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11 Commits

Author SHA1 Message Date
gravitrax-bublina
e4970c738f Set URP pipeline assets for Happy Wheel 2026-05-17 15:01:07 +02:00
gravitrax-bublina
bd646df706 Add brambora variant used by Happy Wheel scene 2026-05-17 14:47:47 +02:00
gravitrax-bublina
8ab0a350f3 Update Happy Wheel for current Unity version 2026-05-17 14:25:03 +02:00
gravitrax-bublina
f9d2a951da Add Happy Wheel prefab meta files 2026-05-17 13:31:47 +02:00
gravitrax-bublina
059cfa6d28 Add ArenaRoot prefab and prefab meta files 2026-05-17 13:30:45 +02:00
gravitrax-bublina
f2931c1c0b Relink Happy Wheel scene to new prefab assets 2026-05-17 13:23:33 +02:00
gravitrax-bublina
176bb7a704 Update Happy Wheel scene and remaining prefabs 2026-05-17 12:59:09 +02:00
gravitrax-bublina
2c13a899d7 Add missing Happy Wheel prefabs and fix scene references 2026-05-17 12:54:22 +02:00
gravitrax-bublina
d2e3adbacc Adapt Happy Wheel to shared ITask from main 2026-05-17 12:07:41 +02:00
gravitrax-bublina
6d660f5d89 tahle minihra je plne funkcni, nema zadne negr style nazvy a itask i assety i design i cokoliv dalsiho je implementovane 2026-05-17 09:55:14 +02:00
gravitrax-bublina
3ac90ed7b6 Add NegrBagrJaromirJagr minigame 2026-04-26 14:35:54 +02:00
73 changed files with 15623 additions and 749 deletions

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using UnityEngine;
public class CenterButtonTarget : MonoBehaviour
{
public TimingWheelShooter owner;
private void Awake()
{
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}
public void NotifyHit(ProjectileBehaviour projectile)
{
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owner.NotifyButtonHit(projectile);
}
}

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//using GeoSus.Client;
using System;
using UnityEngine;
public enum TaskType
{
Task
}
public interface ITask
{
public string TaskID { get; set; } // Unikátní ID úkolu pro server
public TaskType TaskType { get; set; } // Typ úkolu
public string TaskName { get; set; } // Viditelný název úkolu
public (double, double) TaskLocation { get; set; } // Poloha na mapě
public bool IsCompleted { get; } // Stav dokončení úkolu
void Initialize(Action<ITask> onCompleted); // Vytvoření tasku
void ExitTask(Action<ITask> onExit); // Při opuštění úkolu
void Complete(); // Označit úkol jako dokončený
}

113
Assets/GlassPiece.cs Normal file
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using UnityEngine;
public class GlassPiece : MonoBehaviour
{
public int PieceIndex { get; private set; }
public bool IsBroken { get; private set; }
[SerializeField] private float maxHealth = 1000f;
[Header("Damage Visuals")]
[SerializeField] private float damagedAlpha = 0.85f;
private float currentHealth;
private Rigidbody rb;
private Renderer rend;
private Vector3 originalScale;
private Color intactColor = Color.white;
private void Awake()
{
rb = GetComponent<Rigidbody>();
rend = GetComponent<Renderer>();
if (rend == null)
rend = GetComponentInChildren<Renderer>();
originalScale = transform.localScale;
if (rend != null)
{
if (rend.material.HasProperty("_BaseColor"))
intactColor = rend.material.GetColor("_BaseColor");
else if (rend.material.HasProperty("_Color"))
intactColor = rend.material.color;
}
}
public void Initialize(int index, float startHealth)
{
PieceIndex = index;
maxHealth = startHealth;
currentHealth = startHealth;
IsBroken = false;
if (rb != null)
{
rb.isKinematic = true;
rb.useGravity = false;
rb.linearVelocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
}
transform.localScale = originalScale;
UpdateVisual();
}
public bool ApplyDamage(float damage, Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
{
if (IsBroken) return false;
currentHealth = Mathf.Max(0f, currentHealth - damage);
UpdateVisual();
if (currentHealth <= 0f)
{
Break(hitPoint, impulseDirection, impulseStrength);
return true;
}
return false;
}
private void UpdateVisual()
{
if (rend == null) return;
float damage01 = 1f - (currentHealth / maxHealth);
float visualT = Mathf.Pow(damage01, 0.8f);
Color targetColor = new Color(1f, 1f, 1f, damagedAlpha);
Color finalColor = Color.Lerp(intactColor, targetColor, visualT);
if (rend.material.HasProperty("_BaseColor"))
rend.material.SetColor("_BaseColor", finalColor);
else if (rend.material.HasProperty("_Color"))
rend.material.color = finalColor;
float shrink = Mathf.Lerp(1f, 0.92f, visualT * 0.25f);
transform.localScale = originalScale * shrink;
}
private void Break(Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
{
if (IsBroken) return;
IsBroken = true;
transform.SetParent(null, true);
if (rb != null)
{
rb.isKinematic = false;
rb.useGravity = true;
rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
if (impulseDirection.sqrMagnitude < 0.0001f)
impulseDirection = transform.forward;
rb.AddForceAtPosition(impulseDirection.normalized * impulseStrength, hitPoint, ForceMode.Impulse);
}
}
}

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using System.Collections.Generic;
using UnityEngine;
public class GlassRingController : MonoBehaviour
{
[Header("Auto Setup")]
public bool autoCollectOnAwake = true;
public bool includeInactive = true;
public float pieceMaxHealth = 100f;
[Header("Rotation")]
public float rotationSpeedDegrees = 45f;
[Header("Audio")]
public AudioSource audioSource;
public AudioClip damageClip;
public AudioClip breakClip;
[Range(0f, 1f)] public float damageVolume = 0.7f;
[Range(0f, 1f)] public float breakVolume = 1f;
private GlassPiece[] pieces;
public GlassPiece[] Pieces => pieces;
private void Awake()
{
if (audioSource == null)
audioSource = GetComponent<AudioSource>();
if (audioSource == null)
audioSource = gameObject.AddComponent<AudioSource>();
if (Application.isPlaying && autoCollectOnAwake)
{
CollectPiecesFromChildren();
}
}
private void Update()
{
if (!Application.isPlaying || Mathf.Abs(rotationSpeedDegrees) < 0.001f)
return;
transform.Rotate(Vector3.right, rotationSpeedDegrees * Time.deltaTime, Space.World);
}
[ContextMenu("Collect Pieces From Children")]
public void CollectPiecesFromChildren()
{
List<GlassPiece> foundPieces = new List<GlassPiece>();
Transform[] allChildren = GetComponentsInChildren<Transform>(includeInactive);
foreach (Transform t in allChildren)
{
if (t == transform) continue;
Renderer rend = t.GetComponent<Renderer>();
if (rend == null)
rend = t.GetComponentInChildren<Renderer>();
if (rend == null)
continue;
Collider col = t.GetComponent<Collider>();
bool invalidMeshCollider = false;
MeshCollider existingMeshCollider = col as MeshCollider;
if (existingMeshCollider != null && existingMeshCollider.sharedMesh == null)
{
invalidMeshCollider = true;
}
if (col == null || invalidMeshCollider)
{
if (invalidMeshCollider)
Destroy(existingMeshCollider);
BoxCollider box = t.GetComponent<BoxCollider>();
if (box == null)
box = t.gameObject.AddComponent<BoxCollider>();
Bounds worldBounds = rend.bounds;
Vector3 localCenter = t.InverseTransformPoint(worldBounds.center);
box.center = localCenter;
Vector3 lossy = t.lossyScale;
box.size = new Vector3(
worldBounds.size.x / Mathf.Max(lossy.x, 0.0001f),
worldBounds.size.y / Mathf.Max(lossy.y, 0.0001f),
worldBounds.size.z / Mathf.Max(lossy.z, 0.0001f)
);
col = box;
}
GlassPiece piece = t.GetComponent<GlassPiece>();
if (piece == null)
piece = t.gameObject.AddComponent<GlassPiece>();
Rigidbody rb = t.GetComponent<Rigidbody>();
if (rb == null)
rb = t.gameObject.AddComponent<Rigidbody>();
rb.isKinematic = true;
rb.useGravity = false;
foundPieces.Add(piece);
}
foundPieces.Sort((a, b) =>
{
float angleA = Mathf.Atan2(a.transform.localPosition.z, a.transform.localPosition.x);
float angleB = Mathf.Atan2(b.transform.localPosition.z, b.transform.localPosition.x);
return angleA.CompareTo(angleB);
});
pieces = foundPieces.ToArray();
for (int i = 0; i < pieces.Length; i++)
{
pieces[i].Initialize(i, pieceMaxHealth);
}
Debug.Log($"GlassRingController: collected {pieces.Length} pieces.");
}
public void ApplyProjectileImpact(int hitIndex, ProjectileBehaviour projectile, float charge01, Vector3 hitPoint)
{
if (pieces == null || pieces.Length == 0) return;
float sigma = Mathf.Max(0.01f, projectile.sigma);
float chargeMultiplier = 0.55f + 1.45f * Mathf.Pow(charge01, 1.4f);
bool anyHealthChanged = false;
bool anyNewBreak = false;
for (int i = 0; i < pieces.Length; i++)
{
GlassPiece piece = pieces[i];
if (piece == null || piece.IsBroken) continue;
int d = CircularDistance(i, hitIndex, pieces.Length);
float gaussian = Mathf.Exp(-(d * d) / (2f * sigma * sigma));
if (gaussian < 0.005f) continue;
float damage = projectile.baseDamage * chargeMultiplier * gaussian;
if (i == hitIndex)
damage *= projectile.directHitMultiplier;
Vector3 impulseDir = piece.transform.position - hitPoint;
