Zabiju je 2. Epicky thriller od tvurce Zabiju je
This commit is contained in:
@@ -3,63 +3,397 @@ using UnityEngine.UI;
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using TMPro;
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/// <summary>
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/// Attach to a manager GameObject in host lobby.unity.
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/// Reads radius from the "radius" slider/input and triggers CreateLobby.
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/// Also wires the "vytvořit" button.
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/// Attach to any manager GameObject in the create-lobby scene.
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/// On Start it nukes all Art placeholder children from the Canvas and builds
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/// a complete mobile-portrait lobby-configuration screen entirely in code.
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/// </summary>
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public class HostLobbyUI : MonoBehaviour
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{
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[Header("Optional refs (auto-found by name if null)")]
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public Slider radiusSlider;
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public TMP_InputField radiusInput;
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public Button createButton;
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// ── Colours ───────────────────────────────────────────────────────────────
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static Color H(string hex) { ColorUtility.TryParseHtmlString(hex, out var c); return c; }
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static readonly Color C_BG = H("#0D0F1A");
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static readonly Color C_HDR = H("#141927");
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static readonly Color C_CARD = H("#111525");
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static readonly Color C_BORDER = H("#1E2540");
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static readonly Color C_ACCENT = H("#3399FF");
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static readonly Color C_GREEN = H("#2DB84B");
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static readonly Color C_MUTED = new Color(0.47f, 0.53f, 0.67f);
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static readonly Color C_WHITE = Color.white;
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static readonly Color C_INPUT = H("#0A0D1A");
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// ── Live values ───────────────────────────────────────────────────────────
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private float _radius = 500f;
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private int _impostors = 1;
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private int _tasks = 5;
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private string _playerName = "";
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// ── UI refs ───────────────────────────────────────────────────────────────
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private TMP_Text _radiusValueLabel;
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private TMP_Text _impostorValueLabel;
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private TMP_Text _taskValueLabel;
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private TMP_Text _statusText;
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void Start()
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{
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if (radiusSlider == null)
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// Pre-populate from GameManager defaults
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var gm = GameManager.Instance;
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if (gm != null)
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{
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var go = GameObject.Find("radius");
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if (go != null) radiusSlider = go.GetComponent<Slider>();
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}
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if (radiusInput == null)
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{
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var go = GameObject.Find("radius");
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if (go != null) radiusInput = go.GetComponent<TMP_InputField>();
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_radius = (float)gm.pendingRadius;
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_impostors = gm.pendingImpostorCount;
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_tasks = gm.pendingTaskCount;
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_playerName = gm.displayName ?? "";
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}
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if (createButton == null)
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var canvasGO = GameObject.Find("Canvas");
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if (canvasGO == null)
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{
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// Try all name variants used by the Art team
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var go = GameObject.Find("stvo\u0159it") // stvořit
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?? GameObject.Find("stvorit")
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?? GameObject.Find("vytvo\u0159it") // vytvořit
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?? GameObject.Find("vytvorit");
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if (go != null)
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{
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createButton = go.GetComponent<Button>();
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// Disable the Art team's direct scene-changer so only our
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// wired OnCreateClicked fires (navigation is handled by
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// HandleCreateLobbyResponse after the server confirms).
