Merge pull request 'Implemented ITask' (#17) from keyinsertminigame into KeyInsertMinigame
Reviewed-on: #17
This commit was merged in pull request #17.
This commit is contained in:
@@ -1,13 +1,24 @@
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using System;
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using UnityEngine;
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using UnityEngine;
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public class InserKeysMinigameManager : MonoBehaviour
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public class InserKeysMinigameManager : MonoBehaviour, ITask
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{
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{
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public int correctIndex;
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public int correctIndex;
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public bool isInputLocked = false;
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public bool isInputLocked = false;
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public string TaskID { get; set; }
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public TaskType TaskType { get; set; }
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public string TaskName { get; set; }
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public (double, double) TaskLocation { get; set; }
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public bool IsCompleted { get; private set; }
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private Action<ITask> _onCompleted;
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private void Start()
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private void Start()
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{
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{
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correctIndex = Random.Range(0, 9);
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correctIndex = UnityEngine.Random.Range(0, 9);
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Debug.Log("The correct keyhole is: " + correctIndex);
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Debug.Log("The correct keyhole is: " + correctIndex);
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}
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}
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@@ -15,4 +26,22 @@ public class InserKeysMinigameManager : MonoBehaviour
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{
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{
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return index == correctIndex;
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return index == correctIndex;
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}
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}
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public void Initialize(System.Action<ITask> onCompleted)
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{
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IsCompleted = false;
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_onCompleted = onCompleted;
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}
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public void ExitTask(System.Action<ITask> onExit)
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{
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onExit.Invoke(this);
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}
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public void Complete()
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{
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IsCompleted = true;
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_onCompleted?.Invoke(this);
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ExitTask(null);
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}
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}
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}
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@@ -82,6 +82,7 @@ public class Key : MonoBehaviour
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Debug.Log("You win");
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Debug.Log("You win");
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if (winText != null) winText.SetActive(true);
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if (winText != null) winText.SetActive(true);
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manager.Complete();
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}
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}
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}
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}
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