if (impulseDir.sqrMagnitude < 0.0001f)
impulseDir = piece.transform.position - transform.position;
float impulse = projectile.breakImpulse * chargeMultiplier * gaussian;
if (i == hitIndex)
impulse *= projectile.directHitMultiplier;
bool brokeNow = piece.ApplyDamage(damage, hitPoint, impulseDir, impulse);
anyHealthChanged = true;
if (brokeNow)
anyNewBreak = true;
}
if (anyNewBreak)
{
PlayBreakSound();
}
else if (anyHealthChanged)
{
PlayDamageSound();
}
}
private void PlayDamageSound()
{
if (audioSource != null && damageClip != null)
audioSource.PlayOneShot(damageClip, damageVolume);
}
private void PlayBreakSound()
{
if (audioSource != null && breakClip != null)
audioSource.PlayOneShot(breakClip, breakVolume);
}
private int CircularDistance(int a, int b, int count)
{
int raw = Mathf.Abs(a - b);
return Mathf.Min(raw, count - raw);
}
}

136
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title: URP Empty Template title: Universal Mobile 3D Template
sections: sections:
- heading: Welcome to the Universal Render Pipeline - heading: Welcome to the Universal Mobile 3D Template
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline. text: This template sets up the right Project settings for developing a 3D game
on mobile. Also it includes some of the recommended packages for developing
on mobile.
linkText: linkText:
url: url:
- heading: URP Documentation - heading: Forums iOS
text: text:
linkText: Read more about URP
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
- heading: Forums
text:
linkText: Get answers and support linkText: Get answers and support
url: https://forum.unity.com/forums/universal-render-pipeline.383/ url: https://discussions.unity.com/tag/iOS
- heading: Report bugs - heading: Forums Android
text: text:
linkText: Submit a report linkText: Get answers and support
url: https://discussions.unity.com/tag/Android
- heading: Bugs
text:
linkText: Report any bugs
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using UnityEngine;
// Old placeholder file kept only so the project compiles cleanly.
// Actual gameplay now lives in TimingWheelShooter.
public class RingShooterMinigameController : MonoBehaviour
{
}

11
Assets/RotateDiamond.cs Normal file
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using UnityEngine;
public class RotateDiamond : MonoBehaviour
{
public float rotationSpeed = 90f;
void Update()
{
transform.Rotate(Vector3.forward, rotationSpeed * Time.deltaTime, Space.Self);
}
}

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@@ -27,7 +27,7 @@ MonoBehaviour:
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m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 1 m_PrefilterSSAOBlueNoise: 1
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m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountMedium: 1
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@@ -0,0 +1,335 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Video;
public class TimingWheelShooter : MonoBehaviour, ITask
{
[Header("Task Info")]
[SerializeField] private string taskID = "RING_SHOOTER_01";
[SerializeField] private string taskName = "Break the Ring";
[SerializeField] private TaskType taskType = TaskType.Task;
[SerializeField] private Vector2 taskLocation = Vector2.zero;
public string TaskID
{
get => taskID;
set => taskID = value;
}
public TaskType TaskType
{
get => taskType;
set => taskType = value;
}
public string TaskName
{
get => taskName;
set => taskName = value;
}
public (double, double) TaskLocation
{
get => (taskLocation.x, taskLocation.y);
set => taskLocation = new Vector2((float)value.Item1, (float)value.Item2);
}
public bool IsCompleted { get; private set; }
[Header("Wheel")]
public Transform rotatingWheel;
public float defaultAngle = 90f;
public float sweepAngle = 90f;
public float wheelSpeed = 120f;
[Header("Projectile")]
public ProjectileBehaviour potatoPrefab;
public Transform projectileSpawn;
public Transform aimPoint;
public GlassRingController ring;
public float baseLaunchSpeed = 12f;
[Header("Audio")]
public AudioSource audioSource;
public AudioClip startClip;
[Range(0f, 1f)] public float startVolume = 1f;
public AudioClip winClip;
[Range(0f, 1f)] public float winVolume = 1f;
[Header("Finish Video")]
public VideoPlayer videoPlayer;
public VideoClip finishVideo;
public AudioClip finishVideoAudio;
[Range(0f, 1f)] public float finishVideoAudioVolume = 1f;
