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DesignMapy
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -499,3 +499,5 @@ FodyWeavers.xsd
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,visualstudio,vim
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,visualstudio,vim
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.utmp/
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
18
Assets/CenterButtonTarget.cs
Normal file
18
Assets/CenterButtonTarget.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CenterButtonTarget : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TimingWheelShooter owner;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (owner == null)
|
||||||
|
owner = FindFirstObjectByType<TimingWheelShooter>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NotifyHit(ProjectileBehaviour projectile)
|
||||||
|
{
|
||||||
|
if (owner != null)
|
||||||
|
owner.NotifyButtonHit(projectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/CenterButtonTarget.cs.meta
Normal file
2
Assets/CenterButtonTarget.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7bc9c797f71ebf4c84a6c6698a8dfd9
|
||||||
BIN
Assets/Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3
Normal file
BIN
Assets/Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3
Normal file
Binary file not shown.
23
Assets/Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3.meta
Normal file
23
Assets/Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58ebc3ffa125a9949953f6704e0a8c39
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0863bf92b4fcc45b0b9267325249bf0f, type: 3}
|
||||||
|
m_Name: NotificationSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
toolbarInt: 0
|
||||||
|
iOSNotificationEditorSettingsValues:
|
||||||
|
keys:
|
||||||
|
- UnityNotificationRequestAuthorizationOnAppLaunch
|
||||||
|
- UnityNotificationDefaultAuthorizationOptions
|
||||||
|
- UnityAddRemoteNotificationCapability
|
||||||
|
- UnityNotificationRequestAuthorizationForRemoteNotificationsOnAppLaunch
|
||||||
|
- UnityRemoteNotificationForegroundPresentationOptions
|
||||||
|
- UnityUseAPSReleaseEnvironment
|
||||||
|
- UnityUseLocationNotificationTrigger
|
||||||
|
values:
|
||||||
|
- True
|
||||||
|
- 7
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
- -1
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
AndroidNotificationEditorSettingsValues:
|
||||||
|
keys:
|
||||||
|
- UnityNotificationAndroidRescheduleOnDeviceRestart
|
||||||
|
- UnityNotificationAndroidUseCustomActivity
|
||||||
|
- UnityNotificationAndroidCustomActivityString
|
||||||
|
values:
|
||||||
|
- False
|
||||||
|
- False
|
||||||
|
- com.unity3d.player.UnityPlayerActivity
|
||||||
|
TrackedResourceAssets: []
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 55822530f24ba9b4c9950ed46293252f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -62,6 +62,7 @@ public class GameManager : MonoBehaviour
|
|||||||
"MiniGame-FlappyBird",
|
"MiniGame-FlappyBird",
|
||||||
"MiniGame-ThrowInHole",
|
"MiniGame-ThrowInHole",
|
||||||
"MiniGame-Satelit"
|
"MiniGame-Satelit"
|
||||||
|
// Add minigame scene name here
|
||||||
};
|
};
|
||||||
|
|
||||||
[Header("Debug")]
|
[Header("Debug")]
|
||||||
|
|||||||
113
Assets/GlassPiece.cs
Normal file
113
Assets/GlassPiece.cs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GlassPiece : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int PieceIndex { get; private set; }
|
||||||
|
public bool IsBroken { get; private set; }
|
||||||
|
|
||||||
|
[SerializeField] private float maxHealth = 1000f;
|
||||||
|
|
||||||
|
[Header("Damage Visuals")]
|
||||||
|
[SerializeField] private float damagedAlpha = 0.85f;
|
||||||
|
|
||||||
|
private float currentHealth;
|
||||||
|
private Rigidbody rb;
|
||||||
|
private Renderer rend;
|
||||||
|
private Vector3 originalScale;
|
||||||
|
|
||||||
|
private Color intactColor = Color.white;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
rend = GetComponent<Renderer>();
|
||||||
|
|
||||||
|
if (rend == null)
|
||||||
|
rend = GetComponentInChildren<Renderer>();
|
||||||
|
|
||||||
|
originalScale = transform.localScale;
|
||||||
|
|
||||||
|
if (rend != null)
|
||||||
|
{
|
||||||
|
if (rend.material.HasProperty("_BaseColor"))
|
||||||
|
intactColor = rend.material.GetColor("_BaseColor");
|
||||||
|
else if (rend.material.HasProperty("_Color"))
|
||||||
|
intactColor = rend.material.color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(int index, float startHealth)
|
||||||
|
{
|
||||||
|
PieceIndex = index;
|
||||||
|
maxHealth = startHealth;
|
||||||
|
currentHealth = startHealth;
|
||||||
|
IsBroken = false;
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = true;
|
||||||
|
rb.useGravity = false;
|
||||||
|
rb.linearVelocity = Vector3.zero;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.localScale = originalScale;
|
||||||
|
UpdateVisual();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ApplyDamage(float damage, Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
|
||||||
|
{
|
||||||
|
if (IsBroken) return false;
|
||||||
|
|
||||||
|
currentHealth = Mathf.Max(0f, currentHealth - damage);
|
||||||
|
UpdateVisual();
|
||||||
|
|
||||||
|
if (currentHealth <= 0f)
|
