Hra kabely
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98
Assets/Scripts/insert key/insertkeys.cs
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98
Assets/Scripts/insert key/insertkeys.cs
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class DraggableKey : MonoBehaviour,
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IBeginDragHandler, IDragHandler, IEndDragHandler, ITask
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{
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[Header("Key Settings")]
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public string keyID;
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public string correctSlotID;
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public string previousSceneName;
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[Header("Visual")]
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public Color wrongAttemptColor = Color.red;
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public float blinkDuration = 0.2f;
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private RectTransform rectTransform;
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private CanvasGroup canvasGroup;
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private Vector2 startPosition;
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private bool isOverCorrectSlot = false;
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public string TaskID { get; set; }
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public TaskType TaskType { get; set; }
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public string TaskName { get; set; }
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public (double, double) TaskLocation { get; set; }
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public bool IsCompleted { get; private set; }
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private Action<ITask> _onCompleted;
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private Action<ITask> _onExit;
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public void Initialize(Action<ITask> onCompleted)
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{
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IsCompleted = false;
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_onCompleted = onCompleted;
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}
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public void Complete()
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{
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if (IsCompleted) return;
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IsCompleted = true;
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_onCompleted?.Invoke(this);
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ExitTask(_onExit);
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}
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public void ExitTask(Action<ITask> onExit)
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{
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onExit?.Invoke(this);
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}
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// ===== UNITY =====
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private void Awake()
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{
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rectTransform = GetComponent<RectTransform>();
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canvasGroup = GetComponent<CanvasGroup>();
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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startPosition = rectTransform.anchoredPosition;
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canvasGroup.blocksRaycasts = false;
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}
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public void OnDrag(PointerEventData eventData)
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{
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rectTransform.anchoredPosition += eventData.delta;
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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canvasGroup.blocksRaycasts = true;
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if (isOverCorrectSlot)
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{
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Complete();
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}
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}
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public void SetSlotMatch(bool value)
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{
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isOverCorrectSlot = value;
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}
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void ResetPosition()
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{
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rectTransform.anchoredPosition = startPosition;
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}
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}
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2
Assets/Scripts/insert key/insertkeys.cs.meta
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2
Assets/Scripts/insert key/insertkeys.cs.meta
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fileFormatVersion: 2
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guid: 21dc5fa96a2ceec428d7b0332e55cbe5
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28
Assets/Scripts/insert key/keyslot.cs
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28
Assets/Scripts/insert key/keyslot.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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public class KeySlot : MonoBehaviour, IDropHandler
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{
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public string correctKeyID;
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public void OnDrop(PointerEventData eventData)
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{
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DraggableKey key = eventData.pointerDrag.GetComponent<DraggableKey>();
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if (key != null)
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{
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if (key.keyID == correctKeyID)
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{
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key.transform.position = transform.position;
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key.enabled = false;
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KeyminigameManager.Instance.CheckWin();
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}
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else
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{
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KeyminigameManager.Instance.Fail();
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}
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}
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}
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}
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2
Assets/Scripts/insert key/keyslot.cs.meta
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2
Assets/Scripts/insert key/keyslot.cs.meta
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fileFormatVersion: 2
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guid: 4f5eef97f16bb6b47ba88f96f9d051e9
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30
Assets/Scripts/insert key/keysminiigamemanager.cs
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30
Assets/Scripts/insert key/keysminiigamemanager.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class KeyminigameManager : MonoBehaviour
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{
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public static KeyminigameManager Instance;
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private int correctCount = 0;
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public int totalKeys = 3;
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private void Awake()
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{
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Instance = this;
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}
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public void CheckWin()
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{
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correctCount++;
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if (correctCount >= totalKeys)
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{
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Debug.Log("WIN");
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}
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}
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public void Fail()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
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}
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}
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2
Assets/Scripts/insert key/keysminiigamemanager.cs.meta
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2
Assets/Scripts/insert key/keysminiigamemanager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0ef083a6749a8ce459b724dafa1eb08f
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