public Camera targetCamera;
[Header("State")]
public bool autoRestartAfterShot = true;
public float restartDelay = 0.75f;
private bool isRunning = true;
private bool finishSequenceStarted = false;
private float currentAngle;
private float direction = 1f;
private Action<ITask> onCompletedCallback;
private void Awake()
{
if (audioSource == null)
audioSource = GetComponent<AudioSource>();
if (audioSource == null)
audioSource = gameObject.AddComponent<AudioSource>();
if (videoPlayer == null)
videoPlayer = GetComponent<VideoPlayer>();
if (videoPlayer == null)
videoPlayer = gameObject.AddComponent<VideoPlayer>();
if (targetCamera == null)
targetCamera = Camera.main;
// Video setup
videoPlayer.playOnAwake = false;
videoPlayer.waitForFirstFrame = true;
videoPlayer.skipOnDrop = true;
videoPlayer.isLooping = false;
videoPlayer.audioOutputMode = VideoAudioOutputMode.None;
videoPlayer.renderMode = VideoRenderMode.CameraNearPlane;
if (targetCamera != null)
videoPlayer.targetCamera = targetCamera;
}
private void Start()
{
currentAngle = defaultAngle;
SetWheelAngle(currentAngle);
PlayStartSound();
}
private void Update()
{
if (IsCompleted || finishSequenceStarted) return;
if (isRunning)
UpdateWheelMotion();
if (Input.GetMouseButtonDown(0))
StopAndShoot();
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
StopAndShoot();
}
private void UpdateWheelMotion()
{
float halfRange = sweepAngle * 0.5f;
float minAngle = defaultAngle - halfRange;
float maxAngle = defaultAngle + halfRange;
currentAngle += direction * wheelSpeed * Time.deltaTime;
if (currentAngle >= maxAngle)
{
currentAngle = maxAngle;
direction = -1f;
}
else if (currentAngle <= minAngle)
{
currentAngle = minAngle;
direction = 1f;
}
SetWheelAngle(currentAngle);
}
private void SetWheelAngle(float angle)
{
if (rotatingWheel == null) return;
Vector3 e = rotatingWheel.localEulerAngles;
e.y = angle; // your current setup uses Y
rotatingWheel.localEulerAngles = e;
}
private float EvaluateMultiplier(float angle)
{
float halfRange = sweepAngle * 0.5f;
float offset = Mathf.Abs(angle - defaultAngle);
float zone5 = halfRange / 2.5f;
float zone2 = halfRange / 1.5f;
if (offset <= zone5) return 5f;
if (offset <= zone2) return 2f;
return 1f;
}
public void StopAndShoot()
{
if (!isRunning || IsCompleted || finishSequenceStarted) return;
isRunning = false;
float multiplier = EvaluateMultiplier(currentAngle);
Shoot(multiplier);
Debug.Log($"Wheel stopped at {currentAngle:F1}°, multiplier = {multiplier}x");
if (autoRestartAfterShot)
Invoke(nameof(RestartWheel), restartDelay);
}
private void Shoot(float multiplier)
{
if (potatoPrefab == null || projectileSpawn == null || aimPoint == null)
return;
Vector3 dir = (aimPoint.position - projectileSpawn.position).normalized;
float speed = baseLaunchSpeed * multiplier;
ProjectileBehaviour p = Instantiate(
potatoPrefab,
projectileSpawn.position,
Quaternion.LookRotation(dir, Vector3.up)
);
p.baseDamage *= multiplier;
p.breakImpulse *= multiplier;
p.Launch(ring, dir * speed, 1f);
}
private void RestartWheel()
{
if (!IsCompleted && !finishSequenceStarted)
isRunning = true;
}
public void NotifyButtonHit(ProjectileBehaviour projectile)
{
if (IsCompleted || finishSequenceStarted) return;
Debug.Log("Diamond hit. Starting finish sequence.");
StartCoroutine(PlayFinishSequenceThenComplete());
}
private IEnumerator PlayFinishSequenceThenComplete()
{
finishSequenceStarted = true;
isRunning = false;
CancelInvoke();
if (ring != null)
ring.enabled = false;
if (finishVideo == null)
{
if (audioSource != null && winClip != null)
audioSource.PlayOneShot(winClip, winVolume);
Complete();
yield break;
}
videoPlayer.Stop();
videoPlayer.clip = finishVideo;
videoPlayer.renderMode = VideoRenderMode.CameraNearPlane;
if (targetCamera == null)
targetCamera = Camera.main;
if (targetCamera != null)
videoPlayer.targetCamera = targetCamera;
bool finished = false;
void OnVideoFinished(VideoPlayer vp) => finished = true;
videoPlayer.loopPointReached += OnVideoFinished;
videoPlayer.Prepare();
while (!videoPlayer.isPrepared)
yield return null;
videoPlayer.Play();
if (audioSource != null && finishVideoAudio != null)
{
audioSource.clip = finishVideoAudio;
audioSource.volume = finishVideoAudioVolume;
audioSource.Play();
}
else if (audioSource != null && winClip != null)
{
audioSource.PlayOneShot(winClip, winVolume);
}
while (!finished)
yield return null;
