|
||||||
113
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs
Normal file
113
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class ObjectSpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static ObjectSpawner Instance;
|
||||||
|
|
||||||
|
[Header("Prefaby")]
|
||||||
|
public GameObject[] objectPrefabs;
|
||||||
|
public GameObject holePrefab;
|
||||||
|
|
||||||
|
[Header("Počty")]
|
||||||
|
[Tooltip("Kolik předmětů spawnovat")]
|
||||||
|
public int objectCount = 3;
|
||||||
|
[Tooltip("Kolik děr spawnovat")]
|
||||||
|
public int holeCount = 1;
|
||||||
|
|
||||||
|
[Header("Pohyb děr")]
|
||||||
|
public bool holesMove = false;
|
||||||
|
public float holeMoveSpeed = 2f;
|
||||||
|
|
||||||
|
[Header("Spawn hranice (odpovídají kameře)")]
|
||||||
|
public float minX = -3.5f;
|
||||||
|
public float maxX = 3.5f;
|
||||||
|
public float minY = -5f;
|
||||||
|
public float maxY = 4f;
|
||||||
|
|
||||||
|
[Header("Rodiče pro přehlednost (volitelné)")]
|
||||||
|
public Transform objectParent;
|
||||||
|
public Transform holeParent;
|
||||||
|
|
||||||
|
private List<GameObject> spawnedObjects = new List<GameObject>();
|
||||||
|
private List<GameObject> spawnedHoles = new List<GameObject>();
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Spawn();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Spawn()
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
|
||||||
|
// LevelManager na aktuální počet
|
||||||
|
if (LevelManager.Instance != null)
|
||||||
|
{
|
||||||
|
LevelManager.Instance.itemsToScore = objectCount;
|
||||||
|
LevelManager.Instance.ResetCounter();
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnHoles();
|
||||||
|
SpawnObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnHoles()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < holeCount; i++)
|
||||||
|
{
|
||||||
|
Vector2 pos = RandomPos(1f);
|
||||||
|
GameObject hole = Instantiate(holePrefab, pos, Quaternion.identity, holeParent);
|
||||||
|
|
||||||
|
Hole h = hole.GetComponent<Hole>();
|
||||||
|
if (h != null && holesMove)
|
||||||
|
{
|
||||||
|
h.hasMovement = true;
|
||||||
|
h.moveSpeed = holeMoveSpeed;
|
||||||
|
h.moveRange = new Vector2(Random.Range(0.8f, 1.8f), 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnedHoles.Add(hole);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnObjects()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < objectCount; i++)
|
||||||
|
{
|
||||||
|
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
||||||
|
Vector2 pos = RandomPos(0.5f);
|
||||||
|
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
||||||
|
|
||||||
|
// Náhodná barva
|
||||||
|
SpriteRenderer sr = obj.GetComponent<SpriteRenderer>();
|
||||||
|
if (sr != null)
|
||||||
|
sr.color = Random.ColorHSV(0f, 1f, 0.7f, 1f, 0.9f, 1f);
|
||||||
|
|
||||||
|
spawnedObjects.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
foreach (var o in spawnedObjects) if (o != null) Destroy(o);
|
||||||
|
foreach (var h in spawnedHoles) if (h != null) Destroy(h);
|
||||||
|
spawnedObjects.Clear();
|
||||||
|
spawnedHoles.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 RandomPos(float margin) =>
|
||||||
|
new Vector2(
|
||||||
|
Random.Range(minX + margin, maxX - margin),
|
||||||
|
Random.Range(minY + margin, maxY - margin)
|
||||||
|
);
|
||||||
|
}
|
||||||
2
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs.meta
Normal file
2
Assets/Scripts/hod_veci_do_diry/ObjectSpawner.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 071f79f81861c2741a92d8b044457d94
|
||||||
8
Assets/Scripts/insert key.meta
Normal file
8
Assets/Scripts/insert key.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 25326dbbba644974d81eaf9bddc8f76b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,6 +12,7 @@ public class DraggableKey : MonoBehaviour,
|
|||||||
public string correctSlotID;
|
public string correctSlotID;
|
||||||
public string previousSceneName;
|
public string previousSceneName;
|
||||||
|
|
||||||
|
|
||||||
[Header("Visual")]
|
[Header("Visual")]
|
||||||
public Color wrongAttemptColor = Color.red;
|
public Color wrongAttemptColor = Color.red;
|
||||||
public float blinkDuration = 0.2f;
|
public float blinkDuration = 0.2f;
|
||||||
8
Assets/Scripts/kabely.meta
Normal file
8
Assets/Scripts/kabely.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 488d6eb84e65aa94b8b3c77dcb2e21a3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/satelity.meta
Normal file
8
Assets/Scripts/satelity.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1df04c245c361e941955db9527a21afe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
77
Assets/Scripts/satelity/WindController.cs
Normal file
77
Assets/Scripts/satelity/WindController.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class WindController : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
[Header("Settings větru")]
|
||||||
|
public float maxWindTorque = 8f;
|
||||||
|
public float windChangeSpeed = 0.6f;
|
||||||
|
public float gustInterval = 4f;
|
||||||
|
public float gustMultiplier = 2.0f;
|
||||||
|
|
||||||
|
public float CurrentWindTorque { get; private set; }
|
||||||
|
|
||||||
|
private float targetTorque;
|
||||||
|
private float gustTimer;
|
||||||
|
|
||||||
|
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
private Action<ITask> _onExit;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PickNewTargetTorque();
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||||
|
|
||||||
|
gustTimer -= Time.deltaTime;
|
||||||
|
if (gustTimer <= 0f)
|
||||||
|
{
|
||||||
|
float gust = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||||
|
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||||
|
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