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var sceneChanger = go.GetComponent<CudlikZmenaSceny>();
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if (sceneChanger != null) sceneChanger.enabled = false;
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}
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Debug.LogError("[HostLobbyUI] No Canvas found!");
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return;
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}
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if (createButton != null)
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createButton.onClick.AddListener(OnCreateClicked);
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// Nuke all Art placeholder children
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var kill = new System.Collections.Generic.List<GameObject>();
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foreach (Transform child in canvasGO.transform)
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kill.Add(child.gameObject);
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foreach (var go in kill)
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DestroyImmediate(go);
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// Disable scene-changer components that bypass our logic
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foreach (var sc in canvasGO.GetComponentsInChildren<CudlikZmenaSceny>(true))
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sc.enabled = false;
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Build(canvasGO.GetComponent<RectTransform>() ?? canvasGO.AddComponent<RectTransform>());
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}
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private void OnCreateClicked()
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// ── Builder ───────────────────────────────────────────────────────────────
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void Build(RectTransform root)
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{
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// Full-screen background
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var bg = MakeRT("BG", root);
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Stretch(bg);
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bg.gameObject.AddComponent<CanvasRenderer>();
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Img(bg, C_BG);
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// ── Header bar ───────────────────────────────────────────────────────
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var hdr = MakeRT("Header", root);
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Anchor(hdr, new Vector2(0,1), new Vector2(1,1), new Vector2(0,-80), new Vector2(0,0));
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Img(hdr, C_HDR);
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var hdrTxt = Txt("Create Lobby", hdr, 28, C_WHITE, TextAlignmentOptions.Center, bold: true);
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Stretch(hdrTxt.rectTransform);
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// ── Scroll body ───────────────────────────────────────────────────────
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var scroll = MakeRT("Scroll", root);
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Anchor(scroll, new Vector2(0,0), new Vector2(1,1), new Vector2(0,80), new Vector2(0,-80));
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var sf = scroll.gameObject.AddComponent<ScrollRect>();
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sf.horizontal = false;
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Img(scroll, new Color(0,0,0,0));
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var content = MakeRT("Content", scroll);
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content.anchorMin = new Vector2(0,1);
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content.anchorMax = new Vector2(1,1);
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content.pivot = new Vector2(0.5f, 1);
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content.offsetMin = Vector2.zero;
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content.offsetMax = Vector2.zero;
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var vlg = content.gameObject.AddComponent<VerticalLayoutGroup>();
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vlg.padding = new RectOffset(16, 16, 12, 12);
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vlg.spacing = 12;
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vlg.childForceExpandWidth = true;
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vlg.childForceExpandHeight = false;
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var csf = content.gameObject.AddComponent<ContentSizeFitter>();
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csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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sf.content = content;
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sf.viewport = scroll;
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// ── Player name card ─────────────────────────────────────────────────
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AddSectionLabel("PLAYER NAME", content);
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var nameCard = AddCard(content, 70);
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var nameInput = MakeInputField("Your name", nameCard, _playerName);
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Stretch(nameInput.GetComponent<RectTransform>());
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nameInput.onEndEdit.AddListener(v =>
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{
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_playerName = v.Trim();
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var gm2 = GameManager.Instance;
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if (gm2 != null) gm2.displayName = _playerName;
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PlayerPrefs.SetString("PlayerName", _playerName);
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});
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// ── Radius card ───────────────────────────────────────────────────────
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AddSectionLabel("PLAY AREA RADIUS", content);
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var radCard = AddCard(content, 110);
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var radRT = radCard.GetComponent<RectTransform>();
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var radLbl = MakeRT("RadLbl", radRT);
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Anchor(radLbl, new Vector2(0,1), new Vector2(1,1), new Vector2(12,-40), new Vector2(-12,-4));
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var rt = radLbl.gameObject;
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var radTmp = rt.AddComponent<TextMeshProUGUI>();
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radTmp.text = RadiusLabel(_radius);