videoPlayer.loopPointReached -= OnVideoFinished;
videoPlayer.Stop();
Complete();
}
public void Initialize(Action<ITask> onCompleted)
{
onCompletedCallback = onCompleted;
IsCompleted = false;
finishSequenceStarted = false;
isRunning = true;
direction = 1f;
currentAngle = defaultAngle;
SetWheelAngle(currentAngle);
CancelInvoke();
if (ring != null)
ring.enabled = true;
if (audioSource != null)
audioSource.Stop();
if (videoPlayer != null)
videoPlayer.Stop();
PlayStartSound();
}
public void ExitTask(Action<ITask> onExit)
{
isRunning = false;
finishSequenceStarted = false;
CancelInvoke();
if (audioSource != null)
audioSource.Stop();
if (videoPlayer != null)
videoPlayer.Stop();
onExit?.Invoke(this);
}
public void Complete()
{
if (IsCompleted) return;
IsCompleted = true;
isRunning = false;
finishSequenceStarted = false;
CancelInvoke();
onCompletedCallback?.Invoke(this);
}
private void PlayStartSound()
{
if (audioSource != null && startClip != null)
audioSource.PlayOneShot(startClip, startVolume);
}
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using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Collider))]
public class ProjectileBehaviour : MonoBehaviour
{
public enum ProjectileKind
{
Potato,
Knife
}
[Header("Projectile Data")]
public ProjectileKind kind;
public float baseDamage = 35f;
public float sigma = 2f;
public float directHitMultiplier = 1.15f;
public float breakImpulse = 1.8f;
public float lifeTime = 8f;
private Rigidbody rb;
private GlassRingController ring;
private float charge01;
private bool armed;
private void Awake()
{
rb = GetComponent<Rigidbody>();
}
public void Launch(GlassRingController ringController, Vector3 launchVelocity, float normalizedCharge)
{
ring = ringController;
charge01 = Mathf.Clamp01(normalizedCharge);
rb.linearVelocity = launchVelocity;
rb.angularVelocity = Vector3.zero;
armed = true;
Destroy(gameObject, lifeTime);
}
private void OnCollisionEnter(Collision collision)
{
if (!armed) return;
armed = false;
Vector3 hitPoint = collision.contactCount > 0
? collision.GetContact(0).point
: transform.position;
GlassPiece piece = collision.collider.GetComponentInParent<GlassPiece>();
if (piece != null && ring != null && !piece.IsBroken)
{
ring.ApplyProjectileImpact(piece.PieceIndex, this, charge01, hitPoint);
Destroy(gameObject);
return;
}
CenterButtonTarget button = collision.collider.GetComponentInParent<CenterButtonTarget>();
if (button != null)
{
button.NotifyHit(this);
Destroy(gameObject);
return;
}
Destroy(gameObject);
}
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m_ScopedRegistriesSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1
m_SeeAllPackageVersions: 0
m_DismissPreviewPackagesInUse: 0
oneTimeWarningShown: 0 oneTimeWarningShown: 0
oneTimeDeprecatedPopUpShown: 0
m_Registries: m_Registries:
- m_Id: main - m_Id: main
m_Name: m_Name:
@@ -24,20 +26,12 @@ MonoBehaviour:
m_Scopes: [] m_Scopes: []
m_IsDefault: 1 m_IsDefault: 1
m_Capabilities: 7 m_Capabilities: 7
m_ConfigSource: 0
m_UserSelectedRegistryName: m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0 m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft: m_RegistryInfoDraft:
m_ErrorMessage:
m_Original:
m_Id:
m_Name:
m_Url:
m_Scopes: []
m_IsDefault: 0
m_Capabilities: 0
m_Modified: 0 m_Modified: 0
m_Name: m_ErrorMessage:
m_Url: m_UserModificationsInstanceId: -884
m_Scopes: m_OriginalInstanceId: -886
- m_LoadAssets: 0
m_SelectedScopeIndex: 0

View File

@@ -4,7 +4,7 @@
PlayerSettings: PlayerSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 28 serializedVersion: 28
productGUID: 8b6033133b36fead4b3d0ff5ee7a9f0d productGUID: 9c5bd737be89cce4e9f6487402c60dd5
AndroidProfiler: 0 AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0 AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0 AndroidEnableSustainedPerformanceMode: 0
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: DefaultCompany companyName: DefaultCompany
productName: Game productName: NegrBagrJaromirJagr
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -55,7 +55,7 @@ PlayerSettings:
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numberOfMipsStripped: 0 numberOfMipsStripped: 0
numberOfMipsStrippedPerMipmapLimitGroup: {} numberOfMipsStrippedPerMipmapLimitGroup: {}
m_StackTraceTypes: 010000000100000001000000010000000100000001000000 m_StackTraceTypes: 010000000100000001000000000000000100000001000000
