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+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+# define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+# define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+# define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+# define PLATFORM_ID "Windows3x"
+
+# elif defined(__VXWORKS__)
+# define PLATFORM_ID "VxWorks"
+
+# else /* unknown platform */
+# define PLATFORM_ID
+# endif
+
+#elif defined(__INTEGRITY)
+# if defined(INT_178B)
+# define PLATFORM_ID "Integrity178"
+
+# else /* regular Integrity */
+# define PLATFORM_ID "Integrity"
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+ the architecture of the compiler being used. This is because
+ the compilers do not have flags that can change the architecture,
+ but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_ARM64EC)
+# define ARCHITECTURE_ID "ARM64EC"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+# define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+# if _M_ARM == 4
+# define ARCHITECTURE_ID "ARMV4I"
+# elif _M_ARM == 5
+# define ARCHITECTURE_ID "ARMV5I"
+# else
+# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+# endif
+
+# elif defined(_M_MIPS)
+# define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+# define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+# define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCRX__)
+# define ARCHITECTURE_ID "RX"
+
+# elif defined(__ICCRH850__)
+# define ARCHITECTURE_ID "RH850"
+
+# elif defined(__ICCRL78__)
+# define ARCHITECTURE_ID "RL78"
+
+# elif defined(__ICCRISCV__)
+# define ARCHITECTURE_ID "RISCV"
+
+# elif defined(__ICCAVR__)
+# define ARCHITECTURE_ID "AVR"
+
+# elif defined(__ICC430__)
+# define ARCHITECTURE_ID "MSP430"
+
+# elif defined(__ICCV850__)
+# define ARCHITECTURE_ID "V850"
+
+# elif defined(__ICC8051__)
+# define ARCHITECTURE_ID "8051"
+
+# elif defined(__ICCSTM8__)
+# define ARCHITECTURE_ID "STM8"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__ghs__)
+# if defined(__PPC64__)
+# define ARCHITECTURE_ID "PPC64"
+
+# elif defined(__ppc__)
+# define ARCHITECTURE_ID "PPC"
+
+# elif defined(__ARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__x86_64__)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(__i386__)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__TI_COMPILER_VERSION__)
+# if defined(__TI_ARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__MSP430__)
+# define ARCHITECTURE_ID "MSP430"
+
+# elif defined(__TMS320C28XX__)
+# define ARCHITECTURE_ID "TMS320C28x"
+
+# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
+# define ARCHITECTURE_ID "TMS320C6x"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#else
+# define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals. */
+#define DEC(n) \
+ ('0' + (((n) / 10000000)%10)), \
+ ('0' + (((n) / 1000000)%10)), \
+ ('0' + (((n) / 100000)%10)), \
+ ('0' + (((n) / 10000)%10)), \
+ ('0' + (((n) / 1000)%10)), \
+ ('0' + (((n) / 100)%10)), \
+ ('0' + (((n) / 10)%10)), \
+ ('0' + ((n) % 10))
+
+/* Convert integer to hex digit literals. */
+#define HEX(n) \
+ ('0' + ((n)>>28 & 0xF)), \
+ ('0' + ((n)>>24 & 0xF)), \
+ ('0' + ((n)>>20 & 0xF)), \
+ ('0' + ((n)>>16 & 0xF)), \
+ ('0' + ((n)>>12 & 0xF)), \
+ ('0' + ((n)>>8 & 0xF)), \
+ ('0' + ((n)>>4 & 0xF)), \
+ ('0' + ((n) & 0xF))
+
+/* Construct a string literal encoding the version number. */
+#ifdef COMPILER_VERSION
+char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
+
+/* Construct a string literal encoding the version number components. */
+#elif defined(COMPILER_VERSION_MAJOR)
+char const info_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+ COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+ '.', COMPILER_VERSION_MINOR,
+# ifdef COMPILER_VERSION_PATCH
+ '.', COMPILER_VERSION_PATCH,
+# ifdef COMPILER_VERSION_TWEAK
+ '.', COMPILER_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
+ 'i','n','t','e','r','n','a','l','[',
+ COMPILER_VERSION_INTERNAL,']','\0'};
+#elif defined(COMPILER_VERSION_INTERNAL_STR)
+char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+ SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+ '.', SIMULATE_VERSION_MINOR,
+# ifdef SIMULATE_VERSION_PATCH
+ '.', SIMULATE_VERSION_PATCH,
+# ifdef SIMULATE_VERSION_TWEAK
+ '.', SIMULATE_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+#if !defined(__STDC__) && !defined(__clang__)
+# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
+# define C_VERSION "90"
+# else
+# define C_VERSION
+# endif
+#elif __STDC_VERSION__ > 201710L
+# define C_VERSION "23"
+#elif __STDC_VERSION__ >= 201710L
+# define C_VERSION "17"
+#elif __STDC_VERSION__ >= 201000L
+# define C_VERSION "11"
+#elif __STDC_VERSION__ >= 199901L
+# define C_VERSION "99"
+#else
+# define C_VERSION "90"
+#endif
+const char* info_language_standard_default =
+ "INFO" ":" "standard_default[" C_VERSION "]";
+
+const char* info_language_extensions_default = "INFO" ":" "extensions_default["
+/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
+#if (defined(__clang__) || defined(__GNUC__) || \
+ defined(__TI_COMPILER_VERSION__)) && \
+ !defined(__STRICT_ANSI__) && !defined(_MSC_VER)
+ "ON"
+#else
+ "OFF"
+#endif
+"]";
+
+/*--------------------------------------------------------------------------*/
+
+#ifdef ID_VOID_MAIN
+void main() {}
+#else
+# if defined(__CLASSIC_C__)
+int main(argc, argv) int argc; char *argv[];
+# else
+int main(int argc, char* argv[])
+# endif
+{
+ int require = 0;
+ require += info_compiler[argc];
+ require += info_platform[argc];
+ require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+ require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+ require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+ require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+ require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
+ require += info_cray[argc];
+#endif
+ require += info_language_standard_default[argc];
+ require += info_language_extensions_default[argc];
+ (void)argv;
+ return require;
+}
+#endif
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o
new file mode 100644
index 0000000..1be8986
Binary files /dev/null and b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o differ
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp
new file mode 100644
index 0000000..25c62a8
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp
@@ -0,0 +1,791 @@
+/* This source file must have a .cpp extension so that all C++ compilers
+ recognize the extension without flags. Borland does not know .cxx for
+ example. */
+#ifndef __cplusplus
+# error "A C compiler has been selected for C++."
+#endif
+
+#if !defined(__has_include)
+/* If the compiler does not have __has_include, pretend the answer is
+ always no. */
+# define __has_include(x) 0
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+ Version date components: YYYY=Year, MM=Month, DD=Day */
+
+#if defined(__COMO__)
+# define COMPILER_ID "Comeau"
+ /* __COMO_VERSION__ = VRR */
+# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
+# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
+
+#elif defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# if defined(__GNUC__)
+# define SIMULATE_ID "GNU"
+# endif
+ /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
+ except that a few beta releases use the old format with V=2021. */
+# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
+# endif
+# else
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
+ /* The third version component from --version is an update index,
+ but no macro is provided for it. */
+# define COMPILER_VERSION_PATCH DEC(0)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+ /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# if defined(__GNUC__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
+# elif defined(__GNUG__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
+# endif
+# if defined(__GNUC_MINOR__)
+# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
+# define COMPILER_ID "IntelLLVM"
+#if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+#endif
+#if defined(__GNUC__)
+# define SIMULATE_ID "GNU"
+#endif
+/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
+ * later. Look for 6 digit vs. 8 digit version number to decide encoding.
+ * VVVV is no smaller than the current year when a version is released.
+ */
+#if __INTEL_LLVM_COMPILER < 1000000L
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
+#else
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
+#endif
+#if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+#endif
+#if defined(__GNUC__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
+#elif defined(__GNUG__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
+#endif
+#if defined(__GNUC_MINOR__)
+# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
+#endif
+#if defined(__GNUC_PATCHLEVEL__)
+# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+#endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+ /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+ /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+ /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_CC)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_CC >= 0x5100
+ /* __SUNPRO_CC = 0xVRRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# else
+ /* __SUNPRO_CC = 0xVRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# endif
+
+#elif defined(__HP_aCC)
+# define COMPILER_ID "HP"
+ /* __HP_aCC = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
+
+#elif defined(__DECCXX)
+# define COMPILER_ID "Compaq"
+ /* __DECCXX_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
+
+#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__ibmxl__) && defined(__clang__)
+# define COMPILER_ID "XLClang"
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
+# define COMPILER_ID "XL"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
+# define COMPILER_ID "VisualAge"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__NVCOMPILER)
+# define COMPILER_ID "NVHPC"
+# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
+# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
+# if defined(__NVCOMPILER_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
+# endif
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+ /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
+
+#elif defined(__CLANG_FUJITSU)
+# define COMPILER_ID "FujitsuClang"
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# define COMPILER_VERSION_INTERNAL_STR __clang_version__
+
+
+#elif defined(__FUJITSU)
+# define COMPILER_ID "Fujitsu"
+# if defined(__FCC_version__)
+# define COMPILER_VERSION __FCC_version__
+# elif defined(__FCC_major__)
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# endif
+# if defined(__fcc_version)
+# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
+# elif defined(__FCC_VERSION)
+# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
+# endif
+
+
+#elif defined(__ghs__)
+# define COMPILER_ID "GHS"
+/* __GHS_VERSION_NUMBER = VVVVRP */
+# ifdef __GHS_VERSION_NUMBER
+# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
+# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
+# endif
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__ARMCC_VERSION) && !defined(__clang__)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+ /* __ARMCC_VERSION = VRRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#else
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+
+build GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o: CXX_COMPILER__game_RelWithDebInfo /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity/CMakeFiles/game.dir
+ OBJECT_FILE_DIR = GameActivity/CMakeFiles/game.dir
+ TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/
+ TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o: CXX_COMPILER__game_RelWithDebInfo /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputKeyEvent.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity/CMakeFiles/game.dir
+ OBJECT_FILE_DIR = GameActivity/CMakeFiles/game.dir
+ TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/
+ TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o: CXX_COMPILER__game_RelWithDebInfo /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputMotionEvent.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity/CMakeFiles/game.dir
+ OBJECT_FILE_DIR = GameActivity/CMakeFiles/game.dir
+ TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/
+ TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o: CXX_COMPILER__game_RelWithDebInfo /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity/CMakeFiles/game.dir
+ OBJECT_FILE_DIR = GameActivity/CMakeFiles/game.dir
+ TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/
+ TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb
+
+
+# =============================================================================
+# Link build statements for SHARED_LIBRARY target game
+
+
+#############################################
+# Link the shared library /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so
+
+build /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so: CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o | /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a
+ LANGUAGE_COMPILE_FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG
+ LINK_FLAGS = -Wl,-z,max-page-size=16384 -Wl,--build-id=sha1 -Wl,--no-rosegment -Wl,--no-undefined-version -Wl,--fatal-warnings -Wl,--no-undefined -Qunused-arguments -Wl,--gc-sections
+ LINK_LIBRARIES = -landroid /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a -llog -lc++ -latomic -lm
+ OBJECT_DIR = GameActivity/CMakeFiles/game.dir
+ POST_BUILD = :
+ PRE_LINK = :
+ SONAME = libgame.so
+ SONAME_FLAG = -Wl,-soname,
+ TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/
+ TARGET_FILE = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so
+ TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb
+
+
+#############################################
+# Utility command for edit_cache
+
+build GameActivity/CMakeFiles/edit_cache.util: CUSTOM_COMMAND
+ COMMAND = cd /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity && /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
+ DESC = No interactive CMake dialog available...
+ restat = 1
+
+build GameActivity/edit_cache: phony GameActivity/CMakeFiles/edit_cache.util
+
+
+#############################################
+# Utility command for rebuild_cache
+
+build GameActivity/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
+ COMMAND = cd /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity && /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cmake --regenerate-during-build -S/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp -B/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a
+ DESC = Running CMake to regenerate build system...
+ pool = console
+ restat = 1
+
+build GameActivity/rebuild_cache: phony GameActivity/CMakeFiles/rebuild_cache.util
+
+# =============================================================================
+# Target aliases.
+
+build game: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so
+
+build libgame.so: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so
+
+# =============================================================================
+# Folder targets.
+
+# =============================================================================
+
+#############################################
+# Folder: /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a
+
+build all: phony GameActivity/all
+
+# =============================================================================
+
+#############################################
+# Folder: /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity
+
+build GameActivity/all: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so
+
+# =============================================================================
+# Built-in targets
+
+
+#############################################
+# Re-run CMake if any of its inputs changed.
+
+build build.ninja: RERUN_CMAKE | /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake 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/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IAR-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IBMCPP-C-DetermineVersionInternal.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IBMCPP-CXX-DetermineVersionInternal.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Intel-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IntelLLVM-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/MSVC-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/NVHPC-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/NVIDIA-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/OpenWatcom-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/PGI-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/PathScale-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SCO-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SDCC-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SunPro-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SunPro-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/TI-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/TinyCC-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/VisualAge-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/VisualAge-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Watcom-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XL-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XL-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XLClang-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XLClang-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/zOS-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/zOS-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Internal/FeatureTesting.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-C.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-CXX.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine-C.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine-CXX.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Initialize.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android/Determine-Compiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Linux.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1-g37088a8/CMakeCCompiler.cmake CMakeFiles/3.22.1-g37088a8/CMakeCXXCompiler.cmake CMakeFiles/3.22.1-g37088a8/CMakeSystem.cmake
+ pool = console
+
+
+#############################################
+# A missing CMake input file is not an error.
+
+build /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake 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/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCXXCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCompilerCommon.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ADSP-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ARMCC-DetermineCompiler.cmake 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/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-CXX.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-DetermineCompilerInternal.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-FindBinUtils.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Comeau-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Compaq-C-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Cray-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Embarcadero-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Fujitsu-DetermineCompiler.cmake /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/FujitsuClang-DetermineCompiler.cmake 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+
+#############################################
+# Clean all the built files.
+
+build clean: CLEAN
+
+
+#############################################
+# Print all primary targets available.
+
+build help: HELP
+
+
+#############################################
+# Make the all target the default.
+
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diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build_file_index.txt b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build_file_index.txt
new file mode 100644
index 0000000..d1f2f3c
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build_file_index.txt
@@ -0,0 +1,2 @@
+/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt
+/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/cmake_install.cmake b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/cmake_install.cmake
new file mode 100644
index 0000000..19e90f5
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/cmake_install.cmake
@@ -0,0 +1,60 @@
+# Install script for directory: /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
+
+# Set the install prefix
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+ set(CMAKE_INSTALL_PREFIX "/usr/local")
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+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+ if(BUILD_TYPE)
+ string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+ CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+ else()
+ set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
+ endif()
+ message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+ if(COMPONENT)
+ message(STATUS "Install component: \"${COMPONENT}\"")
+ set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+ else()
+ set(CMAKE_INSTALL_COMPONENT)
+ endif()
+endif()
+
+# Install shared libraries without execute permission?
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+ set(CMAKE_INSTALL_SO_NO_EXE "1")
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+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+ set(CMAKE_CROSSCOMPILING "TRUE")
+endif()
+
+# Set default install directory permissions.
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+ set(CMAKE_OBJDUMP "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-objdump")
+endif()
+
+if(NOT CMAKE_INSTALL_LOCAL_ONLY)
+ # Include the install script for each subdirectory.
+ include("/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity/cmake_install.cmake")
+
+endif()
+
+if(CMAKE_INSTALL_COMPONENT)
+ set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
+else()
+ set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
+endif()
+
+string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
+ "${CMAKE_INSTALL_MANIFEST_FILES}")
+file(WRITE "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
+ "${CMAKE_INSTALL_MANIFEST_CONTENT}")
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json
new file mode 100644
index 0000000..f3407f6
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json
@@ -0,0 +1,42 @@
+[
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAApplication.cpp"
+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAConfiguration.cpp"
+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGADebug.cpp"
+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAEntry.cpp"
+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.cpp"
+},
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+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputMotionEvent.cpp"
+},
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+ "file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp"
+}
+]
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json.bin b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json.bin
new file mode 100644
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Binary files /dev/null and b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json.bin differ
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/configure_fingerprint.bin b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/configure_fingerprint.bin
new file mode 100644
index 0000000..724898a
--- /dev/null
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@@ -0,0 +1,30 @@
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diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/metadata_generation_command.txt b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/metadata_generation_command.txt
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index 0000000..1cde178
--- /dev/null
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+ Build command args: []
+ Version: 2
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/prefab_config.json b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/prefab_config.json
new file mode 100644
index 0000000..0ef1ac1
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/prefab_config.json
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+{
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+ "prefabPath": "/home/jracek/.gradle/caches/modules-2/files-2.1/com.google.prefab/cli/2.1.0/aa32fec809c44fa531f01dcfb739b5b3304d3050/cli-2.1.0-all.jar",
+ "packages": [
+ "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab"
+ ]
+}
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt
new file mode 100644
index 0000000..574d070
--- /dev/null
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new file mode 100644
index 0000000..24f9fc7
--- /dev/null
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diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake b/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake
new file mode 100644
index 0000000..2cfa91a
--- /dev/null
+++ b/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake
@@ -0,0 +1,18 @@
+if(NOT TARGET game-activity::game-activity)
+add_library(game-activity::game-activity STATIC IMPORTED)
+set_target_properties(game-activity::game-activity PROPERTIES
+ IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
+ INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
+ INTERFACE_LINK_LIBRARIES ""
+)
+endif()
+
+if(NOT TARGET game-activity::game-activity_static)
+add_library(game-activity::game-activity_static STATIC IMPORTED)
+set_target_properties(game-activity::game-activity_static PROPERTIES
+ IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
+ INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
+ INTERFACE_LINK_LIBRARIES ""
+)
+endif()
+
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diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/.cmake/api/v1/reply/cmakeFiles-v1-700dbe2a55896e3ea181.json b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/.cmake/api/v1/reply/cmakeFiles-v1-700dbe2a55896e3ea181.json
new file mode 100644
index 0000000..82c08ed
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/.cmake/api/v1/reply/cmakeFiles-v1-700dbe2a55896e3ea181.json
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+# define COMPILER_ID "Compaq"
+ /* __DECC_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
+
+#elif defined(__IBMC__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+
+#elif defined(__ibmxl__) && defined(__clang__)
+# define COMPILER_ID "XLClang"
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+
+
+#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
+# define COMPILER_ID "XL"
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+
+#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
+# define COMPILER_ID "VisualAge"
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+
+#elif defined(__NVCOMPILER)
+# define COMPILER_ID "NVHPC"
+# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
+# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
+# if defined(__NVCOMPILER_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
+# endif
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+ /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
+
+#elif defined(__CLANG_FUJITSU)
+# define COMPILER_ID "FujitsuClang"
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# define COMPILER_VERSION_INTERNAL_STR __clang_version__
+
+
+#elif defined(__FUJITSU)
+# define COMPILER_ID "Fujitsu"
+# if defined(__FCC_version__)
+# define COMPILER_VERSION __FCC_version__
+# elif defined(__FCC_major__)
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# endif
+# if defined(__fcc_version)
+# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
+# elif defined(__FCC_VERSION)
+# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
+# endif
+
+
+#elif defined(__ghs__)
+# define COMPILER_ID "GHS"
+/* __GHS_VERSION_NUMBER = VVVVRP */
+# ifdef __GHS_VERSION_NUMBER
+# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
+# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
+# endif
+
+#elif defined(__TINYC__)
+# define COMPILER_ID "TinyCC"
+
+#elif defined(__BCC__)
+# define COMPILER_ID "Bruce"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__ARMCC_VERSION) && !defined(__clang__)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+ /* __ARMCC_VERSION = VRRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#else
+ /* __ARMCC_VERSION = VRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#endif
+
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
+# define COMPILER_ID "ARMClang"
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
+# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__)
+# define COMPILER_ID "GNU"
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# if defined(__GNUC_MINOR__)
+# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+ /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+# if _MSC_VER >= 1400
+ /* _MSC_FULL_VER = VVRRPPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+# else
+ /* _MSC_FULL_VER = VVRRPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+# endif
+# endif
+# if defined(_MSC_BUILD)
+# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+ /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__) && defined(__ICCARM__)
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
+# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
+# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
+# define COMPILER_ID "SDCC"
+# if defined(__SDCC_VERSION_MAJOR)
+# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
+# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
+# else
+ /* SDCC = VRP */
+# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
+# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+ identification macro. Try to identify the platform and guess that
+ it is the native compiler. */
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name. */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__MSYS__)
+# define PLATFORM_ID "MSYS"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+# define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+# define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+# define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+# define PLATFORM_ID "Windows3x"
+
+# elif defined(__VXWORKS__)
+# define PLATFORM_ID "VxWorks"
+
+# else /* unknown platform */
+# define PLATFORM_ID
+# endif
+
+#elif defined(__INTEGRITY)
+# if defined(INT_178B)
+# define PLATFORM_ID "Integrity178"
+
+# else /* regular Integrity */
+# define PLATFORM_ID "Integrity"
