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b/Assets/CenterButtonTarget.cs new file mode 100644 index 0000000..8538029 --- /dev/null +++ b/Assets/CenterButtonTarget.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class CenterButtonTarget : MonoBehaviour +{ + public TimingWheelShooter owner; + + private void Awake() + { + if (owner == null) + owner = FindFirstObjectByType(); + } + + public void NotifyHit(ProjectileBehaviour projectile) + { + if (owner != null) + owner.NotifyButtonHit(projectile); + } +} \ No newline at end of file diff --git a/Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset b/Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset new file mode 100644 index 0000000..655d006 --- /dev/null +++ b/Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset @@ -0,0 +1,42 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + 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TrackedResourceAssets: [] diff --git a/Assets/GlassPiece.cs b/Assets/GlassPiece.cs new file mode 100644 index 0000000..a43a64b --- /dev/null +++ b/Assets/GlassPiece.cs @@ -0,0 +1,113 @@ +using UnityEngine; + +public class GlassPiece : MonoBehaviour +{ + public int PieceIndex { get; private set; } + public bool IsBroken { get; private set; } + + [SerializeField] private float maxHealth = 1000f; + + [Header("Damage Visuals")] + [SerializeField] private float damagedAlpha = 0.85f; + + private float currentHealth; + private Rigidbody rb; + private Renderer rend; + private Vector3 originalScale; + + private Color intactColor = Color.white; + + private void Awake() + { + rb = GetComponent(); + rend = GetComponent(); + + if (rend == null) + rend = GetComponentInChildren(); + + originalScale = transform.localScale; + + if (rend != null) + { + if (rend.material.HasProperty("_BaseColor")) + intactColor = rend.material.GetColor("_BaseColor"); + else if (rend.material.HasProperty("_Color")) + intactColor = rend.material.color; + } + } + + public void Initialize(int index, float startHealth) + { + PieceIndex = index; + maxHealth = startHealth; + currentHealth = startHealth; + IsBroken = false; + + if (rb != null) + { + rb.isKinematic = true; + rb.useGravity = false; + rb.linearVelocity = Vector3.zero; + rb.angularVelocity = Vector3.zero; + } + + transform.localScale = originalScale; + UpdateVisual(); + } + + public bool ApplyDamage(float damage, Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength) + { + if (IsBroken) return false; + + currentHealth = Mathf.Max(0f, currentHealth - damage); + UpdateVisual(); + + if (currentHealth <= 0f) + { + Break(hitPoint, impulseDirection, impulseStrength); + return true; + } + + return false; + } + + private void UpdateVisual() + { + if (rend == null) return; + + float damage01 = 1f - (currentHealth / maxHealth); + float visualT = Mathf.Pow(damage01, 0.8f); + + Color targetColor = new Color(1f, 1f, 1f, damagedAlpha); + Color finalColor = Color.Lerp(intactColor, targetColor, visualT); + + if (rend.material.HasProperty("_BaseColor")) + rend.material.SetColor("_BaseColor", finalColor); + else if (rend.material.HasProperty("_Color")) + rend.material.color = finalColor; + + float shrink = Mathf.Lerp(1f, 0.92f, visualT * 0.25f); + transform.localScale = originalScale * shrink; + } + + private void Break(Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength) + { + if (IsBroken) return; + + IsBroken = true; + + transform.SetParent(null, true); + + if (rb != null) + { + rb.isKinematic = false; + rb.useGravity = true; + rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; + + if (impulseDirection.sqrMagnitude < 0.0001f) + impulseDirection = transform.forward; + + rb.AddForceAtPosition(impulseDirection.normalized * impulseStrength, hitPoint, ForceMode.Impulse); + } + } +} \ No newline at end of file diff --git a/Assets/GlassRingController.cs b/Assets/GlassRingController.cs new file mode 100644 index 0000000..80174f4 --- /dev/null +++ b/Assets/GlassRingController.cs @@ -0,0 +1,194 @@ +using System.Collections.Generic; +using UnityEngine; + +public class GlassRingController : MonoBehaviour +{ + [Header("Auto Setup")] + public bool autoCollectOnAwake = true; + public bool includeInactive = true; + public float pieceMaxHealth = 100f; + + [Header("Rotation")] + public float rotationSpeedDegrees = 45f; + + [Header("Audio")] + public AudioSource audioSource; + public AudioClip damageClip; + public AudioClip breakClip; + [Range(0f, 1f)] public float damageVolume = 0.7f; + [Range(0f, 1f)] public float breakVolume = 1f; + + private GlassPiece[] pieces; + public GlassPiece[] Pieces => pieces; + + private void Awake() + { + if (audioSource == null) + audioSource = GetComponent(); + + if (audioSource == null) + audioSource = gameObject.AddComponent(); + + if (Application.isPlaying && autoCollectOnAwake) + { + CollectPiecesFromChildren(); + } + } + + private void Update() +{ + if (!Application.isPlaying || Mathf.Abs(rotationSpeedDegrees) < 0.001f) + return; + + transform.Rotate(Vector3.right, rotationSpeedDegrees * Time.deltaTime, Space.World); +} + + [ContextMenu("Collect Pieces From Children")] + public void CollectPiecesFromChildren() + { + List foundPieces = new List(); + + Transform[] allChildren = GetComponentsInChildren(includeInactive); + + foreach (Transform t in allChildren) + { + if (t == transform) continue; + + Renderer rend = t.GetComponent(); + if (rend == null) + rend = t.GetComponentInChildren(); + + if (rend == null) + continue; + + Collider col = t.GetComponent(); + + bool invalidMeshCollider = false; + MeshCollider existingMeshCollider = col as MeshCollider; + if (existingMeshCollider != null && existingMeshCollider.sharedMesh == null) + { + invalidMeshCollider = true; + } + + if (col == null || invalidMeshCollider) + { + if (invalidMeshCollider) + Destroy(existingMeshCollider); + + BoxCollider box = t.GetComponent(); + if (box == null) + box = t.gameObject.AddComponent(); + + Bounds worldBounds = rend.bounds; + Vector3 localCenter = t.InverseTransformPoint(worldBounds.center); + + box.center = localCenter; + + Vector3 lossy = t.lossyScale; + box.size = new Vector3( + worldBounds.size.x / Mathf.Max(lossy.x, 0.0001f), + worldBounds.size.y / Mathf.Max(lossy.y, 0.0001f), + worldBounds.size.z / Mathf.Max(lossy.z, 0.0001f) + ); + + col = box; + } + + GlassPiece piece = t.GetComponent(); + if (piece == null) + piece = t.gameObject.AddComponent(); + + Rigidbody rb = t.GetComponent(); + if (rb == null) + rb = t.gameObject.AddComponent(); + + rb.isKinematic = true; + rb.useGravity = false; + + foundPieces.Add(piece); + } + + foundPieces.Sort((a, b) => + { + float angleA = Mathf.Atan2(a.transform.localPosition.z, a.transform.localPosition.x); + float angleB = Mathf.Atan2(b.transform.localPosition.z, b.transform.localPosition.x); + return angleA.CompareTo(angleB); + }); + + pieces = foundPieces.ToArray(); + + for (int i = 0; i < pieces.Length; i++) + { + pieces[i].Initialize(i, pieceMaxHealth); + } + + Debug.Log($"GlassRingController: collected {pieces.Length} pieces."); + } + + public void ApplyProjectileImpact(int hitIndex, ProjectileBehaviour projectile, float charge01, Vector3 hitPoint) + { + if (pieces == null || pieces.Length == 0) return; + + float sigma = Mathf.Max(0.01f, projectile.sigma); + float chargeMultiplier = 0.55f + 1.45f * Mathf.Pow(charge01, 1.4f); + + bool anyHealthChanged = false; + bool anyNewBreak = false; + + for (int i = 0; i < pieces.Length; i++) + { + GlassPiece piece = pieces[i]; + if (piece == null || piece.IsBroken) continue; + + int d = CircularDistance(i, hitIndex, pieces.Length); + float gaussian = Mathf.Exp(-(d * d) / (2f * sigma * sigma)); + + if (gaussian < 0.005f) continue; + + float damage = projectile.baseDamage * chargeMultiplier * gaussian; + if (i == hitIndex) + damage *= projectile.directHitMultiplier; + + Vector3 impulseDir = piece.transform.position - hitPoint; + if 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Also it includes some of the recommended packages for developing + on mobile. linkText: - url: - - heading: URP Documentation - text: - linkText: Read more about URP - url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest - - heading: Forums - text: + url: + - heading: Forums iOS + text: linkText: Get answers and support - url: https://forum.unity.com/forums/universal-render-pipeline.383/ - - heading: Report bugs - text: - linkText: Submit a report + url: https://discussions.unity.com/tag/iOS + - heading: Forums Android + text: + linkText: Get answers and support + url: https://discussions.unity.com/tag/Android + - heading: Bugs + text: + linkText: Report any bugs url: https://unity3d.com/unity/qa/bug-reporting + - heading: Template feedback + text: + linkText: Share your feedback on this template with us + url: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_b8GWOIYxi4l6PDE?templatename=mobile3d loadedLayout: 1 diff --git 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UnityEngine; +using UnityEngine.Video; + +public class TimingWheelShooter : MonoBehaviour, ITask +{ + [Header("Task Info")] + [SerializeField] private string taskID = "RING_SHOOTER_01"; + [SerializeField] private string taskName = "Break the Ring"; + [SerializeField] private TaskType taskType = TaskType.Task; + [SerializeField] private Vector2 taskLocation = Vector2.zero; + + public string TaskID => taskID; + public TaskType TaskType => taskType; + public string TaskName => taskName; + public (double, double) TaskLocation => (taskLocation.x, taskLocation.y); + public bool IsCompleted { get; private set; } + + [Header("Wheel")] + public Transform rotatingWheel; + public float defaultAngle = 90f; + public float sweepAngle = 90f; + public float wheelSpeed = 120f; + + [Header("Projectile")] + public ProjectileBehaviour potatoPrefab; + public Transform projectileSpawn; + public Transform aimPoint; + public GlassRingController ring; + public float baseLaunchSpeed = 12f; + + [Header("Audio")] + public AudioSource audioSource; + public AudioClip startClip; + [Range(0f, 1f)] public float startVolume = 1f; + public AudioClip winClip; + [Range(0f, 1f)] public float winVolume = 1f; + + [Header("Finish Video")] + public VideoPlayer videoPlayer; + public VideoClip finishVideo; + public AudioClip finishVideoAudio; + [Range(0f, 1f)] public float finishVideoAudioVolume = 1f; + public Camera targetCamera; + + [Header("State")] + public bool autoRestartAfterShot = true; + public float restartDelay = 0.75f; + + private bool isRunning = true; + private bool finishSequenceStarted = false; + private float currentAngle; + private float direction = 1f; + private Action onCompletedCallback; + + private void Awake() + { + if (audioSource == null) + audioSource = GetComponent(); + + if (audioSource == null) + audioSource = gameObject.AddComponent(); + + if (videoPlayer == null) + videoPlayer = GetComponent(); + + if (videoPlayer == null) + videoPlayer = gameObject.AddComponent(); + + if (targetCamera == null) + targetCamera = Camera.main; + + // Video setup + videoPlayer.playOnAwake = false; + videoPlayer.waitForFirstFrame = true; + videoPlayer.skipOnDrop = true; + videoPlayer.isLooping = false; + videoPlayer.audioOutputMode = VideoAudioOutputMode.None; + videoPlayer.renderMode = VideoRenderMode.CameraNearPlane; + + if (targetCamera != null) + videoPlayer.targetCamera = targetCamera; + } + + private void Start() + { + currentAngle = defaultAngle; + SetWheelAngle(currentAngle); + + PlayStartSound(); + } + + private void Update() + { + if (IsCompleted || finishSequenceStarted) return; + + if (isRunning) + UpdateWheelMotion(); + + if (Input.GetMouseButtonDown(0)) + StopAndShoot(); + + if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) + StopAndShoot(); + } + + private void UpdateWheelMotion() + { + float halfRange = sweepAngle * 0.5f; + float minAngle = defaultAngle - halfRange; + float maxAngle = defaultAngle + halfRange; + + currentAngle += direction * wheelSpeed * Time.deltaTime; + + if (currentAngle >= maxAngle) + { + currentAngle = maxAngle; + direction = -1f; + } + else if (currentAngle <= minAngle) + { + currentAngle = minAngle; + direction = 1f; + } + + SetWheelAngle(currentAngle); + } + + private void SetWheelAngle(float angle) + { + if (rotatingWheel == null) return; + + Vector3 e = rotatingWheel.localEulerAngles; + e.y = angle; // your current setup uses Y + rotatingWheel.localEulerAngles = e; + } + + private float EvaluateMultiplier(float angle) + { + float halfRange = sweepAngle * 0.5f; + float offset = Mathf.Abs(angle - defaultAngle); + + float zone5 = halfRange / 2.5f; + float zone2 = halfRange / 1.5f; + + if (offset <= zone5) return 5f; + if (offset <= zone2) return 2f; + return 1f; + } + + public void StopAndShoot() + { + if (!isRunning || IsCompleted || finishSequenceStarted) return; + + isRunning = false; + + float multiplier = EvaluateMultiplier(currentAngle); + Shoot(multiplier); + + Debug.Log($"Wheel stopped at {currentAngle:F1}°, multiplier = {multiplier}x"); + + if (autoRestartAfterShot) + Invoke(nameof(RestartWheel), restartDelay); + } + + private void Shoot(float multiplier) + { + if (potatoPrefab == null || projectileSpawn == null || aimPoint == null) + return; + + Vector3 dir = (aimPoint.position - projectileSpawn.position).normalized; + float speed = baseLaunchSpeed * multiplier; + + ProjectileBehaviour p = Instantiate( + potatoPrefab, + projectileSpawn.position, + Quaternion.LookRotation(dir, Vector3.up) + ); + + p.baseDamage *= multiplier; + p.breakImpulse *= multiplier; + p.Launch(ring, dir * speed, 1f); + } + + private void RestartWheel() + { + if (!IsCompleted && !finishSequenceStarted) + isRunning = true; + } + + public void NotifyButtonHit(ProjectileBehaviour projectile) + { + if (IsCompleted || finishSequenceStarted) return; + + Debug.Log("Diamond hit. Starting finish sequence."); + StartCoroutine(PlayFinishSequenceThenComplete()); + } + + private IEnumerator PlayFinishSequenceThenComplete() + { + finishSequenceStarted = true; + isRunning = false; + CancelInvoke(); + + if (ring != null) + ring.enabled = false; + + if (finishVideo == null) + { + if (audioSource != null && winClip != null) + audioSource.PlayOneShot(winClip, winVolume); + + Complete(); + yield break; + } + + videoPlayer.Stop(); + videoPlayer.clip = finishVideo; + videoPlayer.renderMode = VideoRenderMode.CameraNearPlane; + + if (targetCamera == null) + targetCamera = Camera.main; + + if (targetCamera != null) + videoPlayer.targetCamera = targetCamera; + + bool finished = false; + void OnVideoFinished(VideoPlayer vp) => finished = true; + + videoPlayer.loopPointReached += OnVideoFinished; + + videoPlayer.Prepare(); + while (!videoPlayer.isPrepared) + yield return null; + + videoPlayer.Play(); + + if (audioSource != null && finishVideoAudio != null) + { + audioSource.clip = finishVideoAudio; + audioSource.volume = finishVideoAudioVolume; + audioSource.Play(); + } + else if (audioSource != null && winClip != null) + { + audioSource.PlayOneShot(winClip, winVolume); + } + + while (!finished) + yield return null; + + videoPlayer.loopPointReached -= OnVideoFinished; + videoPlayer.Stop(); + + Complete(); + } + + public void Initialize(Action onCompleted) + { + onCompletedCallback = onCompleted; + IsCompleted = false; + finishSequenceStarted = false; + isRunning = true; + direction = 1f; + currentAngle = defaultAngle; + SetWheelAngle(currentAngle); + + CancelInvoke(); + + if (ring != null) + ring.enabled = true; + + if (audioSource != null) + audioSource.Stop(); + + if (videoPlayer != null) + videoPlayer.Stop(); + + PlayStartSound(); + } + + public void ExitTask(Action onExit) + { + isRunning = false; + finishSequenceStarted = false; + CancelInvoke(); + + if (audioSource != null) + audioSource.Stop(); + + if (videoPlayer != null) + videoPlayer.Stop(); + + onExit?.Invoke(this); + } + + public void Complete() + { + if (IsCompleted) return; 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m_ObjectHideFlags: 61 + m_ObjectHideFlags: 53 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} @@ -12,11 +12,13 @@ MonoBehaviour: m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} m_Name: m_EditorClassIdentifier: - m_EnablePreviewPackages: 0 - m_EnablePackageDependencies: 0 + m_EnablePreReleasePackages: 0 m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 + m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 oneTimeWarningShown: 0 + oneTimeDeprecatedPopUpShown: 0 m_Registries: - m_Id: main m_Name: @@ -24,20 +26,12 @@ MonoBehaviour: m_Scopes: [] m_IsDefault: 1 m_Capabilities: 7 + m_ConfigSource: 0 m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: - m_ErrorMessage: - m_Original: - m_Id: - m_Name: - m_Url: - m_Scopes: [] - m_IsDefault: 0 - m_Capabilities: 0 m_Modified: 0 - m_Name: - m_Url: - m_Scopes: - - - m_SelectedScopeIndex: 0 + m_ErrorMessage: + m_UserModificationsInstanceId: -884 + m_OriginalInstanceId: -886 + m_LoadAssets: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 306db23..c9b08fc 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 28 - productGUID: 8b6033133b36fead4b3d0ff5ee7a9f0d + productGUID: 9c5bd737be89cce4e9f6487402c60dd5 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: Game + productName: NegrBagrJaromirJagr defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -55,7 +55,7 @@ PlayerSettings: mipStripping: 0 numberOfMipsStripped: 0 numberOfMipsStrippedPerMipmapLimitGroup: {} - m_StackTraceTypes: 010000000100000001000000010000000100000001000000 + m_StackTraceTypes: 010000000100000001000000000000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 @@ -69,9 +69,8 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 - androidUseSwappy: 0 - androidDisplayOptions: 1 - androidBlitType: 0 + androidUseSwappy: 1 + androidBlitType: 2 androidResizeableActivity: 1 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 @@ -79,15 +78,14 @@ PlayerSettings: androidMinimumWindowHeight: 300 androidFullscreenMode: 1 androidAutoRotationBehavior: 1 - androidPredictiveBackSupport: 1 + androidPredictiveBackSupport: 0 androidApplicationEntry: 2 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 0 + runInBackground: 1 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 - audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 @@ -134,17 +132,19 @@ PlayerSettings: switchNVNMaxPublicSamplerIDCount: 0 switchMaxWorkerMultiple: 8 switchNVNGraphicsFirmwareMemory: 32 - switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - vulkanEnablePreTransform: 1 + vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 0.1.0 - preloadedAssets: [] + bundleVersion: 1.0.2 + preloadedAssets: + - {fileID: 0} + - {fileID: 0} + - {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 @@ -166,9 +166,9 @@ PlayerSettings: androidMaxAspectRatio: 2.4 androidMinAspectRatio: 1 applicationIdentifier: - Android: com.UnityTechnologies.com.unity.template.urpblank - Standalone: com.Unity-Technologies.com.unity.template.urp-blank - iPhone: com.Unity-Technologies.com.unity.template.urp-blank + Android: com.UnityTechnologies.Mobile3DTemplate + Standalone: com.UnityTechnologies.Mobile3DTemplate + iPhone: com.UnityTechnologies.Mobile3DTemplate buildNumber: Standalone: 0 VisionOS: 0 @@ -188,7 +188,7 @@ PlayerSettings: CreateWallpaper: 0 androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 0 + StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 @@ -255,8 +255,8 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a - templatePackageId: com.unity.template.urp-blank@17.0.14 + clonedFromGUID: 3df0038eaa8740a438c96d5b01ba661e + templatePackageId: com.unity.template.mobile3d@6.0.0 templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 @@ -276,9 +276,6 @@ PlayerSettings: AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 - androidAppCategory: 3 - useAndroidAppCategory: 1 - androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -548,7 +545,6 @@ PlayerSettings: - serializedVersion: 2 m_BuildTarget: Android m_EncodingQuality: 1 - m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: @@ -746,7 +742,7 @@ PlayerSettings: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: ps4PlayTogetherPlayerCount: 0 - ps4EnterButtonAssignment: 2 + ps4EnterButtonAssignment: 1 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 @@ -769,7 +765,7 @@ PlayerSettings: ps4UseAudio3dBackend: 0 ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 - ps4ScriptOptimizationLevel: 2 + ps4ScriptOptimizationLevel: 0 ps4Audio3dVirtualSpeakerCount: 14 ps4attribCpuUsage: 0 ps4PatchPkgPath: @@ -795,7 +791,7 @@ PlayerSettings: splashScreenBackgroundSourcePortrait: {fileID: 0} blurSplashScreenBackground: 1 spritePackerPolicy: - webGLMemorySize: 32 + webGLMemorySize: 16 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 webGLShowDiagnostics: 0 @@ -806,7 +802,7 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 0 + webGLCompressionFormat: 1 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 @@ -817,12 +813,12 @@ PlayerSettings: webGLMemoryLinearGrowthStep: 16 webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 + webGLEnableWebGPU: 0 webGLPowerPreference: 2 webGLWebAssemblyTable: 0 webGLWebAssemblyBigInt: 0 webGLCloseOnQuit: 0 webWasm2023: 0 - webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: {} additionalCompilerArguments: {} platformArchitecture: {} @@ -844,14 +840,14 @@ PlayerSettings: editorAssembliesCompatibilityLevel: 1 m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: Game + metroPackageName: NegrBagrJaromirJagr metroPackageVersion: metroCertificatePath: metroCertificatePassword: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: Game + metroApplicationDescription: NegrBagrJaromirJagr wsaImages: {} metroTileShortName: metroTileShowName: 0 @@ -900,7 +896,8 @@ PlayerSettings: XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: vrEditorSettings: {} - cloudServicesEnabled: {} + cloudServicesEnabled: + UNet: 1 luminIcon: m_Name: m_ModelFolderPath: @@ -913,20 +910,20 @@ PlayerSettings: m_VersionCode: 1 m_VersionName: hmiPlayerDataPath: - hmiForceSRGBBlit: 1 + hmiForceSRGBBlit: 0 embeddedLinuxEnableGamepadInput: 0 hmiCpuConfiguration: hmiLogStartupTiming: 0 qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 1 + activeInputHandler: 2 windowsGamepadBackendHint: 0 - cloudProjectId: 8feb5b9d-fe4c-4652-bc44-283fb1a29892 + cloudProjectId: framebufferDepthMemorylessMode: 0 qualitySettingsNames: [] - projectName: Game - organizationId: unity-tul-du + projectName: + organizationId: cloudEnabled: 0 legacyClampBlendShapeWeights: 0 hmiLoadingImage: {fileID: 0} @@ -935,5 +932,3 @@ PlayerSettings: insecureHttpOption: 0 androidVulkanDenyFilterList: [] androidVulkanAllowFilterList: [] - androidVulkanDeviceFilterListAsset: {fileID: 0} - d3d12DeviceFilterListAsset: {fileID: 0} diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index a9844fe..6a73247 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 6000.2.8f1 -m_EditorVersionWithRevision: 6000.2.8f1 (c9992ac36c34) +m_EditorVersion: 6000.0.44f1 +m_EditorVersionWithRevision: 6000.0.44f1 (101c91f3a8fb) diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f55198a..bbcffa9 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 1 + m_CurrentQuality: 0 m_QualitySettings: - serializedVersion: 4 name: Mobile @@ -47,8 +47,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -101,8 +100,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -117,7 +115,7 @@ QualitySettings: - iPhone m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: - Android: 0 + Android: 2 GameCoreScarlett: 1 GameCoreXboxOne: 1 Lumin: 0 @@ -130,5 +128,5 @@ QualitySettings: WebGL: 0 Windows Store Apps: 0 XboxOne: 0 - iPhone: 0 - tvOS: 0 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 0000000..ede5887 --- /dev/null +++ b/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,121 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "defaultInstantiationMode": 0 + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "", + "defaultInstantiationMode": 1 + }, + "newSceneOverride": 0 +} \ No newline at end of file diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset index ce8c243..e66042a 100644 --- a/ProjectSettings/ShaderGraphSettings.asset +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -13,7 +13,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: shaderVariantLimit: 128 - overrideShaderVariantLimit: 0 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 customHeatmapValues: {fileID: 0} diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index 64a8674..08faf03 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 10 + m_LastMaterialVersion: 9 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 029ad8b..a88bee0 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -11,13 +11,9 @@ UnityConnectSettings: m_ConfigUrl: https://config.uca.cloud.unity3d.com m_DashboardUrl: https://dashboard.unity3d.com m_TestInitMode: 0 - InsightsSettings: - m_EngineDiagnosticsEnabled: 1 - m_Enabled: 0 CrashReportingSettings: - serializedVersion: 2 m_EventUrl: https://perf-events.cloud.unity3d.com - m_EnableCloudDiagnosticsReporting: 0 + m_Enabled: 0 m_LogBufferSize: 10 m_CaptureEditorExceptions: 1 UnityPurchasingSettings: