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get; private set; } + + [SerializeField] private float maxHealth = 1000f; + + [Header("Damage Visuals")] + [SerializeField] private float damagedAlpha = 0.85f; + + private float currentHealth; + private Rigidbody rb; + private Renderer rend; + private Vector3 originalScale; + + private Color intactColor = Color.white; + + private void Awake() + { + rb = GetComponent(); + rend = GetComponent(); + + if (rend == null) + rend = GetComponentInChildren(); + + originalScale = transform.localScale; + + if (rend != null) + { + if (rend.material.HasProperty("_BaseColor")) + intactColor = rend.material.GetColor("_BaseColor"); + else if (rend.material.HasProperty("_Color")) + intactColor = rend.material.color; + } + } + + public void Initialize(int index, float startHealth) + { + PieceIndex = index; + maxHealth = startHealth; + currentHealth = startHealth; + IsBroken = false; + + if (rb != null) + { + rb.isKinematic = true; + rb.useGravity = false; + rb.linearVelocity = Vector3.zero; + rb.angularVelocity = Vector3.zero; + } + + transform.localScale = originalScale; + UpdateVisual(); + } + + public bool ApplyDamage(float damage, Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength) + { + if (IsBroken) return false; + + currentHealth = Mathf.Max(0f, currentHealth - damage); + UpdateVisual(); + + if (currentHealth <= 0f) + { + Break(hitPoint, impulseDirection, impulseStrength); + return true; + } + + return false; + } + + private void UpdateVisual() + { + if (rend == null) return; + + float damage01 = 1f - (currentHealth / maxHealth); + float visualT = Mathf.Pow(damage01, 0.8f); + + Color targetColor = new Color(1f, 1f, 1f, damagedAlpha); + Color finalColor = Color.Lerp(intactColor, targetColor, visualT); + + if (rend.material.HasProperty("_BaseColor")) + rend.material.SetColor("_BaseColor", finalColor); + else if (rend.material.HasProperty("_Color")) + rend.material.color = finalColor; + + float shrink = Mathf.Lerp(1f, 0.92f, visualT * 0.25f); + transform.localScale = originalScale * shrink; + } + + private void Break(Vector3 hitPoint, Vector3 impulseDirection, float impulseStrength) + { + if (IsBroken) return; + + IsBroken = true; + + transform.SetParent(null, true); + + if (rb != null) + { + rb.isKinematic = false; + rb.useGravity = true; + rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; + + if (impulseDirection.sqrMagnitude < 0.0001f) + impulseDirection = transform.forward; + + rb.AddForceAtPosition(impulseDirection.normalized * impulseStrength, hitPoint, ForceMode.Impulse); + } + } +} \ No newline at end of file diff --git a/Assets/GlassPiece.cs.meta b/Assets/GlassPiece.cs.meta new file mode 100644 index 0000000..f338f6b --- /dev/null +++ b/Assets/GlassPiece.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ceeafc1169c5a7143b9464f59e08660f \ No newline at end of file diff --git a/Assets/GlassRingController.cs b/Assets/GlassRingController.cs new file mode 100644 index 0000000..80174f4 --- /dev/null +++ b/Assets/GlassRingController.cs @@ -0,0 +1,194 @@ +using System.Collections.Generic; +using UnityEngine; + +public class GlassRingController : MonoBehaviour +{ + [Header("Auto Setup")] + public bool autoCollectOnAwake = true; + public bool includeInactive = true; + public float pieceMaxHealth = 100f; + + [Header("Rotation")] + public float rotationSpeedDegrees = 45f; + + [Header("Audio")] + public AudioSource audioSource; + public AudioClip damageClip; + public AudioClip breakClip; + [Range(0f, 1f)] public float damageVolume = 0.7f; + [Range(0f, 1f)] public float breakVolume = 1f; + + private GlassPiece[] pieces; + public GlassPiece[] Pieces => pieces; + + private void Awake() + { + if (audioSource == null) + audioSource = GetComponent(); + + if (audioSource == null) + audioSource = gameObject.AddComponent(); + + if (Application.isPlaying && autoCollectOnAwake) + { + CollectPiecesFromChildren(); + } + } + + private void Update() +{ + if (!Application.isPlaying || Mathf.Abs(rotationSpeedDegrees) < 0.001f) + return; + + transform.Rotate(Vector3.right, rotationSpeedDegrees * Time.deltaTime, Space.World); +} + + [ContextMenu("Collect Pieces From Children")] + public void CollectPiecesFromChildren() + { + List foundPieces = new List(); + + Transform[] allChildren = GetComponentsInChildren(includeInactive); + + foreach (Transform t in allChildren) + { + if (t == transform) continue; + + Renderer rend = t.GetComponent(); + if (rend == null) + rend = t.GetComponentInChildren(); + + if (rend == null) + continue; + + Collider col = t.GetComponent(); + + bool invalidMeshCollider = false; + MeshCollider existingMeshCollider = col as MeshCollider; + if (existingMeshCollider != null && existingMeshCollider.sharedMesh == null) + { + invalidMeshCollider = true; + } + + if (col == null || invalidMeshCollider) + { + if (invalidMeshCollider) + Destroy(existingMeshCollider); + + BoxCollider box = t.GetComponent(); + if (box == null) + box = t.gameObject.AddComponent(); + + Bounds worldBounds = rend.bounds; + Vector3 localCenter = t.InverseTransformPoint(worldBounds.center); + + box.center = localCenter; + + Vector3 lossy = t.lossyScale; + box.size = new Vector3( + worldBounds.size.x / Mathf.Max(lossy.x, 0.0001f), + worldBounds.size.y / Mathf.Max(lossy.y, 0.0001f), + worldBounds.size.z / Mathf.Max(lossy.z, 0.0001f) + ); + + col = box; + } + + GlassPiece piece = t.GetComponent(); + if (piece == null) + piece = t.gameObject.AddComponent(); + + Rigidbody rb = t.GetComponent(); + if (rb == null) + rb = t.gameObject.AddComponent(); + + rb.isKinematic = true; + rb.useGravity = false; + + foundPieces.Add(piece); + } + + foundPieces.Sort((a, b) => + { + float angleA = Mathf.Atan2(a.transform.localPosition.z, a.transform.localPosition.x); + float angleB = Mathf.Atan2(b.transform.localPosition.z, b.transform.localPosition.x); + return angleA.CompareTo(angleB); + }); + + pieces = foundPieces.ToArray(); + + for (int i = 0; i < pieces.Length; i++) + { + pieces[i].Initialize(i, pieceMaxHealth); + } + + Debug.Log($"GlassRingController: collected {pieces.Length} pieces."); + } + + public void ApplyProjectileImpact(int hitIndex, ProjectileBehaviour projectile, float charge01, Vector3 hitPoint) + { + if (pieces == null || pieces.Length == 0) return; + + float sigma = Mathf.Max(0.01f, projectile.sigma); + float chargeMultiplier = 0.55f + 1.45f * Mathf.Pow(charge01, 1.4f); + + bool anyHealthChanged = false; + bool anyNewBreak = false; + + for (int i = 0; i < pieces.Length; i++) + { + GlassPiece piece = pieces[i]; + if (piece == null || piece.IsBroken) continue; + + int d = CircularDistance(i, hitIndex, pieces.Length); + float gaussian = Mathf.Exp(-(d * d) / (2f * sigma * sigma)); + + if (gaussian < 0.005f) continue; + + float damage = projectile.baseDamage * chargeMultiplier * gaussian; + if (i == hitIndex) + damage *= projectile.directHitMultiplier; + + Vector3 impulseDir = piece.transform.position - hitPoint; + if 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ITask +{ + [Header("Task Info")] + [SerializeField] private string taskID = "RING_SHOOTER_01"; + [SerializeField] private string taskName = "Break the Ring"; + [SerializeField] private TaskType taskType = TaskType.Task; + [SerializeField] private Vector2 taskLocation = Vector2.zero; + + public string TaskID + { + get => taskID; + set => taskID = value; + } + + public TaskType TaskType + { + get => taskType; + set => taskType = value; + } + + public string TaskName + { + get => taskName; + set => taskName = value; + } + + public (double, double) TaskLocation + { + get => (taskLocation.x, taskLocation.y); + set => taskLocation = new Vector2((float)value.Item1, (float)value.Item2); + } + + public bool IsCompleted { get; private set; } + + [Header("Wheel")] + public Transform rotatingWheel; + public float defaultAngle = 90f; + public float sweepAngle = 90f; + public float wheelSpeed = 120f; + + [Header("Projectile")] + public ProjectileBehaviour potatoPrefab; + public Transform projectileSpawn; + public Transform aimPoint; + public GlassRingController ring; + public float baseLaunchSpeed = 12f; + + [Header("Audio")] + public AudioSource audioSource; + public AudioClip startClip; + [Range(0f, 1f)] public float startVolume = 1f; + public AudioClip winClip; + [Range(0f, 1f)] public float winVolume = 1f; + + [Header("Finish Video")] + public VideoPlayer videoPlayer; + public VideoClip finishVideo; + public AudioClip finishVideoAudio; + [Range(0f, 1f)] public float finishVideoAudioVolume = 1f; + public Camera targetCamera; + + [Header("State")] + public bool autoRestartAfterShot = true; + public float restartDelay = 0.75f; + + private bool isRunning = true; + private bool finishSequenceStarted = false; + private float currentAngle; + private float direction = 1f; + private Action onCompletedCallback; + + private void Awake() + { + if (audioSource == null) + audioSource = GetComponent(); + + if (audioSource == null) + audioSource = gameObject.AddComponent(); + + if (videoPlayer == null) + videoPlayer = GetComponent(); + + if (videoPlayer == null) + videoPlayer = gameObject.AddComponent(); + + if (targetCamera == null) + targetCamera = Camera.main; + + // Video setup + videoPlayer.playOnAwake = false; + videoPlayer.waitForFirstFrame = true; + videoPlayer.skipOnDrop = true; + videoPlayer.isLooping = false; + videoPlayer.audioOutputMode = VideoAudioOutputMode.None; + videoPlayer.renderMode = VideoRenderMode.CameraNearPlane; + + if (targetCamera != null) + videoPlayer.targetCamera = targetCamera; + } + + private void Start() + { + currentAngle = defaultAngle; + SetWheelAngle(currentAngle); + + PlayStartSound(); + } + + private void Update() + { + if (IsCompleted || finishSequenceStarted) return; + + if (isRunning) + UpdateWheelMotion(); + + if (Input.GetMouseButtonDown(0)) + StopAndShoot(); + + if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) + StopAndShoot(); + } + + private void UpdateWheelMotion() + { + float halfRange = sweepAngle * 0.5f; + float minAngle = defaultAngle - halfRange; + float maxAngle = defaultAngle + halfRange; + + currentAngle += direction * wheelSpeed * Time.deltaTime; + + if (currentAngle >= maxAngle) + { + currentAngle = maxAngle; + direction = -1f; + } + else if (currentAngle <= minAngle) + { + currentAngle = minAngle; + direction = 1f; + } + + SetWheelAngle(currentAngle); + } + + private void SetWheelAngle(float angle) + { + if (rotatingWheel == null) return; + + Vector3 e = rotatingWheel.localEulerAngles; + e.y = angle; // your current setup uses Y + rotatingWheel.localEulerAngles = e; + } + + private float EvaluateMultiplier(float angle) + { + float halfRange = sweepAngle * 0.5f; + float offset = Mathf.Abs(angle - defaultAngle); + + float zone5 = halfRange / 2.5f; + float zone2 = halfRange / 1.5f; + + if (offset <= zone5) return 5f; + if (offset <= zone2) return 2f; + return 1f; + } + + public void StopAndShoot() + { + if (!isRunning || IsCompleted || finishSequenceStarted) return; + + isRunning = false; + + float multiplier = EvaluateMultiplier(currentAngle); + Shoot(multiplier); + + Debug.Log($"Wheel stopped at {currentAngle:F1}°, multiplier = {multiplier}x"); + + if (autoRestartAfterShot) + Invoke(nameof(RestartWheel), restartDelay); + } + + private void Shoot(float multiplier) + { + if (potatoPrefab == null || projectileSpawn == null || aimPoint == null) + return; + + Vector3 dir = (aimPoint.position - projectileSpawn.position).normalized; + float speed = baseLaunchSpeed * multiplier; + + ProjectileBehaviour p = Instantiate( + potatoPrefab, + projectileSpawn.position, + Quaternion.LookRotation(dir, Vector3.up) + ); + + p.baseDamage *= multiplier; + p.breakImpulse *= multiplier; + p.Launch(ring, dir * speed, 1f); + } + + private void RestartWheel() + { + if (!IsCompleted && !finishSequenceStarted) + isRunning = true; + } + + public void NotifyButtonHit(ProjectileBehaviour projectile) + { + if (IsCompleted || finishSequenceStarted) return; + + Debug.Log("Diamond hit. Starting finish sequence."); + StartCoroutine(PlayFinishSequenceThenComplete()); + } + + private IEnumerator PlayFinishSequenceThenComplete() + { + finishSequenceStarted = true; + isRunning = false; + CancelInvoke(); + + if (ring != null) + ring.enabled = false; + + if (finishVideo == null) + { + if (audioSource != null && winClip != null) + audioSource.PlayOneShot(winClip, winVolume); + + Complete(); + yield break; + } + + videoPlayer.Stop(); + videoPlayer.clip = finishVideo; + videoPlayer.renderMode = VideoRenderMode.CameraNearPlane; + + if (targetCamera == null) + targetCamera = Camera.main; + + if (targetCamera != null) + videoPlayer.targetCamera = targetCamera; + + bool finished = false; + void OnVideoFinished(VideoPlayer vp) => finished = true; + + videoPlayer.loopPointReached += OnVideoFinished; + + videoPlayer.Prepare(); + while (!videoPlayer.isPrepared) + yield return null; + + videoPlayer.Play(); + + if (audioSource != null && finishVideoAudio != null) + { + audioSource.clip 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rb; + private GlassRingController ring; + private float charge01; + private bool armed; + + private void Awake() + { + rb = GetComponent(); + } + + public void Launch(GlassRingController ringController, Vector3 launchVelocity, float normalizedCharge) + { + ring = ringController; + charge01 = Mathf.Clamp01(normalizedCharge); + + rb.linearVelocity = launchVelocity; + rb.angularVelocity = Vector3.zero; + + armed = true; + + Destroy(gameObject, lifeTime); + } + + private void OnCollisionEnter(Collision collision) + { + if (!armed) return; + armed = false; + + Vector3 hitPoint = collision.contactCount > 0 + ? collision.GetContact(0).point + : transform.position; + + GlassPiece piece = collision.collider.GetComponentInParent(); + if (piece != null && ring != null && !piece.IsBroken) + { + ring.ApplyProjectileImpact(piece.PieceIndex, this, charge01, hitPoint); + Destroy(gameObject); + return; + } + + CenterButtonTarget button = collision.collider.GetComponentInParent(); + if (button != null) 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a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b16147e..17c8f53 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -293,195 +293,3 @@ InputManager: type: 0 axis: 0 joyNum: 0 - - serializedVersion: 3 - m_Name: Enable Debug Button 1 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left ctrl - altNegativeButton: - altPositiveButton: joystick button 8 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Enable Debug Button 2 - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: backspace - altNegativeButton: - altPositiveButton: joystick button 9 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Reset - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left alt - altNegativeButton: - altPositiveButton: joystick button 1 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Next - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: page down - altNegativeButton: - altPositiveButton: joystick button 5 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Previous - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: page up - altNegativeButton: - altPositiveButton: joystick button 4 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Validate - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: return - altNegativeButton: - altPositiveButton: joystick button 0 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Persistent - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: right shift - altNegativeButton: - altPositiveButton: joystick button 2 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Multiplier - descriptiveName: - descriptiveNegativeName: - negativeButton: - positiveButton: left shift - altNegativeButton: - altPositiveButton: joystick button 3 - gravity: 0 - dead: 0 - sensitivity: 0 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Horizontal - descriptiveName: - descriptiveNegativeName: - negativeButton: left - positiveButton: right - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Vertical - descriptiveName: - descriptiveNegativeName: - negativeButton: down - positiveButton: up - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 0 - axis: 0 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Vertical - descriptiveName: - descriptiveNegativeName: - negativeButton: down - positiveButton: up - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 2 - axis: 6 - joyNum: 0 - - serializedVersion: 3 - m_Name: Debug Horizontal - descriptiveName: - descriptiveNegativeName: - negativeButton: left - positiveButton: right - altNegativeButton: - altPositiveButton: - gravity: 1000 - dead: 0.001 - sensitivity: 1000 - snap: 0 - invert: 0 - type: 