||||||
|
{
|
||||||
|
Break(hitPoint, impulseDirection, impulseStrength);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateVisual()
|
||||||
|
{
|
||||||
|
if (rend == null) return;
|
||||||
|
|
||||||
|
float damage01 = 1f - (currentHealth / maxHealth);
|
||||||
|
float visualT = Mathf.Pow(damage01, 0.8f);
|
||||||
|
|
||||||
|
Color targetColor = new Color(1f, 1f, 1f, damagedAlpha);
|
||||||
|
Color finalColor = Color.Lerp(intactColor, targetColor, visualT);
|
||||||
|
|
||||||
|
if (rend.material.HasProperty("_BaseColor"))
|
||||||
|
rend.material.SetColor("_BaseColor", finalColor);
|
||||||
|
else if (rend.material.HasProperty("_Color"))
|
||||||
|
rend.material.color = finalColor;
|
||||||
|
|
||||||
|
float shrink = Mathf.Lerp(1f, 0.92f, visualT * 0.25f);
|
||||||
|
transform.localScale = originalScale * shrink;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Break(Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength)
|
||||||
|
{
|
||||||
|
if (IsBroken) return;
|
||||||
|
|
||||||
|
IsBroken = true;
|
||||||
|
|
||||||
|
transform.SetParent(null, true);
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||||
|
|
||||||
|
if (impulseDirection.sqrMagnitude < 0.0001f)
|
||||||
|
impulseDirection = transform.forward;
|
||||||
|
|
||||||
|
rb.AddForceAtPosition(impulseDirection.normalized * impulseStrength, hitPoint, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/GlassPiece.cs.meta
Normal file
2
Assets/GlassPiece.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ceeafc1169c5a7143b9464f59e08660f
|
||||||
194
Assets/GlassRingController.cs
Normal file
194
Assets/GlassRingController.cs
Normal file
@@ -0,0 +1,194 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GlassRingController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Auto Setup")]
|
||||||
|
public bool autoCollectOnAwake = true;
|
||||||
|
public bool includeInactive = true;
|
||||||
|
public float pieceMaxHealth = 100f;
|
||||||
|
|
||||||
|
[Header("Rotation")]
|
||||||
|
public float rotationSpeedDegrees = 45f;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public AudioSource audioSource;
|
||||||
|
public AudioClip damageClip;
|
||||||
|
public AudioClip breakClip;
|
||||||
|
[Range(0f, 1f)] public float damageVolume = 0.7f;
|
||||||
|
[Range(0f, 1f)] public float breakVolume = 1f;
|
||||||
|
|
||||||
|
private GlassPiece[] pieces;
|
||||||
|
public GlassPiece[] Pieces => pieces;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
|
||||||
|
if (Application.isPlaying && autoCollectOnAwake)
|
||||||
|
{
|
||||||
|
CollectPiecesFromChildren();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying || Mathf.Abs(rotationSpeedDegrees) < 0.001f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.Rotate(Vector3.right, rotationSpeedDegrees * Time.deltaTime, Space.World);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Collect Pieces From Children")]
|
||||||
|
public void CollectPiecesFromChildren()
|
||||||
|
{
|
||||||
|
List<GlassPiece> foundPieces = new List<GlassPiece>();
|
||||||
|
|
||||||
|
Transform[] allChildren = GetComponentsInChildren<Transform>(includeInactive);
|
||||||
|
|
||||||
|
foreach (Transform t in allChildren)
|
||||||
|
{
|
||||||
|
if (t == transform) continue;
|
||||||
|
|
||||||
|
Renderer rend = t.GetComponent<Renderer>();
|
||||||
|
if (rend == null)
|
||||||
|
rend = t.GetComponentInChildren<Renderer>();
|
||||||
|
|
||||||
|
if (rend == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Collider col = t.GetComponent<Collider>();
|
||||||
|
|
||||||
|
bool invalidMeshCollider = false;
|
||||||
|
MeshCollider existingMeshCollider = col as MeshCollider;
|
||||||
|
if (existingMeshCollider != null && existingMeshCollider.sharedMesh == null)
|
||||||
|
{
|
||||||
|
invalidMeshCollider = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (col == null || invalidMeshCollider)
|
||||||
|
{
|
||||||
|
if (invalidMeshCollider)
|
||||||
|
Destroy(existingMeshCollider);
|
||||||
|
|
||||||
|
BoxCollider box = t.GetComponent<BoxCollider>();
|
||||||
|
if (box == null)
|
||||||
|
box = t.gameObject.AddComponent<BoxCollider>();
|
||||||
|
|
||||||
|
Bounds worldBounds = rend.bounds;
|
||||||
|
Vector3 localCenter = t.InverseTransformPoint(worldBounds.center);
|
||||||
|
|
||||||
|
box.center = localCenter;
|
||||||
|
|
||||||
|
Vector3 lossy = t.lossyScale;
|
||||||
|
box.size = new Vector3(
|
||||||
|
worldBounds.size.x / Mathf.Max(lossy.x, 0.0001f),
|
||||||
|
worldBounds.size.y / Mathf.Max(lossy.y, 0.0001f),
|
||||||
|
worldBounds.size.z / Mathf.Max(lossy.z, 0.0001f)
|
||||||
|
);
|
||||||
|
|
||||||
|
col = box;
|
||||||
|
}
|
||||||
|
|
||||||
|
GlassPiece piece = t.GetComponent<GlassPiece>();
|
||||||
|
if (piece == null)
|
||||||
|
piece = t.gameObject.AddComponent<GlassPiece>();
|
||||||
|
|
||||||
|
Rigidbody rb = t.GetComponent<Rigidbody>();
|
||||||
|
if (rb == null)
|
||||||
|
rb = t.gameObject.AddComponent<Rigidbody>();
|
||||||
|
|
||||||
|
rb.isKinematic = true;
|
||||||
|
rb.useGravity = false;
|
||||||
|
|
||||||
|
foundPieces.Add(piece);
|
||||||
|
}
|
||||||
|
|
||||||
|
foundPieces.Sort((a, b) =>
|
||||||
|
{
|
||||||
|
float angleA = Mathf.Atan2(a.transform.localPosition.z, a.transform.localPosition.x);
|
||||||
|
float angleB = Mathf.Atan2(b.transform.localPosition.z, b.transform.localPosition.x);
|
||||||
|
return angleA.CompareTo(angleB);
|
||||||
|
});
|
||||||
|
|
||||||
|
pieces = foundPieces.ToArray();
|
||||||
|
|
||||||
|
for (int i = 0; i < pieces.Length; i++)
|
||||||
|
{
|
||||||
|
pieces[i].Initialize(i, pieceMaxHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"GlassRingController: collected {pieces.Length} pieces.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyProjectileImpact(int hitIndex, ProjectileBehaviour projectile, float charge01, Vector3 hitPoint)
|
||||||
|
{
|
||||||
|
if (pieces == null || pieces.Length == 0) return;
|
||||||
|
|
||||||
|
float sigma = Mathf.Max(0.01f, projectile.sigma);
|
||||||
|
float chargeMultiplier = 0.55f + 1.45f * Mathf.Pow(charge01, 1.4f);
|
||||||
|
|
||||||
|
bool anyHealthChanged = false;
|
||||||
|
bool anyNewBreak = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < pieces.Length; i++)
|
||||||
|
{
|
||||||
|
GlassPiece piece = pieces[i];
|
||||||
|
if (piece == null || piece.IsBroken) continue;
|
||||||
|
|
||||||
|
int d = CircularDistance(i, hitIndex, pieces.Length);
|
||||||
|
float gaussian = Mathf.Exp(-(d * d) / (2f * sigma * sigma));
|
||||||
|
|
||||||
|
if (gaussian < 0.005f) continue;
|
||||||
|
|
||||||
|
float damage = projectile.baseDamage * chargeMultiplier * gaussian;
|
||||||
|
if (i == hitIndex)
|
||||||
|
damage *= projectile.directHitMultiplier;
|
||||||
|
|
||||||
|
Vector3 impulseDir = piece.transform.position - hitPoint;
|
||||||
|
if (impulseDir.sqrMagnitude < 0.0001f)
|
||||||
|
impulseDir = piece.transform.position - transform.position;
|
||||||
|
|
||||||
|
float impulse = projectile.breakImpulse * chargeMultiplier * gaussian;
|
||||||
|
if (i == hitIndex)
|
||||||
|
impulse *= projectile.directHitMultiplier;
|
||||||
|
|
||||||
|
bool brokeNow = piece.ApplyDamage(damage, hitPoint, impulseDir, impulse);
|
||||||
|
|
||||||
|
anyHealthChanged = true;
|
||||||
|
if (brokeNow)
|
||||||
|
anyNewBreak = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anyNewBreak)
|
||||||
|
{
|
||||||
|
PlayBreakSound();
|
||||||
|
}
|
||||||
|
else if (anyHealthChanged)
|
||||||
|
{
|
||||||
|
PlayDamageSound();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayDamageSound()
|
||||||
|
{
|
||||||
|
if (audioSource != null && damageClip != null)
|
||||||
|
audioSource.PlayOneShot(damageClip, damageVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayBreakSound()
|
||||||
|
{
|
||||||
|
if (audioSource != null && breakClip != null)
|
||||||
|
audioSource.PlayOneShot(breakClip, breakVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int CircularDistance(int a, int b, int count)
|
||||||
|
{
|
||||||
|
int raw = Mathf.Abs(a - b);
|
||||||
|
return Mathf.Min(raw, count - raw);
|
||||||
|
}
|
||||||
|
}
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||||||
2
Assets/GlassRingController.cs.meta
Normal file
2
Assets/GlassRingController.cs.meta
Normal file
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8
Assets/KeyInsertMinigameAssets.meta
Normal file
8
Assets/KeyInsertMinigameAssets.meta
Normal file
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8
Assets/KeyInsertMinigameAssets/GameObjects.meta
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8
Assets/KeyInsertMinigameAssets/GameObjects.meta
Normal file
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Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx
Normal file
BIN
Assets/KeyInsertMinigameAssets/GameObjects/Key.fbx
Normal file
Binary file not shown.
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Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx
Normal file
BIN
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx
Normal file
Binary file not shown.
110
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx.meta
Normal file
110
Assets/KeyInsertMinigameAssets/GameObjects/KeyHole.fbx.meta
Normal file
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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||||||
|
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/KeyInsertMinigameAssets/Materials.meta
Normal file
8
Assets/KeyInsertMinigameAssets/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 0e54d21010e6a1540ad7c8947bbbbac1
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userData:
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assetBundleName:
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assetBundleVariant:
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84
Assets/KeyInsertMinigameAssets/Materials/Texture - Key.mat
Normal file
84
Assets/KeyInsertMinigameAssets/Materials/Texture - Key.mat
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
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8
Assets/KeyInsertMinigameAssets/SFX.meta
Normal file
8
Assets/KeyInsertMinigameAssets/SFX.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 90fff9b6ab80fd944a66bc5413a9a0aa
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|
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assetBundleVariant:
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BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
Binary file not shown.
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
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|
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|
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|
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|
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|
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|
sampleRateOverride: 44100
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|
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|
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8
Assets/KeyInsertMinigameAssets/Scripts.meta
Normal file
8
Assets/KeyInsertMinigameAssets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 018181274a5e0dd4e94629d9bf4fc143
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47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
public int correctIndex;
|
||||||
|
public bool isInputLocked = false;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
correctIndex = UnityEngine.Random.Range(0, 9);
|
||||||
|
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckKeyHole(int index)
|
||||||
|
{
|
||||||
|
return index == correctIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(System.Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
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|
|
||||||
|
public void ExitTask(System.Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit.Invoke(this);
|
||||||
|
}
|
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|
|
||||||
|
public void Complete()
|
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|
{
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
||||||
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Key : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isSelected = false;
|
||||||
|
public Vector3 insertedRotation;
|
||||||
|
public Vector3 insertedOffset;
|
||||||
|
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||||
|
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private Vector3 startRotation;
|
||||||
|
public float WinRotDuration = 1.0f;
|
||||||
|
public float lockoutDuration = 3;
|
||||||
|
|
||||||
|
public GameObject winText;
|
||||||
|
public AudioSource lockSound;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
private Light keyLight;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
startRotation = transform.eulerAngles;
|
||||||
|
keyLight = GetComponentInChildren<Light>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
isSelected = true;
|
||||||
|
keyLight.enabled = true;
|
||||||
|
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWrongAttempt()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
|
||||||
|
Vector3 baseRot = transform.eulerAngles;
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = baseRot + wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
transform.eulerAngles = baseRot - wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
transform.eulerAngles = baseRot;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||||
|
|
||||||
|
transform.position = startPosition;
|
||||||
|
transform.eulerAngles = startRotation;
|
||||||
|
isSelected = false;
|
||||||
|
keyLight.enabled = false;
|
||||||
|
manager.isInputLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWin()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
if (lockSound != null) lockSound.Play();
|
||||||
|
|
||||||
|
Vector3 startRot = transform.eulerAngles;
|
||||||
|
Vector3 endRot = startRot + winRotation;
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
while (elapsed < WinRotDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / WinRotDuration;
|
||||||
|
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.eulerAngles = endRot;
|
||||||
|
|
||||||
|
Debug.Log("You win");
|
||||||
|
if (winText != null) winText.SetActive(true);
|
||||||
|
manager.Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
||||||
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyHole : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
public Key key;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
|
||||||
|
Debug.Log("Keyhole " + index + " was tapped.");
|
||||||
|
|
||||||
|
if (key.isSelected)
|
||||||
|
{
|
||||||
|
key.transform.position = transform.position + key.insertedOffset;
|
||||||
|
key.transform.eulerAngles = key.insertedRotation;
|
||||||
|
Debug.Log("Key teleported to keyhole " + index);
|
||||||
|
|
||||||
|
if (manager.CheckKeyHole(index))
|
||||||
|
{
|
||||||
|
key.StartCoroutine(key.HandleWin());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Wrong");
|
||||||
|
key.StartCoroutine(key.HandleWrongAttempt());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: b0bafb5095ab5f74bac503b56548b6c9
|
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8
Assets/KeyInsertMinigameAssets/Textures.meta
Normal file
8
Assets/KeyInsertMinigameAssets/Textures.meta
Normal file
@@ -0,0 +1,8 @@
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|
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BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 213 KiB |
117
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png.meta
Normal file
117
Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png.meta
Normal file
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Assets/KeyInsertMinigameAssets/Textures/Texture - KeyHole.png
Normal file
BIN
Assets/KeyInsertMinigameAssets/Textures/Texture - KeyHole.png
Normal file
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<<<<<<< HEAD
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=======
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guid: 6b37670de43269e4f984694475e75510
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guid: 6b37670de43269e4f984694475e75510
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assetBundleVariant:
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=======
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assetBundleVariant:
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>>>>>>> origin/main
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136
Assets/Materials/image.mat
Normal file
136
Assets/Materials/image.mat
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
Assets/Materials/image.mat.meta
Normal file
8
Assets/Materials/image.mat.meta
Normal file
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7
Assets/RingShooterMinigameController.cs
Normal file
7
Assets/RingShooterMinigameController.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Old placeholder file kept only so the project compiles cleanly.
|
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|
// Actual gameplay now lives in TimingWheelShooter.
|
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|
public class RingShooterMinigameController : MonoBehaviour
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|
{
|
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|
}
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2
Assets/RingShooterMinigameController.cs.meta
Normal file
2
Assets/RingShooterMinigameController.cs.meta
Normal file
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|
fileFormatVersion: 2
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11
Assets/RotateDiamond.cs
Normal file
11
Assets/RotateDiamond.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
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|
|
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|
public class RotateDiamond : MonoBehaviour
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|
{
|
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|
public float rotationSpeed = 90f;
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|
|
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|
void Update()
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|
{
|
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|
transform.Rotate(Vector3.forward, rotationSpeed * Time.deltaTime, Space.Self);
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|
}
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|
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2
Assets/RotateDiamond.cs.meta
Normal file
2
Assets/RotateDiamond.cs.meta
Normal file
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|
fileFormatVersion: 2
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<<<<<<< HEAD
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=======
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- component: {fileID: 431492669}
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- component: {fileID: 431492668}
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m_Name: L4
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m_Name: L4
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|
>>>>>>> origin/main
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=======
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--- !u!114 &431492668
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--- !u!114 &431492668
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>>>>>>> origin/main
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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=======
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1223
Assets/Scenes/happywheelminigamescene.unity
Normal file
1223
Assets/Scenes/happywheelminigamescene.unity
Normal file
File diff suppressed because it is too large
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=======
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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=======
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=======
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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=======
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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=======
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--- !u!1 &903577773
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--- !u!1 &903577773
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<<<<<<< HEAD:Assets/pojekt.unity
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=======
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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=======
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--- !u!1 &1715099257
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--- !u!1 &1715099257
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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=======
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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27
Assets/Scripts/FollowPositionOnly.cs
Normal file
27
Assets/Scripts/FollowPositionOnly.cs
Normal file
@@ -0,0 +1,27 @@
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|
using UnityEngine;
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|
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public class FollowParentPositionOnly : MonoBehaviour
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{
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void Start()
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{
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if (parent == null)
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parent = transform.parent;
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// Store offset in WORLD space
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}
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void LateUpdate()
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{
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||||||
|
// Move child using stored world offset
|
||||||
|
transform.position = parent.position + worldOffset;
|
||||||
|
transform.rotation = initialRotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/FollowPositionOnly.cs.meta
Normal file
2
Assets/Scripts/FollowPositionOnly.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b159266533f64ba4eb30ef6112cc4611
|
||||||
30
Assets/Scripts/GyroPlatformController.cs
Normal file
30
Assets/Scripts/GyroPlatformController.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GyroPlatformController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Rigidbody ball;
|
||||||
|
public float forceStrength = 30f;
|
||||||
|
public float dampingPerSecond = 0.9f;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (SystemInfo.supportsGyroscope)
|
||||||
|
{
|
||||||
|
Input.gyro.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (ball == null) return;
|
||||||
|
|
||||||
|
Vector3 g = Input.gyro.gravity;
|
||||||
|
|
||||||
|
Vector3 force = new Vector3(g.x, 0f, g.y);
|
||||||
|
|
||||||
|
ball.AddForce(force * forceStrength, ForceMode.Acceleration);
|
||||||
|
|
||||||
|
float frameDamping = Mathf.Pow(dampingPerSecond, Time.deltaTime);
|
||||||
|
|
||||||
|
ball.linearVelocity *= frameDamping;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/GyroPlatformController.cs.meta
Normal file
2
Assets/Scripts/GyroPlatformController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d665da208a5a3ad408e85341263c60e5
|
||||||
33
Assets/Scripts/HoleGoalTrigger.cs
Normal file
33
Assets/Scripts/HoleGoalTrigger.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HoleGoalTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Optional: assign the ball rigidbody or leave empty to accept any Rigidbody with tag Ball.")]
