Added Lobbies
This commit is contained in:
@@ -5,6 +5,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
/*
|
||||
GameManager - hlavní tøida pro správu hry
|
||||
GameManager_Network - subsystém pro správu komunikace se serverem
|
||||
@@ -16,10 +17,19 @@ using System.Collections.Generic;
|
||||
*/
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
protected GameClient gameClient;
|
||||
[Header("Subsystems")]
|
||||
protected GameManager_Network networkSubsystem;
|
||||
protected GameManager_UI uiSubsystem;
|
||||
|
||||
|
||||
protected GameClient gameClient;
|
||||
[Header("Player Info")]
|
||||
public string displayName;
|
||||
|
||||
[Header("UI Elements")]
|
||||
public Canvas JoinCreateLobby;
|
||||
public Canvas InLobby;
|
||||
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
@@ -27,9 +37,18 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
displayName = "Player_" + Random.Range(1000, 9999).ToString();
|
||||
}
|
||||
gameClient = new GameClient(GenerateUUID(), displayName);
|
||||
gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
|
||||
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby);
|
||||
networkSubsystem = new GameManager_Network(gameClient);
|
||||
networkSubsystem.checkState();
|
||||
networkSubsystem.OpenConection();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (gameClient.CurrentLobbyState != null)
|
||||
{
|
||||
uiSubsystem.UpdateLobbyUI();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,4 +58,34 @@ public class GameManager : MonoBehaviour
|
||||
Debug.Log(UUID);
|
||||
return UUID;
|
||||
}
|
||||
protected string GenerateUsername()
|
||||
{
|
||||
string Username = Random.Range(0,10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString();
|
||||
Debug.Log(Username);
|
||||
return Username;
|
||||
}
|
||||
public void CreateLobbyButton()
|
||||
{
|
||||
networkSubsystem.CrateLobby(50.0755, 14.4378);
|
||||
}
|
||||
public void JoinLobbyButton()
|
||||
{
|
||||
TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent<TMP_InputField>();
|
||||
if (joinCode.text != null && joinCode.text != "")
|
||||
{
|
||||
networkSubsystem.JoinLobby(joinCode.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Join code is empty!");
|
||||
}
|
||||
}
|
||||
public void LeaveLobbyButton()
|
||||
{
|
||||
networkSubsystem.LeaveLobby();
|
||||
}
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
gameClient.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using GeoSus.Client;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -9,7 +10,7 @@ namespace Subsystems
|
||||
private const string _serverAddress = "geosus.honzuvkod.dev";
|
||||
private const int _serverPort = 7777;
|
||||
private GameClient _gameClient;
|
||||
public async void checkState()
|
||||
public async void OpenConection()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Subsystems
|
||||
if (state.Result)
|
||||
{
|
||||
Debug.Log("Connected to server.");
|
||||
_gameClient.Disconnect();
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -29,10 +30,123 @@ namespace Subsystems
|
||||
}
|
||||
public GameManager_Network(GameClient gameClient)
|
||||
{
|
||||
_gameClient = gameClient;
|
||||
_gameClient = gameClient;
|
||||
RegisterEventHandlers();
|
||||
}
|
||||
public void RegisterEventHandlers()
|
||||
{
|
||||
_gameClient.OnConnected += OnConnected;
|
||||
_gameClient.OnDisconnected += OnDisconnected;
|
||||
_gameClient.OnError += OnError;
|
||||
_gameClient.OnMessage += OnMessage;
|
||||
_gameClient.OnGameEvent += OnGameEvent;
|
||||
}
|
||||
private void OnConnected()
|
||||
{
|
||||
Debug.Log("Successfully connected to the server.");
|
||||
}
|
||||
private void OnDisconnected(string reason)
|
||||
{
|
||||
Debug.Log($"Host disconnected due to {reason}");
|
||||
}
|
||||
private void OnError(string error)
|
||||
{
|
||||
Debug.LogError($"Network error: {error}");
|
||||
}
|
||||
private void OnMessage(Message message)
|
||||
{
|
||||
switch (message.Type)
|
||||
{
|
||||
case "GameEvent":
|
||||
OnGameEvent(message as GameEvent);
|
||||
break;
|
||||
case "CreateLobbyResponse":
|
||||
Debug.Log("Received CreateLobbyResponse message");
|
||||
HandleCreateLobbyResponse(message as CreateLobbyResponse);
|
||||
break;
|
||||
case "JoinLobbyResponse":
|
||||
Debug.Log("Received JoinLobbyResponse message");
|
||||
HandleJoinLobbyResponse(message as JoinLobbyResponse);
|
||||
break;
|
||||
case "Ack":
|
||||
Debug.Log("Received Ack message");
|
||||
break;
|
||||
default:
|
||||
Debug.Log("Received message of type: " + message.Type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void OnGameEvent(GameEvent gameEvent)
|
||||
{
|
||||
switch (gameEvent.Type)
|
||||
{
|
||||
case "PlayerJoined":
|
||||
Debug.Log($"Player {gameEvent.GetPayload<PlayerJoinedPayload>().DisplayName} joined");
|
||||
HandlePlayerJoined(gameEvent);
|
||||
break;
|
||||
default:
|
||||
Debug.Log("Received GameEvent of type: " + gameEvent.Type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void HandleCreateLobbyResponse(CreateLobbyResponse message)
|
||||
{
|
||||
if (message.Success)
|
||||
{
|
||||
Debug.Log("Lobby created successfully. Join Code: " + message.JoinCode + ", Lobby ID: " + message.LobbyId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to create lobby: " + message.Error);
|
||||
}
|
||||
}
|
||||
private void HandleJoinLobbyResponse(JoinLobbyResponse message)
|
||||
{
|
||||
if (message.Success)
|
||||
{
|
||||
Debug.Log("Lobby created successfully." + ", Lobby ID: " + message.LobbyId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to create lobby: " + message.Error);
|
||||
}
|
||||
}
|
||||
private void HandlePlayerJoined(GameEvent gameEvent)
|
||||
{
|
||||
var payload = gameEvent.GetPayload<PlayerJoinedPayload>();
|
||||
_gameClient.CurrentLobbyState.Players.Add(new PlayerInfo
|
||||
{
|
||||
ClientUuid = payload.ClientUuid,
|
||||
DisplayName = payload.DisplayName,
|
||||
IsOwner = false,
|
||||
IsReady = false,
|
||||
State = PlayerState.Alive
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CrateLobby(double lat, double lon)
|
||||
{
|
||||
_gameClient.CreateLobby(new Position(lat, lon));
|
||||
}
|
||||
public void JoinLobby(string joinCode)
|
||||
{
|
||||
try
|
||||
{
|
||||
_gameClient.JoinLobby(joinCode);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError("Error joining lobby: " + ex.Message);
|
||||
}
|
||||
}
|
||||
public void LeaveLobby()
|
||||
{
|
||||
_gameClient.Disconnect();
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
35
Assets/GameManager/GameManager_UI.cs
Normal file
35
Assets/GameManager/GameManager_UI.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
using Subsystems;
|
||||
using GeoSus.Client;
|
||||
using System.ComponentModel;
|
||||
|
||||
|
||||
namespace Subsystems
|
||||
{
|
||||
public class GameManager_UI
|
||||
{
|
||||
private GameClient _gameClient;
|
||||
private Canvas _CreateJoinLobby;
|
||||
private Canvas _InLobby;
|
||||
public GameManager_UI(GameClient gameClient, Canvas CreateJoinLobby, Canvas InLobby)
|
||||
{
|
||||
_gameClient = gameClient;
|
||||
_CreateJoinLobby = CreateJoinLobby;
|
||||
_InLobby = InLobby;
|
||||
_CreateJoinLobby.enabled = true;
|
||||
_InLobby.enabled = false;
|
||||
}
|
||||
public void UpdateLobbyUI()
|
||||
{
|
||||
_InLobby.enabled = true;
|
||||
_CreateJoinLobby.enabled = false;
|
||||
var playerList = _InLobby.transform.Find("PlayerList").GetComponent<TMPro.TMP_Text>();
|
||||
playerList.text = "";
|
||||
foreach (var player in _gameClient.CurrentLobbyState.Players)
|
||||
{
|
||||
playerList.text += player.DisplayName + "\n";
|
||||
}
|
||||
_InLobby.transform.Find("JoinCode").GetComponent<TMPro.TMP_Text>().text = _gameClient.CurrentLobbyState.JoinCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,9 +5,12 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
guid: 3e95f16d8e50b3341925e51e50768027
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Client.unity
|
||||
guid: 8f736798e2d13f14f903b26a2df0eed8
|
||||
m_configObjects:
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
|
||||
Reference in New Issue
Block a user