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1082fc9ad0
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eda-fix-er
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54bfcf745b |
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m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
|
||||||
m_CustomCaretColor: 0
|
|
||||||
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
|
|
||||||
m_Text:
|
|
||||||
m_CaretBlinkRate: 0.85
|
|
||||||
m_CaretWidth: 1
|
|
||||||
m_ReadOnly: 0
|
|
||||||
m_RichText: 1
|
|
||||||
m_GlobalFontAsset: {fileID: 0}
|
|
||||||
m_OnFocusSelectAll: 1
|
|
||||||
m_ResetOnDeActivation: 1
|
|
||||||
m_KeepTextSelectionVisible: 0
|
|
||||||
m_RestoreOriginalTextOnEscape: 1
|
|
||||||
m_isRichTextEditingAllowed: 0
|
|
||||||
m_LineLimit: 0
|
|
||||||
isAlert: 0
|
|
||||||
m_InputValidator: {fileID: 0}
|
|
||||||
m_ShouldActivateOnSelect: 1
|
|
||||||
--- !u!4 &1994597247
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1994597244}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.21709, y: 0, z: 3.25431}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
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--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -2539,7 +2397,5 @@ SceneRoots:
|
|||||||
- {fileID: 1291502561}
|
- {fileID: 1291502561}
|
||||||
- {fileID: 1729948460}
|
- {fileID: 1729948460}
|
||||||
- {fileID: 1276018793}
|
- {fileID: 1276018793}
|
||||||
- {fileID: 1303301949}
|
|
||||||
- {fileID: 1922038244}
|
- {fileID: 1922038244}
|
||||||
- {fileID: 1994597247}
|
- {fileID: 1944735672}
|
||||||
- {fileID: 768969550}
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 322bab87ed638774d9c8d8ee1dcc9641
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guid: af78c9ede2fc9c04e9413136f76a9996
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
@@ -1,83 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ArrowSequence : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Šipky")]
|
|
||||||
public GameObject[] arrows;
|
|
||||||
|
|
||||||
[Header("Časování")]
|
|
||||||
public float fadeInDuration = 0.3f;
|
|
||||||
public float visibleDuration = 0.5f;
|
|
||||||
public float fadeOutDuration = 0.3f;
|
|
||||||
public float delayBetween = 0.1f;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
foreach (var arrow in arrows)
|
|
||||||
SetAlpha(arrow, 0f);
|
|
||||||
|
|
||||||
StartCoroutine(PlayLoop());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator PlayLoop()
|
|
||||||
{
|
|
||||||
float singleArrow = fadeInDuration + visibleDuration + fadeOutDuration;
|
|
||||||
float fullCycle = arrows.Length * delayBetween + singleArrow;
|
|
||||||
float restartAt = fullCycle / 2f;
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
StartCoroutine(PlaySequence());
|
|
||||||
yield return new WaitForSeconds(restartAt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator PlaySequence()
|
|
||||||
{
|
|
||||||
foreach (var arrow in arrows)
|
|
||||||
{
|
|
||||||
StartCoroutine(AnimateArrow(arrow));
|
|
||||||
yield return new WaitForSeconds(delayBetween);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator AnimateArrow(GameObject arrow)
|
|
||||||
{
|
|
||||||
yield return StartCoroutine(Fade(arrow, 0f, 1f, fadeInDuration));
|
|
||||||
yield return new WaitForSeconds(visibleDuration);
|
|
||||||
yield return StartCoroutine(Fade(arrow, 1f, 0f, fadeOutDuration));
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator Fade(GameObject obj, float from, float to, float duration)
|
|
||||||
{
|
|
||||||
float elapsed = 0f;
|
|
||||||
while (elapsed < duration)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
float t = Mathf.SmoothStep(0f, 1f, elapsed / duration);
|
|
||||||
SetAlpha(obj, Mathf.Lerp(from, to, t));
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
SetAlpha(obj, to);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetAlpha(GameObject obj, float alpha)
|
|
||||||
{
|
|
||||||
var images = obj.GetComponentsInChildren<UnityEngine.UI.Image>(true);
|
|
||||||
foreach (var img in images)
|
|
||||||
{
|
|
||||||
Color c = img.color;
|
|
||||||
c.a = alpha;
|
|
||||||
img.color = c;
|
|
||||||
}
|
|
||||||
|
|
||||||
var renderers = obj.GetComponentsInChildren<SpriteRenderer>(true);
|
|
||||||
foreach (var sr in renderers)
|
|
||||||
{
|
|
||||||
Color c = sr.color;
|
|
||||||
c.a = alpha;
|
|
||||||
sr.color = c;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d8d50300de6dce444ae50e5ddd61b74b
|
|
||||||
@@ -31,7 +31,7 @@ public class PlayerNameInput : MonoBehaviour
|
|||||||
// Keep / ensure background Image
|
// Keep / ensure background Image
|
||||||
var img = nameGO.GetComponent<Image>();
|
var img = nameGO.GetComponent<Image>();
|
||||||