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+ the architecture of the compiler being used. This is because
+ the compilers do not have flags that can change the architecture,
+ but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_ARM64EC)
+# define ARCHITECTURE_ID "ARM64EC"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+# define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+# if _M_ARM == 4
+# define ARCHITECTURE_ID "ARMV4I"
+# elif _M_ARM == 5
+# define ARCHITECTURE_ID "ARMV5I"
+# else
+# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+# endif
+
+# elif defined(_M_MIPS)
+# define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+# define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+# define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCRX__)
+# define ARCHITECTURE_ID "RX"
+
+# elif defined(__ICCRH850__)
+# define ARCHITECTURE_ID "RH850"
+
+# elif defined(__ICCRL78__)
+# define ARCHITECTURE_ID "RL78"
+
+# elif defined(__ICCRISCV__)
+# define ARCHITECTURE_ID "RISCV"
+
+# elif defined(__ICCAVR__)
+# define ARCHITECTURE_ID "AVR"
+
+# elif defined(__ICC430__)
+# define ARCHITECTURE_ID "MSP430"
+
+# elif defined(__ICCV850__)
+# define ARCHITECTURE_ID "V850"
+
+# elif defined(__ICC8051__)
+# define ARCHITECTURE_ID "8051"
+
+# elif defined(__ICCSTM8__)
+# define ARCHITECTURE_ID "STM8"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__ghs__)
+# if defined(__PPC64__)
+# define ARCHITECTURE_ID "PPC64"
+
+# elif defined(__ppc__)
+# define ARCHITECTURE_ID "PPC"
+
+# elif defined(__ARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__x86_64__)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(__i386__)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__TI_COMPILER_VERSION__)
+# if defined(__TI_ARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__MSP430__)
+# define ARCHITECTURE_ID "MSP430"
+
+# elif defined(__TMS320C28XX__)
+# define ARCHITECTURE_ID "TMS320C28x"
+
+# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
+# define ARCHITECTURE_ID "TMS320C6x"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#else
+# define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals. */
+#define DEC(n) \
+ ('0' + (((n) / 10000000)%10)), \
+ ('0' + (((n) / 1000000)%10)), \
+ ('0' + (((n) / 100000)%10)), \
+ ('0' + (((n) / 10000)%10)), \
+ ('0' + (((n) / 1000)%10)), \
+ ('0' + (((n) / 100)%10)), \
+ ('0' + (((n) / 10)%10)), \
+ ('0' + ((n) % 10))
+
+/* Convert integer to hex digit literals. */
+#define HEX(n) \
+ ('0' + ((n)>>28 & 0xF)), \
+ ('0' + ((n)>>24 & 0xF)), \
+ ('0' + ((n)>>20 & 0xF)), \
+ ('0' + ((n)>>16 & 0xF)), \
+ ('0' + ((n)>>12 & 0xF)), \
+ ('0' + ((n)>>8 & 0xF)), \
+ ('0' + ((n)>>4 & 0xF)), \
+ ('0' + ((n) & 0xF))
+
+/* Construct a string literal encoding the version number. */
+#ifdef COMPILER_VERSION
+char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
+
+/* Construct a string literal encoding the version number components. */
+#elif defined(COMPILER_VERSION_MAJOR)
+char const info_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+ COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+ '.', COMPILER_VERSION_MINOR,
+# ifdef COMPILER_VERSION_PATCH
+ '.', COMPILER_VERSION_PATCH,
+# ifdef COMPILER_VERSION_TWEAK
+ '.', COMPILER_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
+ 'i','n','t','e','r','n','a','l','[',
+ COMPILER_VERSION_INTERNAL,']','\0'};
+#elif defined(COMPILER_VERSION_INTERNAL_STR)
+char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+ SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+ '.', SIMULATE_VERSION_MINOR,
+# ifdef SIMULATE_VERSION_PATCH
+ '.', SIMULATE_VERSION_PATCH,
+# ifdef SIMULATE_VERSION_TWEAK
+ '.', SIMULATE_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+#if !defined(__STDC__) && !defined(__clang__)
+# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
+# define C_VERSION "90"
+# else
+# define C_VERSION
+# endif
+#elif __STDC_VERSION__ > 201710L
+# define C_VERSION "23"
+#elif __STDC_VERSION__ >= 201710L
+# define C_VERSION "17"
+#elif __STDC_VERSION__ >= 201000L
+# define C_VERSION "11"
+#elif __STDC_VERSION__ >= 199901L
+# define C_VERSION "99"
+#else
+# define C_VERSION "90"
+#endif
+const char* info_language_standard_default =
+ "INFO" ":" "standard_default[" C_VERSION "]";
+
+const char* info_language_extensions_default = "INFO" ":" "extensions_default["
+/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
+#if (defined(__clang__) || defined(__GNUC__) || \
+ defined(__TI_COMPILER_VERSION__)) && \
+ !defined(__STRICT_ANSI__) && !defined(_MSC_VER)
+ "ON"
+#else
+ "OFF"
+#endif
+"]";
+
+/*--------------------------------------------------------------------------*/
+
+#ifdef ID_VOID_MAIN
+void main() {}
+#else
+# if defined(__CLASSIC_C__)
+int main(argc, argv) int argc; char *argv[];
+# else
+int main(int argc, char* argv[])
+# endif
+{
+ int require = 0;
+ require += info_compiler[argc];
+ require += info_platform[argc];
+ require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+ require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+ require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+ require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+ require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
+ require += info_cray[argc];
+#endif
+ require += info_language_standard_default[argc];
+ require += info_language_extensions_default[argc];
+ (void)argv;
+ return require;
+}
+#endif
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new file mode 100644
index 0000000..c428ede
Binary files /dev/null and b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o differ
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.cpp b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.cpp
new file mode 100644
index 0000000..25c62a8
--- /dev/null
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+/* This source file must have a .cpp extension so that all C++ compilers
+ recognize the extension without flags. Borland does not know .cxx for
+ example. */
+#ifndef __cplusplus
+# error "A C compiler has been selected for C++."
+#endif
+
+#if !defined(__has_include)
+/* If the compiler does not have __has_include, pretend the answer is
+ always no. */
+# define __has_include(x) 0
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+ Version date components: YYYY=Year, MM=Month, DD=Day */
+
+#if defined(__COMO__)
+# define COMPILER_ID "Comeau"
+ /* __COMO_VERSION__ = VRR */
+# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
+# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
+
+#elif defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# if defined(__GNUC__)
+# define SIMULATE_ID "GNU"
+# endif
+ /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
+ except that a few beta releases use the old format with V=2021. */
+# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
+# endif
+# else
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
+ /* The third version component from --version is an update index,
+ but no macro is provided for it. */
+# define COMPILER_VERSION_PATCH DEC(0)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+ /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# if defined(__GNUC__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
+# elif defined(__GNUG__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
+# endif
+# if defined(__GNUC_MINOR__)
+# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
+# define COMPILER_ID "IntelLLVM"
+#if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+#endif
+#if defined(__GNUC__)
+# define SIMULATE_ID "GNU"
+#endif
+/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
+ * later. Look for 6 digit vs. 8 digit version number to decide encoding.
+ * VVVV is no smaller than the current year when a version is released.
+ */
+#if __INTEL_LLVM_COMPILER < 1000000L
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
+#else
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
+#endif
+#if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+#endif
+#if defined(__GNUC__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
+#elif defined(__GNUG__)
+# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
+#endif
+#if defined(__GNUC_MINOR__)
+# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
+#endif
+#if defined(__GNUC_PATCHLEVEL__)
+# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+#endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+ /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+ /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+ /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_CC)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_CC >= 0x5100
+ /* __SUNPRO_CC = 0xVRRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# else
+ /* __SUNPRO_CC = 0xVRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# endif
+
+#elif defined(__HP_aCC)
+# define COMPILER_ID "HP"
+ /* __HP_aCC = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
+
+#elif defined(__DECCXX)
+# define COMPILER_ID "Compaq"
+ /* __DECCXX_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
+
+#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__ibmxl__) && defined(__clang__)
+# define COMPILER_ID "XLClang"
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
+# define COMPILER_ID "XL"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
+# define COMPILER_ID "VisualAge"
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+
+#elif defined(__NVCOMPILER)
+# define COMPILER_ID "NVHPC"
+# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
+# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
+# if defined(__NVCOMPILER_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
+# endif
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+ /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
+
+#elif defined(__CLANG_FUJITSU)
+# define COMPILER_ID "FujitsuClang"
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# define COMPILER_VERSION_INTERNAL_STR __clang_version__
+
+
+#elif defined(__FUJITSU)
+# define COMPILER_ID "Fujitsu"
+# if defined(__FCC_version__)
+# define COMPILER_VERSION __FCC_version__
+# elif defined(__FCC_major__)
+# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
+# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
+# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
+# endif
+# if defined(__fcc_version)
+# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
+# elif defined(__FCC_VERSION)
+# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
+# endif
+
+
+#elif defined(__ghs__)
+# define COMPILER_ID "GHS"
+/* __GHS_VERSION_NUMBER = VVVVRP */
+# ifdef __GHS_VERSION_NUMBER
+# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
+# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
+# endif
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__ARMCC_VERSION) && !defined(__clang__)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+ /* __ARMCC_VERSION = VRRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#else
+ /* __ARMCC_VERSION = VRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#endif
+
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
+# define COMPILER_ID "ARMClang"
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
+# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__) || defined(__GNUG__)
+# define COMPILER_ID "GNU"
+# if defined(__GNUC__)
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# else
+# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
+# endif
+# if defined(__GNUC_MINOR__)
+# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+ /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+# if _MSC_VER >= 1400
+ /* _MSC_FULL_VER = VVRRPPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+# else
+ /* _MSC_FULL_VER = VVRRPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+# endif
+# endif
+# if defined(_MSC_BUILD)
+# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+ /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__) && defined(__ICCARM__)
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
+# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
+# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+ identification macro. Try to identify the platform and guess that
+ it is the native compiler. */
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name. */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__MSYS__)
+# define PLATFORM_ID "MSYS"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+# define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+# define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+# define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+# define PLATFORM_ID "Windows3x"
+
+# elif defined(__VXWORKS__)
+# define PLATFORM_ID "VxWorks"
+
+# else /* unknown platform */
+# define PLATFORM_ID
+# endif
+
+#elif defined(__INTEGRITY)
+# if defined(INT_178B)
+# define PLATFORM_ID "Integrity178"
+
+# else /* regular Integrity */
+# define PLATFORM_ID "Integrity"
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+ the architecture of the compiler being used. This is because
+ the compilers do not have flags that can change the architecture,
+ but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_ARM64EC)
+# define ARCHITECTURE_ID "ARM64EC"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+# define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+# if _M_ARM == 4
+# define ARCHITECTURE_ID "ARMV4I"
+# elif _M_ARM == 5
+# define ARCHITECTURE_ID "ARMV5I"
+# else
+# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+# endif
+
+# elif defined(_M_MIPS)
+# define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+# define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
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+ description = Re-running CMake...
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+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAApplication.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAConfiguration.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGADebug.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAEvents.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAInput.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboard.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboardCallbacks.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGATypes.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAVersion.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGACallbacks.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAConfigurationCallbacks.h
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAKeyEventCallbacks.h
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+ "E:\\Code\\GeoSus\\GeoSusGame\\.utmp\\RelWithDebInfo\\6b10225s\\arm64-v8a",
+ "{LIST_OF_TARGETS_TO_BUILD}"
+ ],
+ "libraries": {
+ "game::@d02bb112ea9f9c2ed29f": {
+ "toolchain": "toolchain",
+ "abi": "arm64-v8a",
+ "artifactName": "game",
+ "output": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\6b10225s\\obj\\arm64-v8a\\libgame.so",
+ "runtimeFiles": []
+ }
+ },
+ "toolchains": {
+ "toolchain": {
+ "cCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe",
+ "cppCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe"
+ }
+ },
+ "cFileExtensions": [],
+ "cppFileExtensions": [
+ "cpp"
+ ]
+}
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/android_gradle_build_mini.json b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/android_gradle_build_mini.json
new file mode 100644
index 0000000..2cb01a4
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/android_gradle_build_mini.json
@@ -0,0 +1,28 @@
+{
+ "buildFiles": [
+ "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
+ "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
+ ],
+ "cleanCommandsComponents": [
+ [
+ "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
+ "-C",
+ "E:\\Code\\GeoSus\\GeoSusGame\\.utmp\\RelWithDebInfo\\6b10225s\\arm64-v8a",
+ "clean"
+ ]
+ ],
+ "buildTargetsCommandComponents": [
+ "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
+ "-C",
+ "E:\\Code\\GeoSus\\GeoSusGame\\.utmp\\RelWithDebInfo\\6b10225s\\arm64-v8a",
+ "{LIST_OF_TARGETS_TO_BUILD}"
+ ],
+ "libraries": {
+ "game::@d02bb112ea9f9c2ed29f": {
+ "artifactName": "game",
+ "abi": "arm64-v8a",
+ "output": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\6b10225s\\obj\\arm64-v8a\\libgame.so",
+ "runtimeFiles": []
+ }
+ }
+}
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build.ninja b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build.ninja
new file mode 100644
index 0000000..28a254b
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build.ninja
@@ -0,0 +1,260 @@
+# CMAKE generated file: DO NOT EDIT!