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radTmp.fontSize = 20; radTmp.color = C_ACCENT;
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radTmp.alignment = TextAlignmentOptions.Center;
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_radiusValueLabel = radTmp;
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var slider = MakeRT("RadSlider", radRT).gameObject.AddComponent<Slider>();
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var srt = slider.GetComponent<RectTransform>();
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Anchor(srt, new Vector2(0,0), new Vector2(1,0), new Vector2(16, 14), new Vector2(-16, 44));
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slider.minValue = 100; slider.maxValue = 2000; slider.value = _radius;
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BuildSliderVisuals(slider, C_ACCENT);
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slider.onValueChanged.AddListener(v =>
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{
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_radius = v;
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_radiusValueLabel.text = RadiusLabel(v);
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var gm2 = GameManager.Instance;
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if (gm2 != null) gm2.pendingRadius = v;
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});
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// ── Impostor count card ───────────────────────────────────────────────
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AddSectionLabel("IMPOSTORS", content);
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var impCard = AddCard(content, 80);
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BuildStepper(impCard.GetComponent<RectTransform>(), ref _impostors, 1, 4,
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v => { var gm2 = GameManager.Instance; if (gm2 != null) gm2.pendingImpostorCount = v; },
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out _impostorValueLabel);
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// ── Task count card ───────────────────────────────────────────────────
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AddSectionLabel("TASKS PER PLAYER", content);
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var taskCard = AddCard(content, 80);
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BuildStepper(taskCard.GetComponent<RectTransform>(), ref _tasks, 1, 15,
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v => { var gm2 = GameManager.Instance; if (gm2 != null) gm2.pendingTaskCount = v; },
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out _taskValueLabel);
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// ── Status text ───────────────────────────────────────────────────────
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var statusCard = AddCard(content, 40);
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_statusText = Txt("", statusCard.GetComponent<RectTransform>(), 16, C_MUTED, TextAlignmentOptions.Center);
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Stretch(_statusText.rectTransform);
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// ── Footer create button ──────────────────────────────────────────────
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var footer = MakeRT("Footer", root);
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Anchor(footer, new Vector2(0,0), new Vector2(1,0), new Vector2(0,0), new Vector2(0,80));
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Img(footer, C_HDR);
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var btnRT = MakeRT("CreateBtn", footer);
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Anchor(btnRT, new Vector2(0.1f,0.15f), new Vector2(0.9f,0.85f), Vector2.zero, Vector2.zero);
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var btn = btnRT.gameObject.AddComponent<Button>();
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var btnImg = btnRT.gameObject.AddComponent<Image>();
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btnImg.color = C_GREEN;
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btn.targetGraphic = btnImg;
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var cb = btn.colors; cb.pressedColor = C_GREEN * 0.7f; btn.colors = cb;
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var btnTxt = Txt("CREATE LOBBY", btnRT, 22, C_WHITE, TextAlignmentOptions.Center, bold: true);
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Stretch(btnTxt.rectTransform);
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btn.onClick.AddListener(OnCreateClicked);
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// ── Back button ───────────────────────────────────────────────────────
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var backRT = MakeRT("BackBtn", root);
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Anchor(backRT, new Vector2(0,1), new Vector2(0,1), new Vector2(8,-72), new Vector2(72,-8));
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var backBtn = backRT.gameObject.AddComponent<Button>();
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var backImg = backRT.gameObject.AddComponent<Image>();
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backImg.color = new Color(1,1,1,0);
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backBtn.targetGraphic = backImg;
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var backTxt = Txt("←", backRT, 28, C_MUTED, TextAlignmentOptions.Center);
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Stretch(backTxt.rectTransform);
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backBtn.onClick.AddListener(() => UnityEngine.SceneManagement.SceneManager.LoadScene("main menu asi idk lol"));
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}
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// ── Actions ───────────────────────────────────────────────────────────────
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void OnCreateClicked()
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{
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var gm = GameManager.Instance;
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if (gm == null) return;
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if (gm == null) { SetStatus("GameManager not found!", Color.red); return; }
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// Read radius from slider or input field
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if (radiusSlider != null)
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gm.pendingRadius = radiusSlider.value;
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else if (radiusInput != null && float.TryParse(radiusInput.text, out float r))
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gm.pendingRadius = r;
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if (string.IsNullOrWhiteSpace(_playerName))
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{
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SetStatus("Enter a player name first.", Color.yellow);
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return;
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}
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gm.pendingRadius = _radius;
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gm.pendingImpostorCount = _impostors;
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gm.pendingTaskCount = _tasks;
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gm.displayName = _playerName;
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SetStatus("Connecting…", C_MUTED);
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gm.CreateLobbyButton();
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}
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void SetStatus(string msg, Color col)
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{
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if (_statusText == null) return;
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_statusText.text = msg;
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_statusText.color = col;
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}
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// ── UI helpers ────────────────────────────────────────────────────────────
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static string RadiusLabel(float v) => $"{Mathf.RoundToInt(v)} m";
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void BuildStepper(RectTransform parent, ref int val, int min, int max,
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System.Action<int> onChange, out TMP_Text label)
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{
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int captured = val; // local copy for closures
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// minus
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var minusRT = MakeRT("Minus", parent);
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Anchor(minusRT, new Vector2(0,0), new Vector2(0,1), new Vector2(8,8), new Vector2(72,-8));
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var minusBtn = minusRT.gameObject.AddComponent<Button>();
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var minusImg = minusRT.gameObject.AddComponent<Image>(); minusImg.color = C_BORDER;
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minusBtn.targetGraphic = minusImg;
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var minusTxt = Txt("−", minusRT, 28, C_WHITE, TextAlignmentOptions.Center);
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Stretch(minusTxt.rectTransform);
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// label
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var lblRT = MakeRT("Val", parent);
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Stretch(lblRT);
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var lbl = Txt(captured.ToString(), lblRT, 26, C_WHITE, TextAlignmentOptions.Center, bold: true);
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label = lbl;
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// plus
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var plusRT = MakeRT("Plus", parent);
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Anchor(plusRT, new Vector2(1,0), new Vector2(1,1), new Vector2(-72,8), new Vector2(-8,-8));
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var plusBtn = plusRT.gameObject.AddComponent<Button>();
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var plusImg = plusRT.gameObject.AddComponent<Image>(); plusImg.color = C_ACCENT;
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plusBtn.targetGraphic = plusImg;
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var plusTxt = Txt("+", plusRT, 28, C_WHITE, TextAlignmentOptions.Center);
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Stretch(plusTxt.rectTransform);
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minusBtn.onClick.AddListener(() =>
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{
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captured = Mathf.Max(min, captured - 1);
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lbl.text = captured.ToString();
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onChange?.Invoke(captured);
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});
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plusBtn.onClick.AddListener(() =>
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{
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captured = Mathf.Min(max, captured + 1);
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lbl.text = captured.ToString();
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onChange?.Invoke(captured);
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});
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// write back initial
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val = captured;
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}
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static void BuildSliderVisuals(Slider s, Color fillColor)
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{
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// Background track
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var bgRT = MakeRT("Background", s.GetComponent<RectTransform>());
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Stretch(bgRT);
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bgRT.gameObject.AddComponent<CanvasRenderer>();
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var bgImg = bgRT.gameObject.AddComponent<Image>(); bgImg.color = new Color(0.15f,0.18f,0.28f);
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// Fill area
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var fillArea = MakeRT("Fill Area", s.GetComponent<RectTransform>());
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Anchor(fillArea, new Vector2(0,0.25f), new Vector2(1,0.75f), new Vector2(5,0), new Vector2(-5,0));
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var fillRT = MakeRT("Fill", fillArea);
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fillRT.anchorMin = Vector2.zero; fillRT.anchorMax = Vector2.one;
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fillRT.offsetMin = Vector2.zero; fillRT.offsetMax = Vector2.zero;
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fillRT.gameObject.AddComponent<CanvasRenderer>();
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var fillImg = fillRT.gameObject.AddComponent<Image>(); fillImg.color = fillColor;
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s.fillRect = fillRT;
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// Handle area
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var handleArea = MakeRT("Handle Slide Area", s.GetComponent<RectTransform>());
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Stretch(handleArea);
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var handleRT = MakeRT("Handle", handleArea);
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handleRT.sizeDelta = new Vector2(28, 28);
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handleRT.anchorMin = new Vector2(0, 0.5f); handleRT.anchorMax = new Vector2(0, 0.5f);
