Added task stations rendering
This commit is contained in:
@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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using static UnityEngine.Rendering.RayTracingAccelerationStructure;
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@@ -24,6 +25,7 @@ namespace Subsystems
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private float _range;
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private List<TaskData> _availableTasks;
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public List<GameObject> Stations { get; private set; }
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public List<GameObject> TaskStations { get; private set; } = new List<GameObject>();
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private StationSettings _stationSettings;
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public GameManager_Game(GameClient client, GameObject player, GameObject map, List<TaskData> availableTasks, float range = 20f, StationSettings stationSettings = null)
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{
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@@ -52,7 +54,16 @@ namespace Subsystems
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}
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}
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public void InitializeStation(Position pos, StationType type)
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public void InitializeTaskStations()
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{
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for(int i = 0; i < _gameClient.MyTasks.Count; i++)
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{
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System.Random rnd = new System.Random();
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var task = _availableTasks[rnd.Next(0,_availableTasks.Count)];
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CreateStation(_gameClient.MyTasks[i].Location, StationType.Task, _gameClient.MyTasks[i]);
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}
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}
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private void CreateStation(Position pos, StationType type)
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{
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GameObject stationPrefab = null;
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PlayerRole? reqRole = null;
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@@ -61,6 +72,7 @@ namespace Subsystems
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case StationType.Task:
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stationPrefab = _stationSettings.TaskStationPrefab;
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reqRole = PlayerRole.Crew;
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Debug.LogError("Task station creation not fully implemented, using task station prefab as placeholder");
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break;
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case StationType.Sabotage:
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stationPrefab = _stationSettings.SabotageStationPrefab;
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@@ -96,6 +108,18 @@ namespace Subsystems
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Stations.Add(station);
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}*/
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}
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private void CreateStation(Position pos, StationType type, GameTask taskInfo)
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{
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GameObject stationPrefab = _stationSettings.TaskStationPrefab;
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var station = UnityEngine.Object.Instantiate(stationPrefab);
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station.transform.position = pos.ToLocalVector3(_gameClient.CurrentLobbyState.MapData.Center);
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Stations.Add(station);
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TaskStation interactable = station.GetComponent<TaskStation>();
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interactable.Location = pos;
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interactable.InteractionRange = _range;
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interactable.TaskID = taskInfo.TaskId;
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}
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void CheckForPlayers()
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161
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
161
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
@@ -0,0 +1,161 @@
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{
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"m_Dictionary": {
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"m_DictionaryValues": [
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{
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"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "log.level",
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"value": "{\"m_Value\":3}"
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},
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{
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"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "log.output",
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "log.path",
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"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
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},
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{
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "about.identifier",
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"value": "{\"m_Value\":{\"m_Major\":6,\"m_Minor\":0,\"m_Patch\":9,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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},
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{
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "preferences.version",
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"value": "{\"m_Value\":{\"m_Major\":6,\"m_Minor\":0,\"m_Patch\":9,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeComponent.ResetSettings",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.newShapesSnapToGrid",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.meshColliderIsConvex",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "experimental.enabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "meshImporter.quads",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "meshImporter.smoothing",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoUpdatePreview",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeComponent.SettingsEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.userMaterial",
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"value": "{\"m_Value\":{\"instanceID\":0}}"
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},
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{
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"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.shadowCastingMode",
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.defaultStaticEditorFlags",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.newShapeColliderType",
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"value": "{\"m_Value\":2}"
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},
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{
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"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "lightmapping.defaultLightmapUnwrapParameters",
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"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "s_SelectMode",
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"value": "{\"m_Value\":4}"
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "meshImporter.smoothingAngle",
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"value": "{\"m_Value\":1.0}"
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "BevelEdges.size",
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"value": "{\"m_Value\":0.20000000298023225}"
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},
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{
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeBuilder.ActiveShapeIndex",
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"value": "{\"m_Value\":6}"
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},
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize.Cube",
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"value": "{\"m_Value\":{\"x\":-1.2792290449142457,\"y\":-15.89394760131836,\"z\":-1.322575569152832}}"
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastRotation.Cube",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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},
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{
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.PivotLocation.Cube",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cube",
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"value": "{}"
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},
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{
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.dragSelectRectMode",
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"value": "{\"m_Value\":0}"
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}
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]
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}
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}
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