Added Lobbies

This commit is contained in:
2026-02-19 16:14:30 +01:00
parent eeaf092780
commit 94a40e3d14
6 changed files with 2097 additions and 13 deletions

View File

@@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using TMPro;
/*
GameManager - hlavní tøida pro správu hry
GameManager_Network - subsystém pro správu komunikace se serverem
@@ -16,10 +17,19 @@ using System.Collections.Generic;
*/
public class GameManager : MonoBehaviour
{
protected GameClient gameClient;
[Header("Subsystems")]
protected GameManager_Network networkSubsystem;
protected GameManager_UI uiSubsystem;
protected GameClient gameClient;
[Header("Player Info")]
public string displayName;
[Header("UI Elements")]
public Canvas JoinCreateLobby;
public Canvas InLobby;
void Start()
{
DontDestroyOnLoad(this);
@@ -27,11 +37,20 @@ public class GameManager : MonoBehaviour
{
displayName = "Player_" + Random.Range(1000, 9999).ToString();
}
gameClient = new GameClient(GenerateUUID(), displayName);
gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby);
networkSubsystem = new GameManager_Network(gameClient);
networkSubsystem.checkState();
networkSubsystem.OpenConection();
}
private void Update()
{
if (gameClient.CurrentLobbyState != null)
{
uiSubsystem.UpdateLobbyUI();
}
}
protected string GenerateUUID()
{
@@ -39,4 +58,34 @@ public class GameManager : MonoBehaviour
Debug.Log(UUID);
return UUID;
}
protected string GenerateUsername()
{
string Username = Random.Range(0,10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString();
Debug.Log(Username);
return Username;
}
public void CreateLobbyButton()
{
networkSubsystem.CrateLobby(50.0755, 14.4378);
}
public void JoinLobbyButton()
{
TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent<TMP_InputField>();
if (joinCode.text != null && joinCode.text != "")
{
networkSubsystem.JoinLobby(joinCode.text);
}
else
{
Debug.Log("Join code is empty!");
}
}
public void LeaveLobbyButton()
{
networkSubsystem.LeaveLobby();
}
void OnApplicationQuit()
{
gameClient.Disconnect();
}
}