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27 Commits
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EdaSweeSpo
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2
.gitignore
vendored
@@ -499,3 +499,5 @@ FodyWeavers.xsd
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,visualstudio,vim
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,visualstudio,vim
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.utmp/
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8
Assets/Adaptive Performance.meta
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Assets/Adaptive Performance/Settings.meta
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Assets/Build Profiles.meta
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Assets/Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3
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23
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8
Assets/Editor.meta
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Assets/Editor/com.unity.mobile.notifications.meta
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@@ -62,6 +62,7 @@ public class GameManager : MonoBehaviour
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"MiniGame-FlappyBird",
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"MiniGame-FlappyBird",
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"MiniGame-ThrowInHole",
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"MiniGame-ThrowInHole",
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"MiniGame-Satelit"
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"MiniGame-Satelit"
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// Add minigame scene name here
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};
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};
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[Header("Debug")]
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[Header("Debug")]
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101
Assets/GameManager/New Material.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/KeyInsertMinigameAssets/Materials.meta
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fileFormatVersion: 2
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guid: 0e54d21010e6a1540ad7c8947bbbbac1
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84
Assets/KeyInsertMinigameAssets/Materials/Texture - Key.mat
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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userData:
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assetBundleVariant:
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8
Assets/KeyInsertMinigameAssets/SFX.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 90fff9b6ab80fd944a66bc5413a9a0aa
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
Normal file
23
Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 315f8d4589bf64343a7d4dabcba22331
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleVariant:
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8
Assets/KeyInsertMinigameAssets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 018181274a5e0dd4e94629d9bf4fc143
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folderAsset: yes
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userData:
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assetBundleVariant:
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47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
public int correctIndex;
|
||||||
|
public bool isInputLocked = false;
|
||||||
|
|
||||||
|
public string TaskID { get; set; }
|
||||||
|
|
||||||
|
public TaskType TaskType { get; set; }
|
||||||
|
|
||||||
|
public string TaskName { get; set; }
|
||||||
|
|
||||||
|
public (double, double) TaskLocation { get; set; }
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
private Action<ITask> _onCompleted;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
correctIndex = UnityEngine.Random.Range(0, 9);
|
||||||
|
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckKeyHole(int index)
|
||||||
|
{
|
||||||
|
return index == correctIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(System.Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
IsCompleted = false;
|
||||||
|
_onCompleted = onCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(System.Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
onExit.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
IsCompleted = true;
|
||||||
|
_onCompleted?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
||||||
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Key : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isSelected = false;
|
||||||
|
public Vector3 insertedRotation;
|
||||||
|
public Vector3 insertedOffset;
|
||||||
|
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||||
|
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private Vector3 startRotation;
|
||||||
|
public float WinRotDuration = 1.0f;
|
||||||
|
public float lockoutDuration = 3;
|
||||||
|
|
||||||
|
public GameObject winText;
|
||||||
|
public AudioSource lockSound;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
private Light keyLight;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startPosition = transform.position;
|
||||||
|
startRotation = transform.eulerAngles;
|
||||||
|
keyLight = GetComponentInChildren<Light>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
isSelected = true;
|
||||||
|
keyLight.enabled = true;
|
||||||
|
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWrongAttempt()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
|
||||||
|
Vector3 baseRot = transform.eulerAngles;
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = baseRot + wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
transform.eulerAngles = baseRot - wiggleOffset;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
transform.eulerAngles = baseRot;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||||
|
|
||||||
|
transform.position = startPosition;
|
||||||
|
transform.eulerAngles = startRotation;
|
||||||
|
isSelected = false;
|
||||||
|
keyLight.enabled = false;
|
||||||
|
manager.isInputLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator HandleWin()
|
||||||
|
{
|
||||||
|
manager.isInputLocked = true;
|
||||||
|
if (lockSound != null) lockSound.Play();
|
||||||
|
|
||||||
|
Vector3 startRot = transform.eulerAngles;
|
||||||
|
Vector3 endRot = startRot + winRotation;
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
while (elapsed < WinRotDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = elapsed / WinRotDuration;
|
||||||
|
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.eulerAngles = endRot;
|
||||||
|
|
||||||
|
Debug.Log("You win");
|
||||||
|
if (winText != null) winText.SetActive(true);
|
||||||
|
manager.Complete();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
||||||
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KeyHole : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int index;
|
||||||
|
public Key key;
|
||||||
|
public InserKeysMinigameManager manager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (manager.isInputLocked) return;
|
||||||
|
|
||||||
|
Debug.Log("Keyhole " + index + " was tapped.");
|
||||||
|
|
||||||
|
if (key.isSelected)
|
||||||
|
{
|
||||||
|
key.transform.position = transform.position + key.insertedOffset;
|
||||||
|
key.transform.eulerAngles = key.insertedRotation;
|
||||||
|
Debug.Log("Key teleported to keyhole " + index);
|
||||||
|
|
||||||
|
if (manager.CheckKeyHole(index))
|
||||||
|
{
|
||||||
|
key.StartCoroutine(key.HandleWin());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Wrong");
|
||||||
|
key.StartCoroutine(key.HandleWrongAttempt());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
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Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
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=======
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=======
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>>>>>>> origin/main
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297
Assets/Materials/DOMEKBARVA.mat
Normal file
@@ -0,0 +1,297 @@
|
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2098
Assets/Scenes/Minigame-KeyInsert.unity
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
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<<<<<<< HEAD:Assets/pojekt.unity
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=======
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=======
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||||||
|
- {fileID: 1359128623787926744}
|
||||||
|
- {fileID: 1036109235}
|
||||||
|
- {fileID: 1859351086}
|
||||||
|
- {fileID: 26104821}
|
||||||
|
=======
|
||||||
- {fileID: 903577776}
|
- {fileID: 903577776}
|
||||||
- {fileID: 863085482}
|
- {fileID: 863085482}
|
||||||
- {fileID: 1692768359}
|
- {fileID: 1692768359}
|
||||||
- {fileID: 1250930873}
|
- {fileID: 1250930873}
|
||||||
- {fileID: 1715099261}
|
- {fileID: 1715099261}
|
||||||
- {fileID: 350850566}
|
- {fileID: 350850566}
|
||||||
|
>>>>>>> origin/main:Assets/Scenes/komrskazkousim.unity
|
||||||
|
|||||||
27
Assets/Scripts/FollowPositionOnly.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FollowParentPositionOnly : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform parent;
|
||||||
|
private Quaternion initialRotation;
|
||||||
|
private Vector3 worldOffset;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (parent == null)
|
||||||
|
parent = transform.parent;
|
||||||
|
|
||||||
|
// Store offset in WORLD space
|
||||||
|
worldOffset = transform.position - parent.position;
|
||||||
|
initialRotation = transform.rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (parent == null) return;
|
||||||
|
|
||||||
|
// Move child using stored world offset
|
||||||
|
transform.position = parent.position + worldOffset;
|
||||||
|
transform.rotation = initialRotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/FollowPositionOnly.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b159266533f64ba4eb30ef6112cc4611
|
||||||
30
Assets/Scripts/GyroPlatformController.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GyroPlatformController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Rigidbody ball;
|
||||||
|
public float forceStrength = 30f;
|
||||||
|
public float dampingPerSecond = 0.9f;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (SystemInfo.supportsGyroscope)
|
||||||
|
{
|
||||||
|
Input.gyro.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (ball == null) return;
|
||||||
|
|
||||||
|
Vector3 g = Input.gyro.gravity;
|
||||||
|
|
||||||
|
Vector3 force = new Vector3(g.x, 0f, g.y);
|
||||||
|
|
||||||
|
ball.AddForce(force * forceStrength, ForceMode.Acceleration);
|
||||||
|
|
||||||
|
float frameDamping = Mathf.Pow(dampingPerSecond, Time.deltaTime);
|
||||||
|
|
||||||
|
ball.linearVelocity *= frameDamping;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/GyroPlatformController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d665da208a5a3ad408e85341263c60e5
|
||||||
33
Assets/Scripts/HoleGoalTrigger.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HoleGoalTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Optional: assign the ball rigidbody or leave empty to accept any Rigidbody with tag Ball.")]
