skybox,design domecku a cest
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@@ -110,7 +110,7 @@ namespace Subsystems
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}
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else
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{
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Debug.Log("GPS failed, trying again...");)
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Debug.Log("GPS failed, trying again...");
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_GPSState = GPSState.Uninitialized;
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}
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}
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@@ -56,6 +56,7 @@ namespace Subsystems{
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public Material GrassMat;
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public Material WaterMat;
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public Material DefaultMat;
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public Material GlobalSkybox; // Sem v Unity přetáhneš svůj Panoramic materiál
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}
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public class GameManager_Map
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{
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@@ -84,8 +85,8 @@ namespace Subsystems{
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GameObject pathRoot = new GameObject("Pathways");
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pathRoot.transform.parent = _mapCenterPoint.transform;
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GameObject areaRoot = new GameObject("Areas");
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areaRoot.transform.parent = _mapCenterPoint.transform;
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//GameObject areaRoot = new GameObject("Areas");
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//areaRoot.transform.parent = _mapCenterPoint.transform;
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foreach (var building in _gameClient.CurrentLobbyState.MapData.GetBuildings())
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{
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@@ -104,12 +105,21 @@ namespace Subsystems{
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GameObject p = BuildPathwayMesh(path);
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p.transform.parent = pathRoot.transform;
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}
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foreach (var area in _gameClient.CurrentLobbyState.MapData.GetAreas())
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/*foreach (var area in _gameClient.CurrentLobbyState.MapData.GetAreas())
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{
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GameObject a = BuildAreaMesh(area);
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a.transform.parent = areaRoot.transform;
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}
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}*/
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//TODO: POIs
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// NASTAVENÍ SKYBOXU
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if (_areaSettings.GlobalSkybox != null)
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{
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RenderSettings.skybox = _areaSettings.GlobalSkybox;
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}
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else
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{
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Debug.LogWarning("Skybox material není přiřazen v AreaSettings!");
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}
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}
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void ClearChildren()
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{
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101
Assets/GameManager/New Material.mat
Normal file
101
Assets/GameManager/New Material.mat
Normal file
@@ -0,0 +1,101 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- _BumpScale: 1
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- _ColorMask: 15
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- _CullMode: 0
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableExternalAlpha: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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8
Assets/GameManager/New Material.mat.meta
Normal file
8
Assets/GameManager/New Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: dac0a6a54861f2c438fc5fd58864473d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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