iosShowActivityIndicatorOnLoading: -1 iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0 iosUseCustomAppBackgroundBehavior: 0
@@ -69,9 +69,9 @@ PlayerSettings:
disableDepthAndStencilBuffers: 0 disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1 androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1 androidRenderOutsideSafeArea: 1
androidUseSwappy: 0 androidUseSwappy: 1
androidDisplayOptions: 1 androidDisplayOptions: 1
androidBlitType: 0 androidBlitType: 2
androidResizeableActivity: 1 androidResizeableActivity: 1
androidDefaultWindowWidth: 1920 androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080 androidDefaultWindowHeight: 1080
@@ -79,11 +79,11 @@ PlayerSettings:
androidMinimumWindowHeight: 300 androidMinimumWindowHeight: 300
androidFullscreenMode: 1 androidFullscreenMode: 1
androidAutoRotationBehavior: 1 androidAutoRotationBehavior: 1
androidPredictiveBackSupport: 1 androidPredictiveBackSupport: 0
androidApplicationEntry: 2 androidApplicationEntry: 2
defaultIsNativeResolution: 1 defaultIsNativeResolution: 1
macRetinaSupport: 1 macRetinaSupport: 1
runInBackground: 0 runInBackground: 1
muteOtherAudioSources: 0 muteOtherAudioSources: 0
Prepare IOS For Recording: 0 Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0 Force IOS Speakers When Recording: 0
@@ -137,14 +137,17 @@ PlayerSettings:
switchGraphicsJobsSyncAfterKick: 1 switchGraphicsJobsSyncAfterKick: 1
vulkanNumSwapchainBuffers: 3 vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0 vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 1 vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0 vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1 vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0 loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 0.1.0 bundleVersion: 1.0.2
preloadedAssets: [] preloadedAssets:
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- {fileID: 0}
- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1
@@ -166,9 +169,9 @@ PlayerSettings:
androidMaxAspectRatio: 2.4 androidMaxAspectRatio: 2.4
androidMinAspectRatio: 1 androidMinAspectRatio: 1
applicationIdentifier: applicationIdentifier:
Android: com.UnityTechnologies.com.unity.template.urpblank Android: com.UnityTechnologies.Mobile3DTemplate
Standalone: com.Unity-Technologies.com.unity.template.urp-blank Standalone: com.UnityTechnologies.Mobile3DTemplate
iPhone: com.Unity-Technologies.com.unity.template.urp-blank iPhone: com.UnityTechnologies.Mobile3DTemplate
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
VisionOS: 0 VisionOS: 0
@@ -188,7 +191,7 @@ PlayerSettings:
CreateWallpaper: 0 CreateWallpaper: 0
androidSplitApplicationBinary: 0 androidSplitApplicationBinary: 0
keepLoadedShadersAlive: 0 keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0 StripUnusedMeshComponents: 1
strictShaderVariantMatching: 0 strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054 VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988 iPhoneSdkVersion: 988
@@ -255,8 +258,8 @@ PlayerSettings:
iOSAutomaticallyDetectAndAddCapabilities: 1 iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0 appleEnableProMotion: 0
shaderPrecisionModel: 0 shaderPrecisionModel: 0
clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a clonedFromGUID: 3df0038eaa8740a438c96d5b01ba661e
templatePackageId: com.unity.template.urp-blank@17.0.14 templatePackageId: com.unity.template.mobile3d@6.0.0
templateDefaultScene: Assets/Scenes/SampleScene.unity templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0 useCustomMainManifest: 0
useCustomLauncherManifest: 0 useCustomLauncherManifest: 0
@@ -533,6 +536,9 @@ PlayerSettings:
- m_BuildTarget: AndroidPlayer - m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000 m_APIs: 150000000b000000
m_Automatic: 0 m_Automatic: 0
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 0200000012000000
m_Automatic: 0
m_BuildTargetVRSettings: [] m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0 m_DefaultShaderChunkCount: 0
@@ -746,7 +752,7 @@ PlayerSettings:
ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir: ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0 ps4PlayTogetherPlayerCount: 0
ps4EnterButtonAssignment: 2 ps4EnterButtonAssignment: 1
ps4ApplicationParam1: 0 ps4ApplicationParam1: 0
ps4ApplicationParam2: 0 ps4ApplicationParam2: 0
ps4ApplicationParam3: 0 ps4ApplicationParam3: 0
