Added gps and ITask update

This commit is contained in:
2026-03-28 10:59:01 +01:00
parent be595da357
commit b872b52632
6 changed files with 108 additions and 22 deletions

View File

@@ -1,10 +1,7 @@
using UnityEngine;
using GeoSus.Client;
using Subsystems;
using System.Threading;
using System.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using System;
using TMPro;
/*

View File

@@ -1,8 +1,21 @@
using UnityEngine;
using GeoSus.Client;
using System;
using System.Collections;
namespace Subsystems
{
internal class CoroutineHost : MonoBehaviour
{
public CoroutineHost() { }
}
internal enum GPSState
{
Uninitialized,
Initializing,
Running,
Failed
}
public static class PositonExtensions
{
public static Position ToLocal(this Position position, Position center)
@@ -37,8 +50,11 @@ namespace Subsystems
private Position _lastSentPosition;
private GameObject _player;
private bool _testMode;
private GPSState _GPSState = GPSState.Uninitialized;
private float _speed = 0.00001f;
private Position _mapCenter;
private CoroutineHost _coroutineHost = new CoroutineHost();
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
{
_gameClient = gameClient;
@@ -54,7 +70,7 @@ namespace Subsystems
if (_testMode)
{
if (_currentPosition == null || _currentPosition == new Position(0,0))
if (_currentPosition == null || _currentPosition == new Position(0, 0))
{
//Init blok
_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
@@ -66,7 +82,37 @@ namespace Subsystems
}
else
{
//TODO: Real GPS
if (_GPSState == GPSState.Uninitialized)
{
_coroutineHost.StartCoroutine(InitiallizeGPS());
return;
}
else if (_GPSState == GPSState.Initializing)
{
return;
}
else if (_GPSState == GPSState.Running)
{
try
{
if (_currentPosition != _lastSentPosition)
{
_gameClient.UpdatePosition(_currentPosition);
_lastSentPosition = _currentPosition;
_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
}
}
catch (Exception ex)
{
Debug.Log(ex);
}
}
else
{
Debug.Log("GPS failed, trying again...");)
_GPSState = GPSState.Uninitialized;
}
}
}
}
@@ -150,5 +196,59 @@ namespace Subsystems
return heading;
}
}
IEnumerator InitiallizeGPS()
{
_GPSState = GPSState.Initializing;
if (!Input.location.isEnabledByUser)
{
Debug.LogError("Location not enabled on device or app does not have permission to access location");
}
// Starts the location service.
float desiredAccuracyInMeters = 10f;
float updateDistanceInMeters = 10f;
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
// Waits until the location service initializes
int maxWait = 20;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
{
yield return new WaitForSeconds(1);
maxWait--;
}
// If the service didn't initialize in 20 seconds this cancels location service use.
if (maxWait < 1)
{
_GPSState = GPSState.Failed;
Debug.LogError("Timed out");
yield break;
}
_GPSState = GPSState.Running;
yield return _coroutineHost.StartCoroutine(GPSService());
}
IEnumerator GPSService()
{
// Check if the user has location service enabled.
// If the connection failed this cancels location service use.
if (Input.location.status == LocationServiceStatus.Failed)
{
Debug.LogError("Unable to determine device location");
yield break;
}
else
{
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
yield return new WaitForSeconds(5f);
}
// Stops the location service if there is no need to query location updates continuously.
yield return _coroutineHost.StartCoroutine(GPSService());
}
}
}

View File

@@ -2,10 +2,10 @@ using GeoSus.Client;
using System;
using UnityEngine;
public enum TaskType
/*public enum TaskType
{
Task //TODO: Typy úkolù
}
}*/
@@ -14,7 +14,7 @@ public interface ITask
public string TaskID { get; } // Unikátní ID úkolu pro server
public TaskType TaskType { get; } // Typ úkolu
public string TaskName { get; } // Viditelný název úkolu
public (double, double) TaskLocation { get; } // Polohy na mapì
public Position TaskLocation { get; } // Polohy na mapì
public bool IsCompleted { get; } // Stav dokonèení úkolu
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
@@ -27,7 +27,7 @@ public class Wires : ITask{
public string TaskID { get; set; } // Unikátní ID úkolu pro server
public TaskType TaskType { get; set; } // Typ úkolu
public string TaskName { get; set; } // Viditelný název úkolu
public (double, double) TaskLocation { get; set; } // Poloha na mapì
public Position TaskLocation { get; set; } // Poloha na mapì
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
private Action<ITask> _onCompleted;