Merge pull request 'Fix player name UI and persist name between menu scenes' (#15) from eda-fix-errors into main
Reviewed-on: #15 Reviewed-by: Trubkokrtek <agentdominik707@gmail.com>
This commit was merged in pull request #15.
This commit is contained in:
@@ -1838,6 +1838,7 @@ GameObject:
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- component: {fileID: 1653336031}
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- component: {fileID: 1653336033}
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- component: {fileID: 1653336032}
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- component: {fileID: 1653336034}
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m_Layer: 5
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m_Name: Text (TMP)
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m_TagString: Untagged
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@@ -1911,8 +1912,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 70
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m_fontSizeBase: 70
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m_fontSize: 100
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m_fontSizeBase: 100
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@@ -1963,6 +1964,20 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1653336030}
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m_CullTransparentMesh: 1
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--- !u!114 &1653336034
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1653336030}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d39cd22434ca71a4b820d84bd8bc7e45, type: 3}
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m_Name:
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m_EditorClassIdentifier: '::'
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target: {fileID: 0}
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prefix: 'name: '
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--- !u!1 &2007534635
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GameObject:
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m_ObjectHideFlags: 0
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@@ -31,7 +31,7 @@ public class PlayerNameInput : MonoBehaviour
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// Keep / ensure background Image
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var img = nameGO.GetComponent<Image>();
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if (img == null) img = nameGO.AddComponent<Image>();
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img.color = new Color(0.08f, 0.10f, 0.20f, 0.92f);
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img.color = Color.white;
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// Build viewport > (Placeholder + Text) child hierarchy required by TMP_InputField
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var viewportRT = MakeChild("Text Area", rt);
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22
Assets/Scripts/ukazmeno.cs
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22
Assets/Scripts/ukazmeno.cs
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@@ -0,0 +1,22 @@
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using UnityEngine;
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using TMPro;
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public class ukazmeno : MonoBehaviour
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{
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[SerializeField] private TMP_Text target;
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[SerializeField] private string prefix = "name: ";
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void Start()
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{
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if (target == null)
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target = GetComponent<TMP_Text>();
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string saved = PlayerPrefs.GetString("PlayerName", "");
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if (string.IsNullOrWhiteSpace(saved) && GameManager.Instance != null)
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saved = GameManager.Instance.displayName;
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if (target != null)
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target.text = string.IsNullOrWhiteSpace(saved) ? prefix : prefix + saved;
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}
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}
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2
Assets/Scripts/ukazmeno.cs.meta
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2
Assets/Scripts/ukazmeno.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d39cd22434ca71a4b820d84bd8bc7e45
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