@@ -769,7 +775,7 @@ PlayerSettings:
ps4UseAudio3dBackend: 0 ps4UseAudio3dBackend: 0
ps4UseLowGarlicFragmentationMode: 1 ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0 ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 2 ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14 ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0 ps4attribCpuUsage: 0
ps4PatchPkgPath: ps4PatchPkgPath:
@@ -795,7 +801,7 @@ PlayerSettings:
splashScreenBackgroundSourcePortrait: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1 blurSplashScreenBackground: 1
spritePackerPolicy: spritePackerPolicy:
webGLMemorySize: 32 webGLMemorySize: 16
webGLExceptionSupport: 1 webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0 webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0 webGLShowDiagnostics: 0
@@ -806,7 +812,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0 webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0 webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0 webGLCompressionFormat: 1
webGLWasmArithmeticExceptions: 0 webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1 webGLLinkerTarget: 1
webGLThreadsSupport: 0 webGLThreadsSupport: 0
@@ -844,14 +850,14 @@ PlayerSettings:
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m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1
metroPackageName: Game metroPackageName: NegrBagrJaromirJagr
metroPackageVersion: metroPackageVersion:
metroCertificatePath: metroCertificatePath:
metroCertificatePassword: metroCertificatePassword:
metroCertificateSubject: metroCertificateSubject:
metroCertificateIssuer: metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000 metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: Game metroApplicationDescription: NegrBagrJaromirJagr
wsaImages: {} wsaImages: {}
metroTileShortName: metroTileShortName:
metroTileShowName: 0 metroTileShowName: 0
@@ -900,7 +906,8 @@ PlayerSettings:
XboxOneOverrideIdentityName: XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher: XboxOneOverrideIdentityPublisher:
vrEditorSettings: {} vrEditorSettings: {}
cloudServicesEnabled: {} cloudServicesEnabled:
UNet: 1
luminIcon: luminIcon:
m_Name: m_Name:
m_ModelFolderPath: m_ModelFolderPath:
@@ -913,20 +920,20 @@ PlayerSettings:
m_VersionCode: 1 m_VersionCode: 1
m_VersionName: m_VersionName:
hmiPlayerDataPath: hmiPlayerDataPath:
hmiForceSRGBBlit: 1 hmiForceSRGBBlit: 0
embeddedLinuxEnableGamepadInput: 0 embeddedLinuxEnableGamepadInput: 0
hmiCpuConfiguration: hmiCpuConfiguration:
hmiLogStartupTiming: 0 hmiLogStartupTiming: 0
qnxGraphicConfPath: qnxGraphicConfPath:
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
captureStartupLogs: {} captureStartupLogs: {}
activeInputHandler: 1 activeInputHandler: 2
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
cloudProjectId: 8feb5b9d-fe4c-4652-bc44-283fb1a29892 cloudProjectId:
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0
qualitySettingsNames: [] qualitySettingsNames: []
projectName: Game projectName:
organizationId: unity-tul-du organizationId:
cloudEnabled: 0 cloudEnabled: 0
legacyClampBlendShapeWeights: 0 legacyClampBlendShapeWeights: 0
hmiLoadingImage: {fileID: 0} hmiLoadingImage: {fileID: 0}

View File

@@ -4,9 +4,9 @@
QualitySettings: QualitySettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 5 serializedVersion: 5
m_CurrentQuality: 1 m_CurrentQuality: 0
m_QualitySettings: m_QualitySettings:
- serializedVersion: 4 - serializedVersion: 5
name: Mobile name: Mobile
pixelLightCount: 2 pixelLightCount: 2
shadows: 2 shadows: 2
@@ -34,6 +34,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0 adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0 adaptiveVsyncExtraB: 0
lodBias: 1 lodBias: 1
meshLodThreshold: 1
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1 enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@@ -47,8 +48,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
type: 2}
terrainQualityOverrides: 0 terrainQualityOverrides: 0
terrainPixelError: 1 terrainPixelError: 1
terrainDetailDensityScale: 1 terrainDetailDensityScale: 1
@@ -60,7 +60,7 @@ QualitySettings:
terrainMaxTrees: 50 terrainMaxTrees: 50
excludedTargetPlatforms: excludedTargetPlatforms:
- Standalone - Standalone
- serializedVersion: 4 - serializedVersion: 5
name: PC name: PC
pixelLightCount: 2 pixelLightCount: 2
shadows: 2 shadows: 2
@@ -88,6 +88,7 @@ QualitySettings:
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adaptiveVsyncExtraB: 0 adaptiveVsyncExtraB: 0
lodBias: 2 lodBias: 2
meshLodThreshold: 1
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1 enableLODCrossFade: 1
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@@ -101,8 +102,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
type: 2}
terrainQualityOverrides: 0 terrainQualityOverrides: 0
terrainPixelError: 1 terrainPixelError: 1
terrainDetailDensityScale: 1 terrainDetailDensityScale: 1
@@ -117,7 +117,7 @@ QualitySettings:
- iPhone - iPhone
m_TextureMipmapLimitGroupNames: [] m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 0 Android: 2
GameCoreScarlett: 1 GameCoreScarlett: 1
GameCoreXboxOne: 1 GameCoreXboxOne: 1
Lumin: 0 Lumin: 0
@@ -130,5 +130,5 @@ QualitySettings:
WebGL: 0 WebGL: 0
Windows Store Apps: 0 Windows Store Apps: 0
XboxOne: 0 XboxOne: 0
iPhone: 0 iPhone: 2
tvOS: 0 tvOS: 2

View File

@@ -0,0 +1,121 @@
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"type": "UnityEditor.Animations.AnimatorController",
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{
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},
{
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"type": "UnityEditor.Audio.AudioMixerController",
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},
{
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"type": "UnityEngine.ComputeShader",
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"type": "UnityEngine.Cubemap",
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},
{
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"type": "UnityEngine.GameObject",
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},
{
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"type": "UnityEditor.LightingDataAsset",
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},
{
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"type": "UnityEngine.LightingSettings",
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},
{
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"type": "UnityEngine.Material",
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},
{
"userAdded": false,
"type": "UnityEditor.MonoScript",
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},
{
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"type": "UnityEngine.PhysicsMaterial",
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},
{
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"type": "UnityEngine.PhysicsMaterial2D",
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},
{
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
"defaultInstantiationMode": 0
},
{
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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},
{
"userAdded": false,
"type": "UnityEngine.Rendering.VolumeProfile",
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},
{
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"type": "UnityEditor.SceneAsset",
"defaultInstantiationMode": 1
},
{
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"type": "UnityEngine.Shader",
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{
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"type": "UnityEngine.ShaderVariantCollection",
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"type": "UnityEngine.Texture",
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},
{
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"type": "UnityEngine.Texture2D",
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{
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"type": "UnityEngine.Timeline.TimelineAsset",
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"type": "<default_scene_template_dependencies>",
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@@ -11,13 +11,9 @@ UnityConnectSettings:
m_ConfigUrl: https://config.uca.cloud.unity3d.com m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0 m_TestInitMode: 0
InsightsSettings:
m_EngineDiagnosticsEnabled: 1
m_Enabled: 0
CrashReportingSettings: CrashReportingSettings:
serializedVersion: 2
m_EventUrl: https://perf-events.cloud.unity3d.com m_EventUrl: https://perf-events.cloud.unity3d.com
m_EnableCloudDiagnosticsReporting: 0 m_Enabled: 0
m_LogBufferSize: 10 m_LogBufferSize: 10
m_CaptureEditorExceptions: 1 m_CaptureEditorExceptions: 1
UnityPurchasingSettings: UnityPurchasingSettings: