Repaired hole minigame

This commit is contained in:
2026-04-26 12:55:21 +02:00
parent 74fa735322
commit abbe4842fe
26 changed files with 4471 additions and 282 deletions

View File

@@ -1,46 +1,55 @@
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Collider))]
public class DraggableObject : MonoBehaviour
{
[Header("Přetahování")]
public float dragSmoothness = 15f;
[Header("Vizuální zpětná vazba")]
public SpriteRenderer spriteRenderer;
public Renderer Renderer;
public Color normalColor = Color.white;
public Color dragColor = new Color(1f, 1f, 0.5f);
public float scaleOnDrag = 1.15f;
private Rigidbody2D rb;
private Rigidbody rb;
private Camera mainCamera;
private bool isDragging = false;
private Vector3 targetPosition;
private Vector3 originalScale;
private bool hasBeenScored = false;
private Plane _dragPlane;
private Collider col;
void Awake()
{
rb = GetComponent<Rigidbody2D>();
rb = GetComponent<Rigidbody>();
col = GetComponent<Collider>();
mainCamera = Camera.main;
originalScale = transform.localScale;
if (spriteRenderer == null)
spriteRenderer = GetComponent<SpriteRenderer>();
if (Renderer == null)
Renderer = GetComponent<Renderer>();
}
void Start()
{
rb.gravityScale = 0f;
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
rb.useGravity = false;
rb.constraints = RigidbodyConstraints.FreezeRotation;
targetPosition = transform.position;
}
void Update()
{
HandleInput();
}
void FixedUpdate()
{
if (isDragging)
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
{
Vector3 newPos = Vector3.Lerp(rb.position, targetPosition, Time.fixedDeltaTime * dragSmoothness);
rb.MovePosition(newPos);
}
}
void HandleInput()
@@ -48,13 +57,13 @@ public class DraggableObject : MonoBehaviour
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
//Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
if (touch.phase == TouchPhase.Began)
TryStartDrag(worldPos);
TryStartDrag(touch.position);
else if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
{
if (isDragging) targetPosition = worldPos;
if (isDragging) UpdateDrag(touch.position);
}
else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
{
@@ -63,49 +72,70 @@ public class DraggableObject : MonoBehaviour
}
else
{
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
//Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
if (Input.GetMouseButtonDown(0))
TryStartDrag(worldPos);
TryStartDrag(Input.mousePosition);
else if (Input.GetMouseButton(0) && isDragging)
targetPosition = worldPos;
UpdateDrag(Input.mousePosition);
else if (Input.GetMouseButtonUp(0) && isDragging)
EndDrag();
}
}
void TryStartDrag(Vector3 worldPos)
void TryStartDrag(Vector3 screenPos)
{
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
StartDrag(worldPos);
}
Debug.Log("Trying to start drag at: " + screenPos);
Ray ray = mainCamera.ScreenPointToRay(screenPos);
RaycastHit hit;
void StartDrag(Vector3 worldPos)
{
isDragging = true;
rb.linearVelocity = Vector2.zero;
targetPosition = worldPos;
transform.localScale = originalScale * scaleOnDrag;
if (spriteRenderer != null)
if (Physics.Raycast(ray, out hit))
{
spriteRenderer.color = dragColor;
spriteRenderer.sortingOrder = 10;
if (hit.collider == col)
{
StartDrag(hit.point);
}
}
}
void StartDrag(Vector3 hitPoint)
{
Debug.Log("Started dragging at: " + hitPoint);
isDragging = true;
rb.isKinematic = false;
rb.linearVelocity = Vector3.zero;
_dragPlane = new Plane(-mainCamera.transform.forward, hitPoint);
targetPosition = hitPoint;
transform.localScale = originalScale * scaleOnDrag;
if (Renderer != null)
{
Renderer.material.color = dragColor;
}
}
void UpdateDrag(Vector3 screenPos)
{
Ray ray = mainCamera.ScreenPointToRay(screenPos);
float distance;
if (_dragPlane.Raycast(ray, out distance))
{
targetPosition = ray.GetPoint(distance);
}
}
void EndDrag()
{
Debug.Log("Ended dragging");
isDragging = false;
rb.isKinematic = true;
transform.localScale = originalScale;
if (spriteRenderer != null)
if (Renderer != null)
{
spriteRenderer.color = normalColor;
spriteRenderer.sortingOrder = 0;
Renderer.material.color = normalColor;
}
}
public void OnScored()
{
Debug.Log("Object scored");
if (hasBeenScored) return;
hasBeenScored = true;
isDragging = false;
@@ -123,8 +153,8 @@ public class DraggableObject : MonoBehaviour
elapsed += Time.deltaTime;
float t = elapsed / duration;
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
if (spriteRenderer != null)
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
if (Renderer != null)
Renderer.material.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
yield return null;
}