Added ITask and basic connection
This commit is contained in:
42
Assets/GameManager/GameManager.cs
Normal file
42
Assets/GameManager/GameManager.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using GeoSus.Client;
|
||||
using Subsystems;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
/*
|
||||
GameManager - hlavní tøida pro správu hry
|
||||
GameManager_Network - subsystém pro správu komunikace se serverem
|
||||
GameManager_Game - subsystém pro správu logiky hry (sabotáže, tasky, atd.)
|
||||
GameManager_Map - subsystém pro správu mapy a prostøedí
|
||||
GameManager_Input - subsystém pro správu vstupu od hráèe
|
||||
GameManager_UI - subsystém pro správu uživatelského rozhraní
|
||||
GamaManager_Stats - subsystém pro správu statistik pro server
|
||||
*/
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
protected GameClient gameClient;
|
||||
protected GameManager_Network networkSubsystem;
|
||||
public string displayName;
|
||||
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
if (displayName == null || displayName == "")
|
||||
{
|
||||
displayName = "Player_" + Random.Range(1000, 9999).ToString();
|
||||
}
|
||||
gameClient = new GameClient(GenerateUUID(), displayName);
|
||||
networkSubsystem = new GameManager_Network(gameClient);
|
||||
networkSubsystem.checkState();
|
||||
}
|
||||
|
||||
|
||||
protected string GenerateUUID()
|
||||
{
|
||||
string UUID = System.Guid.NewGuid().ToString();
|
||||
Debug.Log(UUID);
|
||||
return UUID;
|
||||
}
|
||||
}
|
||||
38
Assets/GameManager/GameManager_Network.cs
Normal file
38
Assets/GameManager/GameManager_Network.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using GeoSus.Client;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Subsystems
|
||||
{
|
||||
public class GameManager_Network
|
||||
{
|
||||
private const string _serverAddress = "geosus.honzuvkod.dev";
|
||||
private const int _serverPort = 7777;
|
||||
private GameClient _gameClient;
|
||||
public async void checkState()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Task<bool> state = _gameClient.ConnectAsync(_serverAddress, _serverPort);
|
||||
await state;
|
||||
if (state.Result)
|
||||
{
|
||||
Debug.Log("Connected to server.");
|
||||
_gameClient.Disconnect();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Failed to connect to server");
|
||||
}
|
||||
await Task.Delay(5000);
|
||||
}
|
||||
}
|
||||
public GameManager_Network(GameClient gameClient)
|
||||
{
|
||||
_gameClient = gameClient;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
53
Assets/GameManager/ITask.cs
Normal file
53
Assets/GameManager/ITask.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using GeoSus.Client;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public enum TaskType
|
||||
{
|
||||
Task //TODO: Typy úkolù
|
||||
}
|
||||
|
||||
|
||||
|
||||
public interface ITask
|
||||
{
|
||||
public string TaskID { get; } // Unikátní ID úkolu pro server
|
||||
public TaskType TaskType { get; } // Typ úkolu
|
||||
public string TaskName { get; } // Viditelný název úkolu
|
||||
public (float, float) TaskLocation { get; } // Polohy na mapì
|
||||
public bool IsCompleted { get; } // Stav dokonèení úkolu
|
||||
|
||||
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
|
||||
void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
|
||||
void Complete(); // Oznaèit úkol jako dokonèený, poslat na server a zavøít
|
||||
|
||||
}
|
||||
/* Ukázoková implementace ITask
|
||||
public class Wires : ITask{
|
||||
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||
public TaskType TaskType { get; set; } // Typ úkolu
|
||||
public string TaskName { get; set; } // Viditelný název úkolu
|
||||
public (float, float) TaskLocation { get; set; } // Poloha na mapì
|
||||
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
|
||||
private Action<ITask> _onCompleted;
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted) // Vytvoøení tasku
|
||||
{
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
}
|
||||
public void ExitTask(Action<ITask> onExit) //Zavøení tasku
|
||||
{
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
public void Complete() // Dokonèení tasku a zavøení
|
||||
{
|
||||
IsCompleted = true;
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(null);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
*/
|
||||
Reference in New Issue
Block a user