malé úpravy data transfer minigame

This commit is contained in:
2026-04-27 14:15:58 +02:00
parent 3c885df783
commit b2c77e1c7f
5 changed files with 2742 additions and 96 deletions

View File

@@ -66,7 +66,7 @@ Material:
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 0 - _DstBlend: 0
- _GlossMapScale: 1 - _GlossMapScale: 1
- _Glossiness: 0.5 - _Glossiness: 0.567
- _GlossyReflections: 1 - _GlossyReflections: 1
- _Metallic: 0 - _Metallic: 0
- _Mode: 0 - _Mode: 0
@@ -78,7 +78,7 @@ Material:
- _UVSec: 0 - _UVSec: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 0.43400002, g: 0.43400002, b: 0.43400002, a: 1} - _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1 m_AllowLocking: 1

View File

@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RevealObjectCopy : MonoBehaviour
{
public List<GameObject> objects; // seznam objekt?
public float delay = 1f; // ?as mezi odkrýváním
void Start()
{
// nejd?ív všechny skryjeme
foreach (GameObject obj in objects)
{
obj.SetActive(false);
}
// spustíme postupné odkrývání
StartCoroutine(Reveal());
}
IEnumerator Reveal()
{
foreach (GameObject obj in objects)
{
yield return new WaitForSeconds(delay);
obj.SetActive(true);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e02367e9acf49bc4ebb01bb44f47d312