malé úpravy data transfer minigame
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@@ -66,7 +66,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.567
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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@@ -78,7 +78,7 @@ Material:
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.43400002, g: 0.43400002, b: 0.43400002, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
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30
Assets/Scripts/data_transfer/RevealObjectCopy.cs
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@@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RevealObjectCopy : MonoBehaviour
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{
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public List<GameObject> objects; // seznam objekt?
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public float delay = 1f; // ?as mezi odkrýváním
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void Start()
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{
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// nejd?ív všechny skryjeme
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foreach (GameObject obj in objects)
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{
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obj.SetActive(false);
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}
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// spustíme postupné odkrývání
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StartCoroutine(Reveal());
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}
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IEnumerator Reveal()
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{
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foreach (GameObject obj in objects)
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{
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yield return new WaitForSeconds(delay);
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obj.SetActive(true);
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}
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}
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}
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2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
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2
Assets/Scripts/data_transfer/RevealObjectCopy.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e02367e9acf49bc4ebb01bb44f47d312
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