Added map

This commit is contained in:
2026-03-01 13:26:13 +01:00
parent 7294466604
commit a1b40ad102
250 changed files with 6341 additions and 186 deletions

View File

@@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using System;
using TMPro;
/*
GameManager - hlavní tøida pro správu hry
@@ -13,43 +14,63 @@ using TMPro;
GameManager_Map - subsystém pro správu mapy a prostøedí
GameManager_Input - subsystém pro správu vstupu od hráèe
GameManager_UI - subsystém pro správu uživatelského rozhraní
GamaManager_Stats - subsystém pro správu statistik pro server
GamaManager_Stats - subsystém pro správu statistik pro server
*/
public class GameManager : MonoBehaviour
{
[Header("Subsystems")]
protected GameManager_Network networkSubsystem;
protected GameManager_UI uiSubsystem;
protected GameManager_Map mapSubsystem;
protected GameClient gameClient;
[Header("Player Info")]
public string displayName;
[Header("UI Elements")]
public Canvas JoinCreateLobby;
public Canvas InLobby;
public Canvas LoadingScreen;
public Canvas GameScreen;
[Header("Map")]
public GameObject MapCenterPoint;
public BuildingSettings buildingSettings;
public PathwaySettings pathwaySettings;
public AreaSettings areaSettings;
void Start()
{
DontDestroyOnLoad(this);
if (displayName == null || displayName == "")
{
displayName = "Player_" + Random.Range(1000, 9999).ToString();
displayName = "Player_" + UnityEngine.Random.Range(1000, 9999).ToString();
}
gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby);
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby, LoadingScreen, GameScreen);
networkSubsystem = new GameManager_Network(gameClient);
mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
networkSubsystem.OpenConection();
InvokeRepeating(nameof(uiSubsystem.UpdateLobbyUI), 1f, 1f);
}
private void Update()
{
if (gameClient.CurrentLobbyState != null)
{
uiSubsystem.UpdateLobbyUI();
}
try
{
if (gameClient.CurrentLobbyState.MapDataReady)
{
mapSubsystem.BuildMap();
gameClient.CurrentLobbyState.MapDataReady = false;
}
}
catch (NullReferenceException ex) { }
}
@@ -61,13 +82,13 @@ public class GameManager : MonoBehaviour
}
protected string GenerateUsername()
{
string Username = Random.Range(0,10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString();
string Username = UnityEngine.Random.Range(0,10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString();
Debug.Log(Username);
return Username;
}
public void CreateLobbyButton()
{
networkSubsystem.CrateLobby(50.0755, 14.4378);
networkSubsystem.CrateLobby(50.7727264, 15.0719876);
}
public void JoinLobbyButton()
{
@@ -85,6 +106,10 @@ public class GameManager : MonoBehaviour
{
networkSubsystem.LeaveLobby();
}
public void StartGameButton()
{
networkSubsystem.StartGame();
}
void OnApplicationQuit()
{
gameClient.Disconnect();