|
||||||
|
public Rigidbody ballRigidbody;
|
||||||
|
|
||||||
|
[Tooltip("If true, checks tag 'Ball' when ballRigidbody not assigned.")]
|
||||||
|
public bool requireBallTag = true;
|
||||||
|
|
||||||
|
public System.Action OnBallScored;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (ballRigidbody != null)
|
||||||
|
{
|
||||||
|
if (other.attachedRigidbody == ballRigidbody)
|
||||||
|
{
|
||||||
|
OnBallScored?.Invoke();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.attachedRigidbody == null) return;
|
||||||
|
|
||||||
|
if (requireBallTag)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag("Ball")) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OnBallScored?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/HoleGoalTrigger.cs.meta
Normal file
2
Assets/Scripts/HoleGoalTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6bad0eb7441229448191433d8a9f758
|
||||||
30
Assets/Scripts/PlayAudioOnCamera.cs
Normal file
30
Assets/Scripts/PlayAudioOnCamera.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayAudioOnCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
public AudioClip clip; // assign your audio file in the Inspector
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Get or add an AudioSource to this GameObject
|
||||||
|
audioSource = gameObject.GetComponent<AudioSource>();
|
||||||
|
if (audioSource == null)
|
||||||
|
{
|
||||||
|
audioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assign the audio clip
|
||||||
|
if (clip != null)
|
||||||
|
{
|
||||||
|
audioSource.clip = clip;
|
||||||
|
audioSource.playOnAwake = false;
|
||||||
|
audioSource.loop = false; // change to true if you want looping
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("PlayAudioOnCamera: No audio clip assigned!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlayAudioOnCamera.cs.meta
Normal file
2
Assets/Scripts/PlayAudioOnCamera.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 37f33c8b63e5b384db6a385b909b27aa
|
||||||
29
Assets/Scripts/TeleportOnTrigger.cs
Normal file
29
Assets/Scripts/TeleportOnTrigger.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TeleportOnTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Teleport Target")]
|
||||||
|
public Transform targetPosition;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (targetPosition == null) return;
|
||||||
|
|
||||||
|
Rigidbody rb = other.attachedRigidbody;
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
// STOP ALL MOTION
|
||||||
|
rb.linearVelocity = Vector3.zero;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
// TELEPORT
|
||||||
|
rb.position = targetPosition.position;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Non-physics objects
|
||||||
|
other.transform.position = targetPosition.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/TeleportOnTrigger.cs.meta
Normal file
2
Assets/Scripts/TeleportOnTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e101cb487f02244592e16548d98f0b5
|
||||||
187
Assets/Scripts/TiltHoleMiniGameManager.cs
Normal file
187
Assets/Scripts/TiltHoleMiniGameManager.cs
Normal file
@@ -0,0 +1,187 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TiltHoleMiniGameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
// =========================
|
||||||
|
// ITask PROPERTIES
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
public string TaskID { get; private set; } = "TILT_HOLE_01";
|
||||||
|
public TaskType TaskType { get; private set; } = TaskType.Task;
|
||||||
|
public string TaskName { get; private set; } = "Tilt Ball Into Hole";
|
||||||
|
public (double, double) TaskLocation { get; private set; } = (0, 0);
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompletedCallback;
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// MINIGAME REFERENCES
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public GyroPlatformController platformController;
|
||||||
|
public HoleGoalTrigger goalTrigger;
|
||||||
|
public Rigidbody ball;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public AudioClip startSound;
|
||||||
|
public AudioClip winSound;
|
||||||
|
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
[Header("Game State")]
|
||||||
|
public bool isActive = false;
|
||||||
|
|
||||||
|
[Header("Win Behavior")]
|
||||||
|
public bool freezeOnWin = true;
|
||||||
|
public bool disableBallOnWin = false;
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// UNITY LIFECYCLE
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (platformController == null) platformController = FindFirstObjectByType<GyroPlatformController>();
|
||||||
|
if (goalTrigger == null) goalTrigger = FindFirstObjectByType<HoleGoalTrigger>();
|
||||||
|
|
||||||
|
if (Camera.main != null)
|
||||||
|
{
|
||||||
|
audioSource = Camera.main.GetComponent<AudioSource>();
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = Camera.main.gameObject.AddComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (goalTrigger != null)
|
||||||
|
{
|
||||||
|
goalTrigger.OnBallScored += HandleWin;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ball != null && goalTrigger != null)
|
||||||
|
{
|
||||||
|
goalTrigger.ballRigidbody = ball;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (goalTrigger != null)
|
||||||
|
goalTrigger.OnBallScored -= HandleWin;
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// TASK LIFECYCLE
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
Debug.Log("Initializing Tilt Hole Task");
|
||||||
|
|
||||||
|
IsCompleted = false;
|
||||||
|
isActive = true;
|
||||||
|
_onCompletedCallback = onCompleted;
|
||||||
|
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = true;
|
||||||
|
|
||||||
|
if (ball != null)
|
||||||
|
{
|
||||||
|
ball.isKinematic = false;
|
||||||
|
ball.linearVelocity = Vector3.zero;
|
||||||
|
ball.angularVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (startSound != null && audioSource != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(startSound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
Debug.Log("Exiting Tilt Hole Task");
|
||||||
|
|
||||||
|
isActive = false;
|
||||||
|
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = false;
|
||||||
|
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
Debug.Log("Task Complete: Tilt Hole");
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
isActive = false;
|
||||||
|
|
||||||
|
if (winSound != null && audioSource != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(winSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
_onCompletedCallback?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// MINIGAME WIN EVENT
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
private void HandleWin()
|
||||||
|
{
|
||||||
|
if (!isActive) return;
|
||||||
|
|
||||||
|
Debug.Log("Ball reached hole.");
|
||||||
|
|
||||||
|
if (freezeOnWin)
|
||||||
|
{
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = false;
|
||||||
|
|
||||||
|
if (ball != null)
|
||||||
|
{
|
||||||
|
ball.linearVelocity = Vector3.zero;
|
||||||
|
ball.angularVelocity = Vector3.zero;
|
||||||
|
ball.isKinematic = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (disableBallOnWin && ball != null)
|
||||||
|
{
|
||||||
|
ball.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
Complete(); // 🔥 THIS completes the task
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// DEBUG GUI
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
GUIStyle s = new GUIStyle(GUI.skin.label);
|
||||||
|
s.fontSize = 24;
|
||||||
|
|
||||||
|
if (isActive)
|
||||||
|
{
|
||||||
|
s.normal.textColor = Color.white;
|
||||||
|
GUI.Label(new Rect(10, 10, 700, 30),
|
||||||
|
"Goal: Tilt platform to roll the ball into the hole.", s);
|
||||||
|
}
|
||||||
|
else if (IsCompleted)
|
||||||
|
{
|
||||||
|
s.normal.textColor = Color.yellow;
|
||||||
|
GUI.Label(new Rect(10, 10, 700, 30),
|
||||||
|
"Task Completed!", s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/TiltHoleMiniGameManager.cs.meta
Normal file
2
Assets/Scripts/TiltHoleMiniGameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f70c5a8e211b7142b26b4ea95bf2348
|
||||||
55
Assets/Settings/Build Profiles/Android™ 1.asset
Normal file
55
Assets/Settings/Build Profiles/Android™ 1.asset
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: "Android\u2122 1"
|
||||||
|
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
|
||||||
|
m_AssetVersion: 1
|
||||||
|
m_BuildTarget: 13
|
||||||
|
m_Subtarget: 0
|
||||||
|
m_PlatformId: b9b35072a6f44c2e863f17467ea3dc13
|
||||||
|
m_PlatformBuildProfile:
|
||||||
|
rid: 240730859082350731
|
||||||
|
m_OverrideGlobalSceneList: 0
|
||||||
|
m_Scenes: []
|
||||||
|
m_ScriptingDefines: []
|
||||||
|
m_PlayerSettingsYaml:
|
||||||
|
m_Settings: []
|
||||||
|
references:
|
||||||
|
version: 2
|
||||||
|
RefIds:
|
||||||
|
- rid: 240730859082350731
|
||||||
|
type: {class: AndroidPlatformBuildSettings, ns: UnityEditor.Android, asm: UnityEditor.Android.Extensions}
|
||||||
|
data:
|
||||||
|
m_Development: 0
|
||||||
|
m_ConnectProfiler: 0
|
||||||
|
m_BuildWithDeepProfilingSupport: 0
|
||||||
|
m_AllowDebugging: 0
|
||||||
|
m_WaitForManagedDebugger: 0
|
||||||
|
m_ManagedDebuggerFixedPort: 0
|
||||||
|
m_ExplicitNullChecks: 0
|
||||||
|
m_ExplicitDivideByZeroChecks: 0
|
||||||
|
m_ExplicitArrayBoundsChecks: 0
|
||||||
|
m_CompressionType: 2
|
||||||
|
m_InstallInBuildFolder: 0
|
||||||
|
m_InsightsSettingsContainer:
|
||||||
|
m_BuildProfileEngineDiagnosticsState: 2
|
||||||
|
m_BuildSubtarget: 0
|
||||||
|
m_BuildSystem: 1
|
||||||
|
m_ExportAsGoogleAndroidProject: 0
|
||||||
|
m_DebugSymbolLevel: 1
|
||||||
|
m_DebugSymbolFormat: 5
|
||||||
|
m_CurrentDeploymentTargetId: __builtin__target_default
|
||||||
|
m_BuildType: 2
|
||||||
|
m_LinkTimeOptimization: 0
|
||||||
|
m_BuildAppBundle: 0
|
||||||
|
m_IPAddressToConnect:
|
||||||
|
m_SymlinkSources: 0
|
||||||
8
Assets/Settings/Build Profiles/Android™ 1.asset.meta
Normal file
8
Assets/Settings/Build Profiles/Android™ 1.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9496285097e5d904da120cdcec6534dc
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -29,7 +29,7 @@ MonoBehaviour:
|
|||||||
- rid: 4246746364202188844
|
- rid: 4246746364202188844
|
||||||
type: {class: AndroidPlatformBuildSettings, ns: UnityEditor.Android, asm: UnityEditor.Android.Extensions}
|
type: {class: AndroidPlatformBuildSettings, ns: UnityEditor.Android, asm: UnityEditor.Android.Extensions}
|
||||||
data:
|
data:
|
||||||
m_Development: 0
|
m_Development: 1
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||||||
m_ConnectProfiler: 0
|
m_ConnectProfiler: 0
|
||||||
m_BuildWithDeepProfilingSupport: 0
|
m_BuildWithDeepProfilingSupport: 0
|
||||||
m_AllowDebugging: 0
|
m_AllowDebugging: 0
|
||||||
@@ -45,10 +45,10 @@ MonoBehaviour:
|
|||||||
m_BuildSubtarget: 0
|
m_BuildSubtarget: 0
|
||||||
m_BuildSystem: 1
|
m_BuildSystem: 1
|
||||||
m_ExportAsGoogleAndroidProject: 0
|
m_ExportAsGoogleAndroidProject: 0
|
||||||
m_DebugSymbolLevel: 1
|
m_DebugSymbolLevel: 4
|
||||||
m_DebugSymbolFormat: 5
|
m_DebugSymbolFormat: 5
|
||||||
m_CurrentDeploymentTargetId: __builtin__target_default
|
m_CurrentDeploymentTargetId: __builtin__target_default
|
||||||
m_BuildType: 2
|
m_BuildType: 1
|
||||||
m_LinkTimeOptimization: 0
|
m_LinkTimeOptimization: 0
|
||||||
m_BuildAppBundle: 0
|
m_BuildAppBundle: 0
|
||||||
m_IPAddressToConnect:
|
m_IPAddressToConnect:
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 7f18313555a02cd48bc22d29d0f2ff55
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
=======
|
||||||
guid: f7414f44a3a063a4d80af09af6a4cc50
|
guid: f7414f44a3a063a4d80af09af6a4cc50
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
>>>>>>> origin/main
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
49
Assets/Settings/Build Profiles/iOS.asset
Normal file
49
Assets/Settings/Build Profiles/iOS.asset
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: iOS
|
||||||
|
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
|
||||||
|
m_AssetVersion: 1
|
||||||
|
m_BuildTarget: 9
|
||||||
|
m_Subtarget: 0
|
||||||
|
m_PlatformId: ad48d16a66894befa4d8181998c3cb09
|
||||||
|
m_PlatformBuildProfile:
|
||||||
|
rid: 4718407457732296746
|
||||||
|
m_OverrideGlobalSceneList: 0
|
||||||
|
m_Scenes: []
|
||||||
|
m_ScriptingDefines:
|
||||||
|
-
|
||||||
|
m_PlayerSettingsYaml:
|
||||||
|
m_Settings: []
|
||||||
|
references:
|
||||||
|
version: 2
|
||||||
|
RefIds:
|
||||||
|
- rid: 4718407457732296746
|
||||||
|
type: {class: iOSPlatformSettings, ns: UnityEditor.iOS, asm: UnityEditor.iOS.Extensions}
|
||||||
|
data:
|
||||||
|
m_Development: 0
|
||||||
|
m_ConnectProfiler: 0
|
||||||
|
m_BuildWithDeepProfilingSupport: 0
|
||||||
|
m_AllowDebugging: 0
|
||||||
|
m_WaitForManagedDebugger: 0
|
||||||
|
m_ManagedDebuggerFixedPort: 0
|
||||||
|
m_ExplicitNullChecks: 0
|
||||||
|
m_ExplicitDivideByZeroChecks: 0
|
||||||
|
m_ExplicitArrayBoundsChecks: 0
|
||||||
|
m_CompressionType: 0
|
||||||
|
m_InstallInBuildFolder: 0
|
||||||
|
m_InsightsSettingsContainer:
|
||||||
|
m_BuildProfileEngineDiagnosticsState: 2
|
||||||
|
m_iOSXcodeBuildConfig: 1
|
||||||
|
m_SymlinkSources: 0
|
||||||
|
m_PreferredXcode:
|
||||||
|
m_SymlinkTrampoline: 0
|
||||||
8
Assets/Settings/Build Profiles/iOS.asset.meta
Normal file
8
Assets/Settings/Build Profiles/iOS.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18829ddd933a57c489872a4f1a3942e4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
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|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -342,6 +342,9 @@ MonoBehaviour:
|
|||||||
skyOcclusionIntensityMultiplier:
|
skyOcclusionIntensityMultiplier:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
worldOffset:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &-1216621516061285780
|
--- !u!114 &-1216621516061285780
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
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@@ -462,8 +465,6 @@ MonoBehaviour:
|
|||||||
- {fileID: -6288072647309666549}
|
- {fileID: -6288072647309666549}
|
||||||
- {fileID: 7518938298396184218}
|
- {fileID: 7518938298396184218}
|
||||||
- {fileID: -1410297666881709256}
|
- {fileID: -1410297666881709256}
|
||||||
- {fileID: -7750755424749557576}
|
|
||||||
- {fileID: -5139089513906902183}
|
|
||||||
--- !u!114 &853819529557874667
|
--- !u!114 &853819529557874667
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
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|
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@@ -1,5 +1,9 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 526aab55ceaf10142a59ee4d62fe8f42
|
||||||
|
=======
|
||||||
guid: 45dce265e34e8484d8a0ac37bbb3f593
|
guid: 45dce265e34e8484d8a0ac37bbb3f593
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
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externalObjects: {}
|
externalObjects: {}
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mainObjectFileID: 0
|
mainObjectFileID: 0
|
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|
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@@ -27,7 +27,7 @@ MonoBehaviour:
|
|||||||
m_HDRColorBufferPrecision: 0
|
m_HDRColorBufferPrecision: 0
|
||||||
m_MSAA: 1
|
m_MSAA: 1
|
||||||
m_RenderScale: 0.8
|
m_RenderScale: 0.8
|
||||||
m_UpscalingFilter: 0
|
m_UpscalingFilter: 3
|
||||||
m_FsrOverrideSharpness: 0
|
m_FsrOverrideSharpness: 0
|
||||||
m_FsrSharpness: 0.92
|
m_FsrSharpness: 0.92
|
||||||
m_EnableLODCrossFade: 1
|
m_EnableLODCrossFade: 1
|
||||||
@@ -78,11 +78,11 @@ MonoBehaviour:
|
|||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
|
||||||
m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
||||||
m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
|
||||||
|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 1
|
m_UseFastSRGBLinearConversion: 1
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
m_GPUResidentDrawerMode: 0
|
m_GPUResidentDrawerMode: 0
|
||||||
m_UseLegacyLightmaps: 0
|
|
||||||
m_SmallMeshScreenPercentage: 0
|
m_SmallMeshScreenPercentage: 0
|
||||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||||
m_ShadowType: 1
|
m_ShadowType: 1
|
||||||
@@ -100,23 +100,24 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 0
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 1
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 2
|
||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 0
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 1
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 1