+# Generated by "Ninja" Generator, CMake Version 3.22
+
+# This file contains all the build statements describing the
+# compilation DAG.
+
+# =============================================================================
+# Write statements declared in CMakeLists.txt:
+#
+# Which is the root file.
+# =============================================================================
+
+# =============================================================================
+# Project: Unity
+# Configurations: RelWithDebInfo
+# =============================================================================
+
+#############################################
+# Minimal version of Ninja required by this file
+
+ninja_required_version = 1.5
+
+
+#############################################
+# Set configuration variable for custom commands.
+
+CONFIGURATION = RelWithDebInfo
+# =============================================================================
+# Include auxiliary files.
+
+
+#############################################
+# Include rules file.
+
+include CMakeFiles/rules.ninja
+
+# =============================================================================
+
+#############################################
+# Logical path to working directory; prefix for absolute paths.
+
+cmake_ninja_workdir = E$:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/
+
+#############################################
+# Utility command for edit_cache
+
+build CMakeFiles/edit_cache.util: CUSTOM_COMMAND
+ COMMAND = cmd.exe /C "cd /D E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a && "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
+ DESC = No interactive CMake dialog available...
+ restat = 1
+
+build edit_cache: phony CMakeFiles/edit_cache.util
+
+
+#############################################
+# Utility command for rebuild_cache
+
+build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
+ COMMAND = cmd.exe /C "cd /D E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a && "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SE:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a"
+ DESC = Running CMake to regenerate build system...
+ pool = console
+ restat = 1
+
+build rebuild_cache: phony CMakeFiles/rebuild_cache.util
+
+# =============================================================================
+# Write statements declared in CMakeLists.txt:
+# E:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt
+# =============================================================================
+
+# =============================================================================
+# Object build statements for SHARED_LIBRARY target game
+
+
+#############################################
+# Order-only phony target for game
+
+build cmake_object_order_depends_target_game: phony || GameActivity/CMakeFiles/game.dir
+
+build GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAApplication.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAApplication.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAConfiguration.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAConfiguration.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGADebug.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGADebug.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAEntry.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAEntry.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAInput.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputKeyEvent.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAInputKeyEvent.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputMotionEvent.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGAInputMotionEvent.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+build GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o: CXX_COMPILER__game_RelWithDebInfo E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp || cmake_object_order_depends_target_game
+ DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS
+ DEP_FILE = GameActivity\CMakeFiles\game.dir\UGASoftKeyboard.cpp.o.d
+ FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
+ INCLUDES = -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ OBJECT_FILE_DIR = GameActivity\CMakeFiles\game.dir
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+
+# =============================================================================
+# Link build statements for SHARED_LIBRARY target game
+
+
+#############################################
+# Link the shared library E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.so
+
+build E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/6b10225s/obj/arm64-v8a/libgame.so: CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o | C$:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a
+ LANGUAGE_COMPILE_FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG
+ LINK_FLAGS = -Wl,-z,max-page-size=16384 -Wl,--build-id=sha1 -Wl,--no-rosegment -Wl,--no-undefined-version -Wl,--fatal-warnings -Wl,--no-undefined -Qunused-arguments -Wl,--gc-sections
+ LINK_LIBRARIES = -landroid C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a -llog -lc++ -latomic -lm
+ OBJECT_DIR = GameActivity\CMakeFiles\game.dir
+ POST_BUILD = cd .
+ PRE_LINK = cd .
+ SONAME = libgame.so
+ SONAME_FLAG = -Wl,-soname,
+ TARGET_COMPILE_PDB = GameActivity\CMakeFiles\game.dir\
+ TARGET_FILE = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.so
+ TARGET_PDB = E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a\libgame.pdb
+
+
+#############################################
+# Utility command for edit_cache
+
+build GameActivity/CMakeFiles/edit_cache.util: CUSTOM_COMMAND
+ COMMAND = cmd.exe /C "cd /D E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\GameActivity && "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
+ DESC = No interactive CMake dialog available...
+ restat = 1
+
+build GameActivity/edit_cache: phony GameActivity/CMakeFiles/edit_cache.util
+
+
+#############################################
+# Utility command for rebuild_cache
+
+build GameActivity/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
+ COMMAND = cmd.exe /C "cd /D E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\GameActivity && "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SE:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a"
+ DESC = Running CMake to regenerate build system...
+ pool = console
+ restat = 1
+
+build GameActivity/rebuild_cache: phony GameActivity/CMakeFiles/rebuild_cache.util
+
+# =============================================================================
+# Target aliases.
+
+build game: phony E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/6b10225s/obj/arm64-v8a/libgame.so
+
+build libgame.so: phony E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/6b10225s/obj/arm64-v8a/libgame.so
+
+# =============================================================================
+# Folder targets.
+
+# =============================================================================
+
+#############################################
+# Folder: E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a
+
+build all: phony GameActivity/all
+
+# =============================================================================
+
+#############################################
+# Folder: E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/GameActivity
+
+build GameActivity/all: phony E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/6b10225s/obj/arm64-v8a/libgame.so
+
+# =============================================================================
+# Built-in targets
+
+
+#############################################
+# Re-run CMake if any of its inputs changed.
+
+build build.ninja: RERUN_CMAKE | C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Determine.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Determine-Compiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/platforms.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCompilerIdDetection.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCXXCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompileFeatures.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompilerABI.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompilerId.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineSystem.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeFindBinUtils.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeParseImplicitIncludeInfo.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeParseImplicitLinkInfo.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeParseLibraryArchitecture.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystem.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCXXCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeTestCompilerCommon.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ADSP-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ARMCC-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/ARMClang-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/AppleClang-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Borland-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Bruce-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-DetermineCompilerInternal.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-FindBinUtils.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Comeau-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Compaq-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Cray-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Embarcadero-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Fujitsu-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/FujitsuClang-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GHS-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GNU-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GNU-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GNU.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/HP-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/HP-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IAR-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IBMCPP-C-DetermineVersionInternal.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IBMCPP-CXX-DetermineVersionInternal.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Intel-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/IntelLLVM-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/MSVC-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/NVHPC-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/NVIDIA-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/OpenWatcom-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/PGI-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/PathScale-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SCO-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SDCC-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SunPro-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/SunPro-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/TI-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/TinyCC-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/VisualAge-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/VisualAge-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Watcom-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XL-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XL-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XLClang-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/XLClang-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/zOS-C-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/zOS-CXX-DetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Internal/FeatureTesting.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Determine.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android/Determine-Compiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Linux.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1-g37088a8-dirty/CMakeCCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeCXXCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeSystem.cmake E$:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt E$:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt
+ pool = console
+
+
+#############################################
+# A missing CMake input file is not an error.
+
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+
+
+#############################################
+# Clean all the built files.
+
+build clean: CLEAN
+
+
+#############################################
+# Print all primary targets available.
+
+build help: HELP
+
+
+#############################################
+# Make the all target the default.
+
+default all
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build_file_index.txt b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build_file_index.txt
new file mode 100644
index 0000000..35ceac9
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/build_file_index.txt
@@ -0,0 +1,2 @@
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/cmake_install.cmake b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/cmake_install.cmake
new file mode 100644
index 0000000..beee906
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/cmake_install.cmake
@@ -0,0 +1,60 @@
+# Install script for directory: E:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+ set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+ if(BUILD_TYPE)
+ string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+ CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+ else()
+ set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
+ endif()
+ message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+ if(COMPONENT)
+ message(STATUS "Install component: \"${COMPONENT}\"")
+ set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+ else()
+ set(CMAKE_INSTALL_COMPONENT)
+ endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+ set(CMAKE_INSTALL_SO_NO_EXE "0")
+endif()
+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+ set(CMAKE_CROSSCOMPILING "TRUE")
+endif()
+
+# Set default install directory permissions.
+if(NOT DEFINED CMAKE_OBJDUMP)
+ set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
+endif()
+
+if(NOT CMAKE_INSTALL_LOCAL_ONLY)
+ # Include the install script for each subdirectory.
+ include("E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/GameActivity/cmake_install.cmake")
+
+endif()
+
+if(CMAKE_INSTALL_COMPONENT)
+ set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
+else()
+ set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
+endif()
+
+string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
+ "${CMAKE_INSTALL_MANIFEST_FILES}")
+file(WRITE "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
+ "${CMAKE_INSTALL_MANIFEST_CONTENT}")
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json
new file mode 100644
index 0000000..716b8ce
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json
@@ -0,0 +1,42 @@
+[
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAApplication.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAConfiguration.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAConfiguration.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGADebug.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGADebug.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAEntry.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAEntry.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInput.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInput.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInput.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInputKeyEvent.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputKeyEvent.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputKeyEvent.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAInputMotionEvent.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputMotionEvent.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAInputMotionEvent.cpp"
+},
+{
+ "directory": "E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/6b10225s/arm64-v8a",
+ "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60002~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -IE:/Code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGASoftKeyboard.cpp.o -c E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGASoftKeyboard.cpp",
+ "file": "E:\\Code\\GeoSus\\GeoSusGame\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGASoftKeyboard.cpp"
+}
+]
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json.bin b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json.bin
new file mode 100644
index 0000000..478108b
Binary files /dev/null and b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/compile_commands.json.bin differ
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/configure_fingerprint.bin b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/configure_fingerprint.bin
new file mode 100644
index 0000000..88df226
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/configure_fingerprint.bin
@@ -0,0 +1,30 @@
+C/C++ Structured Logb
+`
+^E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\additional_project_files.txtC
+A
+?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint 3 3_
+]
+[E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\android_gradle_build.json 3
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+b
+`E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\android_gradle_build_mini.json 3 3Q
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+QE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\build.ninja.txt 3Z
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+WE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\compile_commands.json 3U 3_
+]
+[E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\compile_commands.json.bin 3 3e
+c
+aE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\metadata_generation_command.txt 3
+ 3X
+V
+TE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\prefab_config.json 3 3]
+[
+YE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a\symbol_folder_index.txt 3 3l
+j
+hE:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt 3
W 3y
+w
+uE:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt 3 3
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/metadata_generation_command.txt b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/metadata_generation_command.txt
new file mode 100644
index 0000000..ed176a8
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/metadata_generation_command.txt
@@ -0,0 +1,21 @@
+ -HE:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp
+-DCMAKE_SYSTEM_NAME=Android
+-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
+-DCMAKE_SYSTEM_VERSION=23
+-DANDROID_PLATFORM=android-23
+-DANDROID_ABI=arm64-v8a
+-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
+-DANDROID_NDK=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
+-DCMAKE_ANDROID_NDK=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
+-DCMAKE_TOOLCHAIN_FILE=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\build\cmake\android.toolchain.cmake
+-DCMAKE_MAKE_PROGRAM=C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe
+-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a
+-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a
+-DCMAKE_BUILD_TYPE=RelWithDebInfo
+-DCMAKE_FIND_ROOT_PATH=E:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\prefab\arm64-v8a\prefab
+-BE:\Code\GeoSus\GeoSusGame\.utmp\RelWithDebInfo\6b10225s\arm64-v8a
+-GNinja
+-DANDROID_STL=c++_shared
+-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
+ Build command args: []
+ Version: 2
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/prefab_config.json b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/prefab_config.json
new file mode 100644
index 0000000..cde3330
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/prefab_config.json
@@ -0,0 +1,7 @@
+{
+ "enabled": true,
+ "prefabPath": "C:\\Users\\jracek\\.gradle\\caches\\modules-2\\files-2.1\\com.google.prefab\\cli\\2.1.0\\aa32fec809c44fa531f01dcfb739b5b3304d3050\\cli-2.1.0-all.jar",
+ "packages": [
+ "C:\\Users\\jracek\\.gradle\\caches\\8.13\\transforms\\1e7cc65d4e74b23bd94dca9ec0ac2eb3\\transformed\\jetified-games-activity-3.0.5\\prefab"
+ ]
+}
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/symbol_folder_index.txt b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/symbol_folder_index.txt
new file mode 100644
index 0000000..0b286c9
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/arm64-v8a/symbol_folder_index.txt
@@ -0,0 +1 @@
+E:\Code\GeoSus\GeoSusGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\6b10225s\obj\arm64-v8a
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/hash_key.txt b/.utmp/RelWithDebInfo/6b10225s/hash_key.txt
new file mode 100644
index 0000000..c5e2407
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/hash_key.txt
@@ -0,0 +1,28 @@
+# Values used to calculate the hash in this folder name.
+# Should not depend on the absolute path of the project itself.
+# - AGP: 8.10.0.
+# - $NDK is the path to NDK 27.2.12479018.
+# - $PROJECT is the path to the parent folder of the root Gradle build file.
+# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
+# - $HASH is the hash value computed from this text.
+# - $CMAKE is the path to CMake 3.22.1.
+# - $NINJA is the path to Ninja.
+-H$PROJECT/unityLibrary/src/main/cpp
+-DCMAKE_SYSTEM_NAME=Android
+-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
+-DCMAKE_SYSTEM_VERSION=23
+-DANDROID_PLATFORM=android-23
+-DANDROID_ABI=$ABI
+-DCMAKE_ANDROID_ARCH_ABI=$ABI
+-DANDROID_NDK=$NDK
+-DCMAKE_ANDROID_NDK=$NDK
+-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
+-DCMAKE_MAKE_PROGRAM=$NINJA
+-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
+-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
+-DCMAKE_BUILD_TYPE=RelWithDebInfo
+-DCMAKE_FIND_ROOT_PATH=E:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
+-BE:/Code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/$ABI
+-GNinja
+-DANDROID_STL=c++_shared
+-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
\ No newline at end of file
diff --git a/.utmp/RelWithDebInfo/6b10225s/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake b/.utmp/RelWithDebInfo/6b10225s/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake
new file mode 100644
index 0000000..1233e47
--- /dev/null
+++ b/.utmp/RelWithDebInfo/6b10225s/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake
@@ -0,0 +1,18 @@
+if(NOT TARGET game-activity::game-activity)
+add_library(game-activity::game-activity STATIC IMPORTED)
+set_target_properties(game-activity::game-activity PROPERTIES
+ IMPORTED_LOCATION "C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
+ INTERFACE_INCLUDE_DIRECTORIES "C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
+ INTERFACE_LINK_LIBRARIES ""
+)
+endif()
+
+if(NOT TARGET game-activity::game-activity_static)
+add_library(game-activity::game-activity_static STATIC IMPORTED)
+set_target_properties(game-activity::game-activity_static PROPERTIES
+ IMPORTED_LOCATION "C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
+ INTERFACE_INCLUDE_DIRECTORIES "C:/Users/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
+ INTERFACE_LINK_LIBRARIES ""
+)
+endif()
+
diff --git a/.vscode/extensions.json b/.vscode/extensions.json
new file mode 100644
index 0000000..ddb6ff8
--- /dev/null
+++ b/.vscode/extensions.json
@@ -0,0 +1,5 @@
+{
+ "recommendations": [
+ "visualstudiotoolsforunity.vstuc"
+ ]
+}
diff --git a/.vscode/launch.json b/.vscode/launch.json
new file mode 100644
index 0000000..da60e25
--- /dev/null
+++ b/.vscode/launch.json
@@ -0,0 +1,10 @@
+{
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "Attach to Unity",
+ "type": "vstuc",
+ "request": "attach"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/.vscode/settings.json b/.vscode/settings.json
new file mode 100644
index 0000000..b819710
--- /dev/null
+++ b/.vscode/settings.json
@@ -0,0 +1,72 @@
+{
+ "files.exclude": {
+ "**/.DS_Store": true,
+ "**/.git": true,
+ "**/.vs": true,
+ "**/.gitmodules": true,
+ "**/.vsconfig": true,
+ "**/*.booproj": true,
+ "**/*.pidb": true,
+ "**/*.suo": true,
+ "**/*.user": true,
+ "**/*.userprefs": true,
+ "**/*.unityproj": true,
+ "**/*.dll": true,
+ "**/*.exe": true,
+ "**/*.pdf": true,
+ "**/*.mid": true,
+ "**/*.midi": true,
+ "**/*.wav": true,
+ "**/*.gif": true,
+ "**/*.ico": true,
+ "**/*.jpg": true,
+ "**/*.jpeg": true,
+ "**/*.png": true,
+ "**/*.psd": true,
+ "**/*.tga": true,
+ "**/*.tif": true,
+ "**/*.tiff": true,
+ "**/*.3ds": true,
+ "**/*.3DS": true,
+ "**/*.fbx": true,
+ "**/*.FBX": true,
+ "**/*.lxo": true,
+ "**/*.LXO": true,
+ "**/*.ma": true,
+ "**/*.MA": true,
+ "**/*.obj": true,
+ "**/*.OBJ": true,
+ "**/*.asset": true,
+ "**/*.cubemap": true,
+ "**/*.flare": true,
+ "**/*.mat": true,
+ "**/*.meta": true,
+ "**/*.prefab": true,
+ "**/*.unity": true,
+ "build/": true,
+ "Build/": true,
+ "Library/": true,
+ "library/": true,
+ "obj/": true,
+ "Obj/": true,
+ "Logs/": true,
+ "logs/": true,
+ "ProjectSettings/": true,
+ "UserSettings/": true,
+ "temp/": true,
+ "Temp/": true
+ },
+ "files.associations": {
+ "*.asset": "yaml",
+ "*.meta": "yaml",
+ "*.prefab": "yaml",
+ "*.unity": "yaml",
+ },
+ "explorer.fileNesting.enabled": true,
+ "explorer.fileNesting.patterns": {
+ "*.sln": "*.csproj",
+ "*.slnx": "*.csproj"
+ },
+ "dotnet.defaultSolution": "GeoSusGame.slnx",
+ "dotnet.enableWorkspaceBasedDevelopment": false
+}
\ No newline at end of file
diff --git a/Assets/ClientSDK/GameClient.cs b/Assets/ClientSDK/GameClient.cs
index 09fa7f1..4f63cc6 100644
--- a/Assets/ClientSDK/GameClient.cs
+++ b/Assets/ClientSDK/GameClient.cs
@@ -132,7 +132,20 @@ public class GameClient : IDisposable
return false;
}
- public void Disconnect(string reason = "User disconnected")
+ ///
+ /// Tears down the socket and crypto session. When `transient` is true
+ /// (network drop, decrypt-failure cascade, anything we expect to retry),
+ /// the lobby/role/task/state caches are preserved so the post-reconnect
+ /// flow can re-associate via Reconnect(LobbyId). Default false matches
+ /// pre-P9 behavior (full state wipe) for explicit user disconnects.
+ ///
+ /// Critical for the P9 reconnect bug: previously every Disconnect path
+ /// nuked LobbyId, so by the time GameManager_Network's reconnect coroutine
+ /// fired, the client had no idea which lobby it had been in - the
+ /// post-handshake Reconnect call had nothing to send and the server
+ /// answered the next vote/action with NOT_IN_LOBBY.
+ ///
+ public void Disconnect(string reason = "User disconnected", bool transient = false)
{
_cts?.Cancel();
_tcpClient?.Close();
@@ -140,15 +153,22 @@ public class GameClient : IDisposable
_stream = null;
_encryption?.Dispose();
_encryption = null;
-
- LobbyId = null;
- JoinCode = null;
- CurrentLobbyState = null;
- MyRole = null;
- MyTasks.Clear();
- PlayerPositions.Clear();
- Bodies.Clear();
-
+
+ if (!transient)
+ {
+ LobbyId = null;
+ JoinCode = null;
+ CurrentLobbyState = null;
+ MyRole = null;
+ MyTasks.Clear();
+ PlayerPositions.Clear();
+ Bodies.Clear();
+ }
+ // PlayerPositions are stale anyway after a drop, but we keep them so
+ // the UI doesn't blink avatars off-map mid-meeting; the next position
+ // broadcast overwrites them. LastEventId is intentionally preserved
+ // so the Reconnect message can ask the server for missed events.
+
Dispatcher.Post(() => OnDisconnected?.Invoke(reason));
}
@@ -236,7 +256,8 @@ public class GameClient : IDisposable
decryptFailures++;
if (decryptFailures >= 3)
{
- Disconnect("Too many decryption failures");
+ // Transient: keep LobbyId for the reconnect coroutine.
+ Disconnect("Too many decryption failures", transient: true);
return;
}
continue;
@@ -253,7 +274,9 @@ public class GameClient : IDisposable
}
catch (Exception ex) when (!ct.IsCancellationRequested)
{
- Disconnect($"Connection error: {ex.Message}");
+ // Transient: TCP RST / read failure is exactly what reconnect was
+ // designed for. Keep LobbyId so post-reconnect flow can re-attach.
+ Disconnect($"Connection error: {ex.Message}", transient: true);
}
}
@@ -293,7 +316,35 @@ public class GameClient : IDisposable
{
LobbyId = r.LobbyId;
JoinCode = r.JoinCode;
- CurrentLobbyState = r.LobbyState;
+ // Ensure we always have a valid lobby state with the creator as owner
+ if (r.LobbyState != null)
+ {
+ CurrentLobbyState = r.LobbyState;
+ if (string.IsNullOrEmpty(CurrentLobbyState.OwnerId))
+ CurrentLobbyState.OwnerId = ClientUuid;
+ }
+ else
+ {
+ CurrentLobbyState = new LobbyState
+ {
+ LobbyId = r.LobbyId ?? "",
+ JoinCode = r.JoinCode ?? "",
+ OwnerId = ClientUuid
+ };
+ }
+ // Make sure creator appears in the player list
+ if (CurrentLobbyState.Players == null)
+ CurrentLobbyState.Players = new System.Collections.Generic.List();
+ if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid))
+ {
+ CurrentLobbyState.Players.Insert(0, new PlayerInfo
+ {
+ ClientUuid = ClientUuid,
+ DisplayName = DisplayName,
+ IsOwner = true,
+ State = PlayerState.Alive
+ });
+ }
}
break;
@@ -303,6 +354,22 @@ public class GameClient : IDisposable
LobbyId = r.LobbyId;
CurrentLobbyState = r.LobbyState;
JoinCode = r.LobbyState?.JoinCode;
+ // Ensure self is in the player list
+ if (CurrentLobbyState != null)
+ {
+ if (CurrentLobbyState.Players == null)
+ CurrentLobbyState.Players = new System.Collections.Generic.List();
+ if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid))
+ {
+ CurrentLobbyState.Players.Add(new PlayerInfo
+ {
+ ClientUuid = ClientUuid,
+ DisplayName = DisplayName,
+ IsOwner = CurrentLobbyState.OwnerId == ClientUuid,
+ State = PlayerState.Alive
+ });
+ }
+ }
}
break;
@@ -344,7 +411,6 @@ public class GameClient : IDisposable
var joinedPayload = evt.GetPayload();
if (joinedPayload != null && CurrentLobbyState?.Players != null)
{
- // Check if player already exists
bool exists = CurrentLobbyState.Players.Any(p => p.ClientUuid == joinedPayload.ClientUuid);
if (!exists)
{
@@ -352,7 +418,7 @@ public class GameClient : IDisposable
{
ClientUuid = joinedPayload.ClientUuid,
DisplayName = joinedPayload.DisplayName,
- IsOwner = false,
+ IsOwner = joinedPayload.ClientUuid == CurrentLobbyState.OwnerId,
IsReady = false,
State = PlayerState.Alive
});
@@ -465,24 +531,32 @@ public class GameClient : IDisposable
#region Game Actions
- public void CreateLobby(Position? center = null, int impostorCount = 1, int taskCount = 5, string? password = null, double playAreaRadius = 500)
+ public void CreateLobby(Position? center = null, int impostorCount = 1, int taskCount = 5, string? password = null, double playAreaRadius = 500, GameSettingsOverrides? settings = null)
{
+ // DisplayName is sent on every CreateLobby/JoinLobby so the server
+ // picks up the live nickname (typed into the input field after the
+ // ClientHello handshake fired). Without this the server uses the
+ // ClientHello-time name, which is the GameManager prefab default
+ // for any user who immediately created/joined a lobby.
Send(new CreateLobby
{
PlayAreaCenter = center,
PlayAreaRadius = playAreaRadius,
ImpostorCount = impostorCount,
TaskCount = taskCount,
- Password = password
+ Password = password,
+ Settings = settings,
+ DisplayName = DisplayName
});
}
-
+
public void JoinLobby(string joinCode, string? password = null)
{
Send(new JoinLobby
{
JoinCode = joinCode.ToUpperInvariant(),
- Password = password
+ Password = password,
+ DisplayName = DisplayName
});
}
@@ -491,6 +565,7 @@ public class GameClient : IDisposable
Send(new LeaveLobby());
LobbyId = null;
JoinCode = null;
+ CurrentLobbyState = null;
}
public void StartGame()
diff --git a/Assets/ClientSDK/Protocol.cs b/Assets/ClientSDK/Protocol.cs
index e867ad5..ae6478f 100644
--- a/Assets/ClientSDK/Protocol.cs
+++ b/Assets/ClientSDK/Protocol.cs
@@ -49,6 +49,11 @@ public enum PlayerRole { Crew, Impostor }
public enum PlayerState { Alive, Dead }
[JsonConverter(typeof(StringEnumConverter))]
+// NOTE: `Voting` is reserved-but-unused on the wire as of 2026. The server
+// keeps the entire vote cycle inside `Meeting` and uses MeetingStartedPayload
+// timestamps (DiscussionEndTime / VotingEndTime) to distinguish sub-phases.
+// The enum value is preserved here for serialization compatibility with old
+// saves; new code should not assign it.
public enum GamePhase { Lobby, Loading, Playing, Meeting, Voting, Ended }
[JsonConverter(typeof(StringEnumConverter))]
@@ -184,6 +189,24 @@ public class CreateLobby : Message
[JsonProperty("taskCount")]
public int TaskCount { get; set; } = 5;
+
+ ///
+ /// P13b: optional per-lobby settings overrides supplied by the host.
+ /// Any field left null falls through to the server's current default
+ /// (snapshotted at lobby creation, immutable thereafter for this lobby).
+ ///
+ [JsonProperty("settings")]
+ public GameSettingsOverrides? Settings { get; set; }
+
+ ///
+ /// Optional. Live host display name from the nickname input field at
+ /// the moment of CreateLobby. ClientHello-time name is stale because
+ /// the handshake fires before the user has typed anything; this lets
+ /// the server pick up the freshly-typed name without a separate
+ /// rename round-trip.
+ ///
+ [JsonProperty("displayName")]
+ public string? DisplayName { get; set; }
}
public class CreateLobbyResponse : Message
@@ -209,12 +232,19 @@ public class CreateLobbyResponse : Message
public class JoinLobby : Message
{
public override string Type => "JoinLobby";
-
+
[JsonProperty("joinCode")]
public string JoinCode { get; set; } = "";
-
+
[JsonProperty("password")]
public string? Password { get; set; }
+
+ ///
+ /// Optional. Live joiner display name from the nickname input field
+ /// at the moment of Join. See CreateLobby.DisplayName for rationale.
+ ///
+ [JsonProperty("displayName")]
+ public string? DisplayName { get; set; }
}
public class JoinLobbyResponse : Message
@@ -623,17 +653,26 @@ public class PlayerEjectedPayload
public PlayerRole Role { get; set; }
}
+public class TaskStartedPayload
+{
+ [JsonProperty("clientUuid")]
+ public string ClientUuid { get; set; } = "";
+
+ [JsonProperty("taskId")]
+ public string TaskId { get; set; } = "";
+}
+
public class TaskCompletedPayload
{
[JsonProperty("clientUuid")]
public string ClientUuid { get; set; } = "";
-
+
[JsonProperty("taskId")]
public string TaskId { get; set; } = "";
-
+
[JsonProperty("totalCompleted")]
public int TotalCompleted { get; set; }
-
+
[JsonProperty("totalTasks")]
public int TotalTasks { get; set; }
}
@@ -713,10 +752,10 @@ public class RepairStartedPayload
{
[JsonProperty("sabotageId")]
public string SabotageId { get; set; } = "";
-
+
[JsonProperty("stationId")]
public string StationId { get; set; } = "";
-
+
[JsonProperty("playerId")]
public string PlayerId { get; set; } = "";
}
@@ -725,10 +764,10 @@ public class RepairStoppedPayload
{
[JsonProperty("sabotageId")]
public string SabotageId { get; set; } = "";
-
+
[JsonProperty("stationId")]
public string StationId { get; set; } = "";
-
+
[JsonProperty("playerId")]
public string PlayerId { get; set; } = "";
}
@@ -790,6 +829,162 @@ public class LobbyState
/// True if map data has been loaded (or Overpass is disabled)
[JsonProperty("mapDataReady")]
public bool MapDataReady { get; set; } = true;
+
+ ///
+ /// P13b: full per-lobby settings snapshot. Clients use this for HUD
+ /// (button visibility, countdown timings, etc.) instead of hardcoded
+ /// values. Always populated for new server builds; old client builds
+ /// can ignore the field.
+ ///
+ [JsonProperty("settings")]
+ public GameSettings? Settings { get; set; }
+}
+
+///
+/// P13b: per-lobby gameplay settings on the wire. Server populates this from
+/// its per-lobby snapshot so clients can drive HUD logic from authoritative
+/// values rather than hardcoded constants.
+///
+public class GameSettings
+{
+ // Round shape
+ [JsonProperty("maxPlayers")]
+ public int MaxPlayers { get; set; }
+
+ [JsonProperty("impostorCount")]
+ public int ImpostorCount { get; set; }
+
+ [JsonProperty("taskCount")]
+ public int TaskCount { get; set; }
+
+ [JsonProperty("tiePolicy")]
+ public string TiePolicy { get; set; } = "NoEject";
+
+ // Distances (m)
+ [JsonProperty("killDistanceM")]
+ public double KillDistanceM { get; set; }
+
+ [JsonProperty("reportDistanceM")]
+ public double ReportDistanceM { get; set; }
+
+ [JsonProperty("taskStartDistanceM")]
+ public double TaskStartDistanceM { get; set; }
+
+ [JsonProperty("meetingArrivalRadiusM")]
+ public double MeetingArrivalRadiusM { get; set; }
+
+ [JsonProperty("emergencyMeetingCallRadiusM")]
+ public double EmergencyMeetingCallRadiusM { get; set; }
+
+ [JsonProperty("repairStationDistanceM")]
+ public double RepairStationDistanceM { get; set; }
+
+ // Cooldowns / counts
+ [JsonProperty("killCooldownMs")]
+ public int KillCooldownMs { get; set; }
+
+ [JsonProperty("emergencyMeetingCooldownMs")]
+ public int EmergencyMeetingCooldownMs { get; set; }
+
+ [JsonProperty("maxEmergencyMeetingsPerPlayer")]
+ public int MaxEmergencyMeetingsPerPlayer { get; set; }
+
+ // Meeting phases (ms)
+ [JsonProperty("arrivalBaseMs")]
+ public int ArrivalBaseMs { get; set; }
+
+ [JsonProperty("allowedLateMs")]
+ public int AllowedLateMs { get; set; }
+
+ [JsonProperty("discussionPhaseMs")]
+ public int DiscussionPhaseMs { get; set; }
+
+ [JsonProperty("votingPhaseMs")]
+ public int VotingPhaseMs { get; set; }
+
+ // Sabotage
+ [JsonProperty("sabotageCooldownMs")]
+ public int SabotageCooldownMs { get; set; }
+
+ [JsonProperty("commsBlackoutDurationMs")]
+ public int CommsBlackoutDurationMs { get; set; }
+
+ [JsonProperty("criticalMeltdownDeadlineMs")]
+ public int CriticalMeltdownDeadlineMs { get; set; }
+
+ [JsonProperty("repairStationHoldMs")]
+ public int RepairStationHoldMs { get; set; }
+}
+
+///
+/// P13b: host-supplied overrides at CreateLobby. Every field is nullable so
+/// the host can opt into changing only what they care about; null = use the
+/// server's current default at the moment of lobby creation.