Invoke(nameof(PickNewTargetTorque), 0.8f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickNewTargetTorque()
|
||||||
|
{
|
||||||
|
targetTorque = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
IsCompleted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
_onExit = onExit;
|
||||||
|
_onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,20 +2,24 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2180264
|
--- !u!21 &2180264
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: LiberationSans SDF Material
|
m_Name: LiberationSans SDF Material
|
||||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||||
m_ShaderKeywords:
|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
m_EnableInstancingVariants: 0
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|
m_DoubleSidedGI: 0
|
||||||
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|
m_CustomRenderQueue: -1
|
||||||
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|
stringTagMap: {}
|
||||||
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|
disabledShaderPasses: []
|
||||||
|
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||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
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m_TexEnvs:
|
m_TexEnvs:
|
||||||
@@ -67,6 +71,7 @@ Material:
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
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|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Ambient: 0.5
|
- _Ambient: 0.5
|
||||||
- _Bevel: 0.5
|
- _Bevel: 0.5
|
||||||
@@ -148,6 +153,8 @@ Material:
|
|||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
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--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -161,11 +168,6 @@ MonoBehaviour:
|
|||||||
m_Name: LiberationSans SDF - Fallback
|
m_Name: LiberationSans SDF - Fallback
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
m_Version: 1.1.0
|
m_Version: 1.1.0
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||||||
m_Material: {fileID: 2180264}
|
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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|
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m_AtlasPopulationMode: 1
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InternalDynamicOS: 0
|
|
||||||
m_FaceInfo:
|
m_FaceInfo:
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||||||
m_FaceIndex: 0
|
m_FaceIndex: 0
|
||||||
m_FamilyName: Liberation Sans
|
m_FamilyName: Liberation Sans
|
||||||
@@ -188,57 +190,8 @@ MonoBehaviour:
|
|||||||
m_StrikethroughOffset: 18
|
m_StrikethroughOffset: 18
|
||||||
m_StrikethroughThickness: 6.298828
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m_StrikethroughThickness: 6.298828
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m_TabWidth: 24
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m_TabWidth: 24
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m_GlyphTable: []
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m_Material: {fileID: 2180264}
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m_CharacterTable: []
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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m_AtlasTextures:
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- {fileID: 28268798066460806}
|
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m_AtlasTextureIndex: 0
|
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m_IsMultiAtlasTexturesEnabled: 1
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m_ClearDynamicDataOnBuild: 1
|
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m_UsedGlyphRects: []
|
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m_FreeGlyphRects:
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- m_X: 0
|
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m_Y: 0
|
|
||||||
m_Width: 511
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|
||||||
m_Height: 511
|
|
||||||
m_fontInfo:
|
|
||||||
Name: Liberation Sans
|
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||||||
PointSize: 86
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Scale: 1
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CharacterCount: 250
|
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||||||
LineHeight: 98.90625
|
|
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Baseline: 0
|
|
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Ascender: 77.84375
|
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||||||
CapHeight: 59.1875
|
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Descender: -18.21875
|
|
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CenterLine: 0
|
|
||||||
SuperscriptOffset: 77.84375
|
|
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SubscriptOffset: -12.261719
|
|
||||||
SubSize: 0.5
|
|
||||||
Underline: -12.261719
|
|
||||||
UnderlineThickness: 6.298828
|
|
||||||
strikethrough: 23.675
|
|
||||||
strikethroughThickness: 0
|
|
||||||
TabWidth: 239.0625
|
|
||||||
Padding: 9
|
|
||||||
AtlasWidth: 1024
|
|
||||||
AtlasHeight: 1024
|
|
||||||
atlas: {fileID: 0}
|
|
||||||
m_AtlasWidth: 512
|
|
||||||
m_AtlasHeight: 512
|
|
||||||
m_AtlasPadding: 9
|
|
||||||
m_AtlasRenderMode: 4169
|
|
||||||
m_glyphInfoList: []
|
|
||||||
m_KerningTable:
|
|
||||||
kerningPairs: []
|
|
||||||
m_FontFeatureTable:
|
|
||||||
m_MultipleSubstitutionRecords: []
|
|
||||||
m_LigatureSubstitutionRecords: []
|
|
||||||
m_GlyphPairAdjustmentRecords: []
|
|
||||||
m_MarkToBaseAdjustmentRecords: []
|
|
||||||
m_MarkToMarkAdjustmentRecords: []
|
|
||||||
fallbackFontAssets: []
|
|
||||||
m_FallbackFontAssetTable: []
|
|
||||||
m_CreationSettings:
|
m_CreationSettings:
|
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sourceFontFileName:
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sourceFontFileName:
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sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
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@@ -258,6 +211,36 @@ MonoBehaviour:
|
|||||||
fontStyleModifier: 0
|
fontStyleModifier: 0
|
||||||
renderMode: 4169
|
renderMode: 4169
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includeFontFeatures: 1
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includeFontFeatures: 1
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|
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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|
m_SourceFontFilePath:
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|
m_AtlasPopulationMode: 1
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|
InternalDynamicOS: 0
|
||||||
|
m_GlyphTable: []
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||||||
|
m_CharacterTable: []
|
||||||
|
m_AtlasTextures:
|
||||||
|
- {fileID: 28268798066460806}
|
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|
m_AtlasTextureIndex: 0
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|
m_IsMultiAtlasTexturesEnabled: 1
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|
m_GetFontFeatures: 1
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|
m_ClearDynamicDataOnBuild: 1
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||||||
|
m_AtlasWidth: 512
|
||||||
|
m_AtlasHeight: 512
|
||||||
|
m_AtlasPadding: 9
|
||||||
|
m_AtlasRenderMode: 4169
|
||||||
|
m_UsedGlyphRects: []
|
||||||
|
m_FreeGlyphRects:
|
||||||
|
- m_X: 0
|
||||||
|
m_Y: 0
|
||||||
|
m_Width: 511
|
||||||
|
m_Height: 511
|
||||||
|
m_FontFeatureTable:
|
||||||
|
m_MultipleSubstitutionRecords: []
|
||||||
|
m_LigatureSubstitutionRecords: []
|
||||||
|
m_GlyphPairAdjustmentRecords: []
|
||||||
|
m_MarkToBaseAdjustmentRecords: []
|
||||||
|
m_MarkToMarkAdjustmentRecords: []
|
||||||
|
m_ShouldReimportFontFeatures: 0
|
||||||
|
m_FallbackFontAssetTable: []
|
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m_FontWeightTable:
|
m_FontWeightTable:
|
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- regularTypeface: {fileID: 0}
|
- regularTypeface: {fileID: 0}
|
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italicTypeface: {fileID: 0}
|
italicTypeface: {fileID: 0}
|
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@@ -306,6 +289,33 @@ MonoBehaviour:
|
|||||||
boldSpacing: 7
|
boldSpacing: 7
|
||||||
italicStyle: 35
|
italicStyle: 35
|
||||||
tabSize: 10
|
tabSize: 10
|
||||||
|
m_fontInfo:
|
||||||
|
Name: Liberation Sans
|
||||||
|
PointSize: 86
|
||||||
|
Scale: 1
|
||||||
|
CharacterCount: 250
|
||||||
|
LineHeight: 98.90625
|
||||||
|
Baseline: 0
|
||||||
|
Ascender: 77.84375
|
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|
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|
||||||
|
Descender: -18.21875
|
||||||
|
CenterLine: 0
|
||||||
|
SuperscriptOffset: 77.84375
|
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|
SubscriptOffset: -12.261719
|
||||||
|
SubSize: 0.5
|
||||||
|
Underline: -12.261719
|
||||||
|
UnderlineThickness: 6.298828
|
||||||
|
strikethrough: 23.675
|
||||||
|
strikethroughThickness: 0
|
||||||
|
TabWidth: 239.0625
|
||||||
|
Padding: 9
|
||||||
|
AtlasWidth: 1024
|
||||||
|
AtlasHeight: 1024
|
||||||
|
m_glyphInfoList: []
|
||||||
|
m_KerningTable:
|
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|
kerningPairs: []
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|
fallbackFontAssets: []
|
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|
atlas: {fileID: 0}
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--- !u!28 &28268798066460806
|
--- !u!28 &28268798066460806
|
||||||
Texture2D:
|
Texture2D:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -316,17 +326,21 @@ Texture2D:
|
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|
m_ImageContentsHash:
|
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|
serializedVersion: 2
|
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Hash: 00000000000000000000000000000000
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serializedVersion: 2
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m_CompleteImageSize: 1
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m_IsReadable: 1
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m_IgnoreMipmapLimit: 0
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m_MipmapLimitGroupName:
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m_StreamingMipmaps: 0
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m_StreamingMipmaps: 0
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m_StreamingMipmapsPriority: 0
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m_StreamingMipmapsPriority: 0
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|
m_VTOnly: 0
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m_AlphaIsTransparency: 0
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m_AlphaIsTransparency: 0
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m_ImageCount: 1
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m_ImageCount: 1
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m_TextureDimension: 2
|
m_TextureDimension: 2
|
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@@ -340,9 +354,11 @@ Texture2D:
|
|||||||
m_WrapW: 0
|
m_WrapW: 0
|
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m_LightmapFormat: 0
|
m_LightmapFormat: 0
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image data: 0
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m_PlatformBlob:
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m_StreamData:
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m_StreamData:
|
||||||
|
serializedVersion: 2
|
||||||
offset: 0
|
offset: 0
|
||||||
size: 0
|
size: 0
|
||||||
path:
|
path:
|
||||||
|
|||||||
Reference in New Issue
Block a user