Added GPS
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72
Assets/Scripts/GPSManager.cs
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72
Assets/Scripts/GPSManager.cs
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using System.Collections;
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using UnityEngine;
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public class GPSManager : MonoBehaviour
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{
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[Header("GPS settings")]
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public float Accuracy = 10f;
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public float UpdateDistance = 5f;
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public int MaxWait = 20;
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[Header("GPS coordinates")]
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private double[] LastCoords = new double[2];
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private double[] FailsafeCoords = new double[] { 50.7727878, 15.0718625 };
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private double? LastTime;
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void Start()
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{
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}
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void Update()
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{
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StartCoroutine(UpdateGPS());
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}
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public double[] GetLastCoords()
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{
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if (LastCoords[0] == 0 && LastCoords[1] == 0) { return FailsafeCoords; }
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return LastCoords;
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}
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IEnumerator UpdateGPS()
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{
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if (!Input.location.isEnabledByUser)
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{
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Debug.Log("GPS not enabled by user");
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LastCoords = FailsafeCoords;
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LastTime = null;
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yield break;
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}
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Input.location.Start(Accuracy, UpdateDistance);
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while (Input.location.status == LocationServiceStatus.Initializing && MaxWait > 0)
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{
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yield return new WaitForSeconds(1);
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MaxWait--;
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}
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if (MaxWait < 1)
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{
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Debug.Log("GPS timed out");
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LastCoords = FailsafeCoords;
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LastTime = null;
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yield break;
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}
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if (Input.location.status == LocationServiceStatus.Failed)
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{
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Debug.Log("GPS failed to determine device location");
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LastCoords = FailsafeCoords;
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LastTime = null;
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yield break;
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}
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else
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{
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LastCoords[0] = Input.location.lastData.latitude;
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LastCoords[1] = Input.location.lastData.longitude;
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LastTime = Input.location.lastData.timestamp;
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Debug.Log("GPS location: " + LastCoords[0] + ", " + LastCoords[1] + " (time: " + LastTime + ")");
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}
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}
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}
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