Zabiju je 2. Epicky thriller od tvurce Zabiju je

This commit is contained in:
2026-04-26 14:58:39 +02:00
parent 700e6bfbfc
commit e0b808faed
10 changed files with 1114 additions and 465 deletions

View File

@@ -3,63 +3,397 @@ using UnityEngine.UI;
using TMPro;
/// <summary>
/// Attach to a manager GameObject in host lobby.unity.
/// Reads radius from the "radius" slider/input and triggers CreateLobby.
/// Also wires the "vytvořit" button.
/// Attach to any manager GameObject in the create-lobby scene.
/// On Start it nukes all Art placeholder children from the Canvas and builds
/// a complete mobile-portrait lobby-configuration screen entirely in code.
/// </summary>
public class HostLobbyUI : MonoBehaviour
{
[Header("Optional refs (auto-found by name if null)")]
public Slider radiusSlider;
public TMP_InputField radiusInput;
public Button createButton;
// ── Colours ───────────────────────────────────────────────────────────────
static Color H(string hex) { ColorUtility.TryParseHtmlString(hex, out var c); return c; }
static readonly Color C_BG = H("#0D0F1A");
static readonly Color C_HDR = H("#141927");
static readonly Color C_CARD = H("#111525");
static readonly Color C_BORDER = H("#1E2540");
static readonly Color C_ACCENT = H("#3399FF");
static readonly Color C_GREEN = H("#2DB84B");
static readonly Color C_MUTED = new Color(0.47f, 0.53f, 0.67f);
static readonly Color C_WHITE = Color.white;
static readonly Color C_INPUT = H("#0A0D1A");
// ── Live values ───────────────────────────────────────────────────────────
private float _radius = 500f;
private int _impostors = 1;
private int _tasks = 5;
private string _playerName = "";
// ── UI refs ───────────────────────────────────────────────────────────────
private TMP_Text _radiusValueLabel;
private TMP_Text _impostorValueLabel;
private TMP_Text _taskValueLabel;
private TMP_Text _statusText;
void Start()
{
if (radiusSlider == null)
// Pre-populate from GameManager defaults
var gm = GameManager.Instance;
if (gm != null)
{
var go = GameObject.Find("radius");
if (go != null) radiusSlider = go.GetComponent<Slider>();
}
if (radiusInput == null)
{
var go = GameObject.Find("radius");
if (go != null) radiusInput = go.GetComponent<TMP_InputField>();
_radius = (float)gm.pendingRadius;
_impostors = gm.pendingImpostorCount;
_tasks = gm.pendingTaskCount;
_playerName = gm.displayName ?? "";
}
if (createButton == null)
var canvasGO = GameObject.Find("Canvas");
if (canvasGO == null)
{
// Try all name variants used by the Art team
var go = GameObject.Find("stvo\u0159it") // stvořit
?? GameObject.Find("stvorit")
?? GameObject.Find("vytvo\u0159it") // vytvořit
?? GameObject.Find("vytvorit");
if (go != null)
{
createButton = go.GetComponent<Button>();
// Disable the Art team's direct scene-changer so only our
// wired OnCreateClicked fires (navigation is handled by
// HandleCreateLobbyResponse after the server confirms).
var sceneChanger = go.GetComponent<CudlikZmenaSceny>();
if (sceneChanger != null) sceneChanger.enabled = false;
}
Debug.LogError("[HostLobbyUI] No Canvas found!");
return;
}
if (createButton != null)
createButton.onClick.AddListener(OnCreateClicked);
// Nuke all Art placeholder children
var kill = new System.Collections.Generic.List<GameObject>();
foreach (Transform child in canvasGO.transform)
kill.Add(child.gameObject);
foreach (var go in kill)
DestroyImmediate(go);
// Disable scene-changer components that bypass our logic
foreach (var sc in canvasGO.GetComponentsInChildren<CudlikZmenaSceny>(true))
sc.enabled = false;
Build(canvasGO.GetComponent<RectTransform>() ?? canvasGO.AddComponent<RectTransform>());
}
private void OnCreateClicked()
// ── Builder ───────────────────────────────────────────────────────────────
void Build(RectTransform root)
{
// Full-screen background
var bg = MakeRT("BG", root);
Stretch(bg);
bg.gameObject.AddComponent<CanvasRenderer>();
Img(bg, C_BG);
// ── Header bar ───────────────────────────────────────────────────────
var hdr = MakeRT("Header", root);
Anchor(hdr, new Vector2(0,1), new Vector2(1,1), new Vector2(0,-80), new Vector2(0,0));
Img(hdr, C_HDR);
var hdrTxt = Txt("Create Lobby", hdr, 28, C_WHITE, TextAlignmentOptions.Center, bold: true);
Stretch(hdrTxt.rectTransform);
// ── Scroll body ───────────────────────────────────────────────────────
var scroll = MakeRT("Scroll", root);
Anchor(scroll, new Vector2(0,0), new Vector2(1,1), new Vector2(0,80), new Vector2(0,-80));
var sf = scroll.gameObject.AddComponent<ScrollRect>();
sf.horizontal = false;
Img(scroll, new Color(0,0,0,0));
var content = MakeRT("Content", scroll);
content.anchorMin = new Vector2(0,1);
content.anchorMax = new Vector2(1,1);
content.pivot = new Vector2(0.5f, 1);
content.offsetMin = Vector2.zero;
content.offsetMax = Vector2.zero;
var vlg = content.gameObject.AddComponent<VerticalLayoutGroup>();
vlg.padding = new RectOffset(16, 16, 12, 12);
vlg.spacing = 12;
vlg.childForceExpandWidth = true;
vlg.childForceExpandHeight = false;
var csf = content.gameObject.AddComponent<ContentSizeFitter>();
csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
sf.content = content;
sf.viewport = scroll;
// ── Player name card ─────────────────────────────────────────────────
AddSectionLabel("PLAYER NAME", content);
var nameCard = AddCard(content, 70);
var nameInput = MakeInputField("Your name", nameCard, _playerName);
Stretch(nameInput.GetComponent<RectTransform>());
nameInput.onEndEdit.AddListener(v =>
{
_playerName = v.Trim();
var gm2 = GameManager.Instance;
if (gm2 != null) gm2.displayName = _playerName;
PlayerPrefs.SetString("PlayerName", _playerName);
});
// ── Radius card ───────────────────────────────────────────────────────
AddSectionLabel("PLAY AREA RADIUS", content);
var radCard = AddCard(content, 110);
var radRT = radCard.GetComponent<RectTransform>();
var radLbl = MakeRT("RadLbl", radRT);
Anchor(radLbl, new Vector2(0,1), new Vector2(1,1), new Vector2(12,-40), new Vector2(-12,-4));
var rt = radLbl.gameObject;
var radTmp = rt.AddComponent<TextMeshProUGUI>();
radTmp.text = RadiusLabel(_radius);
radTmp.fontSize = 20; radTmp.color = C_ACCENT;
radTmp.alignment = TextAlignmentOptions.Center;
_radiusValueLabel = radTmp;
var slider = MakeRT("RadSlider", radRT).gameObject.AddComponent<Slider>();
var srt = slider.GetComponent<RectTransform>();
Anchor(srt, new Vector2(0,0), new Vector2(1,0), new Vector2(16, 14), new Vector2(-16, 44));
slider.minValue = 100; slider.maxValue = 2000; slider.value = _radius;
BuildSliderVisuals(slider, C_ACCENT);
slider.onValueChanged.AddListener(v =>
{
_radius = v;
_radiusValueLabel.text = RadiusLabel(v);
var gm2 = GameManager.Instance;
if (gm2 != null) gm2.pendingRadius = v;
});
// ── Impostor count card ───────────────────────────────────────────────
AddSectionLabel("IMPOSTORS", content);
var impCard = AddCard(content, 80);
BuildStepper(impCard.GetComponent<RectTransform>(), ref _impostors, 1, 4,
v => { var gm2 = GameManager.Instance; if (gm2 != null) gm2.pendingImpostorCount = v; },
out _impostorValueLabel);
// ── Task count card ───────────────────────────────────────────────────
AddSectionLabel("TASKS PER PLAYER", content);
var taskCard = AddCard(content, 80);
BuildStepper(taskCard.GetComponent<RectTransform>(), ref _tasks, 1, 15,
v => { var gm2 = GameManager.Instance; if (gm2 != null) gm2.pendingTaskCount = v; },
out _taskValueLabel);
// ── Status text ───────────────────────────────────────────────────────
var statusCard = AddCard(content, 40);
_statusText = Txt("", statusCard.GetComponent<RectTransform>(), 16, C_MUTED, TextAlignmentOptions.Center);
Stretch(_statusText.rectTransform);
// ── Footer create button ──────────────────────────────────────────────
var footer = MakeRT("Footer", root);
Anchor(footer, new Vector2(0,0), new Vector2(1,0), new Vector2(0,0), new Vector2(0,80));
Img(footer, C_HDR);
var btnRT = MakeRT("CreateBtn", footer);
Anchor(btnRT, new Vector2(0.1f,0.15f), new Vector2(0.9f,0.85f), Vector2.zero, Vector2.zero);
var btn = btnRT.gameObject.AddComponent<Button>();
var btnImg = btnRT.gameObject.AddComponent<Image>();
btnImg.color = C_GREEN;
btn.targetGraphic = btnImg;
var cb = btn.colors; cb.pressedColor = C_GREEN * 0.7f; btn.colors = cb;
var btnTxt = Txt("CREATE LOBBY", btnRT, 22, C_WHITE, TextAlignmentOptions.Center, bold: true);
Stretch(btnTxt.rectTransform);
btn.onClick.AddListener(OnCreateClicked);
// ── Back button ───────────────────────────────────────────────────────
var backRT = MakeRT("BackBtn", root);
Anchor(backRT, new Vector2(0,1), new Vector2(0,1), new Vector2(8,-72), new Vector2(72,-8));
var backBtn = backRT.gameObject.AddComponent<Button>();
var backImg = backRT.gameObject.AddComponent<Image>();
backImg.color = new Color(1,1,1,0);
backBtn.targetGraphic = backImg;
var backTxt = Txt("←", backRT, 28, C_MUTED, TextAlignmentOptions.Center);
Stretch(backTxt.rectTransform);
backBtn.onClick.AddListener(() => UnityEngine.SceneManagement.SceneManager.LoadScene("main menu asi idk lol"));
}
// ── Actions ───────────────────────────────────────────────────────────────
void OnCreateClicked()
{
var gm = GameManager.Instance;
if (gm == null) return;
if (gm == null) { SetStatus("GameManager not found!", Color.red); return; }
// Read radius from slider or input field
if (radiusSlider != null)
gm.pendingRadius = radiusSlider.value;
else if (radiusInput != null && float.TryParse(radiusInput.text, out float r))
gm.pendingRadius = r;
if (string.IsNullOrWhiteSpace(_playerName))
{
SetStatus("Enter a player name first.", Color.yellow);
return;
}
gm.pendingRadius = _radius;
gm.pendingImpostorCount = _impostors;
gm.pendingTaskCount = _tasks;
gm.displayName = _playerName;
SetStatus("Connecting…", C_MUTED);
gm.CreateLobbyButton();
}
void SetStatus(string msg, Color col)
{
if (_statusText == null) return;
_statusText.text = msg;
_statusText.color = col;
}
// ── UI helpers ────────────────────────────────────────────────────────────
static string RadiusLabel(float v) => $"{Mathf.RoundToInt(v)} m";
void BuildStepper(RectTransform parent, ref int val, int min, int max,
System.Action<int> onChange, out TMP_Text label)
{
int captured = val; // local copy for closures
// minus
var minusRT = MakeRT("Minus", parent);
Anchor(minusRT, new Vector2(0,0), new Vector2(0,1), new Vector2(8,8), new Vector2(72,-8));
var minusBtn = minusRT.gameObject.AddComponent<Button>();
var minusImg = minusRT.gameObject.AddComponent<Image>(); minusImg.color = C_BORDER;
minusBtn.targetGraphic = minusImg;
var minusTxt = Txt("", minusRT, 28, C_WHITE, TextAlignmentOptions.Center);
Stretch(minusTxt.rectTransform);
// label
var lblRT = MakeRT("Val", parent);
Stretch(lblRT);
var lbl = Txt(captured.ToString(), lblRT, 26, C_WHITE, TextAlignmentOptions.Center, bold: true);
label = lbl;
// plus
var plusRT = MakeRT("Plus", parent);
Anchor(plusRT, new Vector2(1,0), new Vector2(1,1), new Vector2(-72,8), new Vector2(-8,-8));
var plusBtn = plusRT.gameObject.AddComponent<Button>();
var plusImg = plusRT.gameObject.AddComponent<Image>(); plusImg.color = C_ACCENT;
plusBtn.targetGraphic = plusImg;
var plusTxt = Txt("+", plusRT, 28, C_WHITE, TextAlignmentOptions.Center);
Stretch(plusTxt.rectTransform);
minusBtn.onClick.AddListener(() =>
{
captured = Mathf.Max(min, captured - 1);
lbl.text = captured.ToString();
onChange?.Invoke(captured);
});
plusBtn.onClick.AddListener(() =>
{
captured = Mathf.Min(max, captured + 1);
lbl.text = captured.ToString();
onChange?.Invoke(captured);
});
// write back initial
val = captured;
}
static void BuildSliderVisuals(Slider s, Color fillColor)
{
// Background track
var bgRT = MakeRT("Background", s.GetComponent<RectTransform>());
Stretch(bgRT);
bgRT.gameObject.AddComponent<CanvasRenderer>();
var bgImg = bgRT.gameObject.AddComponent<Image>(); bgImg.color = new Color(0.15f,0.18f,0.28f);
// Fill area
var fillArea = MakeRT("Fill Area", s.GetComponent<RectTransform>());
Anchor(fillArea, new Vector2(0,0.25f), new Vector2(1,0.75f), new Vector2(5,0), new Vector2(-5,0));
var fillRT = MakeRT("Fill", fillArea);
fillRT.anchorMin = Vector2.zero; fillRT.anchorMax = Vector2.one;
fillRT.offsetMin = Vector2.zero; fillRT.offsetMax = Vector2.zero;
fillRT.gameObject.AddComponent<CanvasRenderer>();
var fillImg = fillRT.gameObject.AddComponent<Image>(); fillImg.color = fillColor;
s.fillRect = fillRT;
// Handle area
var handleArea = MakeRT("Handle Slide Area", s.GetComponent<RectTransform>());
Stretch(handleArea);
var handleRT = MakeRT("Handle", handleArea);
handleRT.sizeDelta = new Vector2(28, 28);
handleRT.anchorMin = new Vector2(0, 0.5f); handleRT.anchorMax = new Vector2(0, 0.5f);
handleRT.anchoredPosition = Vector2.zero;
handleRT.gameObject.AddComponent<CanvasRenderer>();
var hImg = handleRT.gameObject.AddComponent<Image>(); hImg.color = Color.white;
s.handleRect = handleRT;
s.targetGraphic = hImg;
}
static void AddSectionLabel(string text, RectTransform parent)
{
var rt = MakeRT("Lbl_" + text, parent);
var le = rt.gameObject.AddComponent<LayoutElement>(); le.preferredHeight = 28;
var tmp = rt.gameObject.AddComponent<TextMeshProUGUI>();
tmp.text = text; tmp.fontSize = 13; tmp.color = new Color(0.47f,0.53f,0.67f);
tmp.fontStyle = FontStyles.Bold; tmp.alignment = TextAlignmentOptions.Left;
}
static RectTransform AddCard(RectTransform parent, float height)
{
var rt = MakeRT("Card", parent);
var le = rt.gameObject.AddComponent<LayoutElement>(); le.preferredHeight = height;
var img = rt.gameObject.AddComponent<Image>(); img.color = H("#111525");
// border via outline
var outline = rt.gameObject.AddComponent<Outline>();
outline.effectColor = H("#1E2540");
outline.effectDistance = new Vector2(1, -1);
return rt;
}
static TMP_InputField MakeInputField(string placeholder, RectTransform parent, string initialValue)
{
var go = new GameObject("InputField");
var rt = go.AddComponent<RectTransform>();
rt.SetParent(parent, false);
rt.localScale = Vector3.one;
var img = go.AddComponent<Image>(); img.color = H("#0A0D1A");
var field = go.AddComponent<TMP_InputField>();
var textArea = MakeRT("Text Area", rt);
Stretch(textArea);
textArea.offsetMin = new Vector2(10, 4);
textArea.offsetMax = new Vector2(-10, -4);
var areaImg = textArea.gameObject.AddComponent<Image>(); areaImg.color = new Color(0,0,0,0);
var mask = textArea.gameObject.AddComponent<RectMask2D>();
var phRT = MakeRT("Placeholder", textArea);
Stretch(phRT);
var phTmp = phRT.gameObject.AddComponent<TextMeshProUGUI>();
phTmp.text = placeholder; phTmp.fontSize = 20;
phTmp.color = new Color(0.47f, 0.53f, 0.67f);
phTmp.alignment = TextAlignmentOptions.MidlineLeft;
var txtRT = MakeRT("Text", textArea);
Stretch(txtRT);
var txtTmp = txtRT.gameObject.AddComponent<TextMeshProUGUI>();
txtTmp.fontSize = 20; txtTmp.color = Color.white;
txtTmp.alignment = TextAlignmentOptions.MidlineLeft;
field.textViewport = textArea;
field.textComponent = txtTmp;
field.placeholder = phTmp;
field.text = initialValue;
field.targetGraphic = img;
return field;
}
static RectTransform MakeRT(string name, RectTransform parent)
{
var go = new GameObject(name);
var rt = go.AddComponent<RectTransform>();
rt.SetParent(parent, false);
rt.localScale = Vector3.one;
return rt;
}
static void Stretch(RectTransform rt)
{
rt.anchorMin = Vector2.zero; rt.anchorMax = Vector2.one;
rt.offsetMin = Vector2.zero; rt.offsetMax = Vector2.zero;
}
static void Anchor(RectTransform rt, Vector2 aMin, Vector2 aMax, Vector2 offMin, Vector2 offMax)
{
rt.anchorMin = aMin; rt.anchorMax = aMax;
rt.offsetMin = offMin; rt.offsetMax = offMax;
}
static Image Img(RectTransform rt, Color c)
{
rt.gameObject.AddComponent<CanvasRenderer>();
var img = rt.gameObject.AddComponent<Image>(); img.color = c; return img;
}
static TextMeshProUGUI Txt(string text, RectTransform parent, float size, Color color,
TextAlignmentOptions align, bool bold = false)
{
var rt = MakeRT("T_" + text, parent);
var tmp = rt.gameObject.AddComponent<TextMeshProUGUI>();
tmp.text = text; tmp.fontSize = size; tmp.color = color; tmp.alignment = align;
if (bold) tmp.fontStyle = FontStyles.Bold;
return tmp;
}
}