2 - axis: 5 - joyNum: 0 diff --git a/ProjectSettings/NotificationsSettings.asset b/ProjectSettings/NotificationsSettings.asset new file mode 100644 index 0000000..43e12f9 --- /dev/null +++ b/ProjectSettings/NotificationsSettings.asset @@ -0,0 +1,42 @@ +{ + "MonoBehaviour": { + "m_Enabled": true, + "m_EditorHideFlags": 0, + "m_Name": "", + "m_EditorClassIdentifier": "", + "ToolbarIndex": 0, + "m_iOSNotificationSettingsValues": { + "m_Keys": [ + "UnityNotificationRequestAuthorizationOnAppLaunch", + "UnityNotificationDefaultAuthorizationOptions", + "UnityAddRemoteNotificationCapability", + "UnityNotificationRequestAuthorizationForRemoteNotificationsOnAppLaunch", + "UnityRemoteNotificationForegroundPresentationOptions", + "UnityUseAPSReleaseEnvironment", + "UnityUseLocationNotificationTrigger" + ], + "m_Values": [ + "True", + "7", + "False", + "False", + "-1", + "False", + "False" + ] + }, + "m_AndroidNotificationSettingsValues": { + "m_Keys": [ + "UnityNotificationAndroidRescheduleOnDeviceRestart", + "UnityNotificationAndroidUseCustomActivity", + "UnityNotificationAndroidCustomActivityString" + ], + "m_Values": [ + "False", + "False", + "com.unity3d.player.UnityPlayerActivity" + ] + }, + "DrawableResources": [] + } +} \ No newline at end of file diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index be4a797..1e9588e 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!114 &1 MonoBehaviour: - m_ObjectHideFlags: 61 + m_ObjectHideFlags: 53 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} @@ -12,11 +12,13 @@ MonoBehaviour: m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} m_Name: m_EditorClassIdentifier: - m_EnablePreviewPackages: 0 - m_EnablePackageDependencies: 0 + m_EnablePreReleasePackages: 0 m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 + m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 oneTimeWarningShown: 0 + oneTimeDeprecatedPopUpShown: 0 m_Registries: - m_Id: main m_Name: @@ -24,20 +26,12 @@ MonoBehaviour: m_Scopes: [] m_IsDefault: 1 m_Capabilities: 7 + m_ConfigSource: 0 m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: - m_ErrorMessage: - m_Original: - m_Id: - m_Name: - m_Url: - m_Scopes: [] - m_IsDefault: 0 - m_Capabilities: 0 m_Modified: 0 - m_Name: - m_Url: - m_Scopes: - - - m_SelectedScopeIndex: 0 + m_ErrorMessage: + m_UserModificationsInstanceId: -884 + m_OriginalInstanceId: -886 + m_LoadAssets: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 509265a..0df5c24 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 28 - productGUID: 8b6033133b36fead4b3d0ff5ee7a9f0d + productGUID: 9c5bd737be89cce4e9f6487402c60dd5 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: Game + productName: GeoSus defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -55,7 +55,7 @@ PlayerSettings: mipStripping: 0 numberOfMipsStripped: 0 numberOfMipsStrippedPerMipmapLimitGroup: {} - m_StackTraceTypes: 010000000100000001000000010000000100000001000000 + m_StackTraceTypes: 010000000100000001000000000000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 @@ -69,9 +69,9 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 - androidUseSwappy: 0 + androidUseSwappy: 1 androidDisplayOptions: 1 - androidBlitType: 0 + androidBlitType: 2 androidResizeableActivity: 1 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 @@ -79,11 +79,11 @@ PlayerSettings: androidMinimumWindowHeight: 300 androidFullscreenMode: 1 androidAutoRotationBehavior: 1 - androidPredictiveBackSupport: 1 + androidPredictiveBackSupport: 0 androidApplicationEntry: 2 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 0 + runInBackground: 1 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 @@ -137,14 +137,17 @@ PlayerSettings: switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - vulkanEnablePreTransform: 1 + vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 0.1.0 - preloadedAssets: [] + bundleVersion: 1.0.2 + preloadedAssets: + - {fileID: 0} + - {fileID: 0} + - {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 @@ -166,9 +169,9 @@ PlayerSettings: androidMaxAspectRatio: 2.4 androidMinAspectRatio: 1 applicationIdentifier: - Android: com.UnityTechnologies.com.unity.template.urpblank - Standalone: com.Unity-Technologies.com.unity.template.urp-blank - iPhone: com.Unity-Technologies.com.unity.template.urp-blank + Android: com.UnityTechnologies.Mobile3DTemplate + Standalone: com.UnityTechnologies.Mobile3DTemplate + iPhone: com.UnityTechnologies.Mobile3DTemplate buildNumber: Standalone: 0 VisionOS: 0 @@ -188,7 +191,7 @@ PlayerSettings: CreateWallpaper: 0 androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 0 + StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 @@ -255,8 +258,8 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a - templatePackageId: com.unity.template.urp-blank@17.0.14 + clonedFromGUID: 3df0038eaa8740a438c96d5b01ba661e + templatePackageId: com.unity.template.mobile3d@6.0.0 templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 @@ -533,6 +536,9 @@ PlayerSettings: - m_BuildTarget: AndroidPlayer m_APIs: 150000000b000000 m_Automatic: 0 + - m_BuildTarget: WindowsStandaloneSupport + m_APIs: 0200000012000000 + m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkCount: 0 @@ -749,7 +755,7 @@ PlayerSettings: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: ps4PlayTogetherPlayerCount: 0 - ps4EnterButtonAssignment: 2 + ps4EnterButtonAssignment: 1 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 @@ -772,7 +778,7 @@ PlayerSettings: ps4UseAudio3dBackend: 0 ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 - ps4ScriptOptimizationLevel: 2 + ps4ScriptOptimizationLevel: 0 ps4Audio3dVirtualSpeakerCount: 14 ps4attribCpuUsage: 0 ps4PatchPkgPath: @@ -798,7 +804,7 @@ PlayerSettings: splashScreenBackgroundSourcePortrait: {fileID: 0} blurSplashScreenBackground: 1 spritePackerPolicy: - webGLMemorySize: 32 + webGLMemorySize: 16 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 webGLShowDiagnostics: 0 @@ -809,7 +815,7 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 0 + webGLCompressionFormat: 1 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 @@ -854,7 +860,7 @@ PlayerSettings: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: Game + metroApplicationDescription: NegrBagrJaromirJagr wsaImages: {} metroTileShortName: Game metroTileShowName: 0 @@ -903,7 +909,8 @@ PlayerSettings: XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: vrEditorSettings: {} - cloudServicesEnabled: {} + cloudServicesEnabled: + UNet: 1 luminIcon: m_Name: m_ModelFolderPath: @@ -916,7 +923,7 @@ PlayerSettings: m_VersionCode: 1 m_VersionName: hmiPlayerDataPath: - hmiForceSRGBBlit: 1 + hmiForceSRGBBlit: 0 embeddedLinuxEnableGamepadInput: 0 hmiCpuConfiguration: hmiLogStartupTiming: 0 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f55198a..5221fa9 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,9 +4,9 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 1 + m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 4 + - serializedVersion: 5 name: Mobile pixelLightCount: 2 shadows: 2 @@ -34,6 +34,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -47,8 +48,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -60,7 +60,7 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: - Standalone - - serializedVersion: 4 + - serializedVersion: 5 name: PC pixelLightCount: 2 shadows: 2 @@ -88,6 +88,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 2 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -101,8 +102,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -117,7 +117,7 @@ QualitySettings: - iPhone m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: - Android: 0 + Android: 2 GameCoreScarlett: 1 GameCoreXboxOne: 1 Lumin: 0 @@ -130,5 +130,5 @@ QualitySettings: WebGL: 0 Windows Store Apps: 0 XboxOne: 0 - iPhone: 0 - tvOS: 0 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 7a17e8f..43b174e 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -11,13 +11,9 @@ UnityConnectSettings: m_ConfigUrl: https://config.uca.cloud.unity3d.com m_DashboardUrl: https://dashboard.unity3d.com m_TestInitMode: 0 - InsightsSettings: - m_EngineDiagnosticsEnabled: 1 - m_Enabled: 0 CrashReportingSettings: - serializedVersion: 2 m_EventUrl: https://perf-events.cloud.unity3d.com - m_EnableCloudDiagnosticsReporting: 0 + m_Enabled: 0 m_LogBufferSize: 10 m_CaptureEditorExceptions: 1 UnityPurchasingSettings: