skybox,design domecku a cest
This commit is contained in:
@@ -56,6 +56,7 @@ namespace Subsystems{
|
||||
public Material GrassMat;
|
||||
public Material WaterMat;
|
||||
public Material DefaultMat;
|
||||
public Material GlobalSkybox; // Sem v Unity přetáhneš svůj Panoramic materiál
|
||||
}
|
||||
public class GameManager_Map
|
||||
{
|
||||
@@ -84,8 +85,8 @@ namespace Subsystems{
|
||||
GameObject pathRoot = new GameObject("Pathways");
|
||||
pathRoot.transform.parent = _mapCenterPoint.transform;
|
||||
|
||||
GameObject areaRoot = new GameObject("Areas");
|
||||
areaRoot.transform.parent = _mapCenterPoint.transform;
|
||||
//GameObject areaRoot = new GameObject("Areas");
|
||||
//areaRoot.transform.parent = _mapCenterPoint.transform;
|
||||
|
||||
foreach (var building in _gameClient.CurrentLobbyState.MapData.GetBuildings())
|
||||
{
|
||||
@@ -104,12 +105,21 @@ namespace Subsystems{
|
||||
GameObject p = BuildPathwayMesh(path);
|
||||
p.transform.parent = pathRoot.transform;
|
||||
}
|
||||
foreach (var area in _gameClient.CurrentLobbyState.MapData.GetAreas())
|
||||
/*foreach (var area in _gameClient.CurrentLobbyState.MapData.GetAreas())
|
||||
{
|
||||
GameObject a = BuildAreaMesh(area);
|
||||
a.transform.parent = areaRoot.transform;
|
||||
}
|
||||
}*/
|
||||
//TODO: POIs
|
||||
// NASTAVENÍ SKYBOXU
|
||||
if (_areaSettings.GlobalSkybox != null)
|
||||
{
|
||||
RenderSettings.skybox = _areaSettings.GlobalSkybox;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Skybox material není přiřazen v AreaSettings!");
|
||||
}
|
||||
}
|
||||
void ClearChildren()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user