|
||||||
|
public Rigidbody ballRigidbody;
|
||||||
|
|
||||||
|
[Tooltip("If true, checks tag 'Ball' when ballRigidbody not assigned.")]
|
||||||
|
public bool requireBallTag = true;
|
||||||
|
|
||||||
|
public System.Action OnBallScored;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (ballRigidbody != null)
|
||||||
|
{
|
||||||
|
if (other.attachedRigidbody == ballRigidbody)
|
||||||
|
{
|
||||||
|
OnBallScored?.Invoke();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.attachedRigidbody == null) return;
|
||||||
|
|
||||||
|
if (requireBallTag)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag("Ball")) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OnBallScored?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/HoleGoalTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6bad0eb7441229448191433d8a9f758
|
||||||
30
Assets/Scripts/PlayAudioOnCamera.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayAudioOnCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
public AudioClip clip; // assign your audio file in the Inspector
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Get or add an AudioSource to this GameObject
|
||||||
|
audioSource = gameObject.GetComponent<AudioSource>();
|
||||||
|
if (audioSource == null)
|
||||||
|
{
|
||||||
|
audioSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assign the audio clip
|
||||||
|
if (clip != null)
|
||||||
|
{
|
||||||
|
audioSource.clip = clip;
|
||||||
|
audioSource.playOnAwake = false;
|
||||||
|
audioSource.loop = false; // change to true if you want looping
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("PlayAudioOnCamera: No audio clip assigned!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlayAudioOnCamera.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 37f33c8b63e5b384db6a385b909b27aa
|
||||||
29
Assets/Scripts/TeleportOnTrigger.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TeleportOnTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Teleport Target")]
|
||||||
|
public Transform targetPosition;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (targetPosition == null) return;
|
||||||
|
|
||||||
|
Rigidbody rb = other.attachedRigidbody;
|
||||||
|
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
// STOP ALL MOTION
|
||||||
|
rb.linearVelocity = Vector3.zero;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
// TELEPORT
|
||||||
|
rb.position = targetPosition.position;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Non-physics objects
|
||||||
|
other.transform.position = targetPosition.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/TeleportOnTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e101cb487f02244592e16548d98f0b5
|
||||||
187
Assets/Scripts/TiltHoleMiniGameManager.cs
Normal file
@@ -0,0 +1,187 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TiltHoleMiniGameManager : MonoBehaviour, ITask
|
||||||
|
{
|
||||||
|
// =========================
|
||||||
|
// ITask PROPERTIES
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
public string TaskID { get; private set; } = "TILT_HOLE_01";
|
||||||
|
public TaskType TaskType { get; private set; } = TaskType.Task;
|
||||||
|
public string TaskName { get; private set; } = "Tilt Ball Into Hole";
|
||||||
|
public (double, double) TaskLocation { get; private set; } = (0, 0);
|
||||||
|
public bool IsCompleted { get; private set; }
|
||||||
|
|
||||||
|
private Action<ITask> _onCompletedCallback;
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// MINIGAME REFERENCES
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public GyroPlatformController platformController;
|
||||||
|
public HoleGoalTrigger goalTrigger;
|
||||||
|
public Rigidbody ball;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public AudioClip startSound;
|
||||||
|
public AudioClip winSound;
|
||||||
|
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
[Header("Game State")]
|
||||||
|
public bool isActive = false;
|
||||||
|
|
||||||
|
[Header("Win Behavior")]
|
||||||
|
public bool freezeOnWin = true;
|
||||||
|
public bool disableBallOnWin = false;
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// UNITY LIFECYCLE
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (platformController == null) platformController = FindFirstObjectByType<GyroPlatformController>();
|
||||||
|
if (goalTrigger == null) goalTrigger = FindFirstObjectByType<HoleGoalTrigger>();
|
||||||
|
|
||||||
|
if (Camera.main != null)
|
||||||
|
{
|
||||||
|
audioSource = Camera.main.GetComponent<AudioSource>();
|
||||||
|
if (audioSource == null)
|
||||||
|
audioSource = Camera.main.gameObject.AddComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (goalTrigger != null)
|
||||||
|
{
|
||||||
|
goalTrigger.OnBallScored += HandleWin;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ball != null && goalTrigger != null)
|
||||||
|
{
|
||||||
|
goalTrigger.ballRigidbody = ball;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (goalTrigger != null)
|
||||||
|
goalTrigger.OnBallScored -= HandleWin;
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// TASK LIFECYCLE
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
public void Initialize(Action<ITask> onCompleted)
|
||||||
|
{
|
||||||
|
Debug.Log("Initializing Tilt Hole Task");
|
||||||
|
|
||||||
|
IsCompleted = false;
|
||||||
|
isActive = true;
|
||||||
|
_onCompletedCallback = onCompleted;
|
||||||
|
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = true;
|
||||||
|
|
||||||
|
if (ball != null)
|
||||||
|
{
|
||||||
|
ball.isKinematic = false;
|
||||||
|
ball.linearVelocity = Vector3.zero;
|
||||||
|
ball.angularVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (startSound != null && audioSource != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(startSound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitTask(Action<ITask> onExit)
|
||||||
|
{
|
||||||
|
Debug.Log("Exiting Tilt Hole Task");
|
||||||
|
|
||||||
|
isActive = false;
|
||||||
|
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = false;
|
||||||
|
|
||||||
|
onExit?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
if (IsCompleted) return;
|
||||||
|
|
||||||
|
Debug.Log("Task Complete: Tilt Hole");
|
||||||
|
|
||||||
|
IsCompleted = true;
|
||||||
|
isActive = false;
|
||||||
|
|
||||||
|
if (winSound != null && audioSource != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(winSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
_onCompletedCallback?.Invoke(this);
|
||||||
|
ExitTask(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// MINIGAME WIN EVENT
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
private void HandleWin()
|
||||||
|
{
|
||||||
|
if (!isActive) return;
|
||||||
|
|
||||||
|
Debug.Log("Ball reached hole.");
|
||||||
|
|
||||||
|
if (freezeOnWin)
|
||||||
|
{
|
||||||
|
if (platformController != null)
|
||||||
|
platformController.enabled = false;
|
||||||
|
|
||||||
|
if (ball != null)
|
||||||
|
{
|
||||||
|
ball.linearVelocity = Vector3.zero;
|
||||||
|
ball.angularVelocity = Vector3.zero;
|
||||||
|
ball.isKinematic = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (disableBallOnWin && ball != null)
|
||||||
|
{
|
||||||
|
ball.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
Complete(); // 🔥 THIS completes the task
|
||||||
|
}
|
||||||
|
|
||||||
|
// =========================
|
||||||
|
// DEBUG GUI
|
||||||
|
// =========================
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
GUIStyle s = new GUIStyle(GUI.skin.label);
|
||||||
|
s.fontSize = 24;
|
||||||
|
|
||||||
|
if (isActive)
|
||||||
|
{
|
||||||
|
s.normal.textColor = Color.white;
|
||||||
|
GUI.Label(new Rect(10, 10, 700, 30),
|
||||||
|
"Goal: Tilt platform to roll the ball into the hole.", s);
|
||||||
|
}
|
||||||
|
else if (IsCompleted)
|
||||||
|
{
|
||||||
|
s.normal.textColor = Color.yellow;
|
||||||
|
GUI.Label(new Rect(10, 10, 700, 30),
|
||||||
|
"Task Completed!", s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/TiltHoleMiniGameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f70c5a8e211b7142b26b4ea95bf2348
|
||||||
2
Assets/Scripts/WindController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2d62d3ffa507924ab3a6fd97f185f3e
|
||||||