diff --git a/Assets/Scenes/minihra cistici dira.unity b/Assets/Scenes/minihra cistici dira.unity index 0a581c8..fb7a596 100644 --- a/Assets/Scenes/minihra cistici dira.unity +++ b/Assets/Scenes/minihra cistici dira.unity @@ -174,7 +174,7 @@ CapsuleCollider: m_Enabled: 1 serializedVersion: 2 m_Radius: 0.4821627 - m_Height: 26.270905 + m_Height: 50 m_Direction: 1 m_Center: {x: 0.000000062741734, y: -4.641877, z: -0.017836753} --- !u!23 &6503152 @@ -2946,8 +2946,8 @@ MonoBehaviour: - {fileID: 6503149} - {fileID: 1386843746} objectPrefabs: - - {fileID: 727261126} - objectCount: 3 + - {fileID: 4463416604269783915, guid: 4c53ddc4a767a214e853d6ef8e5841a1, type: 3} + objectCount: 2 holeCount: 0 holesMove: 0 holeMoveSpeed: 2 @@ -3580,7 +3580,7 @@ CapsuleCollider: m_Enabled: 1 serializedVersion: 2 m_Radius: 0.5000001 - m_Height: 26.97405 + m_Height: 50 m_Direction: 1 m_Center: {x: 0.000000062741734, y: -4.49651, z: -0.0000000941126} --- !u!23 &1386843749 @@ -3984,6 +3984,7 @@ GameObject: - component: {fileID: 1555503220} - component: {fileID: 1555503219} - component: {fileID: 1555503218} + - component: {fileID: 1555503222} - component: {fileID: 1555503221} m_Layer: 0 m_Name: Main Camera @@ -4088,6 +4089,22 @@ Animator: m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorStateOnDisable: 0 m_WriteDefaultValuesOnDisable: 0 +--- !u!114 &1555503222 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1555503217} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a819c02c3679b5a449b41052d2e6b3c9, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::LevelManager + itemsToScore: 2 + OnAllItemsScored: + m_PersistentCalls: + m_Calls: [] --- !u!1 &1585203255 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_diff_1k.mat b/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_diff_1k.mat index 563af1f..f7f2321 100644 --- a/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_diff_1k.mat +++ b/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_diff_1k.mat @@ -78,7 +78,7 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.86285466, g: 0.2218173, b: 0.9174922, a: 1} + - _Color: {r: 0.99844915, g: 0.5106335, b: 0.0041518095, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_disp_1k.mat b/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_disp_1k.mat index 60ec771..f3477e1 100644 --- a/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_disp_1k.mat +++ b/Assets/minigame/Materials/brick_wall_08_1k.blend/Materials/brick_wall_08_disp_1k.mat @@ -78,7 +78,7 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 0.70800024} + - _Color: {r: 0, g: 0, b: 0, a: 0.87599486} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1