Added coliders to buttons, Buttons are clickable

This commit is contained in:
2026-05-22 23:05:49 +02:00
parent 3060c3965a
commit a4324eaf52
5 changed files with 137 additions and 39 deletions

View File

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View File

@@ -0,0 +1,15 @@
using UnityEngine;
public class ButtonScript : MonoBehaviour
{
public int buttonIndex;
public ButtonsMinigame game;
void OnMouseDown()
{
game.OnButtonClicked(buttonIndex);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3ddbb77eddbb18d4aa26a61ef9cdadb1

View File

@@ -8,9 +8,10 @@ public class ButtonsMinigame : MonoBehaviour
public int round = 1; public int round = 1;
public float glowDuration = 0.4f; public float glowDuration = 0.4f;
public float gapBetween = 0.15f; public float gapBetween = 0.15f;
private int playerStep = 0;
private List<int> sequence = new List<int>(); private List<int> sequence = new List<int>();
void Generatesequence() void GenerateSequence()
{ {
sequence.Clear(); sequence.Clear();
for (int i = 0; i < round; i++) for (int i = 0; i < round; i++)
@@ -20,7 +21,7 @@ public class ButtonsMinigame : MonoBehaviour
} }
} }
IEnumerator Playsequence() IEnumerator PlaySequence()
{ {
for (int i = 0; i < sequence.Count; i++) for (int i = 0; i < sequence.Count; i++)
{ {
@@ -34,8 +35,13 @@ public class ButtonsMinigame : MonoBehaviour
void Start() void Start()
{ {
Generatesequence(); GenerateSequence();
StartCoroutine(Playsequence()); StartCoroutine(PlaySequence());
}
public void OnButtonClicked(int buttonIndex)
{
Debug.Log("Clicked : " + buttonIndex);
} }
} }

View File

@@ -920,7 +920,7 @@ PlayerSettings:
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apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
captureStartupLogs: {} captureStartupLogs: {}
activeInputHandler: 1 activeInputHandler: 2
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
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