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.claude/settings.local.json
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.claude/settings.local.json
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{
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"Bash(move \"Assets\\Scripts\\TiltUI.cs\" \"Assets\\Scripts\\TiltUI.cs.DISABLED\")"
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{
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//Flags used by the linker during the creation of shared libraries
|
||||||
|
// during DEBUG builds.
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of shared libraries
|
||||||
|
// during MINSIZEREL builds.
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of shared libraries
|
||||||
|
// during RELEASE builds.
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of shared libraries
|
||||||
|
// during RELWITHDEBINFO builds.
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
|
||||||
|
|
||||||
|
//If set, runtime paths are not added when installing shared libraries,
|
||||||
|
// but are added when building.
|
||||||
|
CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
|
||||||
|
|
||||||
|
//If set, runtime paths are not added when using shared libraries.
|
||||||
|
CMAKE_SKIP_RPATH:BOOL=NO
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of static libraries
|
||||||
|
// during all build types.
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of static libraries
|
||||||
|
// during DEBUG builds.
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of static libraries
|
||||||
|
// during MINSIZEREL builds.
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of static libraries
|
||||||
|
// during RELEASE builds.
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
|
||||||
|
|
||||||
|
//Flags used by the linker during the creation of static libraries
|
||||||
|
// during RELWITHDEBINFO builds.
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
|
||||||
|
|
||||||
|
//Strip
|
||||||
|
CMAKE_STRIP:FILEPATH=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-strip.exe
|
||||||
|
|
||||||
|
//No help, variable specified on the command line.
|
||||||
|
CMAKE_SYSTEM_NAME:UNINITIALIZED=Android
|
||||||
|
|
||||||
|
//No help, variable specified on the command line.
|
||||||
|
CMAKE_SYSTEM_VERSION:UNINITIALIZED=24
|
||||||
|
|
||||||
|
//The CMake toolchain file
|
||||||
|
CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake
|
||||||
|
|
||||||
|
//If this value is on, makefiles will be generated without the
|
||||||
|
// .SILENT directive, and all commands will be echoed to the console
|
||||||
|
// during the make. This is useful for debugging only. With Visual
|
||||||
|
// Studio IDE projects all commands are done without /nologo.
|
||||||
|
CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
Unity_BINARY_DIR:STATIC=C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
Unity_IS_TOP_LEVEL:STATIC=ON
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
Unity_SOURCE_DIR:STATIC=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
|
||||||
|
//The directory containing a CMake configuration file for game-activity.
|
||||||
|
game-activity_DIR:PATH=C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_BINARY_DIR:STATIC=C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_IS_TOP_LEVEL:STATIC=OFF
|
||||||
|
|
||||||
|
//Dependencies for the target
|
||||||
|
game_LIB_DEPENDS:STATIC=general;android;general;game-activity::game-activity_static;general;log;general;c++;
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_SOURCE_DIR:STATIC=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
||||||
|
|
||||||
|
|
||||||
|
########################
|
||||||
|
# INTERNAL cache entries
|
||||||
|
########################
|
||||||
|
|
||||||
|
//ADVANCED property for variable: CMAKE_ADDR2LINE
|
||||||
|
CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_AR
|
||||||
|
CMAKE_AR-ADVANCED:INTERNAL=1
|
||||||
|
//This is the directory where this CMakeCache.txt was created
|
||||||
|
CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a
|
||||||
|
//Major version of cmake used to create the current loaded cache
|
||||||
|
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
|
||||||
|
//Minor version of cmake used to create the current loaded cache
|
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|
CMAKE_CACHE_MINOR_VERSION:INTERNAL=22
|
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|
//Patch version of cmake used to create the current loaded cache
|
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|
CMAKE_CACHE_PATCH_VERSION:INTERNAL=1
|
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|
//Path to CMake executable.
|
||||||
|
CMAKE_COMMAND:INTERNAL=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cmake.exe
|
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|
//Path to cpack program executable.
|
||||||
|
CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cpack.exe
|
||||||
|
//Path to ctest program executable.
|
||||||
|
CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ctest.exe
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_COMPILER_AR
|
||||||
|
CMAKE_CXX_COMPILER_AR-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_COMPILER_RANLIB
|
||||||
|
CMAKE_CXX_COMPILER_RANLIB-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_FLAGS
|
||||||
|
CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG
|
||||||
|
CMAKE_CXX_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_CXX_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELEASE
|
||||||
|
CMAKE_CXX_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_CXX_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_CXX_STANDARD_LIBRARIES
|
||||||
|
CMAKE_CXX_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_COMPILER_AR
|
||||||
|
CMAKE_C_COMPILER_AR-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_COMPILER_RANLIB
|
||||||
|
CMAKE_C_COMPILER_RANLIB-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_FLAGS
|
||||||
|
CMAKE_C_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_FLAGS_DEBUG
|
||||||
|
CMAKE_C_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_FLAGS_RELEASE
|
||||||
|
CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_C_STANDARD_LIBRARIES
|
||||||
|
CMAKE_C_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_DLLTOOL
|
||||||
|
CMAKE_DLLTOOL-ADVANCED:INTERNAL=1
|
||||||
|
//Executable file format
|
||||||
|
CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS
|
||||||
|
CMAKE_EXE_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_EXE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_EXE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//Name of external makefile project generator.
|
||||||
|
CMAKE_EXTRA_GENERATOR:INTERNAL=
|
||||||
|
//Name of generator.
|
||||||
|
CMAKE_GENERATOR:INTERNAL=Ninja
|
||||||
|
//Generator instance identifier.
|
||||||
|
CMAKE_GENERATOR_INSTANCE:INTERNAL=
|
||||||
|
//Name of generator platform.
|
||||||
|
CMAKE_GENERATOR_PLATFORM:INTERNAL=
|
||||||
|
//Name of generator toolset.
|
||||||
|
CMAKE_GENERATOR_TOOLSET:INTERNAL=
|
||||||
|
//Source directory with the top level CMakeLists.txt file for this
|
||||||
|
// project
|
||||||
|
CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
//Install .so files without execute permission.
|
||||||
|
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=0
|
||||||
|
//ADVANCED property for variable: CMAKE_LINKER
|
||||||
|
CMAKE_LINKER-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_NM
|
||||||
|
CMAKE_NM-ADVANCED:INTERNAL=1
|
||||||
|
//number of local generators
|
||||||
|
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=2
|
||||||
|
//ADVANCED property for variable: CMAKE_OBJCOPY
|
||||||
|
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_OBJDUMP
|
||||||
|
CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
|
||||||
|
//Platform information initialized
|
||||||
|
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_RANLIB
|
||||||
|
CMAKE_RANLIB-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_READELF
|
||||||
|
CMAKE_READELF-ADVANCED:INTERNAL=1
|
||||||
|
//Path to CMake installation.
|
||||||
|
CMAKE_ROOT:INTERNAL=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
|
||||||
|
CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SKIP_RPATH
|
||||||
|
CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STRIP
|
||||||
|
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
||||||
|
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
||||||
|
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
set(CMAKE_C_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe")
|
||||||
|
set(CMAKE_C_COMPILER_ARG1 "")
|
||||||
|
set(CMAKE_C_COMPILER_ID "Clang")
|
||||||
|
set(CMAKE_C_COMPILER_VERSION "18.0.3")
|
||||||
|
set(CMAKE_C_COMPILER_VERSION_INTERNAL "")
|
||||||
|
set(CMAKE_C_COMPILER_WRAPPER "")
|
||||||
|
set(CMAKE_C_STANDARD_COMPUTED_DEFAULT "17")
|
||||||
|
set(CMAKE_C_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
||||||
|
set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert;c_std_17;c_std_23")
|
||||||
|
set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes")
|
||||||
|
set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros")
|
||||||
|
set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert")
|
||||||
|
set(CMAKE_C17_COMPILE_FEATURES "c_std_17")
|
||||||
|
set(CMAKE_C23_COMPILE_FEATURES "c_std_23")
|
||||||
|
|
||||||
|
set(CMAKE_C_PLATFORM_ID "Linux")
|
||||||
|
set(CMAKE_C_SIMULATE_ID "")
|
||||||
|
set(CMAKE_C_COMPILER_FRONTEND_VARIANT "GNU")
|
||||||
|
set(CMAKE_C_SIMULATE_VERSION "")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
||||||
|
set(CMAKE_C_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
||||||
|
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
||||||
|
set(CMAKE_C_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
||||||
|
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
||||||
|
set(CMAKE_MT "")
|
||||||
|
set(CMAKE_COMPILER_IS_GNUCC )
|
||||||
|
set(CMAKE_C_COMPILER_LOADED 1)
|
||||||
|
set(CMAKE_C_COMPILER_WORKS TRUE)
|
||||||
|
set(CMAKE_C_ABI_COMPILED TRUE)
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER_ENV_VAR "CC")
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER_ID_RUN 1)
|
||||||
|
set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m)
|
||||||
|
set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
||||||
|
set(CMAKE_C_LINKER_PREFERENCE 10)
|
||||||
|
|
||||||
|
# Save compiler ABI information.
|
||||||
|
set(CMAKE_C_SIZEOF_DATA_PTR "8")
|
||||||
|
set(CMAKE_C_COMPILER_ABI "ELF")
|
||||||
|
set(CMAKE_C_BYTE_ORDER "LITTLE_ENDIAN")
|
||||||
|
set(CMAKE_C_LIBRARY_ARCHITECTURE "")
|
||||||
|
|
||||||
|
if(CMAKE_C_SIZEOF_DATA_PTR)
|
||||||
|
set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_C_COMPILER_ABI)
|
||||||
|
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_C_LIBRARY_ARCHITECTURE)
|
||||||
|
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "")
|
||||||
|
if(CMAKE_C_CL_SHOWINCLUDES_PREFIX)
|
||||||
|
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
set(CMAKE_CXX_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe")
|
||||||
|
set(CMAKE_CXX_COMPILER_ARG1 "")
|
||||||
|
set(CMAKE_CXX_COMPILER_ID "Clang")
|
||||||
|
set(CMAKE_CXX_COMPILER_VERSION "18.0.3")
|
||||||
|
set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
|
||||||
|
set(CMAKE_CXX_COMPILER_WRAPPER "")
|
||||||
|
set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "17")
|
||||||
|
set(CMAKE_CXX_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
||||||
|
set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23")
|
||||||
|
set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
|
||||||
|
set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates")
|
||||||
|
set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
|
||||||
|
set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
|
||||||
|
set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
|
||||||
|
set(CMAKE_CXX23_COMPILE_FEATURES "cxx_std_23")
|
||||||
|
|
||||||
|
set(CMAKE_CXX_PLATFORM_ID "Linux")
|
||||||
|
set(CMAKE_CXX_SIMULATE_ID "")
|
||||||
|
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "GNU")
|
||||||
|
set(CMAKE_CXX_SIMULATE_VERSION "")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
||||||
|
set(CMAKE_CXX_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
||||||
|
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
||||||
|
set(CMAKE_CXX_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
||||||
|
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
||||||
|
set(CMAKE_MT "")
|
||||||
|
set(CMAKE_COMPILER_IS_GNUCXX )
|
||||||
|
set(CMAKE_CXX_COMPILER_LOADED 1)
|
||||||
|
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
||||||
|
set(CMAKE_CXX_ABI_COMPILED TRUE)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
|
||||||
|
|
||||||
|
set(CMAKE_CXX_COMPILER_ID_RUN 1)
|
||||||
|
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;mpp;CPP;ixx;cppm)
|
||||||
|
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
||||||
|
|
||||||
|
foreach (lang C OBJC OBJCXX)
|
||||||
|
if (CMAKE_${lang}_COMPILER_ID_RUN)
|
||||||
|
foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS)
|
||||||
|
list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension})
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
set(CMAKE_CXX_LINKER_PREFERENCE 30)
|
||||||
|
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
|
||||||
|
|
||||||
|
# Save compiler ABI information.
|
||||||
|
set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
|
||||||
|
set(CMAKE_CXX_COMPILER_ABI "ELF")
|
||||||
|
set(CMAKE_CXX_BYTE_ORDER "LITTLE_ENDIAN")
|
||||||
|
set(CMAKE_CXX_LIBRARY_ARCHITECTURE "")
|
||||||
|
|
||||||
|
if(CMAKE_CXX_SIZEOF_DATA_PTR)
|
||||||
|
set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_CXX_COMPILER_ABI)
|
||||||
|
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
||||||
|
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
||||||
|
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
||||||
|
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,15 @@
|
|||||||
|
set(CMAKE_HOST_SYSTEM "Windows-10.0.26100")
|
||||||
|
set(CMAKE_HOST_SYSTEM_NAME "Windows")
|
||||||
|
set(CMAKE_HOST_SYSTEM_VERSION "10.0.26100")
|
||||||
|
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
|
||||||
|
|
||||||
|
include("C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake")
|
||||||
|
|
||||||
|
set(CMAKE_SYSTEM "Android-1")
|
||||||
|
set(CMAKE_SYSTEM_NAME "Android")
|
||||||
|
set(CMAKE_SYSTEM_VERSION "1")
|
||||||
|
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
||||||
|
|
||||||
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
|
|
||||||
|
set(CMAKE_SYSTEM_LOADED 1)
|
||||||
@@ -0,0 +1,803 @@
|
|||||||
|
#ifdef __cplusplus
|
||||||
|
# error "A C++ compiler has been selected for C."
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__18CXX)
|
||||||
|
# define ID_VOID_MAIN
|
||||||
|
#endif
|
||||||
|
#if defined(__CLASSIC_C__)
|
||||||
|
/* cv-qualifiers did not exist in K&R C */
|
||||||
|
# define const
|
||||||
|
# define volatile
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(__has_include)
|
||||||
|
/* If the compiler does not have __has_include, pretend the answer is
|
||||||
|
always no. */
|
||||||
|
# define __has_include(x) 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Version number components: V=Version, R=Revision, P=Patch
|
||||||
|
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) || defined(__ICC)
|
||||||
|
# define COMPILER_ID "Intel"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
# endif
|
||||||
|
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||||
|
except that a few beta releases use the old format with V=2021. */
|
||||||
|
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||||
|
# if defined(__INTEL_COMPILER_UPDATE)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
/* The third version component from --version is an update index,
|
||||||
|
but no macro is provided for it. */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(0)
|
||||||
|
# endif
|
||||||
|
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||||
|
# define COMPILER_ID "IntelLLVM"
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
#endif
|
||||||
|
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||||
|
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||||
|
* VVVV is no smaller than the current year when a version is released.
|
||||||
|
*/
|
||||||
|
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||||
|
#else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
#elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__PATHCC__)
|
||||||
|
# define COMPILER_ID "PathScale"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||||
|
# if defined(__PATHCC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||||
|
# define COMPILER_ID "Embarcadero"
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__)
|
||||||
|
# define COMPILER_ID "Borland"
|
||||||
|
/* __BORLANDC__ = 0xVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||||
|
# define COMPILER_ID "Watcom"
|
||||||
|
/* __WATCOMC__ = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# define COMPILER_ID "OpenWatcom"
|
||||||
|
/* __WATCOMC__ = VVRP + 1100 */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SUNPRO_C)
|
||||||
|
# define COMPILER_ID "SunPro"
|
||||||
|
# if __SUNPRO_C >= 0x5100
|
||||||
|
/* __SUNPRO_C = 0xVRRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||||
|
# else
|
||||||
|
/* __SUNPRO_CC = 0xVRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__HP_cc)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
/* __HP_cc = VVRRPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||||
|
|
||||||
|
#elif defined(__DECC)
|
||||||
|
# define COMPILER_ID "Compaq"
|
||||||
|
/* __DECC_VER = VVRRTPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||||
|
# define COMPILER_ID "zOS"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__ibmxl__) && defined(__clang__)
|
||||||
|
# define COMPILER_ID "XLClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||||
|
# define COMPILER_ID "XL"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||||
|
# define COMPILER_ID "VisualAge"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__NVCOMPILER)
|
||||||
|
# define COMPILER_ID "NVHPC"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||||
|
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__PGI)
|
||||||
|
# define COMPILER_ID "PGI"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||||
|
# if defined(__PGIC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_CRAYC)
|
||||||
|
# define COMPILER_ID "Cray"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# define COMPILER_ID "TI"
|
||||||
|
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||||
|
|
||||||
|
#elif defined(__CLANG_FUJITSU)
|
||||||
|
# define COMPILER_ID "FujitsuClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__FUJITSU)
|
||||||
|
# define COMPILER_ID "Fujitsu"
|
||||||
|
# if defined(__FCC_version__)
|
||||||
|
# define COMPILER_VERSION __FCC_version__
|
||||||
|
# elif defined(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# endif
|
||||||
|
# if defined(__fcc_version)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||||
|
# elif defined(__FCC_VERSION)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# define COMPILER_ID "GHS"
|
||||||
|
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||||
|
# ifdef __GHS_VERSION_NUMBER
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__TINYC__)
|
||||||
|
# define COMPILER_ID "TinyCC"
|
||||||
|
|
||||||
|
#elif defined(__BCC__)
|
||||||
|
# define COMPILER_ID "Bruce"
|
||||||
|
|
||||||
|
#elif defined(__SCO_VERSION__)
|
||||||
|
# define COMPILER_ID "SCO"
|
||||||
|
|
||||||
|
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||||
|
# define COMPILER_ID "ARMCC"
|
||||||
|
#if __ARMCC_VERSION >= 1000000
|
||||||
|
/* __ARMCC_VERSION = VRRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#else
|
||||||
|
/* __ARMCC_VERSION = VRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||||
|
# define COMPILER_ID "AppleClang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||||
|
# define COMPILER_ID "ARMClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||||
|
|
||||||
|
#elif defined(__clang__)
|
||||||
|
# define COMPILER_ID "Clang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__GNUC__)
|
||||||
|
# define COMPILER_ID "GNU"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER)
|
||||||
|
# define COMPILER_ID "MSVC"
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# if defined(_MSC_FULL_VER)
|
||||||
|
# if _MSC_VER >= 1400
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||||
|
# else
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_BUILD)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||||
|
# define COMPILER_ID "ADSP"
|
||||||
|
#if defined(__VISUALDSPVERSION__)
|
||||||
|
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# define COMPILER_ID "IAR"
|
||||||
|
# if defined(__VER__) && defined(__ICCARM__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||||
|
# define COMPILER_ID "SDCC"
|
||||||
|
# if defined(__SDCC_VERSION_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||||
|
# else
|
||||||
|
/* SDCC = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
/* These compilers are either not known or too old to define an
|
||||||
|
identification macro. Try to identify the platform and guess that
|
||||||
|
it is the native compiler. */
|
||||||
|
#elif defined(__hpux) || defined(__hpua)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
|
||||||
|
#else /* unknown compiler */
|
||||||
|
# define COMPILER_ID ""
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __QNXNTO__
|
||||||
|
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define STRINGIFY_HELPER(X) #X
|
||||||
|
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||||
|
|
||||||
|
/* Identify known platforms by name. */
|
||||||
|
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
#elif defined(__MSYS__)
|
||||||
|
# define PLATFORM_ID "MSYS"
|
||||||
|
|
||||||
|
#elif defined(__CYGWIN__)
|
||||||
|
# define PLATFORM_ID "Cygwin"
|
||||||
|
|
||||||
|
#elif defined(__MINGW32__)
|
||||||
|
# define PLATFORM_ID "MinGW"
|
||||||
|
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
# define PLATFORM_ID "Darwin"
|
||||||
|
|
||||||
|
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||||
|
# define PLATFORM_ID "Windows"
|
||||||
|
|
||||||
|
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||||
|
# define PLATFORM_ID "FreeBSD"
|
||||||
|
|
||||||
|
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||||
|
# define PLATFORM_ID "NetBSD"
|
||||||
|
|
||||||
|
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||||
|
# define PLATFORM_ID "OpenBSD"
|
||||||
|
|
||||||
|
#elif defined(__sun) || defined(sun)
|
||||||
|
# define PLATFORM_ID "SunOS"
|
||||||
|
|
||||||
|
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||||
|
# define PLATFORM_ID "AIX"
|
||||||
|
|
||||||
|
#elif defined(__hpux) || defined(__hpux__)
|
||||||
|
# define PLATFORM_ID "HP-UX"
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
# define PLATFORM_ID "Haiku"
|
||||||
|
|
||||||
|
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||||
|
# define PLATFORM_ID "BeOS"
|
||||||
|
|
||||||
|
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||||
|
# define PLATFORM_ID "QNX"
|
||||||
|
|
||||||
|
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||||
|
# define PLATFORM_ID "Tru64"
|
||||||
|
|
||||||
|
#elif defined(__riscos) || defined(__riscos__)
|
||||||
|
# define PLATFORM_ID "RISCos"
|
||||||
|
|
||||||
|
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||||
|
# define PLATFORM_ID "SINIX"
|
||||||
|
|
||||||
|
#elif defined(__UNIX_SV__)
|
||||||
|
# define PLATFORM_ID "UNIX_SV"
|
||||||
|
|
||||||
|
#elif defined(__bsdos__)
|
||||||
|
# define PLATFORM_ID "BSDOS"
|
||||||
|
|
||||||
|
#elif defined(_MPRAS) || defined(MPRAS)
|
||||||
|
# define PLATFORM_ID "MP-RAS"
|
||||||
|
|
||||||
|
#elif defined(__osf) || defined(__osf__)
|
||||||
|
# define PLATFORM_ID "OSF1"
|
||||||
|
|
||||||
|
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||||
|
# define PLATFORM_ID "SCO_SV"
|
||||||
|
|
||||||
|
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||||
|
# define PLATFORM_ID "ULTRIX"
|
||||||
|
|
||||||
|
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||||
|
# define PLATFORM_ID "Xenix"
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(__LINUX__)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
# elif defined(__DOS__)
|
||||||
|
# define PLATFORM_ID "DOS"
|
||||||
|
|
||||||
|
# elif defined(__OS2__)
|
||||||
|
# define PLATFORM_ID "OS2"
|
||||||
|
|
||||||
|
# elif defined(__WINDOWS__)
|
||||||
|
# define PLATFORM_ID "Windows3x"
|
||||||
|
|
||||||
|
# elif defined(__VXWORKS__)
|
||||||
|
# define PLATFORM_ID "VxWorks"
|
||||||
|
|
||||||
|
# else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__INTEGRITY)
|
||||||
|
# if defined(INT_178B)
|
||||||
|
# define PLATFORM_ID "Integrity178"
|
||||||
|
|
||||||
|
# else /* regular Integrity */
|
||||||
|
# define PLATFORM_ID "Integrity"
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* For windows compilers MSVC and Intel we can determine
|
||||||
|
the architecture of the compiler being used. This is because
|
||||||
|
the compilers do not have flags that can change the architecture,
|
||||||
|
but rather depend on which compiler is being used
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
# if defined(_M_IA64)
|
||||||
|
# define ARCHITECTURE_ID "IA64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64EC)
|
||||||
|
# define ARCHITECTURE_ID "ARM64EC"
|
||||||
|
|
||||||
|
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64)
|
||||||
|
# define ARCHITECTURE_ID "ARM64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM)
|
||||||
|
# if _M_ARM == 4
|
||||||
|
# define ARCHITECTURE_ID "ARMV4I"
|
||||||
|
# elif _M_ARM == 5
|
||||||
|
# define ARCHITECTURE_ID "ARMV5I"
|
||||||
|
# else
|
||||||
|
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# elif defined(_M_MIPS)
|
||||||
|
# define ARCHITECTURE_ID "MIPS"
|
||||||
|
|
||||||
|
# elif defined(_M_SH)
|
||||||
|
# define ARCHITECTURE_ID "SHx"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(_M_I86)
|
||||||
|
# define ARCHITECTURE_ID "I86"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# if defined(__ICCARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__ICCRX__)
|
||||||
|
# define ARCHITECTURE_ID "RX"
|
||||||
|
|
||||||
|
# elif defined(__ICCRH850__)
|
||||||
|
# define ARCHITECTURE_ID "RH850"
|
||||||
|
|
||||||
|
# elif defined(__ICCRL78__)
|
||||||
|
# define ARCHITECTURE_ID "RL78"
|
||||||
|
|
||||||
|
# elif defined(__ICCRISCV__)
|
||||||
|
# define ARCHITECTURE_ID "RISCV"
|
||||||
|
|
||||||
|
# elif defined(__ICCAVR__)
|
||||||
|
# define ARCHITECTURE_ID "AVR"
|
||||||
|
|
||||||
|
# elif defined(__ICC430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__ICCV850__)
|
||||||
|
# define ARCHITECTURE_ID "V850"
|
||||||
|
|
||||||
|
# elif defined(__ICC8051__)
|
||||||
|
# define ARCHITECTURE_ID "8051"
|
||||||
|
|
||||||
|
# elif defined(__ICCSTM8__)
|
||||||
|
# define ARCHITECTURE_ID "STM8"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# if defined(__PPC64__)
|
||||||
|
# define ARCHITECTURE_ID "PPC64"
|
||||||
|
|
||||||
|
# elif defined(__ppc__)
|
||||||
|
# define ARCHITECTURE_ID "PPC"
|
||||||
|
|
||||||
|
# elif defined(__ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__x86_64__)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(__i386__)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# if defined(__TI_ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__MSP430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C28XX__)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C28x"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C6x"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
# define ARCHITECTURE_ID
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Convert integer to decimal digit literals. */
|
||||||
|
#define DEC(n) \
|
||||||
|
('0' + (((n) / 10000000)%10)), \
|
||||||
|
('0' + (((n) / 1000000)%10)), \
|
||||||
|
('0' + (((n) / 100000)%10)), \
|
||||||
|
('0' + (((n) / 10000)%10)), \
|
||||||
|
('0' + (((n) / 1000)%10)), \
|
||||||
|
('0' + (((n) / 100)%10)), \
|
||||||
|
('0' + (((n) / 10)%10)), \
|
||||||
|
('0' + ((n) % 10))
|
||||||
|
|
||||||
|
/* Convert integer to hex digit literals. */
|
||||||
|
#define HEX(n) \
|
||||||
|
('0' + ((n)>>28 & 0xF)), \
|
||||||
|
('0' + ((n)>>24 & 0xF)), \
|
||||||
|
('0' + ((n)>>20 & 0xF)), \
|
||||||
|
('0' + ((n)>>16 & 0xF)), \
|
||||||
|
('0' + ((n)>>12 & 0xF)), \
|
||||||
|
('0' + ((n)>>8 & 0xF)), \
|
||||||
|
('0' + ((n)>>4 & 0xF)), \
|
||||||
|
('0' + ((n) & 0xF))
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number. */
|
||||||
|
#ifdef COMPILER_VERSION
|
||||||
|
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#elif defined(COMPILER_VERSION_MAJOR)
|
||||||
|
char const info_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||||
|
COMPILER_VERSION_MAJOR,
|
||||||
|
# ifdef COMPILER_VERSION_MINOR
|
||||||
|
'.', COMPILER_VERSION_MINOR,
|
||||||
|
# ifdef COMPILER_VERSION_PATCH
|
||||||
|
'.', COMPILER_VERSION_PATCH,
|
||||||
|
# ifdef COMPILER_VERSION_TWEAK
|
||||||
|
'.', COMPILER_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the internal version number. */
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
char const info_version_internal[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||||
|
'i','n','t','e','r','n','a','l','[',
|
||||||
|
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||||
|
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||||
|
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
char const info_simulate_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||||
|
SIMULATE_VERSION_MAJOR,
|
||||||
|
# ifdef SIMULATE_VERSION_MINOR
|
||||||
|
'.', SIMULATE_VERSION_MINOR,
|
||||||
|
# ifdef SIMULATE_VERSION_PATCH
|
||||||
|
'.', SIMULATE_VERSION_PATCH,
|
||||||
|
# ifdef SIMULATE_VERSION_TWEAK
|
||||||
|
'.', SIMULATE_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||||
|
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(__STDC__) && !defined(__clang__)
|
||||||
|
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
||||||
|
# define C_VERSION "90"
|
||||||
|
# else
|
||||||
|
# define C_VERSION
|
||||||
|
# endif
|
||||||
|
#elif __STDC_VERSION__ > 201710L
|
||||||
|
# define C_VERSION "23"
|
||||||
|
#elif __STDC_VERSION__ >= 201710L
|
||||||
|
# define C_VERSION "17"
|
||||||
|
#elif __STDC_VERSION__ >= 201000L
|
||||||
|
# define C_VERSION "11"
|
||||||
|
#elif __STDC_VERSION__ >= 199901L
|
||||||
|
# define C_VERSION "99"
|
||||||
|
#else
|
||||||
|
# define C_VERSION "90"
|
||||||
|
#endif
|
||||||
|
const char* info_language_standard_default =
|
||||||
|
"INFO" ":" "standard_default[" C_VERSION "]";
|
||||||
|
|
||||||
|
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||||
|
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
||||||
|
#if (defined(__clang__) || defined(__GNUC__) || \
|
||||||
|
defined(__TI_COMPILER_VERSION__)) && \
|
||||||
|
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
||||||
|
"ON"
|
||||||
|
#else
|
||||||
|
"OFF"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
/*--------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
#ifdef ID_VOID_MAIN
|
||||||
|
void main() {}
|
||||||
|
#else
|
||||||
|
# if defined(__CLASSIC_C__)
|
||||||
|
int main(argc, argv) int argc; char *argv[];
|
||||||
|
# else
|
||||||
|
int main(int argc, char* argv[])
|
||||||
|
# endif
|
||||||
|
{
|
||||||
|
int require = 0;
|
||||||
|
require += info_compiler[argc];
|
||||||
|
require += info_platform[argc];
|
||||||
|
require += info_arch[argc];
|
||||||
|
#ifdef COMPILER_VERSION_MAJOR
|
||||||
|
require += info_version[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
require += info_version_internal[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
require += info_simulate[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
require += info_simulate_version[argc];
|
||||||
|
#endif
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
require += info_cray[argc];
|
||||||
|
#endif
|
||||||
|
require += info_language_standard_default[argc];
|
||||||
|
require += info_language_extensions_default[argc];
|
||||||
|
(void)argv;
|
||||||
|
return require;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Binary file not shown.
@@ -0,0 +1,791 @@
|
|||||||
|
/* This source file must have a .cpp extension so that all C++ compilers
|
||||||
|
recognize the extension without flags. Borland does not know .cxx for
|
||||||
|
example. */
|
||||||
|
#ifndef __cplusplus
|
||||||
|
# error "A C compiler has been selected for C++."
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(__has_include)
|
||||||
|
/* If the compiler does not have __has_include, pretend the answer is
|
||||||
|
always no. */
|
||||||
|
# define __has_include(x) 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Version number components: V=Version, R=Revision, P=Patch
|
||||||
|
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||||
|
|
||||||
|
#if defined(__COMO__)
|
||||||
|
# define COMPILER_ID "Comeau"
|
||||||
|
/* __COMO_VERSION__ = VRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||||
|
|
||||||
|
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||||
|
# define COMPILER_ID "Intel"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
# endif
|
||||||
|
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||||
|
except that a few beta releases use the old format with V=2021. */
|
||||||
|
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||||
|
# if defined(__INTEL_COMPILER_UPDATE)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
/* The third version component from --version is an update index,
|
||||||
|
but no macro is provided for it. */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(0)
|
||||||
|
# endif
|
||||||
|
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||||
|
# define COMPILER_ID "IntelLLVM"
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
#endif
|
||||||
|
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||||
|
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||||
|
* VVVV is no smaller than the current year when a version is released.
|
||||||
|
*/
|
||||||
|
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||||
|
#else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
#elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__PATHCC__)
|
||||||
|
# define COMPILER_ID "PathScale"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||||
|
# if defined(__PATHCC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||||
|
# define COMPILER_ID "Embarcadero"
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__)
|
||||||
|
# define COMPILER_ID "Borland"
|
||||||
|
/* __BORLANDC__ = 0xVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||||
|
# define COMPILER_ID "Watcom"
|
||||||
|
/* __WATCOMC__ = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# define COMPILER_ID "OpenWatcom"
|
||||||
|
/* __WATCOMC__ = VVRP + 1100 */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SUNPRO_CC)
|
||||||
|
# define COMPILER_ID "SunPro"
|
||||||
|
# if __SUNPRO_CC >= 0x5100
|
||||||
|
/* __SUNPRO_CC = 0xVRRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||||
|
# else
|
||||||
|
/* __SUNPRO_CC = 0xVRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__HP_aCC)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
/* __HP_aCC = VVRRPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||||
|
|
||||||
|
#elif defined(__DECCXX)
|
||||||
|
# define COMPILER_ID "Compaq"
|
||||||
|
/* __DECCXX_VER = VVRRTPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||||
|
# define COMPILER_ID "zOS"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__ibmxl__) && defined(__clang__)
|
||||||
|
# define COMPILER_ID "XLClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||||
|
# define COMPILER_ID "XL"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||||
|
# define COMPILER_ID "VisualAge"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__NVCOMPILER)
|
||||||
|
# define COMPILER_ID "NVHPC"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||||
|
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__PGI)
|
||||||
|
# define COMPILER_ID "PGI"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||||
|
# if defined(__PGIC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_CRAYC)
|
||||||
|
# define COMPILER_ID "Cray"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# define COMPILER_ID "TI"
|
||||||
|
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||||
|
|
||||||
|
#elif defined(__CLANG_FUJITSU)
|
||||||
|
# define COMPILER_ID "FujitsuClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__FUJITSU)
|
||||||
|
# define COMPILER_ID "Fujitsu"
|
||||||
|
# if defined(__FCC_version__)
|
||||||
|
# define COMPILER_VERSION __FCC_version__
|
||||||
|
# elif defined(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# endif
|
||||||
|
# if defined(__fcc_version)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||||
|
# elif defined(__FCC_VERSION)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# define COMPILER_ID "GHS"
|
||||||
|
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||||
|
# ifdef __GHS_VERSION_NUMBER
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SCO_VERSION__)
|
||||||
|
# define COMPILER_ID "SCO"
|
||||||
|
|
||||||
|
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||||
|
# define COMPILER_ID "ARMCC"
|
||||||
|
#if __ARMCC_VERSION >= 1000000
|
||||||
|
/* __ARMCC_VERSION = VRRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#else
|
||||||
|
/* __ARMCC_VERSION = VRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||||
|
# define COMPILER_ID "AppleClang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||||
|
# define COMPILER_ID "ARMClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||||
|
|
||||||
|
#elif defined(__clang__)
|
||||||
|
# define COMPILER_ID "Clang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||||
|
# define COMPILER_ID "GNU"
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER)
|
||||||
|
# define COMPILER_ID "MSVC"
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# if defined(_MSC_FULL_VER)
|
||||||
|
# if _MSC_VER >= 1400
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||||
|
# else
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_BUILD)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||||
|
# define COMPILER_ID "ADSP"
|
||||||
|
#if defined(__VISUALDSPVERSION__)
|
||||||
|
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# define COMPILER_ID "IAR"
|
||||||
|
# if defined(__VER__) && defined(__ICCARM__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
/* These compilers are either not known or too old to define an
|
||||||
|
identification macro. Try to identify the platform and guess that
|
||||||
|
it is the native compiler. */
|
||||||
|
#elif defined(__hpux) || defined(__hpua)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
|
||||||
|
#else /* unknown compiler */
|
||||||
|
# define COMPILER_ID ""
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __QNXNTO__
|
||||||
|
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define STRINGIFY_HELPER(X) #X
|
||||||
|
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||||
|
|
||||||
|
/* Identify known platforms by name. */
|
||||||
|
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
#elif defined(__MSYS__)
|
||||||
|
# define PLATFORM_ID "MSYS"
|
||||||
|
|
||||||
|
#elif defined(__CYGWIN__)
|
||||||
|
# define PLATFORM_ID "Cygwin"
|
||||||
|
|
||||||
|
#elif defined(__MINGW32__)
|
||||||
|
# define PLATFORM_ID "MinGW"
|
||||||
|
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
# define PLATFORM_ID "Darwin"
|
||||||
|
|
||||||
|
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||||
|
# define PLATFORM_ID "Windows"
|
||||||
|
|
||||||
|
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||||
|
# define PLATFORM_ID "FreeBSD"
|
||||||
|
|
||||||
|
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||||
|
# define PLATFORM_ID "NetBSD"
|
||||||
|
|
||||||
|
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||||
|
# define PLATFORM_ID "OpenBSD"
|
||||||
|
|
||||||
|
#elif defined(__sun) || defined(sun)
|
||||||
|
# define PLATFORM_ID "SunOS"
|
||||||
|
|
||||||
|
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||||
|
# define PLATFORM_ID "AIX"
|
||||||
|
|
||||||
|
#elif defined(__hpux) || defined(__hpux__)
|
||||||
|
# define PLATFORM_ID "HP-UX"
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
# define PLATFORM_ID "Haiku"
|
||||||
|
|
||||||
|
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||||
|
# define PLATFORM_ID "BeOS"
|
||||||
|
|
||||||
|
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||||
|
# define PLATFORM_ID "QNX"
|
||||||
|
|
||||||
|
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||||
|
# define PLATFORM_ID "Tru64"
|
||||||
|
|
||||||
|
#elif defined(__riscos) || defined(__riscos__)
|
||||||
|
# define PLATFORM_ID "RISCos"
|
||||||
|
|
||||||
|
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||||
|
# define PLATFORM_ID "SINIX"
|
||||||
|
|
||||||
|
#elif defined(__UNIX_SV__)
|
||||||
|
# define PLATFORM_ID "UNIX_SV"
|
||||||
|
|
||||||
|
#elif defined(__bsdos__)
|
||||||
|
# define PLATFORM_ID "BSDOS"
|
||||||
|
|
||||||
|
#elif defined(_MPRAS) || defined(MPRAS)
|
||||||
|
# define PLATFORM_ID "MP-RAS"
|
||||||
|
|
||||||
|
#elif defined(__osf) || defined(__osf__)
|
||||||
|
# define PLATFORM_ID "OSF1"
|
||||||
|
|
||||||
|
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||||
|
# define PLATFORM_ID "SCO_SV"
|
||||||
|
|
||||||
|
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||||
|
# define PLATFORM_ID "ULTRIX"
|
||||||
|
|
||||||
|
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||||
|
# define PLATFORM_ID "Xenix"
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(__LINUX__)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
# elif defined(__DOS__)
|
||||||
|
# define PLATFORM_ID "DOS"
|
||||||
|
|
||||||
|
# elif defined(__OS2__)
|
||||||
|
# define PLATFORM_ID "OS2"
|
||||||
|
|
||||||
|
# elif defined(__WINDOWS__)
|
||||||
|
# define PLATFORM_ID "Windows3x"
|
||||||
|
|
||||||
|
# elif defined(__VXWORKS__)
|
||||||
|
# define PLATFORM_ID "VxWorks"
|
||||||
|
|
||||||
|
# else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__INTEGRITY)
|
||||||
|
# if defined(INT_178B)
|
||||||
|
# define PLATFORM_ID "Integrity178"
|
||||||
|
|
||||||
|
# else /* regular Integrity */
|
||||||
|
# define PLATFORM_ID "Integrity"
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* For windows compilers MSVC and Intel we can determine
|
||||||
|
the architecture of the compiler being used. This is because
|
||||||
|
the compilers do not have flags that can change the architecture,
|
||||||
|
but rather depend on which compiler is being used
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
# if defined(_M_IA64)
|
||||||
|
# define ARCHITECTURE_ID "IA64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64EC)
|
||||||
|
# define ARCHITECTURE_ID "ARM64EC"
|
||||||
|
|
||||||
|
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64)
|
||||||
|
# define ARCHITECTURE_ID "ARM64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM)
|
||||||
|
# if _M_ARM == 4
|
||||||
|
# define ARCHITECTURE_ID "ARMV4I"
|
||||||
|
# elif _M_ARM == 5
|
||||||
|
# define ARCHITECTURE_ID "ARMV5I"
|
||||||
|
# else
|
||||||
|
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# elif defined(_M_MIPS)
|
||||||
|
# define ARCHITECTURE_ID "MIPS"
|
||||||
|
|
||||||
|
# elif defined(_M_SH)
|
||||||
|
# define ARCHITECTURE_ID "SHx"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(_M_I86)
|
||||||
|
# define ARCHITECTURE_ID "I86"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# if defined(__ICCARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__ICCRX__)
|
||||||
|
# define ARCHITECTURE_ID "RX"
|
||||||
|
|
||||||
|
# elif defined(__ICCRH850__)
|
||||||
|
# define ARCHITECTURE_ID "RH850"
|
||||||
|
|
||||||
|
# elif defined(__ICCRL78__)
|
||||||
|
# define ARCHITECTURE_ID "RL78"
|
||||||
|
|
||||||
|
# elif defined(__ICCRISCV__)
|
||||||
|
# define ARCHITECTURE_ID "RISCV"
|
||||||
|
|
||||||
|
# elif defined(__ICCAVR__)
|
||||||
|
# define ARCHITECTURE_ID "AVR"
|
||||||
|
|
||||||
|
# elif defined(__ICC430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__ICCV850__)
|
||||||
|
# define ARCHITECTURE_ID "V850"
|
||||||
|
|
||||||
|
# elif defined(__ICC8051__)
|
||||||
|
# define ARCHITECTURE_ID "8051"
|
||||||
|
|
||||||
|
# elif defined(__ICCSTM8__)
|
||||||
|
# define ARCHITECTURE_ID "STM8"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# if defined(__PPC64__)
|
||||||
|
# define ARCHITECTURE_ID "PPC64"
|
||||||
|
|
||||||
|
# elif defined(__ppc__)
|
||||||
|
# define ARCHITECTURE_ID "PPC"
|
||||||
|
|
||||||
|
# elif defined(__ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__x86_64__)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(__i386__)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# if defined(__TI_ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__MSP430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C28XX__)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C28x"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C6x"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
# define ARCHITECTURE_ID
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Convert integer to decimal digit literals. */
|
||||||
|
#define DEC(n) \
|
||||||
|
('0' + (((n) / 10000000)%10)), \
|
||||||
|
('0' + (((n) / 1000000)%10)), \
|
||||||
|
('0' + (((n) / 100000)%10)), \
|
||||||
|
('0' + (((n) / 10000)%10)), \
|
||||||
|
('0' + (((n) / 1000)%10)), \
|
||||||
|
('0' + (((n) / 100)%10)), \
|
||||||
|
('0' + (((n) / 10)%10)), \
|
||||||
|
('0' + ((n) % 10))
|
||||||
|
|
||||||
|
/* Convert integer to hex digit literals. */
|
||||||
|
#define HEX(n) \
|
||||||
|
('0' + ((n)>>28 & 0xF)), \
|
||||||
|
('0' + ((n)>>24 & 0xF)), \
|
||||||
|
('0' + ((n)>>20 & 0xF)), \
|
||||||
|
('0' + ((n)>>16 & 0xF)), \
|
||||||
|
('0' + ((n)>>12 & 0xF)), \
|
||||||
|
('0' + ((n)>>8 & 0xF)), \
|
||||||
|
('0' + ((n)>>4 & 0xF)), \
|
||||||
|
('0' + ((n) & 0xF))
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number. */
|
||||||
|
#ifdef COMPILER_VERSION
|
||||||
|
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#elif defined(COMPILER_VERSION_MAJOR)
|
||||||
|
char const info_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||||
|
COMPILER_VERSION_MAJOR,
|
||||||
|
# ifdef COMPILER_VERSION_MINOR
|
||||||
|
'.', COMPILER_VERSION_MINOR,
|
||||||
|
# ifdef COMPILER_VERSION_PATCH
|
||||||
|
'.', COMPILER_VERSION_PATCH,
|
||||||
|
# ifdef COMPILER_VERSION_TWEAK
|
||||||
|
'.', COMPILER_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the internal version number. */
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
char const info_version_internal[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||||
|
'i','n','t','e','r','n','a','l','[',
|
||||||
|
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||||
|
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||||
|
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
char const info_simulate_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||||
|
SIMULATE_VERSION_MAJOR,
|
||||||
|
# ifdef SIMULATE_VERSION_MINOR
|
||||||
|
'.', SIMULATE_VERSION_MINOR,
|
||||||
|
# ifdef SIMULATE_VERSION_PATCH
|
||||||
|
'.', SIMULATE_VERSION_PATCH,
|
||||||
|
# ifdef SIMULATE_VERSION_TWEAK
|
||||||
|
'.', SIMULATE_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||||
|
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
|
||||||
|
# if defined(__INTEL_CXX11_MODE__)
|
||||||
|
# if defined(__cpp_aggregate_nsdmi)
|
||||||
|
# define CXX_STD 201402L
|
||||||
|
# else
|
||||||
|
# define CXX_STD 201103L
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define CXX_STD 199711L
|
||||||
|
# endif
|
||||||
|
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
|
||||||
|
# define CXX_STD _MSVC_LANG
|
||||||
|
#else
|
||||||
|
# define CXX_STD __cplusplus
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const char* info_language_standard_default = "INFO" ":" "standard_default["
|
||||||
|
#if CXX_STD > 202002L
|
||||||
|
"23"
|
||||||
|
#elif CXX_STD > 201703L
|
||||||
|
"20"
|
||||||
|
#elif CXX_STD >= 201703L
|
||||||
|
"17"
|
||||||
|
#elif CXX_STD >= 201402L
|
||||||
|
"14"
|
||||||
|
#elif CXX_STD >= 201103L
|
||||||
|
"11"
|
||||||
|
#else
|
||||||
|
"98"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||||
|
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
||||||
|
#if (defined(__clang__) || defined(__GNUC__) || \
|
||||||
|
defined(__TI_COMPILER_VERSION__)) && \
|
||||||
|
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
||||||
|
"ON"
|
||||||
|
#else
|
||||||
|
"OFF"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
/*--------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
int main(int argc, char* argv[])
|
||||||
|
{
|
||||||
|
int require = 0;
|
||||||
|
require += info_compiler[argc];
|
||||||
|
require += info_platform[argc];
|
||||||
|
#ifdef COMPILER_VERSION_MAJOR
|
||||||
|
require += info_version[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
require += info_version_internal[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
require += info_simulate[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
require += info_simulate_version[argc];
|
||||||
|
#endif
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
require += info_cray[argc];
|
||||||
|
#endif
|
||||||
|
require += info_language_standard_default[argc];
|
||||||
|
require += info_language_extensions_default[argc];
|
||||||
|
(void)argv;
|
||||||
|
return require;
|
||||||
|
}
|
||||||
Binary file not shown.
@@ -0,0 +1,5 @@
|
|||||||
|
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/edit_cache.dir
|
||||||
|
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/rebuild_cache.dir
|
||||||
|
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/game.dir
|
||||||
|
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/edit_cache.dir
|
||||||
|
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/rebuild_cache.dir
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
# This file is generated by cmake for dependency checking of the CMakeCache.txt file
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
# CMAKE generated file: DO NOT EDIT!
|
||||||
|
# Generated by "Ninja" Generator, CMake Version 3.22
|
||||||
|
|
||||||
|
# This file contains all the rules used to get the outputs files
|
||||||
|
# built from the input files.
|
||||||
|
# It is included in the main 'build.ninja'.
|
||||||
|
|
||||||
|
# =============================================================================
|
||||||
|
# Project: Unity
|
||||||
|
# Configurations: RelWithDebInfo
|
||||||
|
# =============================================================================
|
||||||
|
# =============================================================================
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for running custom commands.
|
||||||
|
|
||||||
|
rule CUSTOM_COMMAND
|
||||||
|
command = $COMMAND
|
||||||
|
description = $DESC
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for compiling CXX files.
|
||||||
|
|
||||||
|
rule CXX_COMPILER__game_RelWithDebInfo
|
||||||
|
depfile = $DEP_FILE
|
||||||
|
deps = gcc
|
||||||
|
command = C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
||||||
|
description = Building CXX object $out
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for linking CXX shared library.
|
||||||
|
|
||||||
|
rule CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo
|
||||||
|
command = cmd.exe /C "$PRE_LINK && C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
|
||||||
|
description = Linking CXX shared library $TARGET_FILE
|
||||||
|
restat = $RESTAT
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for re-running cmake.
|
||||||
|
|
||||||
|
rule RERUN_CMAKE
|
||||||
|
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a
|
||||||
|
description = Re-running CMake...
|
||||||
|
generator = 1
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for cleaning all built files.
|
||||||
|
|
||||||
|
rule CLEAN
|
||||||
|
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" $FILE_ARG -t clean $TARGETS
|
||||||
|
description = Cleaning all built files...
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for printing all primary targets available.
|
||||||
|
|
||||||
|
rule HELP
|
||||||
|
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" -t targets
|
||||||
|
description = All primary targets available:
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
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@@ -0,0 +1,44 @@
|
|||||||
|
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
||||||
|
|
||||||
|
# Set the install prefix
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||||
|
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
||||||
|
endif()
|
||||||
|
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||||
|
|
||||||
|
# Set the install configuration name.
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||||
|
if(BUILD_TYPE)
|
||||||
|
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||||
|
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set the component getting installed.
|
||||||
|
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||||
|
if(COMPONENT)
|
||||||
|
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||||
|
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_COMPONENT)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install shared libraries without execute permission?
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
||||||
|
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Is this installation the result of a crosscompile?
|
||||||
|
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||||
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set default install directory permissions.
|
||||||
|
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||||
|
set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
|
||||||
|
endif()
|
||||||
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\GAToUnityCallbacks.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroEnd.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroHeaderBegin.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroSourceBegin.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAApplication.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAConfiguration.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGADebug.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAEvents.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAInput.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboard.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboardCallbacks.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGATypes.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAVersion.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGACallbacks.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAConfigurationCallbacks.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAKeyEventCallbacks.h
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAMotionEventCallbacks.h
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
{
|
||||||
|
"buildFiles": [
|
||||||
|
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
||||||
|
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
||||||
|
],
|
||||||
|
"cleanCommandsComponents": [
|
||||||
|
[
|
||||||
|
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||||
|
"-C",
|
||||||
|
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||||
|
"clean"
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"buildTargetsCommandComponents": [
|
||||||
|
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||||
|
"-C",
|
||||||
|
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||||
|
"{LIST_OF_TARGETS_TO_BUILD}"
|
||||||
|
],
|
||||||
|
"libraries": {
|
||||||
|
"game::@d02bb112ea9f9c2ed29f": {
|
||||||
|
"toolchain": "toolchain",
|
||||||
|
"abi": "arm64-v8a",
|
||||||
|
"artifactName": "game",
|
||||||
|
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
||||||
|
"runtimeFiles": []
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"toolchains": {
|
||||||
|
"toolchain": {
|
||||||
|
"cCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe",
|
||||||
|
"cppCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"cFileExtensions": [],
|
||||||
|
"cppFileExtensions": [
|
||||||
|
"cpp"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"buildFiles": [
|
||||||
|
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
||||||
|
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
||||||
|
],
|
||||||
|
"cleanCommandsComponents": [
|
||||||
|
[
|
||||||
|
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||||
|
"-C",
|
||||||
|
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||||
|
"clean"
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"buildTargetsCommandComponents": [
|
||||||
|
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
||||||
|
"-C",
|
||||||
|
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
||||||
|
"{LIST_OF_TARGETS_TO_BUILD}"
|
||||||
|
],
|
||||||
|
"libraries": {
|
||||||
|
"game::@d02bb112ea9f9c2ed29f": {
|
||||||
|
"artifactName": "game",
|
||||||
|
"abi": "arm64-v8a",
|
||||||
|
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
||||||
|
"runtimeFiles": []
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
260
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/build.ninja
Normal file
260
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/build.ninja
Normal file
File diff suppressed because one or more lines are too long
@@ -0,0 +1,2 @@
|
|||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
|
||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
|
||||||
60
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/cmake_install.cmake
Normal file
60
.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/cmake_install.cmake
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
|
||||||
|
# Set the install prefix
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||||
|
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
||||||
|
endif()
|
||||||
|
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||||
|
|
||||||
|
# Set the install configuration name.
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||||
|
if(BUILD_TYPE)
|
||||||
|
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||||
|
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set the component getting installed.
|
||||||
|
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||||
|
if(COMPONENT)
|
||||||
|
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||||
|
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_COMPONENT)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install shared libraries without execute permission?
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
||||||
|
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Is this installation the result of a crosscompile?
|
||||||
|
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||||
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set default install directory permissions.
|
||||||
|
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||||
|
set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||||
|
# Include the install script for each subdirectory.
|
||||||
|
include("C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/cmake_install.cmake")
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_INSTALL_COMPONENT)
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||||
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else()
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
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||||||
|
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||||
|
file(WRITE "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
|
||||||
|
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
[
|
||||||
|
{
|
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|
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||||||
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|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
|
||||||
|
"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAConfiguration.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
|
||||||
|
"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGADebug.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||||
|
"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAEntry.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
|
||||||
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInput.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInput.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInput.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||||
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInputKeyEvent.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputKeyEvent.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputKeyEvent.cpp"
|
||||||
|
},
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||||||
|
{
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||||||
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"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInputMotionEvent.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputMotionEvent.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputMotionEvent.cpp"
|
||||||
|
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|
||||||
|
{
|
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|
"directory": "C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a",
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||||||
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IC:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGASoftKeyboard.cpp.o -c C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGASoftKeyboard.cpp",
|
||||||
|
"file": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGASoftKeyboard.cpp"
|
||||||
|
}
|
||||||
|
]
|
||||||
Binary file not shown.
@@ -0,0 +1,30 @@
|
|||||||
|
C/C++ Structured Log\
|
||||||
|
Z
|
||||||
|
XC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\additional_project_files.txtC
|
||||||
|
A
|
||||||
|
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint µÝÖ½¨3µ ¡¼»º¨3Y
|
||||||
|
W
|
||||||
|
UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\android_gradle_build.json µÝÖ½¨3À
|
||||||
|
ª¼»º¨3^
|
||||||
|
\
|
||||||
|
ZC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\android_gradle_build_mini.json µÝÖ½¨3ª м»º¨3K
|
||||||
|
I
|
||||||
|
GC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build.ninja µÝÖ½¨3¬Ÿ ׺»º¨3O
|
||||||
|
M
|
||||||
|
KC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build.ninja.txt µÝÖ½¨3T
|
||||||
|
R
|
||||||
|
PC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\build_file_index.txt µÝÖ½¨3Ó ×¼»º¨3U
|
||||||
|
S
|
||||||
|
QC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json µÝÖ½¨3ÛS Ôº»º¨3Y
|
||||||
|
W
|
||||||
|
UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json.bin µÝÖ½¨3 ‡ Ôº»º¨3_
|
||||||
|
]
|
||||||
|
[C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\metadata_generation_command.txt ¶ÝÖ½¨3
|
||||||
|
Á Ö¼»º¨3R
|
||||||
|
P
|
||||||
|
NC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\prefab_config.json ¶ÝÖ½¨3á Ö¼»º¨3W
|
||||||
|
U
|
||||||
|
SC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\symbol_folder_index.txt ¶ÝÖ½¨3„ ×¼»º¨3f
|
||||||
|
d
|
||||||
|
bC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt ¶ÝÖ½¨3
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
-HC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp
|
||||||
|
-DCMAKE_SYSTEM_NAME=Android
|
||||||
|
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||||
|
-DCMAKE_SYSTEM_VERSION=24
|
||||||
|
-DANDROID_PLATFORM=android-24
|
||||||
|
-DANDROID_ABI=arm64-v8a
|
||||||
|
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
|
||||||
|
-DANDROID_NDK=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
|
||||||
|
-DCMAKE_ANDROID_NDK=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\build\cmake\android.toolchain.cmake
|
||||||
|
-DCMAKE_MAKE_PROGRAM=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe
|
||||||
|
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||||
|
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||||
|
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||||
|
-DCMAKE_FIND_ROOT_PATH=C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\prefab\arm64-v8a\prefab
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||||||
|
-BC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a
|
||||||
|
-GNinja
|
||||||
|
-DANDROID_STL=c++_shared
|
||||||
|
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||||
|
Build command args: []
|
||||||
|
Version: 2
|
||||||
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|
|||||||
|
{
|
||||||
|
"enabled": true,
|
||||||
|
"prefabPath": "C:\\Users\\gravi\\.gradle\\caches\\modules-2\\files-2.1\\com.google.prefab\\cli\\2.1.0\\aa32fec809c44fa531f01dcfb739b5b3304d3050\\cli-2.1.0-all.jar",
|
||||||
|
"packages": [
|
||||||
|
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|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
|
||||||
28
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28
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Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
# Values used to calculate the hash in this folder name.
|
||||||
|
# Should not depend on the absolute path of the project itself.
|
||||||
|
# - AGP: 8.10.0.
|
||||||
|
# - $NDK is the path to NDK 27.2.12479018.
|
||||||
|
# - $PROJECT is the path to the parent folder of the root Gradle build file.
|
||||||
|
# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
|
||||||
|
# - $HASH is the hash value computed from this text.
|
||||||
|
# - $CMAKE is the path to CMake 3.22.1.
|
||||||
|
# - $NINJA is the path to Ninja.
|
||||||
|
-H$PROJECT/unityLibrary/src/main/cpp
|
||||||
|
-DCMAKE_SYSTEM_NAME=Android
|
||||||
|
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||||
|
-DCMAKE_SYSTEM_VERSION=24
|
||||||
|
-DANDROID_PLATFORM=android-24
|
||||||
|
-DANDROID_ABI=$ABI
|
||||||
|
-DCMAKE_ANDROID_ARCH_ABI=$ABI
|
||||||
|
-DANDROID_NDK=$NDK
|
||||||
|
-DCMAKE_ANDROID_NDK=$NDK
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
|
||||||
|
-DCMAKE_MAKE_PROGRAM=$NINJA
|
||||||
|
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||||
|
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||||
|
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||||
|
-DCMAKE_FIND_ROOT_PATH=C:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
|
||||||
|
-BC:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/$ABI
|
||||||
|
-GNinja
|
||||||
|
-DANDROID_STL=c++_shared
|
||||||
|
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
if(NOT TARGET game-activity::game-activity)
|
||||||
|
add_library(game-activity::game-activity STATIC IMPORTED)
|
||||||
|
set_target_properties(game-activity::game-activity PROPERTIES
|
||||||
|
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
|
||||||
|
INTERFACE_LINK_LIBRARIES ""
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT TARGET game-activity::game-activity_static)
|
||||||
|
add_library(game-activity::game-activity_static STATIC IMPORTED)
|
||||||
|
set_target_properties(game-activity::game-activity_static PROPERTIES
|
||||||
|
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
|
||||||
|
INTERFACE_LINK_LIBRARIES ""
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
51
Assets/Scripts/WindController.cs
Normal file
51
Assets/Scripts/WindController.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WindController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("settings větru")]
|
||||||
|
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
||||||
|
public float maxWindTorque = 8f;
|
||||||
|
|
||||||
|
[Tooltip("Jak rychle se větr mění směrem/sílou")]
|
||||||
|
public float windChangeSpeed = 0.6f;
|
||||||
|
|
||||||
|
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
|
||||||
|
public float gustInterval = 4f;
|
||||||
|
|
||||||
|
[Tooltip("Multiplier pro sílu vichřice")]
|
||||||
|
public float gustMultiplier = 2.0f;
|
||||||
|
|
||||||
|
public float CurrentWindTorque { get; private set; }
|
||||||
|
|
||||||
|
private float targetTorque;
|
||||||
|
private float gustTimer;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PickNewTargetTorque();
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Smoothly move wind toward target torque
|
||||||
|
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||||
|
|
||||||
|
// Occasional gusts
|
||||||
|
gustTimer -= Time.deltaTime;
|
||||||
|
if (gustTimer <= 0f)
|
||||||
|
{
|
||||||
|
// Apply a short gust by shifting target torque more aggressively
|
||||||
|
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||||
|
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||||
|
|
||||||
|
gustTimer = gustInterval;
|
||||||
|
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickNewTargetTorque()
|
||||||
|
{
|
||||||
|
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
||||||
|
}
|
||||||
|
}
|
||||||
55
Assets/Settings/Build Profiles/Android™.asset
Normal file
55
Assets/Settings/Build Profiles/Android™.asset
Normal file
@@ -0,0 +1,55 @@
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|
%YAML 1.1
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|
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BIN
Assets/Untitled.blend1
Normal file
BIN
Assets/Untitled.blend1
Normal file
Binary file not shown.
BIN
Assets/Untitled.stl
Normal file
BIN
Assets/Untitled.stl
Normal file
Binary file not shown.
348
Assets/dd.unity
Normal file
348
Assets/dd.unity
Normal file
@@ -0,0 +1,348 @@
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%YAML 1.1
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2909
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2909
CODE_EXPLANATION.md
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File diff suppressed because it is too large
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121
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719
SETUP_GUIDE.md
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719
SETUP_GUIDE.md
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# GYROSCOPE TILT GAME - COMPLETE SETUP GUIDE
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|
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> **Unity 6 (6000.x) Specific Guide**
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|
> This guide uses Unity 6's new **Build Profiles** system (replaces old Build Settings).
|
||||||
|
> If you're on Unity 2022 or older, some menu names will be different.
|
||||||
|
|
||||||
|
## 📋 TABLE OF CONTENTS
|
||||||
|
1. [Overview](#overview)
|
||||||
|
2. [Unity Scene Setup](#unity-scene-setup)
|
||||||
|
3. [Build Profiles](#build-profiles-unity-6)
|
||||||
|
4. [Testing on Device](#testing-on-device)
|
||||||
|
5. [How to Play](#how-to-play)
|
||||||
|
6. [Customization](#customization)
|
||||||
|
7. [Troubleshooting](#troubleshooting)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📖 OVERVIEW
|
||||||
|
|
||||||
|
### What This Game Does:
|
||||||
|
- Detects when you tilt your phone around the Z-axis (portrait to landscape)
|
||||||
|
- Counts successful tilts (crossing -45° or +45°)
|
||||||
|
- Tracks time spent holding tilt position
|
||||||
|
- Hybrid scoring: Complete 10 tilts AND hold for 15 seconds total
|
||||||
|
|
||||||
|
### Scripts Included:
|
||||||
|
1. **GyroTiltController.cs** - Handles all gyroscope input, calibration, and tilt detection
|
||||||
|
2. **TiltGameManagerAutoStart.cs** - Game logic with auto-start (no UI needed)
|
||||||
|
|
||||||
|
### What You'll See:
|
||||||
|
- Debug text overlay showing angles, score, and objectives
|
||||||
|
- Optional 3D cube that rotates with your phone
|
||||||
|
- Game auto-starts after 2 seconds
|
||||||
|
- Game auto-restarts after completion
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎮 UNITY SCENE SETUP
|
||||||
|
|
||||||
|
### STEP 1: Create GameManager
|
||||||
|
|
||||||
|
1. **Create Empty GameObject:**
|
||||||
|
- Right-click in **Hierarchy** → **Create Empty**
|
||||||
|
- Name it: `GameManager`
|
||||||
|
- Position: `(0, 0, 0)`
|
||||||
|
|
||||||
|
2. **Add GyroTiltController Script:**
|
||||||
|
- Select `GameManager` in Hierarchy
|
||||||
|
- In Inspector, click **Add Component**
|
||||||
|
- Type: `GyroTiltController`
|
||||||
|
- Press Enter
|
||||||
|
|
||||||
|
3. **Configure GyroTiltController:**
|
||||||
|
```
|
||||||
|
✓ Enable Gyro On Start: CHECKED
|
||||||
|
Smoothing: 0.5
|
||||||
|
Left Tilt Threshold: -45
|
||||||
|
Right Tilt Threshold: 45
|
||||||
|
Deadzone Angle: 10
|
||||||
|
Visual Target: (leave empty for now - we'll add in Step 2)
|
||||||
|
Visual Rotation Multiplier: 1
|
||||||
|
```
|
||||||
|
|
||||||
|
4. **Add TiltGameManagerAutoStart Script:**
|
||||||
|
- With `GameManager` still selected
|
||||||
|
- Click **Add Component**
|
||||||
|
- Type: `TiltGameManagerAutoStart`
|
||||||
|
- Press Enter
|
||||||
|
|
||||||
|
5. **Configure TiltGameManagerAutoStart:**
|
||||||
|
```
|
||||||
|
Gyro Controller: [Drag "GameManager" from Hierarchy here]
|
||||||
|
Game Duration: 30
|
||||||
|
Target Tilt Count: 10
|
||||||
|
Target Hold Time: 15
|
||||||
|
Points Per Tilt: 10
|
||||||
|
Points Per Second Hold: 5
|
||||||
|
Completion Bonus: 100
|
||||||
|
Auto Start Delay: 2
|
||||||
|
```
|
||||||
|
|
||||||
|
**IMPORTANT:** You MUST drag the `GameManager` GameObject into the "Gyro Controller" field!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 2: Create Visual Indicator (Optional but Recommended)
|
||||||
|
|
||||||
|
This creates a 3D object that rotates when you tilt your phone.
|
||||||
|
|
||||||
|
1. **Create 3D Cube:**
|
||||||
|
- Right-click Hierarchy → **3D Object** → **Cube**
|
||||||
|
- Name it: `TiltIndicator`
|
||||||
|
|
||||||
|
2. **Position It:**
|
||||||
|
- Select `TiltIndicator`
|
||||||
|
- In Inspector, set Transform:
|
||||||
|
```
|
||||||
|
Position: X=0, Y=0, Z=5 (in front of camera)
|
||||||
|
Rotation: X=0, Y=0, Z=0
|
||||||
|
Scale: X=0.5, Y=2, Z=0.1 (makes it arrow-like)
|
||||||
|
```
|
||||||
|
|
||||||
|
3. **Optional - Add Color:**
|
||||||
|
- In Project window: Right-click → **Create** → **Material**
|
||||||
|
- Name: `TiltMaterial`
|
||||||
|
- Select it, set Albedo color to bright cyan or any color you like
|
||||||
|
- Drag `TiltMaterial` onto `TiltIndicator` in Scene view
|
||||||
|
|
||||||
|
4. **Connect to GyroTiltController:**
|
||||||
|
- Select `GameManager` in Hierarchy
|
||||||
|
- Find the **GyroTiltController** component in Inspector
|
||||||
|
- Drag `TiltIndicator` from Hierarchy into the **Visual Target** field
|
||||||
|
- Now the cube will rotate with your phone!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 3: Verify Camera Exists
|
||||||
|
|
||||||
|
- You should already have **Main Camera** in your scene
|
||||||
|
- If not: GameObject → Camera
|
||||||
|
- Default position is fine: `(0, 1, -10)`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 4: Save Your Scene
|
||||||
|
|
||||||
|
1. **File** → **Save As**
|
||||||
|
2. Name: `TiltGame`
|
||||||
|
3. Save location: `Assets/Scenes/TiltGame.unity`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### ✅ FINAL HIERARCHY CHECK
|
||||||
|
|
||||||
|
Your Hierarchy should look like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
Scene: TiltGame
|
||||||
|
├── Main Camera
|
||||||
|
├── Directional Light (default)
|
||||||
|
├── GameManager
|
||||||
|
│ ├── GyroTiltController (script component)
|
||||||
|
│ └── TiltGameManagerAutoStart (script component)
|
||||||
|
└── TiltIndicator (Cube)
|
||||||
|
```
|
||||||
|
|
||||||
|
That's it! Only 3-4 GameObjects needed.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📱 BUILD PROFILES (Unity 6)
|
||||||
|
|
||||||
|
Unity 6 uses **Build Profiles** instead of the old Build Settings window.
|
||||||
|
|
||||||
|
### STEP 1: Open Build Profiles Window
|
||||||
|
|
||||||
|
1. **File** → **Build Profiles**
|
||||||
|
2. The Build Profiles window opens (replaces old Build Settings)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 2: Create Android Build Profile
|
||||||
|
|
||||||
|
1. In Build Profiles window, click **Create Build Profile** (or the **+** button)
|
||||||
|
2. Select **Android** from the list
|
||||||
|
3. The Android build profile is created and activated automatically
|
||||||
|
|
||||||
|
**For iOS (if targeting iPhone):**
|
||||||
|
1. Click **+** button in Build Profiles window
|
||||||
|
2. Select **iOS**
|
||||||
|
3. You'll need a Mac and Xcode for the actual build
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 3: Add Scene to Build Profile
|
||||||
|
|
||||||
|
1. In Build Profiles window, make sure your **Android** profile is selected (highlighted)
|
||||||
|
2. Look for the **Scenes in Build** section
|
||||||
|
3. Click **Add Open Scenes** button (or drag scene from Project window)
|
||||||
|
4. You should see `Scenes/TiltGame` in the list with a checkmark
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 4: Configure Player Settings
|
||||||
|
|
||||||
|
1. In Build Profiles window, with Android profile selected, find the **Player Settings** section
|
||||||
|
2. Or go to: **Edit** → **Project Settings** → **Player** → **Android tab** (Android icon)
|
||||||
|
3. Configure these settings:
|
||||||
|
|
||||||
|
```
|
||||||
|
Company Name: YourName
|
||||||
|
Product Name: TiltGame
|
||||||
|
Version: 1.0
|
||||||
|
|
||||||
|
Resolution and Presentation:
|
||||||
|
Default Orientation: Portrait
|
||||||
|
(or Auto Rotation if you want flexibility)
|
||||||
|
Allowed Orientations for Auto Rotation:
|
||||||
|
✓ Portrait
|
||||||
|
✓ Landscape Left
|
||||||
|
✓ Landscape Right
|
||||||
|
|
||||||
|
Other Settings (scroll down):
|
||||||
|
Minimum API Level: Android 7.0 'Nougat' (API Level 24) or higher
|
||||||
|
Target API Level: Automatic (highest installed)
|
||||||
|
|
||||||
|
Scripting Backend: IL2CPP (recommended) or Mono
|
||||||
|
ARM64: ✓ (required for Google Play)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### STEP 5: Build to Device
|
||||||
|
|
||||||
|
**Option A: Build And Run (Recommended)**
|
||||||
|
|
||||||
|
1. **Enable USB Debugging on your Android phone:**
|
||||||
|
- Settings → About Phone → Tap "Build Number" 7 times
|
||||||
|
- Settings → Developer Options → Enable "USB Debugging"
|
||||||
|
|
||||||
|
2. **Connect phone via USB cable**
|
||||||
|
|
||||||
|
3. **In Unity:**
|
||||||
|
- Make sure Android build profile is **active** (selected in Build Profiles window)
|
||||||
|
- Click **Build and Run** button in Build Profiles window
|
||||||
|
- Choose save location for APK (e.g., `Builds/TiltGame.apk`)
|
||||||
|
- Click Save
|
||||||
|
- Wait for build (2-10 minutes first time)
|
||||||
|
- App automatically installs and launches on phone!
|
||||||
|
|
||||||
|
**Option B: Build APK Only**
|
||||||
|
|
||||||
|
1. In Build Profiles window, click **Build** button
|
||||||
|
2. Choose save location (e.g., `Builds/TiltGame.apk`)
|
||||||
|
3. Click Save and wait for build to complete
|
||||||
|
4. Transfer APK to phone (Google Drive, email, USB, etc.)
|
||||||
|
5. Install manually on phone
|
||||||
|
|
||||||
|
**Option C: Quick Build (Unity 6 Feature)**
|
||||||
|
|
||||||
|
1. Use keyboard shortcut: **Ctrl+B** (Windows) or **Cmd+B** (Mac)
|
||||||
|
2. Builds to the last used location automatically
|
||||||
|
3. Super fast for testing iterations!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Unity 6 Build Profiles - What's New?
|
||||||
|
|
||||||
|
Unity 6's Build Profiles are better than old Build Settings:
|
||||||
|
|
||||||
|
✅ **Multiple profiles:** Create Android, iOS, and PC builds without switching platforms constantly
|
||||||
|
✅ **Faster switching:** No more waiting 5 minutes to switch platforms
|
||||||
|
✅ **Per-profile settings:** Different scenes/settings for each platform
|
||||||
|
✅ **Keyboard shortcuts:** Ctrl+B for quick builds
|
||||||
|
|
||||||
|
**Example workflow:**
|
||||||
|
1. Create Android profile (for phone testing)
|
||||||
|
2. Create Standalone profile (for PC testing)
|
||||||
|
3. Switch between them instantly - no re-importing!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎮 HOW TO PLAY
|
||||||
|
|
||||||
|
### When You Launch the App:
|
||||||
|
|
||||||
|
#### **First 2 Seconds:**
|
||||||
|
```
|
||||||
|
Debug text shows:
|
||||||
|
"Game starting soon..."
|
||||||
|
"Hold device and press CALIBRATE if needed"
|
||||||
|
|
||||||
|
Raw Z: 12.3° ← Your current tilt angle (raw sensor data)
|
||||||
|
Smoothed Z: 11.8° ← Filtered angle (smoother, less jittery)
|
||||||
|
State: Neutral ← Current tilt state
|
||||||
|
```
|
||||||
|
|
||||||
|
**What to do:** Hold your phone in a comfortable position (portrait, landscape, whatever you prefer)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **Game Starts (After 2 Seconds):**
|
||||||
|
```
|
||||||
|
GAME ACTIVE
|
||||||
|
Time: 30.0s ← Countdown timer
|
||||||
|
Score: 0 ← Your current score
|
||||||
|
Tilts: 0/10 ← Tilt count / target
|
||||||
|
Hold: 0.0s/15s ← Hold time / target
|
||||||
|
```
|
||||||
|
|
||||||
|
**Objective:** Complete BOTH goals before time runs out:
|
||||||
|
- ✅ Cross tilt threshold 10 times (left or right)
|
||||||
|
- ✅ Hold tilted position for 15 seconds total (cumulative)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **How to Score Points:**
|
||||||
|
|
||||||
|
1. **Tilt Scoring (+10 points each):**
|
||||||
|
- Tilt phone LEFT past -45° → triggers "TILT LEFT"
|
||||||
|
- Tilt phone RIGHT past +45° → triggers "TILT RIGHT"
|
||||||
|
- Each crossing = 1 tilt counted
|
||||||
|
- Console shows: `>>> TILT #1! +10 points`
|
||||||
|
|
||||||
|
2. **Hold Time Scoring (+5 points per second):**
|
||||||
|
- Stay tilted past threshold (left OR right)
|
||||||
|
- Timer accumulates while holding
|
||||||
|
- Points added continuously: `+5, +10, +15...`
|
||||||
|
|
||||||
|
3. **Completion Bonus (+100 points):**
|
||||||
|
- Complete BOTH objectives before 30 seconds
|
||||||
|
- Automatically awards 100 bonus points
|
||||||
|
- Shows: `★★★ ALL OBJECTIVES COMPLETED! ★★★`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **Visual Feedback:**
|
||||||
|
|
||||||
|
- **Tilt Angle Number:** Updates in real-time as you tilt
|
||||||
|
- **State Indicator:** Shows "Neutral", "TiltLeft", or "TiltRight"
|
||||||
|
- **Cube Rotation:** The TiltIndicator cube rotates matching your phone tilt
|
||||||
|
- **Score Counter:** Updates continuously
|
||||||
|
- **Green Text:** Objectives turn green when completed
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **Game Over:**
|
||||||
|
```
|
||||||
|
GAME OVER
|
||||||
|
Final Score: 245
|
||||||
|
Restarting in 5s...
|
||||||
|
```
|
||||||
|
|
||||||
|
Game automatically restarts after 5 seconds!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Controls Summary:
|
||||||
|
|
||||||
|
| Action | What Happens |
|
||||||
|
|--------|--------------|
|
||||||
|
| Tilt left (past -45°) | +1 tilt, +10 points, state = TiltLeft |
|
||||||
|
| Tilt right (past +45°) | +1 tilt, +10 points, state = TiltRight |
|
||||||
|
| Hold tilt position | Hold time increases, +5 pts/second |
|
||||||
|
| Return to neutral | State = Neutral, hold time stops |
|
||||||
|
| Complete objectives | Game ends, +100 bonus |
|
||||||
|
| Time reaches 0s | Game ends, no bonus |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⚙️ CUSTOMIZATION
|
||||||
|
|
||||||
|
### Make Game Easier/Harder:
|
||||||
|
|
||||||
|
Open Unity, select `GameManager`, modify these values:
|
||||||
|
|
||||||
|
**Easier:**
|
||||||
|
```
|
||||||
|
TiltGameManagerAutoStart:
|
||||||
|
Game Duration: 45 (more time)
|
||||||
|
Target Tilt Count: 5 (fewer tilts needed)
|
||||||
|
Target Hold Time: 10 (less hold time needed)
|
||||||
|
|
||||||
|
GyroTiltController:
|
||||||
|
Left Tilt Threshold: -30 (easier to trigger)
|
||||||
|
Right Tilt Threshold: 30
|
||||||
|
```
|
||||||
|
|
||||||
|
**Harder:**
|
||||||
|
```
|
||||||
|
TiltGameManagerAutoStart:
|
||||||
|
Game Duration: 20 (less time)
|
||||||
|
Target Tilt Count: 15 (more tilts needed)
|
||||||
|
Target Hold Time: 20 (more hold time needed)
|
||||||
|
|
||||||
|
GyroTiltController:
|
||||||
|
Left Tilt Threshold: -60 (harder to trigger)
|
||||||
|
Right Tilt Threshold: 60
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Adjust Smoothing:
|
||||||
|
|
||||||
|
**Jittery/Jumpy rotation?**
|
||||||
|
```
|
||||||
|
GyroTiltController:
|
||||||
|
Smoothing: 0.7-0.9 (more smoothing, less jitter)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Laggy/Slow response?**
|
||||||
|
```
|
||||||
|
GyroTiltController:
|
||||||
|
Smoothing: 0.1-0.3 (less smoothing, faster response)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Change Scoring:
|
||||||
|
|
||||||
|
```
|
||||||
|
TiltGameManagerAutoStart:
|
||||||
|
Points Per Tilt: 20 (instead of 10)
|
||||||
|
Points Per Second Hold: 10 (instead of 5)
|
||||||
|
Completion Bonus: 500 (instead of 100)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Adjust Auto-Start Delay:
|
||||||
|
|
||||||
|
```
|
||||||
|
TiltGameManagerAutoStart:
|
||||||
|
Auto Start Delay: 5 (wait 5 seconds instead of 2)
|
||||||
|
```
|
||||||
|
|
||||||
|
Set to `0` to start immediately!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Change Game Duration:
|
||||||
|
|
||||||
|
```
|
||||||
|
TiltGameManagerAutoStart:
|
||||||
|
Game Duration: 60 (1 minute game)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔧 TROUBLESHOOTING
|
||||||
|
|
||||||
|
### Problem: "Gyroscope not supported"
|
||||||
|
|
||||||
|
**Cause:** Device doesn't have gyroscope sensor (rare on modern phones)
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
- Test on a different phone
|
||||||
|
- Verify gyro exists: Install "Sensor Kinetics" app from Play Store
|
||||||
|
- Most phones from 2015+ have gyroscope
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Tilt detection feels backwards
|
||||||
|
|
||||||
|
**Cause:** Different phone orientation than expected
|
||||||
|
|
||||||
|
**Fix Option 1 - Recalibrate:**
|
||||||
|
- Hold phone in your preferred "neutral" position
|
||||||
|
- (Future version will have calibrate button)
|
||||||
|
|
||||||
|
**Fix Option 2 - Swap thresholds in code:**
|
||||||
|
```
|
||||||
|
Left Tilt Threshold: 45
|
||||||
|
Right Tilt Threshold: -45
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Cube doesn't rotate
|
||||||
|
|
||||||
|
**Cause:** Visual Target not assigned
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
1. Select `GameManager`
|
||||||
|
2. Find `GyroTiltController` component
|
||||||
|
3. Drag `TiltIndicator` into "Visual Target" field
|
||||||
|
4. If field is grayed out, make sure TiltIndicator exists in Hierarchy
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: No tilts detected when I tilt phone
|
||||||
|
|
||||||
|
**Cause 1:** Threshold too high
|
||||||
|
```
|
||||||
|
Solution: Lower thresholds to -30 / +30
|
||||||
|
```
|
||||||
|
|
||||||
|
**Cause 2:** Wrong axis
|
||||||
|
```
|
||||||
|
Solution: Check you're tilting around Z-axis (portrait ↔ landscape)
|
||||||
|
Not tilting forward/backward (that's X-axis)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Cause 3:** Inside deadzone
|
||||||
|
```
|
||||||
|
Solution: Lower deadzone from 10 to 5
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Game doesn't start
|
||||||
|
|
||||||
|
**Cause:** Gyro Controller reference missing
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
1. Select `GameManager`
|
||||||
|
2. Find `TiltGameManagerAutoStart` component
|
||||||
|
3. Make sure "Gyro Controller" field has `GameManager` assigned
|
||||||
|
4. If it says "None", drag `GameManager` from Hierarchy into that field
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Compilation errors in Unity
|
||||||
|
|
||||||
|
**Cause:** TiltUI.cs or TiltGameManager.cs are active (they need TextMeshPro)
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
These files should be disabled (renamed to `.DISABLED` extension).
|
||||||
|
Only these scripts should exist:
|
||||||
|
- ✅ GyroTiltController.cs
|
||||||
|
- ✅ TiltGameManagerAutoStart.cs
|
||||||
|
|
||||||
|
If you see TiltUI.cs, rename it to TiltUI.cs.DISABLED
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Gyro drifts over time
|
||||||
|
|
||||||
|
**Cause:** Gyroscope sensors have slight drift
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
- Calibration helps reset the drift
|
||||||
|
- In current version, game auto-calibrates on start
|
||||||
|
- Future: Add manual calibrate button
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Can't install APK on phone
|
||||||
|
|
||||||
|
**Cause:** "Install from unknown sources" disabled
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
1. Settings → Security
|
||||||
|
2. Enable "Unknown Sources" or "Install Unknown Apps"
|
||||||
|
3. Allow installation from your file manager app
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Screen auto-rotates during gameplay
|
||||||
|
|
||||||
|
**Cause:** Orientation set to Auto Rotation
|
||||||
|
|
||||||
|
**Fix:**
|
||||||
|
- Unity: Player Settings → Default Orientation → Portrait
|
||||||
|
- Or: Lock orientation in phone settings during gameplay
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Problem: Build fails / Unity crashes
|
||||||
|
|
||||||
|
**Solutions:**
|
||||||
|
1. Close Unity, delete `Library` folder, reopen project
|
||||||
|
2. Update Android SDK/NDK (Unity Hub → Installs → Add Modules)
|
||||||
|
3. Lower graphics quality: Edit → Project Settings → Quality → Set to "Low"
|
||||||
|
4. Check disk space (need ~5GB free)
|
||||||
|
5. **Unity 6 specific:** Make sure Build Profile is active (highlighted in Build Profiles window)
|
||||||
|
6. **Unity 6 specific:** Check that scene is in the Build Profile's "Scenes in Build" list
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 UNDERSTANDING THE DEBUG TEXT
|
||||||
|
|
||||||
|
### Upper Section (Always Visible):
|
||||||
|
```
|
||||||
|
Raw Z: -23.4° ← Direct sensor reading (updates ~100 times/sec)
|
||||||
|
Smoothed Z: -21.8° ← Filtered value (what game uses for detection)
|
||||||
|
State: TiltLeft ← Current tilt state (Neutral/TiltLeft/TiltRight)
|
||||||
|
```
|
||||||
|
|
||||||
|
**What the angles mean:**
|
||||||
|
- `0°` = Neutral position (as calibrated)
|
||||||
|
- Negative (-45°) = Tilted LEFT (counterclockwise)
|
||||||
|
- Positive (+45°) = Tilted RIGHT (clockwise)
|
||||||
|
- Range: -180° to +180°
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Lower Section (During Gameplay):
|
||||||
|
```
|
||||||
|
GAME ACTIVE ← Game state indicator
|
||||||
|
Time: 18.3s ← Countdown (turns red below 10s)
|
||||||
|
Score: 145 ← Current score (yellow)
|
||||||
|
Tilts: 7/10 ← Progress (turns green when complete)
|
||||||
|
Hold: 9.2s/15s ← Progress (turns green when complete)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 TIPS FOR BEST EXPERIENCE
|
||||||
|
|
||||||
|
1. **Calibrate at start:**
|
||||||
|
- Hold phone comfortably when game starts
|
||||||
|
- This becomes your "0 degrees" reference
|
||||||
|
|
||||||
|
2. **Smooth tilting:**
|
||||||
|
- Tilt smoothly, not jerky
|
||||||
|
- Cross the threshold clearly (go past -45° or +45°)
|
||||||
|
|
||||||
|
3. **Alternate left/right:**
|
||||||
|
- Tilt left, back to center, tilt right, repeat
|
||||||
|
- Gets tilts quickly while building hold time
|
||||||
|
|
||||||
|
4. **Hold at threshold:**
|
||||||
|
- After tilting past threshold, hold position
|
||||||
|
- Accumulates hold time while waiting to tilt back
|
||||||
|
|
||||||
|
5. **Watch the cube:**
|
||||||
|
- Visual indicator helps you see current tilt
|
||||||
|
- When cube is heavily tilted, you're in scoring zone
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 GAME STRATEGY
|
||||||
|
|
||||||
|
### Beginner Strategy: "Slow and Steady"
|
||||||
|
- Tilt left → hold 2 seconds → center
|
||||||
|
- Tilt right → hold 2 seconds → center
|
||||||
|
- Repeat 10 times
|
||||||
|
- Time: ~25-30 seconds (good if you're methodical)
|
||||||
|
|
||||||
|
### Advanced Strategy: "Fast Tilts"
|
||||||
|
- Rapid tilts left-right-left-right (get to 10 tilts fast)
|
||||||
|
- Then hold at either threshold for remaining hold time
|
||||||
|
- Time: ~15-20 seconds (requires practice)
|
||||||
|
|
||||||
|
### Perfect Strategy: "Hybrid"
|
||||||
|
- Tilt left → hold 1.5s
|
||||||
|
- Tilt right → hold 1.5s
|
||||||
|
- Repeat 10 times (10 tilts × 1.5s × 2 = 30s hold time!)
|
||||||
|
- Completes both objectives simultaneously
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📂 FILE STRUCTURE
|
||||||
|
|
||||||
|
```
|
||||||
|
Assets/
|
||||||
|
├── Scenes/
|
||||||
|
│ └── TiltGame.unity (Your game scene)
|
||||||
|
├── Scripts/
|
||||||
|
│ ├── GyroTiltController.cs (Gyro input handler)
|
||||||
|
│ └── TiltGameManagerAutoStart.cs (Game logic)
|
||||||
|
└── Materials/ (optional)
|
||||||
|
└── TiltMaterial.mat (Color for cube)
|
||||||
|
|
||||||
|
Builds/
|
||||||
|
└── TiltGame.apk (Android build output)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 QUICK START CHECKLIST
|
||||||
|
|
||||||
|
Before building, verify:
|
||||||
|
|
||||||
|
- [ ] Scene saved as `TiltGame.unity`
|
||||||
|
- [ ] `GameManager` exists in Hierarchy
|
||||||
|
- [ ] `GameManager` has 2 scripts: GyroTiltController + TiltGameManagerAutoStart
|
||||||
|
- [ ] `TiltGameManagerAutoStart` → Gyro Controller field = `GameManager`
|
||||||
|
- [ ] `TiltIndicator` (cube) exists
|
||||||
|
- [ ] `TiltIndicator` assigned to GyroTiltController → Visual Target
|
||||||
|
- [ ] Scene added to Build Profile
|
||||||
|
- [ ] Android Build Profile created and active
|
||||||
|
- [ ] Player Settings configured (Orientation, API Level)
|
||||||
|
- [ ] Phone connected via USB (for Build And Run)
|
||||||
|
- [ ] USB Debugging enabled on phone
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎓 NEXT STEPS / ENHANCEMENTS
|
||||||
|
|
||||||
|
Want to improve the game? Here are ideas:
|
||||||
|
|
||||||
|
### Easy Additions:
|
||||||
|
- Add UI buttons (requires setting up TextMeshPro)
|
||||||
|
- Add sound effects on tilt
|
||||||
|
- Change cube to arrow 3D model
|
||||||
|
- Add particle effects on successful tilt
|
||||||
|
|
||||||
|
### Medium Additions:
|
||||||
|
- Add difficulty levels (Easy/Medium/Hard)
|
||||||
|
- Add high score tracking (PlayerPrefs)
|
||||||
|
- Add different game modes
|
||||||
|
- Add vibration feedback on tilt
|
||||||
|
|
||||||
|
### Advanced Additions:
|
||||||
|
- Online leaderboards
|
||||||
|
- Multiple levels with increasing difficulty
|
||||||
|
- Power-ups (2x points, slow time, etc.)
|
||||||
|
- Tutorial sequence for first-time players
|
||||||
|
- Settings menu (adjust thresholds, smoothing)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📞 NEED HELP?
|
||||||
|
|
||||||
|
If you encounter issues not covered in Troubleshooting:
|
||||||
|
|
||||||
|
1. Check Unity Console for error messages
|
||||||
|
2. Verify all steps were followed exactly
|
||||||
|
3. Try on a different Android device
|
||||||
|
4. Rebuild after cleaning (delete Library folder)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Created for Unity 6 (6000.2.8f1)**
|
||||||
|
**Works on Android 7.0+ and iOS 11+**
|
||||||
|
**Last Updated: 2025-11-15**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎉 YOU'RE READY!
|
||||||
|
|
||||||
|
Follow the steps above and you'll have a fully working gyroscope tilt game.
|
||||||
|
|
||||||
|
**Estimated Setup Time:** 10-15 minutes
|
||||||
|
**Estimated Build Time:** 5-10 minutes (first build)
|
||||||
|
|
||||||
|
Have fun tilting! 📱🎮
|
||||||
Reference in New Issue
Block a user