Added coliders to buttons, Buttons are clickable

This commit is contained in:
2026-05-22 23:05:49 +02:00
parent 3060c3965a
commit a4324eaf52
5 changed files with 137 additions and 39 deletions

View File

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@@ -176,7 +177,7 @@ CapsuleCollider:
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@@ -499,8 +514,8 @@ MonoBehaviour:
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@@ -665,7 +681,7 @@ CapsuleCollider:
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m_Height: 2
m_Direction: 1
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@@ -973,7 +1004,7 @@ CapsuleCollider:
m_Radius: 0.5000001
m_Height: 2
m_Direction: 1
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
m_Center: {x: 0, y: 0, z: 0}
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@@ -1242,29 +1288,6 @@ Transform:
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@@ -1378,7 +1439,7 @@ CapsuleCollider:
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m_Height: 2
m_Direction: 1
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View File

@@ -0,0 +1,15 @@
using UnityEngine;
public class ButtonScript : MonoBehaviour
{
public int buttonIndex;
public ButtonsMinigame game;
void OnMouseDown()
{
game.OnButtonClicked(buttonIndex);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3ddbb77eddbb18d4aa26a61ef9cdadb1

View File

@@ -8,9 +8,10 @@ public class ButtonsMinigame : MonoBehaviour
public int round = 1;
public float glowDuration = 0.4f;
public float gapBetween = 0.15f;
private int playerStep = 0;
private List<int> sequence = new List<int>();
void Generatesequence()
void GenerateSequence()
{
sequence.Clear();
for (int i = 0; i < round; i++)
@@ -20,7 +21,7 @@ public class ButtonsMinigame : MonoBehaviour
}
}
IEnumerator Playsequence()
IEnumerator PlaySequence()
{
for (int i = 0; i < sequence.Count; i++)
{
@@ -34,8 +35,13 @@ public class ButtonsMinigame : MonoBehaviour
void Start()
{
Generatesequence();
StartCoroutine(Playsequence());
GenerateSequence();
StartCoroutine(PlaySequence());
}
public void OnButtonClicked(int buttonIndex)
{
Debug.Log("Clicked : " + buttonIndex);
}
}