fixed merges
This commit is contained in:
@@ -39,8 +39,9 @@ public struct Position
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return R * c;
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}
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public static bool operator ==(Position left, Position right) { if (left.Lat == right.Lat && left.Lon == right.Lon) { return true; } else { return false; } }
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public static bool operator !=(Position left, Position right) { return !(left == right); }
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}
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[JsonConverter(typeof(StringEnumConverter))]
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public enum PlayerRole { Crew, Impostor }
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@@ -1,10 +1,7 @@
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using UnityEngine;
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using GeoSus.Client;
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using Subsystems;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using TMPro;
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/*
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@@ -22,6 +19,7 @@ public class GameManager : MonoBehaviour
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protected GameManager_Network networkSubsystem;
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protected GameManager_UI uiSubsystem;
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protected GameManager_Map mapSubsystem;
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protected GameManager_Input inputSubsystem;
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protected GameClient gameClient;
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@@ -41,18 +39,39 @@ public class GameManager : MonoBehaviour
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public PathwaySettings pathwaySettings;
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public AreaSettings areaSettings;
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[Header("GPS")]
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public GameObject Player;
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[Header("Debug")]
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public bool testMode = false;
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private GameClient _secondClient;
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private GameClient _thirdClient;
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private GameManager_Network _secondNetwork;
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private GameManager_Network _thirdNetwork;
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void Start()
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{
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DontDestroyOnLoad(this);
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if (displayName == null || displayName == "")
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{
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displayName = "Player_" + UnityEngine.Random.Range(1000, 9999).ToString();
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displayName = GenerateUsername();
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}
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gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
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if (testMode)
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{
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_secondClient = new GameClient(GenerateUUID(), GenerateUsername());
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_secondNetwork = new GameManager_Network(_secondClient);
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_thirdClient = new GameClient(GenerateUUID(), GenerateUsername());
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_thirdNetwork = new GameManager_Network(_thirdClient);
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_secondNetwork.OpenConection();
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_thirdNetwork.OpenConection();
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}
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gameClient = new GameClient(GenerateUUID(), displayName);
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uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby, LoadingScreen, GameScreen);
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networkSubsystem = new GameManager_Network(gameClient);
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mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
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inputSubsystem = new GameManager_Input(gameClient, Player, testMode);
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networkSubsystem.OpenConection();
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}
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private void Update()
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@@ -70,7 +89,7 @@ public class GameManager : MonoBehaviour
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}
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}
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catch (NullReferenceException ex) { }
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inputSubsystem.positionCheck();
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}
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@@ -89,6 +108,10 @@ public class GameManager : MonoBehaviour
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public void CreateLobbyButton()
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{
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networkSubsystem.CrateLobby(50.7727264, 15.0719876);
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if (testMode)
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{
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StartCoroutine(ConnectTestClients());
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}
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}
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public void JoinLobbyButton()
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{
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@@ -113,5 +136,13 @@ public class GameManager : MonoBehaviour
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void OnApplicationQuit()
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{
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gameClient.Disconnect();
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_secondClient?.Disconnect();
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_thirdClient?.Disconnect();
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}
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IEnumerator ConnectTestClients()
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{
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yield return new WaitForSeconds(2f);
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_secondNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode);
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_thirdNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode);
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}
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}
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254
Assets/GameManager/GameManager_Input.cs
Normal file
254
Assets/GameManager/GameManager_Input.cs
Normal file
@@ -0,0 +1,254 @@
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using UnityEngine;
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using GeoSus.Client;
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using System;
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using System.Collections;
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namespace Subsystems
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{
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internal class CoroutineHost : MonoBehaviour
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{
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public CoroutineHost() { }
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}
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internal enum GPSState
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{
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Uninitialized,
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Initializing,
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Running,
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Failed
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}
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public static class PositonExtensions
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{
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public static Position ToLocal(this Position position, Position center)
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{
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double latDiff = position.Lat - center.Lat;
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double lonDiff = position.Lon - center.Lon;
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double metersPerDegreeLat = 111320.0;
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double metersPerDegreeLon = 111320.0 * Math.Cos(center.Lat * Math.PI / 180.0);
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float x = (float)(lonDiff * metersPerDegreeLon);
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float z = (float)(latDiff * metersPerDegreeLat);
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return new Position(z, x);
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}
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public static Vector3 ToLocalVector3(this Position position, Position center)
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{
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return position.ToLocal(center).ToVector3(); //TODO: Implementace v subsystemech
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}
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public static Vector3 ToVector3(this Position position)
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{
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return new Vector3((float)position.Lon, 0, (float)position.Lat); //TODO: Implementace v subsystemech
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}
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public static double DistanceTo(this Vector3 pos, Vector3 other)
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{
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return Math.Sqrt((other.x - pos.x) * (other.x - pos.x) + (other.z - pos.z) * (other.z - pos.z));
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}
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}
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public class GameManager_Input
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{
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private GameClient _gameClient;
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private Position _currentPosition;
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private Position _lastSentPosition;
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private GameObject _player;
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private bool _testMode;
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private GPSState _GPSState = GPSState.Uninitialized;
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private float _speed = 0.00001f;
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private Position _mapCenter;
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private CoroutineHost _coroutineHost = new CoroutineHost();
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public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
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{
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_gameClient = gameClient;
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_player = player;
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_testMode = testMode;
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}
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public void positionCheck()
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{
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try
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{
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if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
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{
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if (_testMode)
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{
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if (_currentPosition == null || _currentPosition == new Position(0, 0))
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{
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//Init blok
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_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
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_mapCenter = _gameClient.CurrentLobbyState.MapData.Center;
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_lastSentPosition = _currentPosition;
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}
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TestPlayerPosition();
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}
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else
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{
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if (_GPSState == GPSState.Uninitialized)
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{
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_coroutineHost.StartCoroutine(InitiallizeGPS());
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return;
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}
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else if (_GPSState == GPSState.Initializing)
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{
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return;
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}
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else if (_GPSState == GPSState.Running)
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{
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try
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{
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if (_currentPosition != _lastSentPosition)
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{
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_gameClient.UpdatePosition(_currentPosition);
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_lastSentPosition = _currentPosition;
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_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
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_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
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}
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}
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catch (Exception ex)
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{
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Debug.Log(ex);
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}
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}
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else
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{
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Debug.Log("GPS failed, trying again...");)
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_GPSState = GPSState.Uninitialized;
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}
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}
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}
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}
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catch (NullReferenceException ex) { Debug.Log(ex); }
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}
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private void TestPlayerPosition()
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{
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double x = Input.GetAxis("Horizontal");
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double y = Input.GetAxis("Vertical");
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Debug.Log($"Input: {x}, {y}");
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_currentPosition = new Position( _lastSentPosition.Lat + y * _speed, _lastSentPosition.Lon + x * _speed);
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Debug.Log($"Current Position: {_currentPosition.Lat}, {_currentPosition.Lon}");
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var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
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Debug.Log($"Local Current Position: {localCurrent}");
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var heading = CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), localCurrent);
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if (heading != null)
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{
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Debug.Log($"Heading: {heading}");
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_player.transform.rotation = Quaternion.Euler(0, (float)heading, 0);
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}
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_player.transform.position = localCurrent;
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try
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{
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if (_currentPosition != _lastSentPosition)
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{
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_gameClient.UpdatePosition(_currentPosition);
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_lastSentPosition = _currentPosition;
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}
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}
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catch
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{
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_gameClient.UpdatePosition(_currentPosition);
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_lastSentPosition = _currentPosition;
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}
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}
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private double? CalculateHeading(Vector3 first, Vector3 second)
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{
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double? heading = null;
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if ((first - second).magnitude == 0)
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{
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return null;
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}
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else if (first.x == second.x && first.z < second.z)
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{
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return 0;
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}
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else if (first.x == second.x && first.z > second.z)
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{
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return 180;
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}
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else if (first.x > second.x && first.z == second.z)
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{
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return 270;
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}
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else if (first.x < second.x && first.z == second.z)
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{
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return 90;
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}
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else if (first.x < second.x && first.z < second.z)
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{
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heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
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return (heading * 180) / Math.PI;
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}
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else if (first.x < second.x && first.z > second.z)
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{
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heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
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return (heading * 180) / Math.PI + 180;
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}
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else if (first.x > second.x && first.z < second.z)
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{
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heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
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return (heading * 180) / Math.PI - 90;
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}
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else if (first.x > second.x && first.z > second.z)
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{
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heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
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return (heading * 180) / Math.PI - 90;
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}
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else
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{
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return heading;
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}
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}
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IEnumerator InitiallizeGPS()
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{
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_GPSState = GPSState.Initializing;
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if (!Input.location.isEnabledByUser)
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{
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Debug.LogError("Location not enabled on device or app does not have permission to access location");
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}
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// Starts the location service.
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float desiredAccuracyInMeters = 10f;
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float updateDistanceInMeters = 10f;
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Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
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// Waits until the location service initializes
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int maxWait = 20;
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while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
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{
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yield return new WaitForSeconds(1);
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maxWait--;
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}
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// If the service didn't initialize in 20 seconds this cancels location service use.
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if (maxWait < 1)
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{
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_GPSState = GPSState.Failed;
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Debug.LogError("Timed out");
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yield break;
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}
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_GPSState = GPSState.Running;
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yield return _coroutineHost.StartCoroutine(GPSService());
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}
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IEnumerator GPSService()
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{
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// Check if the user has location service enabled.
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// If the connection failed this cancels location service use.
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if (Input.location.status == LocationServiceStatus.Failed)
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{
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Debug.LogError("Unable to determine device location");
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yield break;
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}
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else
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{
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// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
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_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
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Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
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yield return new WaitForSeconds(5f);
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}
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// Stops the location service if there is no need to query location updates continuously.
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yield return _coroutineHost.StartCoroutine(GPSService());
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}
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}
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}
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2
Assets/GameManager/GameManager_Input.cs.meta
Normal file
2
Assets/GameManager/GameManager_Input.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2ef1abfb1e85a7943925f9dc3cfea742
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@@ -89,7 +89,12 @@ namespace Subsystems{
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foreach (var building in _gameClient.CurrentLobbyState.MapData.GetBuildings())
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{
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var buildingType = _gameClient.CurrentLobbyState.MapData.BuildingTypes[_gameClient.CurrentLobbyState.MapData.GetBuildings().IndexOf(building)];
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string buildingType = "Unknown";
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try
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{
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buildingType = _gameClient.CurrentLobbyState.MapData.BuildingTypes[_gameClient.CurrentLobbyState.MapData.GetBuildings().IndexOf(building)];
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}
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catch (Exception ex) { Debug.Log($"Error: {ex.Message}"); }
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building.Name = buildingType;
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GameObject b = BuildBuildingMesh(building);
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b.transform.parent = buildingsRoot.transform;
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@@ -106,6 +111,17 @@ namespace Subsystems{
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}
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//TODO: POIs
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}
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void ClearChildren()
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{
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List<GameObject> toDestroy = new List<GameObject>();
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foreach (Transform t in _mapCenterPoint.transform)
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toDestroy.Add(t.gameObject);
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foreach (var g in toDestroy)
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{
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UnityEngine.Object.DestroyImmediate(g);
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}
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}
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#region Mesh Building
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GameObject BuildBuildingMesh(MapBuilding b)
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{
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var building = new GameObject($"Building_{b.Name ?? "Unknown"}");
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@@ -210,7 +226,7 @@ namespace Subsystems{
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line.positionCount = w.Points.Count;
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for (int i = 0; i < w.Points.Count; i++)
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{
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Vector3 pos = LatLonToLocal(w.Points[i]);
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Vector3 pos = w.Points[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
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pos.y = 0.1f; // Mírně nad zemí
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line.SetPosition(i, pos);
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}
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@@ -261,44 +277,14 @@ namespace Subsystems{
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return area;
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}
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//TODO: POIs
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void ClearChildren()
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{
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List<GameObject> toDestroy = new List<GameObject>();
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foreach (Transform t in _mapCenterPoint.transform)
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toDestroy.Add(t.gameObject);
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foreach (var g in toDestroy)
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{
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UnityEngine.Object.DestroyImmediate(g);
|
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}
|
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}
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Vector3 LatLonToLocal(Position position)
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{
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if (_gameClient.CurrentLobbyState.MapData == null) return Vector3.zero;
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|
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// Výpočet vzdálenosti a směru od středu
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// Zjednodušená verze - pro malé vzdálenosti je dost přesná
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double latDiff = position.Lat - _gameClient.CurrentLobbyState.MapData.Center.Lat;
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double lonDiff = position.Lon - _gameClient.CurrentLobbyState.MapData.Center.Lon;
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// Převod stupňů na metry
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// 1 stupeň latitude ≈ 111320 metrů
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// 1 stupeň longitude závisí na latitude: 111320 * cos(latitude)
|
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double metersPerDegreeLat = 111320.0;
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double metersPerDegreeLon = 111320.0 * Math.Cos(_gameClient.CurrentLobbyState.MapData.Center.Lat * Math.PI / 180.0);
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float x = (float)(lonDiff * metersPerDegreeLon);
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float z = (float)(latDiff * metersPerDegreeLat);
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|
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return new Vector3(x, 0, z);
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}
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#endregion
|
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#region Polygon Utils
|
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private Vector3 CalculatePolygonCenter(List<Position> points)
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{
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Vector3 center = Vector3.zero;
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foreach (var point in points)
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{
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center += LatLonToLocal(point);
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center += point.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
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}
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return center / points.Count;
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}
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@@ -314,7 +300,7 @@ namespace Subsystems{
|
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|
||||
for (int i = 0; i < vertexCount; i++)
|
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{
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Vector3 pos = LatLonToLocal(outline[i]) - center;
|
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Vector3 pos = outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center;
|
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vertices[i] = pos; // Spodní
|
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vertices[i + vertexCount] = pos + Vector3.up * height; // Horní
|
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}
|
||||
@@ -364,7 +350,7 @@ namespace Subsystems{
|
||||
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
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vertices[i] = LatLonToLocal(outline[i]) - center;
|
||||
vertices[i] = outline[i].ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center) - center;
|
||||
}
|
||||
|
||||
// Triangulace - fan pattern
|
||||
|
||||
@@ -2,6 +2,9 @@ using GeoSus.Client;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Subsystems;
|
||||
using System.Linq;
|
||||
|
||||
namespace Subsystems
|
||||
{
|
||||
@@ -129,8 +132,6 @@ namespace Subsystems
|
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Debug.LogError("Failed to create lobby: " + message.Error);
|
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}
|
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}
|
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|
||||
|
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public void CrateLobby(double lat, double lon)
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{
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@@ -2,10 +2,10 @@ using GeoSus.Client;
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using System;
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using UnityEngine;
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public enum TaskType
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/*public enum TaskType
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{
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Task //TODO: Typy úkolù
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}
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}*/
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@@ -14,7 +14,7 @@ public interface ITask
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@@ -27,7 +27,7 @@ public class Wires : ITask{
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},
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||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.addressables": {
|
||||
"version": "2.7.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.profiling.core": "1.0.2",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.scriptablebuildpipeline": "2.4.3",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.25",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "2.5.7",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.19",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.test-framework": "1.4.6",
|
||||
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||
"com.unity.test-framework.performance": "3.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.device-simulator.devices": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "2.0.5",
|
||||
"depth": 2,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.feature.2d": {
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": "12.0.3",
|
||||
"com.unity.2d.pixel-perfect": "5.1.1",
|
||||
"com.unity.2d.psdimporter": "11.0.2",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.spriteshape": "12.0.2",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.2d.tilemap.extras": "5.0.2",
|
||||
"com.unity.2d.aseprite": "2.0.2"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.27",
|
||||
"version": "2.0.25",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.33"
|
||||
"com.unity.test-framework": "1.1.31"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.localization": {
|
||||
"version": "1.5.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.addressables": "1.25.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.3.2",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer.center": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
@@ -23,13 +204,84 @@
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "3.2.2",
|
||||
"depth": 0,
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.5",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "3.2.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.profiling.core": {
|
||||
"version": "1.0.2",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.remote-config": {
|
||||
"version": "4.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.remote-config-runtime": "4.0.4",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.remote-config-runtime": {
|
||||
"version": "4.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.12.5",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.services.authentication": "2.7.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.scriptablebuildpipeline": {
|
||||
"version": "2.4.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.modules.assetbundle": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.authentication": {
|
||||
"version": "3.4.1",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.services.core": "1.14.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.14.0",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
@@ -40,6 +292,16 @@
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework.performance": {
|
||||
"version": "3.2.0",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "2.0.0",
|
||||
"depth": 0,
|
||||
|
||||
Reference in New Issue
Block a user