if (img == null) img = nameGO.AddComponent<Image>();
|
if (img == null) img = nameGO.AddComponent<Image>();
|
||||||
img.color = new Color(0.08f, 0.10f, 0.20f, 0.92f);
|
img.color = Color.white;
|
||||||
|
|
||||||
// Build viewport > (Placeholder + Text) child hierarchy required by TMP_InputField
|
// Build viewport > (Placeholder + Text) child hierarchy required by TMP_InputField
|
||||||
var viewportRT = MakeChild("Text Area", rt);
|
var viewportRT = MakeChild("Text Area", rt);
|
||||||
|
|||||||
@@ -1,104 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class ImageSequence : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Sprites")]
|
|
||||||
public Sprite[] frames = new Sprite[9];
|
|
||||||
|
|
||||||
[Header("Přehrávání")]
|
|
||||||
public float fps = 12f;
|
|
||||||
public bool loop = true;
|
|
||||||
|
|
||||||
[Header("Tlačítko")]
|
|
||||||
public Button playButton;
|
|
||||||
|
|
||||||
private Image _image;
|
|
||||||
private int _currentFrame = 0;
|
|
||||||
private float _timer = 0f;
|
|
||||||
private bool _playing = false;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
_image = GetComponent<Image>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (frames.Length == 0 || _image == null) return;
|
|
||||||
ShowFrame(0);
|
|
||||||
|
|
||||||
if (playButton != null)
|
|
||||||
playButton.onClick.AddListener(TogglePlay);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (!_playing || frames.Length == 0) return;
|
|
||||||
|
|
||||||
_timer += Time.deltaTime;
|
|
||||||
|
|
||||||
if (_timer >= 1f / fps)
|
|
||||||
{
|
|
||||||
_timer = 0f;
|
|
||||||
NextFrame();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NextFrame()
|
|
||||||
{
|
|
||||||
_currentFrame++;
|
|
||||||
|
|
||||||
if (_currentFrame >= frames.Length)
|
|
||||||
{
|
|
||||||
if (loop)
|
|
||||||
_currentFrame = 0;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_currentFrame = frames.Length - 1;
|
|
||||||
Stop();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ShowFrame(_currentFrame);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ShowFrame(int index)
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= frames.Length) return;
|
|
||||||
if (frames[index] != null)
|
|
||||||
_image.sprite = frames[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Play()
|
|
||||||
{
|
|
||||||
_playing = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Pause()
|
|
||||||
{
|
|
||||||
_playing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
_playing = false;
|
|
||||||
_currentFrame = 0;
|
|
||||||
ShowFrame(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TogglePlay()
|
|
||||||
{
|
|
||||||
if (_playing)
|
|
||||||
Pause();
|
|
||||||
else
|
|
||||||
Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GoToFrame(int index)
|
|
||||||
{
|
|
||||||
_currentFrame = Mathf.Clamp(index, 0, frames.Length - 1);
|
|
||||||
ShowFrame(_currentFrame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bb1e8572ae9a3404b82e2249a5f0d0e4
|
|
||||||
22
Assets/Scripts/ukazmeno.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class ukazmeno : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text target;
|
||||||
|
[SerializeField] private string prefix = "name: ";
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
target = GetComponent<TMP_Text>();
|
||||||
|
|
||||||
|
string saved = PlayerPrefs.GetString("PlayerName", "");
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(saved) && GameManager.Instance != null)
|
||||||
|
saved = GameManager.Instance.displayName;
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
target.text = string.IsNullOrWhiteSpace(saved) ? prefix : prefix + saved;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/ukazmeno.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d39cd22434ca71a4b820d84bd8bc7e45
|
||||||
@@ -33,7 +33,7 @@ AnimatorStateMachine:
|
|||||||
m_ChildStates:
|
m_ChildStates:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 7729719780854660261}
|
m_State: {fileID: 7729719780854660261}
|
||||||
m_Position: {x: 380, y: 120, z: 0}
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: dbad2b6c9bd185540923b7342934e39e
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3919d291be0553e4ebdd5cb62ce994f4
|
|
||||||
folderAsset: yes
|
|
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DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ada29dc2a8f88f34fbe9db1f0ec749af
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0f1c654fe4f7b3e47907315ebf701ac2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
|
|
||||||
3
GeoSusGame.slnx
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
<Solution>
|
||||||
|
<Project Path="Assembly-CSharp.csproj" />
|
||||||
|
</Solution>
|
||||||