Eda minigame but new branch

This commit is contained in:
2026-05-17 20:44:46 +02:00
parent dfec8df767
commit a15a9790b5
58 changed files with 1594 additions and 15 deletions

View File

@@ -0,0 +1,33 @@
using UnityEngine;
public class HoleGoalTrigger : MonoBehaviour
{
[Tooltip("Optional: assign the ball rigidbody or leave empty to accept any Rigidbody with tag Ball.")]
public Rigidbody ballRigidbody;
[Tooltip("If true, checks tag 'Ball' when ballRigidbody not assigned.")]
public bool requireBallTag = true;
public System.Action OnBallScored;
private void OnTriggerEnter(Collider other)
{
if (ballRigidbody != null)
{
if (other.attachedRigidbody == ballRigidbody)
{
OnBallScored?.Invoke();
}
return;
}
if (other.attachedRigidbody == null) return;
if (requireBallTag)
{
if (!other.CompareTag("Ball")) return;
}
OnBallScored?.Invoke();
}
}