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 1
|
m_PrefilterHDROutput: 1
|
||||||
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 1
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 1
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 1
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 1
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 1
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 1
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 0e9d05516516cba48aff23bd436701ca
|
||||||
|
=======
|
||||||
guid: 7a71f5fa3cfec3240876dcc0cf90945c
|
guid: 7a71f5fa3cfec3240876dcc0cf90945c
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
|||||||
@@ -45,8 +45,22 @@ MonoBehaviour:
|
|||||||
failOperation: 0
|
failOperation: 0
|
||||||
zFailOperation: 0
|
zFailOperation: 0
|
||||||
m_ShadowTransparentReceive: 0
|
m_ShadowTransparentReceive: 0
|
||||||
m_RenderingMode: 0
|
m_RenderingMode: 2
|
||||||
m_DepthPrimingMode: 0
|
m_DepthPrimingMode: 0
|
||||||
m_CopyDepthMode: 0
|
m_CopyDepthMode: 0
|
||||||
m_AccurateGbufferNormals: 0
|
m_AccurateGbufferNormals: 0
|
||||||
m_IntermediateTextureMode: 0
|
m_IntermediateTextureMode: 0
|
||||||
|
--- !u!114 &1002035807535710140
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a0ec52cecc795714f93f274c2e71e87b, type: 3}
|
||||||
|
m_Name: GlobalVolumeFeature
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Active: 1
|
||||||
|
_baseProfile: {fileID: 11400000, guid: f2d4d916a6612574cad220d125febbf2, type: 2}
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: e6ba5b26dda963e43beba7012129f6a5
|
||||||
|
=======
|
||||||
guid: da9ec6b53c9d2604eb3b9b733f09d25f
|
guid: da9ec6b53c9d2604eb3b9b733f09d25f
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
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mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 9c73e51f432aa184cb1408179eb09d3f
|
||||||
|
=======
|
||||||
guid: c2dd8e13cc746c643853b4d68aa29b08
|
guid: c2dd8e13cc746c643853b4d68aa29b08
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 1fe0ebf7f09ec7e4fa76e81c31b87dde
|
||||||
|
=======
|
||||||
guid: 838b2b6371a376844b3213d982530ce0
|
guid: 838b2b6371a376844b3213d982530ce0
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
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|
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@@ -1,5 +1,9 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<< HEAD
|
||||||
|
guid: 3dc1b9d50da01394198653f975d9c13d
|
||||||
|
=======
|
||||||
guid: 696a9922efc80544cbf9fc061955f550
|
guid: 696a9922efc80544cbf9fc061955f550
|
||||||
|
>>>>>>> origin/main
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
|||||||
@@ -53,15 +53,15 @@ MonoBehaviour:
|
|||||||
- rid: 6852985685364965393
|
- rid: 6852985685364965393
|
||||||
- rid: 6852985685364965394
|
- rid: 6852985685364965394
|
||||||
- rid: 8712630790384254976
|
- rid: 8712630790384254976
|
||||||
- rid: 5796307958419947520
|
- rid: 3958521235517472768
|
||||||
- rid: 5796307958419947521
|
- rid: 4718407462159908864
|
||||||
- rid: 5796307958419947522
|
- rid: 586807553405222912
|
||||||
- rid: 5796307958419947523
|
- rid: 586807553405222913
|
||||||
- rid: 5796307958419947524
|
- rid: 586807553405222914
|
||||||
- rid: 5796307958419947525
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
- rid: 5796307958419947528
|
- rid: 586807553405222918
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List: []
|
||||||
m_AssetVersion: 8
|
m_AssetVersion: 8
|
||||||
@@ -94,7 +94,7 @@ MonoBehaviour:
|
|||||||
references:
|
references:
|
||||||
version: 2
|
version: 2
|
||||||
RefIds:
|
RefIds:
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||||||
- rid: 5796307958419947520
|
- rid: 586807553405222912
|
||||||
type: {class: PostProcessData/ShaderResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
type: {class: PostProcessData/ShaderResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||||
data:
|
data:
|
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|
stopNanPS: {fileID: 4800000, guid: 1121bb4e615ca3c48b214e79e841e823, type: 3}
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||||||
@@ -114,16 +114,12 @@ MonoBehaviour:
|
|||||||
uberPostPS: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
|
uberPostPS: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
|
||||||
finalPostPassPS: {fileID: 4800000, guid: c49e63ed1bbcb334780a3bd19dfed403, type: 3}
|
finalPostPassPS: {fileID: 4800000, guid: c49e63ed1bbcb334780a3bd19dfed403, type: 3}
|
||||||
m_ShaderResourcesVersion: 0
|
m_ShaderResourcesVersion: 0
|
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||||||
type: {class: ScreenSpaceAmbientOcclusionPersistentResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
type: {class: ScreenSpaceAmbientOcclusionPersistentResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||||
data:
|
data:
|
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m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
|
m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
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m_Version: 0
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- rid: 5796307958419947522
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4537
Assets/TENKOLECKOVYBULLSHIT.prefab
Normal file
4537
Assets/TENKOLECKOVYBULLSHIT.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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7
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Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user