+///
+public class GameSettingsOverrides
+{
+ [JsonProperty("maxPlayers")]
+ public int? MaxPlayers { get; set; }
+
+ [JsonProperty("impostorCount")]
+ public int? ImpostorCount { get; set; }
+
+ [JsonProperty("taskCount")]
+ public int? TaskCount { get; set; }
+
+ [JsonProperty("tiePolicy")]
+ public string? TiePolicy { get; set; }
+
+ [JsonProperty("killDistanceM")]
+ public double? KillDistanceM { get; set; }
+
+ [JsonProperty("reportDistanceM")]
+ public double? ReportDistanceM { get; set; }
+
+ [JsonProperty("taskStartDistanceM")]
+ public double? TaskStartDistanceM { get; set; }
+
+ [JsonProperty("meetingArrivalRadiusM")]
+ public double? MeetingArrivalRadiusM { get; set; }
+
+ [JsonProperty("emergencyMeetingCallRadiusM")]
+ public double? EmergencyMeetingCallRadiusM { get; set; }
+
+ [JsonProperty("repairStationDistanceM")]
+ public double? RepairStationDistanceM { get; set; }
+
+ [JsonProperty("killCooldownMs")]
+ public int? KillCooldownMs { get; set; }
+
+ [JsonProperty("emergencyMeetingCooldownMs")]
+ public int? EmergencyMeetingCooldownMs { get; set; }
+
+ [JsonProperty("maxEmergencyMeetingsPerPlayer")]
+ public int? MaxEmergencyMeetingsPerPlayer { get; set; }
+
+ [JsonProperty("arrivalBaseMs")]
+ public int? ArrivalBaseMs { get; set; }
+
+ [JsonProperty("allowedLateMs")]
+ public int? AllowedLateMs { get; set; }
+
+ [JsonProperty("discussionPhaseMs")]
+ public int? DiscussionPhaseMs { get; set; }
+
+ [JsonProperty("votingPhaseMs")]
+ public int? VotingPhaseMs { get; set; }
+
+ [JsonProperty("sabotageCooldownMs")]
+ public int? SabotageCooldownMs { get; set; }
+
+ [JsonProperty("commsBlackoutDurationMs")]
+ public int? CommsBlackoutDurationMs { get; set; }
+
+ [JsonProperty("criticalMeltdownDeadlineMs")]
+ public int? CriticalMeltdownDeadlineMs { get; set; }
+
+ [JsonProperty("repairStationHoldMs")]
+ public int? RepairStationHoldMs { get; set; }
}
// Map data classes for rendering - compact format from server
diff --git a/Assets/GameManager/GameManager.cs b/Assets/GameManager/GameManager.cs
index 0e82c80..a4540ff 100644
--- a/Assets/GameManager/GameManager.cs
+++ b/Assets/GameManager/GameManager.cs
@@ -4,145 +4,751 @@ using Subsystems;
using System.Collections;
using System;
using TMPro;
-/*
- GameManager - hlavn tida pro sprvu hry
- GameManager_Network - subsystm pro sprvu komunikace se serverem
- GameManager_Game - subsystm pro sprvu logiky hry (sabote, tasky, atd.)
- GameManager_Map - subsystm pro sprvu mapy a prosted
- GameManager_Input - subsystm pro sprvu vstupu od hre
- GameManager_UI - subsystm pro sprvu uivatelskho rozhran
- GamaManager_Stats - subsystm pro sprvu statistik pro server
- */
+using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
- [Header("Subsystems")]
- protected GameManager_Network networkSubsystem;
- protected GameManager_UI uiSubsystem;
- protected GameManager_Map mapSubsystem;
- protected GameManager_Input inputSubsystem;
+ // Singleton
+ public static GameManager Instance { get; private set; }
- protected GameClient gameClient;
+ [Header("Subsystems")]
+ public GameManager_Network networkSubsystem;
+ public GameManager_UI uiSubsystem;
+ public GameManager_Map mapSubsystem;
+ public GameManager_Input inputSubsystem;
+ public GameManager_Tasks taskSubsystem;
+
+ public GameClient gameClient;
[Header("Player Info")]
public string displayName;
- [Header("UI Elements")]
- public Canvas JoinCreateLobby;
- public Canvas InLobby;
- public Canvas LoadingScreen;
- public Canvas GameScreen;
+ [Header("Scene Management")]
+ [SerializeField] public string firstMenuScene = "main menu asi idk lol";
+ [Header("UI Elements (Client.unity)")]
+ // Canvas names in Client.unity — found at runtime in OnSceneLoaded
+ private const string CanvasNameJoinCreate = "LobbySelector";
+ private const string CanvasNameInLobby = "InLobby";
+ private const string CanvasNameLoading = "LoadingScreen";
+ private const string CanvasNameGame = "InGame";
[Header("Map")]
- public GameObject MapCenterPoint;
+ // MapCenterPoint and Player are in Client.unity — wired at runtime in OnSceneLoaded.
+ // buildingSettings/pathwaySettings/areaSettings must be assigned in SampleScene Inspector.
public BuildingSettings buildingSettings;
public PathwaySettings pathwaySettings;
public AreaSettings areaSettings;
- [Header("GPS")]
- public GameObject Player;
+ [Header("Lobby Settings")]
+ public double pendingRadius = 500;
+ public int pendingImpostorCount = 1;
+ public int pendingTaskCount = 5;
+ ///
+ /// P13b/c: full settings overrides accumulated by HostLobbyUI before the
+ /// host taps "Create". Null = host didn't change anything beyond the three
+ /// flat fields above; server falls through to its current defaults for
+ /// every field. Each field is independently nullable so the host can
+ /// opt into changing only what they care about.
+ ///
+ public GameSettingsOverrides pendingSettings;
+
+ [Header("Task Minigames (round-robin)")]
+ // Names MUST match the scene file names in Assets/Scenes (case-sensitive)
+ // and each one MUST be enabled in EditorBuildSettings, or LoadSceneAsync
+ // will silently fail and the task button will appear dead.
+ [SerializeField] public string[] minigameScenes = {
+ "MiniGame-Kabely V10",
+ "MiniGame-insertkeys",
+ "MiniGame-FlappyBird",
+ "MiniGame-ThrowInHole",
+ "MiniGame-Satelit"
+ };
[Header("Debug")]
public bool testMode = false;
- private GameClient _secondClient;
- private GameClient _thirdClient;
- private GameManager_Network _secondNetwork;
- private GameManager_Network _thirdNetwork;
+ ///
+ /// When true, draw a small GPS status banner across the top of every
+ /// screen. Useful for diagnosing why CreateLobby is blocked or why a
+ /// joiner's position isn't updating - failures otherwise only show up
+ /// in logcat which most users can't reach. Toggle off for release.
+ ///
+ public bool showGPSDebugOverlay = true;
+ ///
+ /// Number of in-process test client bots to spawn alongside the host
+ /// when testMode is on. Each gets its own GameClient + Network and
+ /// joins the host's lobby automatically. Bots are switchable via
+ /// number keys 1..N (host = 0). Default 3 keeps memory reasonable;
+ /// bump for stress-testing voting / sabotage flows.
+ ///
+ public int testClientCount = 3;
+
+ ///
+ /// Per-bot network + display-name + sim-position state. The active slot
+ /// (host = 0, bots = 1..N) gets WASD on the next tick.
+ ///
+ private class TestBot
+ {
+ public GameClient Client;
+ public GameManager_Network Network;
+ public string DisplayName;
+ public GeoSus.Client.Position SimPosition;
+ public bool Joined;
+ public float LastSendTime;
+ }
+ private System.Collections.Generic.List _testBots = new System.Collections.Generic.List();
+ /// Slot 0 = host (real player), 1..N = test bot index.
+ private int _activeClientSlot = 0;
+
+ void Awake()
+ {
+ if (Instance != null && Instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+ Instance = this;
+ DontDestroyOnLoad(gameObject);
+
+ // Keep the screen on while the player is in the app. A geographic
+ // social-deduction game asks the user to walk around for 5-15 minutes
+ // staring at the map; default Android sleep timeout (15-60s) blacks
+ // the screen out mid-round, drops GPS updates, and requires the
+ // player to re-unlock the phone. Two layers of belt-and-suspenders:
+ // (1) Unity's Screen.sleepTimeout, which works on most devices and
+ // is one line, but is overridden by some MIUI/EMUI ROMs.
+ // (2) Android FLAG_KEEP_SCREEN_ON on the activity window, harder for
+ // OEM ROMs to override and the standard pattern for navigation/maps
+ // apps. Wrapped in #if UNITY_ANDROID so editor/iOS skip it.
+ Screen.sleepTimeout = SleepTimeout.NeverSleep;
+ AcquireAndroidWakelock();
+ }
+
+ ///
+ /// Set FLAG_KEEP_SCREEN_ON on the Unity activity's window. This is the
+ /// standard navigation/maps-app pattern and survives ROM-level overrides
+ /// of Unity's Screen.sleepTimeout. No-op on non-Android platforms.
+ ///
+ private static void AcquireAndroidWakelock()
+ {
+#if UNITY_ANDROID && !UNITY_EDITOR
+ try
+ {
+ using (var player = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
+ using (var activity = player.GetStatic("currentActivity"))
+ {
+ // addFlags must run on the UI thread. Capture activity into a
+ // local for the closure - AndroidJavaObject can be reused.
+ var act = activity;
+ act.Call("runOnUiThread", new AndroidJavaRunnable(() =>
+ {
+ try
+ {
+ using (var window = act.Call("getWindow"))
+ {
+ // WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
+ const int FLAG_KEEP_SCREEN_ON = 0x00000080;
+ window.Call("addFlags", FLAG_KEEP_SCREEN_ON);
+ }
+ }
+ catch (System.Exception ex)
+ {
+ Debug.LogWarning("[Wakelock] addFlags failed: " + ex.Message);
+ }
+ }));
+ }
+ }
+ catch (System.Exception ex)
+ {
+ Debug.LogWarning("[Wakelock] Android JNI bridge failed: " + ex.Message);
+ }
+#endif
+ }
void Start()
{
- DontDestroyOnLoad(this);
- if (displayName == null || displayName == "")
- {
- displayName = GenerateUsername();
- }
+ // The prefab default in SampleScene.unity is "Hrac" (Czech for
+ // "player"). Treat it as equivalent to "no name set" so users who
+ // never customize their name don't all show up identically. This
+ // override only fires at startup; users who explicitly type "Hrac"
+ // into the nickname field will still send "Hrac" via the live
+ // DisplayName payload field.
+ if (string.IsNullOrEmpty(displayName) || displayName == "Hrac")
+ displayName = PlayerPrefs.GetString("PlayerName", GenerateUsername());
+
+ gameClient = new GameClient(GenerateUUID(), displayName);
+ networkSubsystem = new GameManager_Network(gameClient, this);
+ mapSubsystem = new GameManager_Map(gameClient, null, buildingSettings, pathwaySettings, areaSettings);
+ uiSubsystem = new GameManager_UI(gameClient);
+ inputSubsystem = new GameManager_Input(gameClient, null, testMode);
+ taskSubsystem = new GameManager_Tasks(gameClient, minigameScenes, this);
+
if (testMode)
{
- _secondClient = new GameClient(GenerateUUID(), GenerateUsername());
- _secondNetwork = new GameManager_Network(_secondClient);
- _thirdClient = new GameClient(GenerateUUID(), GenerateUsername());
- _thirdNetwork = new GameManager_Network(_thirdClient);
-
- _secondNetwork.OpenConection();
- _thirdNetwork.OpenConection();
- }
- gameClient = new GameClient(GenerateUUID(), displayName);
- uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby, LoadingScreen, GameScreen);
- networkSubsystem = new GameManager_Network(gameClient);
- mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
- inputSubsystem = new GameManager_Input(gameClient, Player, testMode);
- networkSubsystem.OpenConection();
- }
- private void Update()
- {
- if (gameClient.CurrentLobbyState != null)
- {
- uiSubsystem.UpdateLobbyUI();
- }
- try
- {
- if (gameClient.CurrentLobbyState.MapDataReady)
+ int n = Mathf.Max(0, testClientCount);
+ for (int i = 0; i < n; i++)
{
- mapSubsystem.BuildMap();
- gameClient.CurrentLobbyState.MapDataReady = false;
+ var bot = new TestBot
+ {
+ DisplayName = "TestBot" + (i + 1),
+ };
+ bot.Client = new GameClient(GenerateUUID(), bot.DisplayName);
+ bot.Network = new GameManager_Network(bot.Client, null);
+ bot.Network.OpenConnection();
+ _testBots.Add(bot);
}
}
- catch (NullReferenceException ex) { }
- inputSubsystem.positionCheck();
+
+ networkSubsystem.OpenConnection();
+
+ // Start GPS immediately at app launch. Acquiring a fix on a cold
+ // device can take 5-30 seconds; if we wait until CreateLobby is
+ // pressed, the lobby will be seeded with bad coords. Starting here
+ // means the user's normal navigation through the menus gives the
+ // GPS subsystem time to settle.
+ inputSubsystem?.EnsureGPSStarted();
+
+ // Load main menu after GameManager is ready
+ if (!string.IsNullOrEmpty(firstMenuScene))
+ SceneManager.LoadScene(firstMenuScene, LoadSceneMode.Single);
}
+ ///
+ /// Draws a GPS status banner across the top of every screen. We use OnGUI
+ /// rather than a uGUI Canvas element because OnGUI works without any
+ /// scene wiring - we want this visible from the very first frame, on
+ /// every screen, even if the lobby canvas hasn't been bound yet. This is
+ /// a debug overlay; toggle showGPSDebugOverlay off for release builds.
+ ///
+ private void OnGUI()
+ {
+ if (!showGPSDebugOverlay) return;
+ if (inputSubsystem == null) return;
- protected string GenerateUUID()
- {
- string UUID = System.Guid.NewGuid().ToString();
- Debug.Log(UUID);
- return UUID;
- }
- protected string GenerateUsername()
- {
- string Username = UnityEngine.Random.Range(0,10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString();
- Debug.Log(Username);
- return Username;
- }
- public void CreateLobbyButton()
- {
- networkSubsystem.CrateLobby(50.7727264, 15.0719876);
- if (testMode)
+ var diag = inputSubsystem.GpsDiagnostic;
+ var label = "GPS: " + diag;
+
+ // Scale font size to screen so it's legible on phones (HDPI) and
+ // editor (lower DPI) alike. Phones tend to have ~400dpi; the
+ // editor game view runs at ~100dpi.
+ int fontSize = Mathf.Max(14, Screen.width / 50);
+
+ var style = new GUIStyle(GUI.skin.label)
{
- StartCoroutine(ConnectTestClients());
+ fontSize = fontSize,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleLeft,
+ wordWrap = false,
+ normal = { textColor = Color.white }
+ };
+
+ // Width covers most of the screen so longer error strings don't get
+ // clipped. Height auto-fits the chosen font size.
+ float pad = fontSize * 0.5f;
+ float bannerH = fontSize * 2f;
+ var rect = new Rect(pad, pad, Screen.width - pad * 2, bannerH);
+
+ // Translucent black background for legibility against the map.
+ var prevColor = GUI.color;
+ GUI.color = new Color(0f, 0f, 0f, 0.65f);
+ GUI.Box(rect, GUIContent.none);
+ GUI.color = prevColor;
+
+ // Indent the label inside the box.
+ var textRect = new Rect(rect.x + pad, rect.y, rect.width - pad * 2, rect.height);
+ GUI.Label(textRect, label, style);
+
+ // Second row: position-source picker (tap to cycle) + active client
+ // indicator (testMode only). Both are diagnostic; the source picker
+ // is the recovery path when one backend silently fails on a phone.
+ float row2Y = rect.y + bannerH + pad * 0.5f;
+ var btnStyle = new GUIStyle(GUI.skin.button)
+ {
+ fontSize = Mathf.Max(12, fontSize - 2),
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ };
+
+ // Source button: shows current source name + invites tap.
+ string sourceLabel = "Source: " + inputSubsystem.CurrentSourceName + " [tap to cycle]";
+ // Width sized to the text so the touch area matches the label.
+ Vector2 sourceSize = btnStyle.CalcSize(new GUIContent(sourceLabel));
+ float sourceW = Mathf.Min(Screen.width - pad * 2, sourceSize.x + pad * 2);
+ var sourceRect = new Rect(pad, row2Y, sourceW, bannerH);
+ if (GUI.Button(sourceRect, sourceLabel, btnStyle))
+ {
+ inputSubsystem.CycleNextPositionSource();
+ }
+
+ // Active-client indicator (only when we have test bots).
+ if (testMode && _testBots.Count > 0)
+ {
+ string slot = _activeClientSlot == 0 ? "Host" : ("Bot " + _activeClientSlot);
+ string indicator = $"WASD: {slot} (0..{_testBots.Count} to switch)";
+ var indStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = Mathf.Max(12, fontSize - 2),
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleLeft,
+ normal = { textColor = new Color(0.9f, 1f, 0.4f) },
+ };
+ Vector2 indSize = indStyle.CalcSize(new GUIContent(indicator));
+ var indRect = new Rect(sourceRect.xMax + pad, row2Y, indSize.x + pad * 2, bannerH);
+ GUI.color = new Color(0f, 0f, 0f, 0.65f);
+ GUI.Box(indRect, GUIContent.none);
+ GUI.color = prevColor;
+ GUI.Label(new Rect(indRect.x + pad, indRect.y, indRect.width, indRect.height), indicator, indStyle);
}
}
- public void JoinLobbyButton()
+
+ private void Update()
{
- TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent();
- if (joinCode.text != null && joinCode.text != "")
+ // Tick the SDK dispatcher so callbacks fire on main thread
+ gameClient?.Update();
+ if (testMode)
{
- networkSubsystem.JoinLobby(joinCode.text);
+ for (int i = 0; i < _testBots.Count; i++)
+ _testBots[i].Client?.Update();
+ HandleTestBotInput();
+ }
+
+ if (gameClient?.CurrentLobbyState != null)
+ {
+ uiSubsystem?.UpdateLobbyUI();
+ taskSubsystem?.UpdateProximity();
+ }
+ if (gameClient?.MyRole == PlayerRole.Impostor)
+ UpdateKillCooldown();
+
+ inputSubsystem?.positionCheck();
+
+ if (testMode) StepActiveTestBot();
+ }
+
+ ///
+ /// Number-key handling for slot switching. 0 = host, 1..N = test bot N.
+ /// Suppress host WASD when a non-host bot is active so the host capsule
+ /// doesn't drift while the user is moving a bot. Only fires when
+ /// testMode is on; release builds never see this path.
+ ///
+ private void HandleTestBotInput()
+ {
+ // 0 = host. 1..9 = bots (capped by Unity KeyCode.Alpha9).
+ if (Input.GetKeyDown(KeyCode.Alpha0)) _activeClientSlot = 0;
+ for (int i = 1; i <= 9 && i <= _testBots.Count; i++)
+ {
+ if (Input.GetKeyDown(KeyCode.Alpha0 + i)) _activeClientSlot = i;
+ }
+
+ // Tell the host's input subsystem to ignore WASD when a bot is active.
+ if (inputSubsystem != null)
+ inputSubsystem.SuppressWasd = (_activeClientSlot != 0);
+ }
+
+ ///
+ /// If the active slot is a bot, step its sim position from WASD axes
+ /// and send to the server. Idle bots get a periodic keep-alive so their
+ /// avatars don't time out.
+ ///
+ private void StepActiveTestBot()
+ {
+ if (_testBots.Count == 0) return;
+ var state = gameClient?.CurrentLobbyState;
+ if (state == null || state.MapData == null) return;
+
+ // Lazy-init each bot's sim position to the lobby's map center on
+ // first lobby state. Until the bot has joined a lobby it can't
+ // send position updates.
+ for (int i = 0; i < _testBots.Count; i++)
+ {
+ var bot = _testBots[i];
+ if (!bot.Joined) continue;
+ if (bot.SimPosition.Lat == 0 && bot.SimPosition.Lon == 0)
+ {
+ // Spawn each bot in a small ring around the map center so
+ // they don't all stack on top of each other on frame one.
+ double offsetLat = 0.00003 * Mathf.Cos(i * Mathf.PI * 2f / Mathf.Max(1, _testBots.Count));
+ double offsetLon = 0.00003 * Mathf.Sin(i * Mathf.PI * 2f / Mathf.Max(1, _testBots.Count));
+ bot.SimPosition = new GeoSus.Client.Position(
+ state.MapData.Center.Lat + offsetLat,
+ state.MapData.Center.Lon + offsetLon);
+ bot.Client.UpdatePosition(bot.SimPosition);
+ bot.LastSendTime = Time.time;
+ }
+ }
+
+ // WASD only drives the active bot.
+ if (_activeClientSlot >= 1 && _activeClientSlot <= _testBots.Count)
+ {
+ var bot = _testBots[_activeClientSlot - 1];
+ if (bot.Joined)
+ {
+ float dx = Input.GetAxis("Horizontal");
+ float dy = Input.GetAxis("Vertical");
+ const double speed = 0.00001;
+ bool moved = Mathf.Abs(dx) > 0.001f || Mathf.Abs(dy) > 0.001f;
+ if (moved)
+ {
+ bot.SimPosition = new GeoSus.Client.Position(
+ bot.SimPosition.Lat + dy * speed,
+ bot.SimPosition.Lon + dx * speed);
+ }
+ // Send on movement OR on keep-alive cadence so the server
+ // doesn't drop our presence.
+ bool dueKeepAlive = (Time.time - bot.LastSendTime) >= 1.0f;
+ if (moved || dueKeepAlive)
+ {
+ bot.Client.UpdatePosition(bot.SimPosition);
+ bot.LastSendTime = Time.time;
+ }
+ }
}
else
{
- Debug.Log("Join code is empty!");
+ // No bot is active. All bots get keep-alive only.
+ for (int i = 0; i < _testBots.Count; i++)
+ {
+ var bot = _testBots[i];
+ if (!bot.Joined) continue;
+ if ((Time.time - bot.LastSendTime) >= 1.0f)
+ {
+ bot.Client.UpdatePosition(bot.SimPosition);
+ bot.LastSendTime = Time.time;
+ }
+ }
}
}
+
+
+ void OnEnable()
+ {
+ SceneManager.sceneLoaded += OnSceneLoaded;
+ }
+ void OnDisable()
+ {
+ SceneManager.sceneLoaded -= OnSceneLoaded;
+ }
+
+ ///
+ /// After Client.unity loads, re-bind all canvas/HUD references because
+ /// those GameObjects don't exist in the Art menu scenes.
+ ///
+ private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
+ {
+ if (scene.name == "Client")
+ {
+ var roots = scene.GetRootGameObjects();
+
+ // Find a root or deep GameObject by name in the loaded scene
+ GameObject FindGO(string n) {
+ foreach (var go in roots) {
+ if (go.name == n) return go;
+ var found = go.transform.Find(n);
+ if (found != null) return found.gameObject;
+ }
+ return null;
+ }
+ Canvas FindCanvas(string n) {
+ var go = FindGO(n);
+ return go != null ? go.GetComponent