Repaired hole minigame
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@@ -3,6 +3,7 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using GeoSus.Client;
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public class DraggableKey : MonoBehaviour,
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IBeginDragHandler, IDragHandler, IEndDragHandler, ITask
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@@ -27,7 +28,7 @@ public class DraggableKey : MonoBehaviour,
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public string TaskID { get; set; }
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public TaskType TaskType { get; set; }
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public string TaskName { get; set; }
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public (double, double) TaskLocation { get; set; }
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public Position TaskLocation { get; set; }
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public bool IsCompleted { get; private set; }
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private Action<ITask> _onCompleted;
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