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handleRT.anchoredPosition = Vector2.zero;
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handleRT.gameObject.AddComponent<CanvasRenderer>();
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var hImg = handleRT.gameObject.AddComponent<Image>(); hImg.color = Color.white;
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s.handleRect = handleRT;
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s.targetGraphic = hImg;
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}
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static void AddSectionLabel(string text, RectTransform parent)
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{
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var rt = MakeRT("Lbl_" + text, parent);
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var le = rt.gameObject.AddComponent<LayoutElement>(); le.preferredHeight = 28;
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var tmp = rt.gameObject.AddComponent<TextMeshProUGUI>();
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tmp.text = text; tmp.fontSize = 13; tmp.color = new Color(0.47f,0.53f,0.67f);
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tmp.fontStyle = FontStyles.Bold; tmp.alignment = TextAlignmentOptions.Left;
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}
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static RectTransform AddCard(RectTransform parent, float height)
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{
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var rt = MakeRT("Card", parent);
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var le = rt.gameObject.AddComponent<LayoutElement>(); le.preferredHeight = height;
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var img = rt.gameObject.AddComponent<Image>(); img.color = H("#111525");
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// border via outline
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var outline = rt.gameObject.AddComponent<Outline>();
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outline.effectColor = H("#1E2540");
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outline.effectDistance = new Vector2(1, -1);
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return rt;
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}
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static TMP_InputField MakeInputField(string placeholder, RectTransform parent, string initialValue)
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{
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var go = new GameObject("InputField");
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var rt = go.AddComponent<RectTransform>();
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rt.SetParent(parent, false);
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rt.localScale = Vector3.one;
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var img = go.AddComponent<Image>(); img.color = H("#0A0D1A");
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var field = go.AddComponent<TMP_InputField>();
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var textArea = MakeRT("Text Area", rt);
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Stretch(textArea);
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textArea.offsetMin = new Vector2(10, 4);
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textArea.offsetMax = new Vector2(-10, -4);
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var areaImg = textArea.gameObject.AddComponent<Image>(); areaImg.color = new Color(0,0,0,0);
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var mask = textArea.gameObject.AddComponent<RectMask2D>();
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var phRT = MakeRT("Placeholder", textArea);
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Stretch(phRT);
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var phTmp = phRT.gameObject.AddComponent<TextMeshProUGUI>();
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phTmp.text = placeholder; phTmp.fontSize = 20;
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phTmp.color = new Color(0.47f, 0.53f, 0.67f);
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phTmp.alignment = TextAlignmentOptions.MidlineLeft;
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var txtRT = MakeRT("Text", textArea);
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Stretch(txtRT);
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var txtTmp = txtRT.gameObject.AddComponent<TextMeshProUGUI>();
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txtTmp.fontSize = 20; txtTmp.color = Color.white;
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txtTmp.alignment = TextAlignmentOptions.MidlineLeft;
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field.textViewport = textArea;
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field.textComponent = txtTmp;
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field.placeholder = phTmp;
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field.text = initialValue;
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field.targetGraphic = img;
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return field;
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}
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static RectTransform MakeRT(string name, RectTransform parent)
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{
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var go = new GameObject(name);
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var rt = go.AddComponent<RectTransform>();
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rt.SetParent(parent, false);
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rt.localScale = Vector3.one;
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return rt;
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}
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static void Stretch(RectTransform rt)
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{
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rt.anchorMin = Vector2.zero; rt.anchorMax = Vector2.one;
|
||||
rt.offsetMin = Vector2.zero; rt.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
static void Anchor(RectTransform rt, Vector2 aMin, Vector2 aMax, Vector2 offMin, Vector2 offMax)
|
||||
{
|
||||
rt.anchorMin = aMin; rt.anchorMax = aMax;
|
||||
rt.offsetMin = offMin; rt.offsetMax = offMax;
|
||||
}
|
||||
|
||||
static Image Img(RectTransform rt, Color c)
|
||||
{
|
||||
rt.gameObject.AddComponent<CanvasRenderer>();
|
||||
var img = rt.gameObject.AddComponent<Image>(); img.color = c; return img;
|
||||
}
|
||||
|
||||
static TextMeshProUGUI Txt(string text, RectTransform parent, float size, Color color,
|
||||
TextAlignmentOptions align, bool bold = false)
|
||||
{
|
||||
var rt = MakeRT("T_" + text, parent);
|
||||
var tmp = rt.gameObject.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = text; tmp.fontSize = size; tmp.color = color; tmp.alignment = align;
|
||||
if (bold) tmp.fontStyle = FontStyles.Bold;
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user