added cables
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53
Assets/GameManager/ITask.cs
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53
Assets/GameManager/ITask.cs
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@@ -0,0 +1,53 @@
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//using GeoSus.Client;
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using System;
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using UnityEngine;
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public enum TaskType
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{
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Task //TODO: Typy úkolù
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}
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public interface ITask
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{
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public string TaskID { get; } // Unikátní ID úkolu pro server
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public TaskType TaskType { get; } // Typ úkolu
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public string TaskName { get; } // Viditelný název úkolu
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public (double, double) TaskLocation { get; } // Polohy na mapì
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public bool IsCompleted { get; } // Stav dokonèení úkolu
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void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
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void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
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void Complete(); // Oznaèit úkol jako dokonèený, poslat na server a zavøít
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}
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/* Ukázoková implementace ITask
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public class Wires : ITask{
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public string TaskID { get; set; } // Unikátní ID úkolu pro server
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public TaskType TaskType { get; set; } // Typ úkolu
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public string TaskName { get; set; } // Viditelný název úkolu
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public (double, double) TaskLocation { get; set; } // Poloha na mapì
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public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
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private Action<ITask> _onCompleted;
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public void Initialize(Action<ITask> onCompleted) // Vytvoøení tasku
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{
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IsCompleted = false;
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_onCompleted = onCompleted;
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}
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public void ExitTask(Action<ITask> onExit) //Zavøení tasku
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{
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onExit?.Invoke(this);
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}
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public void Complete() // Dokonèení tasku a zavøení
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{
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IsCompleted = true;
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_onCompleted?.Invoke(this);
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ExitTask(null);
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}
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}
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*/
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--- !u!1 &1645776851
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- {fileID: 425617997}
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@@ -7,15 +7,15 @@ public class CableMiniGame : MonoBehaviour
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[System.Serializable]
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public class Cable
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{
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public string colorName; // Název barvy kabelu
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public Button sourceButton; // Zdrojový konektor
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public Button targetButton; // Cílový konektor
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public Image cableImage; // Pro změnu barvy kabelu
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public string colorName;
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public Button sourceButton;
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public Button targetButton;
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public Image cableImage;
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}
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public Cable[] cables;
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public string previousSceneName; // Scéna kam se vrátit při chybě
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public Color wrongAttemptColor = Color.white; // Bliknutí při špatném pokusu
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public string previousSceneName;
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public Color wrongAttemptColor = Color.white;
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public float blinkDuration = 0.2f;
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private string selectedColor = null;
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@@ -42,13 +42,11 @@ public class CableMiniGame : MonoBehaviour
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if (selectedColor == cable.colorName)
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{
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// Správné propojení
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Debug.Log("Správně!");
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cable.cableImage.color = GetColorFromName(selectedColor);
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}
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else
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{
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// Špatné propojení – reset scény
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Debug.Log("Špatně, restart!");
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StartCoroutine(BlinkAndReset(cable.cableImage));
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}
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